The Angband Ladder: Acardold, Ent Druid by <spitfyr@gmx.net>

  [ToME 2.1.1 Character Dump]

 Name  : Acardold               Age                293       STR: 18/***       
 Sex   : Male                   Height              71       Int:  18/49  18/54
 Race  : Ent                    Weight              93       WIS: 18/197       
 Class : Druid                  Social Class        34       DEX: 18/116       
 Body  : Player                                              CON: 18/***       
 God   : Yavanna Kementari                                   CHR: 18/139       
                                                                               
 + To Melee Hit          53 Level             35    Max Hit Points       776   
 + To Melee Damage       47 Experience    915635    Cur Hit Points        -6   
 + To Ranged Hit         47 Max Exp       915635    Max SP (Mana)        122   
 + To Ranged Damage      11 Exp to Adv.  1035000    Cur SP (Mana)        106   
   AC                18+137 Gold          444255    Piety               2362   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  15d5+235  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the first beings who awoke on Arda.You have               
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 2 (100')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 It now is 37 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Lesser black reaver.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can grow trees.
You can sense what is beyond walls.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 7)
 - Combat                                        26.850 [0.700]
	  . Weaponmastery                               40.750 [0.750]
	  . Barehand-combat                             00.000 [0.200]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         23.860 [0.900]
	  . Magic-Device                                11.500 [1.050]
	  . Spell-power                                 12.000 [0.600]
 - Spirituality                                  21.700 [1.000]
	  . Prayer                                      46.000 [1.500]
	  . Mindcraft                                   07.200 [0.600]
 - Monster-lore                                  01.000 [1.200]
	  . Summoning                                   01.000 [0.700]
	  . Symbiosis                                   01.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 8 princesses.

 You have defeated 8199 enemies.


  [Fates]

You may meet a Giant fruit fly on level 1.
You are fated to find The Flute of Daeron on level 43.
You are fated to find The Cloak 'Holcolleth' on level 12.
You may find a Potion of Cure Critical Insanity on level 49.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black ogre on level 22 of Orc Cave.
d) a Long Bow of Extra Shots (x3) (+14,+11) {cursed}
    It fires missiles excessively fast.  It is cursed.  
    You found it lying in a vault on level 31 of Mirkwood.
e) a Ring of Slaying (+10,+10) {cursed}
    It is cursed.  
    You bought it from the Black Market.
f) a Ring of Shard Resistance
k) The Amulet 'Heldor' (+2) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, constitution,
    charisma, searching and infravision by 2.  It sustains your charisma.
    It makes you completely fearless.  It provides resistance to acid,
    electricity, poison, light, blindness, sound and chaos.  It speeds
    your regenerative powers.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It makes you invisible.
    It provides resistance to blindness.  It cannot be harmed by fire.
    
    It was given to you as a reward.
n) The Paper Armour of Hithor [4,+8]
    It provides immunity to fire and cold.  It provides resistance to life
    draining, cold, poison, dark, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Cloak of Mimicry [Ghost] of Immolation [1,+9]
    It provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 31 of Mirkwood.
p) The Large Leather Shield of Celegorm [4,+19]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Young green dragon on level 41 of
    Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Pair of Soft Leather Boots of Levitation [2,+0]
    It allows you to levitate.  
    You bought it from the Footwear Shop.
z) a Dweller on the threshold (202 hp)
    
{) 14 Silver Arrows (3d4) (+7,+7)
|) an Orcish Pick of Digging (1d3) (+10,+8) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Tome of the Impenetrable Earth {@m1@b1}
    It cannot be harmed by acid.  
b) a Tome of the Everrunning Wave {@m2@b2}
    
c) a Parchment titled ``Planar Travel Made Easy'' {Heal 700 / 250}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Shadow Creature of Fiona on level
    24 of Mirkwood.
d) Bigby's Big Book of Brutality {Mass Genocide / 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Necromancer on level 37 of Mordor.
e) 4 Potions of Speed
    
f) 9 Potions of Healing
    
g) 6 Potions of Curing
    
h) 18 Scrolls of Phase Door
    
i) 13 Scrolls of Teleportation
    
j) 38 Scrolls of Identify {@r1}
    
k) 8 Scrolls of *Identify*
    
l) 3 Scrolls of Satisfy Hunger
    
m) a Copper Rod of Illumination (20/20) {@z2}
n) an Iron Rod of the Istari of Recall (100/100) {@z9}
o) a Moonstone Rod of Cheapness of Door/Stair Location (75/75) {@z5}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
p) a Wand of Charm[4|31] of Plenty (0 charges)
q) a Staff of Identify[12|19] (4 charges) {@u1}
r) a Staff of Identify[4|19] (15 charges)
s) 2 Rings of Nether Resistance
t) a Light War Axe of Slay Undead (2d5) (+6,+6)
u) a Dagger (1d4) (-6,-5) {cursed}
v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
w) a Tulwar of Slay Animal (2d4) (+11,+12)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Shape of Chaos cloud
c) 6 Potions of Cure Light Insanity
d) a Potion of Berserk Strength
e) a Potion of Restore Life Levels
    
f) a Silver Rod of Charging of Nothing (100/100)
    It regenerates its mana faster.  
    You bought it from the Black Market.
g) The Wand of Digging of Thrain (11 charges)
h) The Bar Chain Mail 'Einar' (-2) [18,+12]
    It sustains your intelligence.  It provides immunity to fire.  It 
    provides immunity to paralysis.  It provides resistance to acid, electricity

    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Tom the Stone Troll in the town of 
    Bree .
i) The Pair of Hard Leather Boots 'Estantel' [3,+15]
    It makes you completely fearless.  It provides resistance to nexus 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You bought it from the Footwear Shop.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence,
    dexterity and speed by 3.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
k) The Broad Sword 'Glamdring' (2d5) (+0,+3) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
l) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    20 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) 10 Potions of Cure Insanity
    
c) a Wooden Rod of the Istari of Nothing (20/20)
d) a Ring of Invisibility
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 35 of 
    Maze.


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
c) The Full Plate Armour 'Rhunumbar' (-3) [25,+17]
    It sustains your intelligence and constitution.  It provides immunity
    to acid and fire.  It provides resistance to nexus.  It cannot be 
    harmed by acid, cold, lightning or fire.  
d) a Spear of Westernesse (1d6) (+9,+11) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered
    by morgul beings.  
    You found it lying on the ground on level 37 of Mordor.
e) 17 Arrows of Acid (1d4) (+9,+7)


  [Home Inventory - Lothlorien ]

a) 2 Potions of Shape of Cold cloud
b) a Potion of *Healing*
c) 11 Potions of Enlightenment
    
d) 8 Scrolls of *Identify*
    
e) a Scroll of *Remove Curse*
f) 2 Scrolls of Reset Recall
g) a Moonstone Rod of the Istari of Nothing (150/150)
h) The Ring of Giormo (+3 to stealth)
    It increases your stealth by 3.  It sustains your constitution.  It
    provides resistance to cold.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Heart of the Earth.
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Sound Resistance
l) a Ring of Flying
m) an Amulet of Weaponmastery (+2,+2) [+2] (+1)
    It increases your strength and constitution by 1.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You found it in the remains of a Half-orc Shaman on level 21 of Orc
    Cave.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave orc Shaman on level 18 of Orc
    Cave.
r) The Bastard Sword 'Calris' (5d4) (-7,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 31 of
    Heart of the Earth.
s) The Dark Sword 'Mormegil' (E:23233, L:23) (6d7) (+16,+8) [-20] (+4 to speed)
    It generates an antimagic field.  It increases your charisma, speed 
    and attack speed by 4.  It does extra damage from fire.  It drains
    life from your foes.  It is especially deadly against dragons.  It
    is especially deadly against natural creatures.  It sustains your charisma.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, poison, chaos and disenchantment.  It
    allows you to sense the presence of trolls.  It drains mana, life 
    and experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
t) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) a Light Crossbow of Extra Shots (x3) (+16,+12)
v) 19 Seeker Arrows (exploding) (4d4) (+2,+2)
w) Climbing Set
    It allows you to climb mountains.  



Posted on 22.1.2003 20:56

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On 22.1.2003 20:56 spitfyr@gmx.net wrote:
My last action was an attemp to activate that 700HP item.
Ent Druids are a little bit unfair to start. There are unable to get propber piety though kills of demons/undeads but also have a too bad Int to cast spells. So in fact i didn't cast a single 'Druid' spell the whole game.

On 22.1.2003 21:01 spitfyr@gmx.net wrote:
Look! Best Ent and Druid in ToMe so fare ;)

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