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The Angband Ladder: NotNicycle, Hobglib Necromancer by will_asher

  [DaJAngband v1.2.0 Character Dump]

 Name   NotNicycle                               Self  RB  CB  EB   Best
 Sex    Male              Age        53   STR:     18  +1  -4  +0     15
 Race   Hobglib           Height     68   Int:     17  +2  +2  +0  18/30  18/20
 Class  Necromancer       Weight    197   WIS:     10  -2  -2  +0      6
 Title  Shadowcaller      Status      1   DEX:     14  -1  +2  +0     15
 HP     120/120           Maximize    Y   Con:     10  +2  -2  +0     10      8
 SP     31/31                             CHR:     10  -3  -2  +0      5

 Level           18       Armor     [10,+6]     Saving Throw          54
 Cur Exp       4513       Fight     (+1,+2)     Fighting              79
 Max Exp       4513       Melee     (+5,+8)     Shooting              56
 Adv Exp       5256       Shoot     (+3,+2)     Throwing              68
 MaxDepth    Lev 14       Blows      1/turn     Disarming             49
     Day 7, 9:15:40       Shots      1/turn     Magic Device          75
 Gold          5542       Stealth         3     Alertness             11
 Burden   111.8 lbs       Energy        90%     Searching             29

 You killed your parents for use in experiments. You are the child of a
 hobglib hybrid breeder who treated you like a slave. You are a feared
 loner.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:+............ Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...+......... Alert:.............
PLite:............. Tunn.:.............
Regen:....+........ Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You hit the lurker.
> You have slain the lurker.
> You have no room for a Mauve Potion. <2x>
> You feel very sickly.
> You see no more Mauve Potions of Sickliness.
> You feel the hard studded leather (u) in your pack is average...
> The silver mouse misses you.
> You hit the silver mouse.
> You have slain the silver mouse.
> You destroy hard studded leather (-1) [7,+0].
> You have no more hard studded leathers (-1) [7,+0] (u).
> You see a Gorgon Hair Wand of Confuse Monster (12 charges).
> You see a Manticore Quill Wand of Wonder (8 charges).
> You have a Manticore Quill Wand of Wonder (8 charges) (q).
> You have no room for a Gorgon Hair Wand of Confuse Monster (12 charges).


  [Character Equipment]

a) The dagger 'Narthanc' (2d4) (+4,+6) {@w0 Wormtongue L12}
     It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) about every 1+d1 minutes.  It cannot
   be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 21.9 against fire-vulnerable
   creatures, and 11.3 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 47.
   
b) a sling (ML2) (+2,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) a Lapis Lazuli Ring of Feather Falling
     It makes you fall like a feather.  
   
e) an Ivory Amulet of Regeneration {black market}
     It speeds your regeneration.  
   
f) a brass lantern (1:32:30) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) soft studded leather [5,-1]
     
   
h) (nothing)
     
   
i) a small leather shield [2,+0]
     
   
j) a hard leather cap [2,+5]
     
   
k) (nothing)
     
   
l) a pair of leather sandals [1] {good}
     
   


  [Character Equipment -- Quiver]

n) 16 iron shots (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 7.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 58.
   
o) 34 rounded pebbles (1d2) (+0,+0) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 67.
   
p) 12 iron shots of Slay Demon (1d4) (+5,+9) {@f3=g}
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 70.8 against demons, and 23.6 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 47.
   
q) a dagger of Extra Attacks (1d4) (+5,+5) (+1) {@w0}
   It increases your attack speed by 1.  It is better for throwing than
   most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 7.8.  This weapon can be
   thrown for an average damage of 9.  Your chance of scoring a
   critical hit with this weapon is 1 in 48 (less when thrown).
   
r) 10 iron spikes {@v2=g}
     
   
s) a dagger (1d4) {@v4=g, good}
     
   
   With this weapon, you would currently get 1 blow per round.


  [Character Inventory]

a) a Book of Black Magic [Dark Initiation] {@p1@b1@G1}
     
   
b) 2 Books of Black Magic [Blood Novitiate] {@p2@b2@G2}
     
   
c) a Book of Black Magic [Mysteries of Shadow] {@p3@b3@G3}
     
   
d) a Book of Black Magic [Frightful Realms] {@p4@b4@G4}
     
   
e) 2 Oily Yellow Potions of Heroism {@q4}
     
   
f) 2 Burgundy Potions of Cure Serious Wounds {@q2}
     
   
g) 5 Scrolls titled "oportum glatum" of Word of Recall {@r3}
     
   
h) 12 Scrolls titled "supes profor" of Identify {@r2}
     
   
i) 3 Scrolls titled "moveo dense pa" of Object and Treasure Detection
     
   
j) a Scroll titled "lenus thymbolo" of Deep Descent {@r7 !*}
     
   
k) an Engraved Gold Rod of Trap Location {@z3}
     
   
l) a Rusted Steel Rod of Light {@z4}
     
   
m) a Phoenix Feather Wand of Heal Monster (10 charges)
     
   
n) a Hippogriff Hoof Wand of Teleport Other (7 charges)
     
   
o) a Zhelung Scale Wand of Light (5 charges)
     
   
p) a Siren Lip Wand of Slow Monster (12 charges)
     
   
q) a Manticore Quill Wand of Wonder (8 charges)
     It cannot be harmed by the elements.  
   
r) a Hickory Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 43.
   
s) a Blackthorn Staff of Identify (1d5) (18 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
t) an Ebony Staff of Light (1d5) (+7,+6) (13 charges) {@u2}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 11.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 34.
   
u) an Adamant Amulet of Alertness (+2)
     It increases your alertness by 10.  
   
v) The broken dagger of Prildoreg (1d2) (+8,+7) (+2) {@w1}
   It increases your intelligence by 2.  It increases your tunneling by
   2.  It provides resistance to acid and cold.  It sustains your 
   strength.  It slows your metabolism and is better for throwing than
   most melee weapons.  It grants you teleport control.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.8 (add +0.8 damage against
   creatures vulnerable to rock remover).  This weapon can be thrown
   for an average damage of 10.2.  Your chance of scoring a critical
   hit with this weapon is 1 in 44 (less when thrown).
   


  [Home Inventory]

a) a Book of Black Magic [Dark Initiation] {@p1@b1@G1}
     
   
b) a Book of Black Magic [Mysteries of Shadow] {@p3@b3@G3}
     
   
c) 5 Chartreuse Potions of Speed {@q7}
     
   
d) 2 Gloopy Green Potions of Resist Heat
     
   
e) an Oily Yellow Potion of Heroism {@q4}
     
   
f) a Clotted Red Potion of Restore Mana
     
   
g) 2 Scrolls titled "de lium ado mo" of Teleport Level {@r7 !*}
     
   
h) 6 Scrolls titled "supes profor" of Identify {@r2}
     
   
i) a Scroll titled "no inger ineo" of Magic Mapping
     
   
j) 4 Scrolls titled "equas sero" of Detect Invisible
     
   
k) 2 Scrolls titled "dinontum" of Blessing
     
   
l) an Engraved Gold Rod of Trap Location {@z3}
     
   
m) a Zhelung Scale Wand of Light (9 charges)
     
   
n) 2 Wyrm Fang Wands of Sleep Monster (34 charges)
     
   
o) 2 Siren Lip Wands of Slow Monster (24 charges)
     
   
p) 2 Wyvern Scale Wands of Stinking Cloud (19 charges)
     
   
q) 2 Basilisk Tooth Wands of Magic Missile (22 charges)
     
   
r) 2 Manticore Quill Wands of Wonder (34 charges)
     It cannot be harmed by the elements.  
   
s) a Blackthorn Staff of Identify (1d5) (+0,+0) (12 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 43.
   
t) 2 Spruce Staffs of Treasure & Object Location (1d5) (+0,+0) (23 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 43.
   
u) a pair of hard leather boots [3,+0]
     
   
v) a wooden club (2d3) (+5,+2) {@w0}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.5.  This weapon can be
   thrown for an average damage of 7.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 29 (less when thrown).
   
w) 21 bolts (1d5) {good}
     
   
x) 39 rounded pebbles (1d2) (+0,+0) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 67.
   
y) 11 iron shots of Slay Demon (1d4) (+5,+9) {@f3=g}
     It slays demons.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 70.8 against demons, and 23.6 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 47.
   
z) 15 iron spikes {@v2=g}
     
   


NotNicycle the Hobglib Necromancer
Began the quest to kill Morgoth on 03/20/2010 at 07:37 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 13:31:20 |     1 |  5  | Reached level 5
| 1, 13:47:02 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 2, 01:49:48 |     2 |  6  | Killed Grip, Farmer Maggot's dog
| 2, 22:41:02 |     2 |  8  | Killed Wolf, Farmer Maggot's dog
| 3, 04:15:51 |     3 |  8  | Killed Ted Sandyman, the Miller
| 4, 02:46:24 |     5 | 10  | Reached level 10
| 4, 05:04:46 |     5 | 10  | Killed Lotho Sackville-Baggins
| 5, 06:50:54 |     7 | 13  | Killed Bill Ferny, agent of Saruman
| 5, 08:36:26 |     7 | 13  | Killed The Great Goblin
| 5, 17:32:46 |     8 | 15  | Reached level 15
| 5, 18:38:24 |     8 | 15  | Killed Mughash the Kobold Lord
| 6, 05:58:03 |    12 | 16  | Killed Wormtongue, Agent of Saruman
| 6, 05:59:31 |    12 | 16  | Found The dagger 'Narthanc'
| 6, 16:38:17 |    13 | 16  | Killed Ufthak of Cirith Ungol
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.3.2010 07:22

Download this dump

15387. on the Ladder (of 17605)
83. on the DaJAngband Ladder (of 100)
84. for this player (out of 104)

Comments

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On 21.3.2010 07:22 will_asher wrote:
I'm using a broken dagger as a shovel.

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