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The Angband Ladder: Nemo, Beorning Swordmaster by <phoenixrms@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Nemo                   Age                 43       STR!     40       
 Sex   : Male                   Height              92       INT!     21       
 Race  : Beorning Barbarian     Weight             219       WIS!     35       
 Class : Swordmaster            Social Class        86       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     25       
                                                                               
 + To Melee Hit         111 Level             50    Hit Points     2025/  2025 
 + To Melee Damage       71 Experience  99999999    Spell Points     77/    77 
 + To Ranged Hit         61 Max Exp     99999999    Sanity          705/   705 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                 47+76 Gold         3385975    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Excellent    Blows/Round:  18        
 Bows/Throw  : Legendary[2] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  54d7+1278 
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Your father was Beorn.  You are the adopted child of a               
          Yeoman.  You are a credit to the family.  You have brown             
          eyes, wavy blond hair, and an average complexion.                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 84 (4200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9661 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You have completed 64 princess quests.
 You have completed 64 lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Yavie of the 2891st year of the third age.
 You have been adventuring for 340 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3........4....6+            
        Add Wis   : 3..6.........4..            
        Add Dex   : .........44.....            
        Add Con   : 3........4......            
        Add Chr   : 3............4..            
        Add Stea. : .......5...4....            
        Add Sear. : .......5......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.6.3.....4....            
        Add Blows : ..26............            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ..+.............            
        Sust Wis  : ......+.........            
        Sust Dex  : ....+.+.+.......            
        Sust Con  : ......+.........            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..++......+.....            
        Hold Life : .....++.+..+....            
        Imm Acid  : ........*++...+.            
        Imm Elec  : ...+..*..+......            
        Imm Fire  : .+....*..+......            
        Imm Cold  : ....+...*+......            
        Res Pois  : ......+.........            
        Res Fear  : ...............+            
        Res Light : .....+...+......            
        Res Dark  : .....+..+.....+.            
        Res Blind : ..+......+......            
        Res Conf  : .++..+..........            
        Res Sound : ....+...+.......            
        Res Shard : ...++...........            
        Res Neth  : ..+.............            
        Res Nexus : ...+............            
        Res Chaos : .....+..........            
        Res Disen : ...+..........+.            
        Levitate  : ....+......+....            
        Lite      : .........+...+..            
        See Invis : .....+...+......            
        Digestion : ...+......+.....            
        Regen     : ..+.............            
        Activate  : .+...+...++...+.            
        Blessed   : .............+..            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Dragon.ESP: .........+......            
        TLord.ESP : .........+......            
        Full ESP  : ....+...........            

Skills (points left: 49)
 - Combat                                        20.360 [0.900]
          - Weaponmastery                        42.223 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.800 [0.600]
          . Antimagic                            47.300 [0.550]
 - Sneakiness                                    20.475 [0.900]
          . Stealth                              40.400 [0.500]
          . Disarming                            00.200 [0.900]
 - Magic                                         01.300 [0.400]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                 -01.800 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dark Sword of Beliangor (3d7) (+10,+14) (+3)
    It generates an antimagic field.  It increases your strength, wisdom, 
    constitution and charisma by 3.  It is very sharp and can cut your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 73 of Angband.
e) The Ring 'Debroth' (+7,+7) (+2 attacks) {100% off}
    It increases your attack speed by 2.  It makes you invisible.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness, confusion and nether.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Luingar' (+6)
    It increases your wisdom, speed, attack speed and ability to score
    critical hits by 6.  It provides immunity to paralysis.  It provides
    resistance to electricity, shards, nexus and disenchantment.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 80 of Angband.
k) The Amulet of Pellar {100% off}
    It sustains your dexterity.  It provides resistance to cold, sound and 
    shards.  It allows you to levitate.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Angband.
n) The Metal Lamellar Armour 'Egonwe' (-5,-21) [23,+8](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    dexterity and constitution.  It provides immunity to electricity and 
    fire.  It provides resistance to life draining and poison.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
o) an Elven Cloak of Stealth [4,+14] (+5 to stealth) {100% off}
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Large Metal Shield of Curth [5,+12]
    It sustains your dexterity.  It provides immunity to acid and cold.  
    It provides resistance to life draining, dark and sound.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Elvenkind [2,+12] (+4) {100% off}
    It increases your stealth and speed by 4.  It provides resistance to 
    life draining.  It allows you to levitate.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You stole it from the Footwear Shop.
z) (nothing)
{) The Bolt of Amanar (1d5) (+18,+7) (+4)
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 76 of Angband.


  [Character Inventory]

a) 5 Potions of Speed {100% off}
b) 27 Scrolls of Teleportation {100% off}
c) 20 Scrolls of Word of Recall {100% off}
d) 21 Scrolls of *Identify* {100% off}
e) 4 Scrolls of Remove Curse {100% off}
f) 32 Scrolls of Magic Mapping {100% off}
g) 19 Scrolls of Satisfy Hunger {100% off}
h) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) The Broad Sword 'Bronumbar' (2d5) (+15,+22) (+3)
    It increases your constitution by 3.  It does extra damage from acid
     and fire.  It poisons your foes.  It drains life from your foes.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
k) The Long Sword of the Dawn (E:42814730, L:50) (3d5) (+67,+39) (+4 to
infravisio
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 4.  It does extra damage 
    from electricity, fire and frost.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, fire, light and blindness.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It drains 
    experience.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas {100% off}
b) 72 Potions of Cure Light Insanity {100% off}
c) 99 Potions of Cure Serious Insanity {100% off}
d) 11 Potions of Cure Critical Insanity {100% off}
e) 8 Potions of Cure Insanity {100% off}
f) 25 Potions of Speed {100% off}
g) 13 Potions of Cure Critical Wounds {100% off}
h) a Potion of Life {100% off}
i) 14 Potions of Restore Life Levels {100% off}
j) 7 Potions of Enlightenment
k) 99 Scrolls of Summon Never-Moving Pet {100% off}
l) 21 Scrolls of *Remove Curse* {100% off}
m) a Scroll of Rune of Protection
n) The Crumpled Scroll of Mass Resurrection
o) a Ring of Dexterity (+6) {100% off}
    It increases your dexterity by 6.  
    You stole it from the Black Market.
p) an Indestructible Amulet of the Serpents [+6] (+6) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
b) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 77 of
    Angband.
c) The Double Ring Mail 'Irdar' (-15,-7) [15,+12](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to acid and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) a Fur Cloak of Air [3,+7]
e) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
h) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 91 of Mount Doom.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {100% off}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Armoury.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Dark Sword 'Mormegil' (E:12064446, L:50) (6d7) (+42,+16) [-20] (+5 to
speed
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 5.  It does extra
    damage from electricity, fire and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, chaos and disenchantment.  It allows you to sense the presence 
    of trolls and giants.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains mana, life and experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 56 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) 11 Potions of Water Curing {quest}
b) an Indestructible Ring of Dexterity (+4) {100% off}
    It increases your dexterity by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
c) The Ring of Ariman (+8)
    It increases your dexterity, stealth and speed by 8.  It makes you
    invisible.  It sustains your dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to electricity, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
d) The Ring of Ulast (+7)
    It increases your strength and speed by 7.  It makes you invisible.  
    It sustains your intelligence.  It provides resistance to electricity
     and sound.  It allows you to fly.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Angband.
e) The Ring of Ibina (+7)
    It increases your speed by 7.  It sustains your wisdom and charisma.  
    It provides resistance to confusion and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
f) The Ring 'Anare' (+5) {100% off}
    It increases your constitution, searching and speed by 5.  It makes
    you invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 56 of
    Mordor.
h) an Amulet of Doom [+8] (+5)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 5.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Mature multi-hued dragon on level 66 of
    Erebor.
i) The Amulet of Finque (+2 to infravision) {100% off}
    It increases your infravision by 2.  It sustains your strength, 
    intelligence, wisdom, constitution and charisma.  It provides
    resistance to dark.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 69 of Angband.
k) The Jewel 'Evenstar' (+3) {100% off}
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
l) The Amulet of Naman
    It sustains your constitution and charisma.  It provides resistance to 
    electricity, cold, light, confusion and shards.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
m) The Amulet of Legon (+1 to stealth) {100% off}
    It increases your constitution, charisma and stealth by 1.  It
    sustains your intelligence and wisdom.  It provides resistance to fire
    , dark and nether.  It gives telepathic powers.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.


  [The Mathom-house Inventory - Bree ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 44 of Mordor.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
d) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 43 of Mordor.
e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gold Thunderlord in a plain of grass.
f) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
    
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 69 of Angband.



Posted on 31.3.2010 10:47
Last updated on 31.3.2010 23:02

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103. on the Ladder (of 15837)
17. on the ToME Ladder (of 3072)
Third best for this player (out of 9)

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On 31.3.2010 10:47 phoenixrms@yahoo.com wrote:
Long Sword of the Dawn + vampirism + Ring of Flare + Great Hell Wyrm + Climbing + Erebor + 45 minutes = max exp. Funny that my gear still blows tho....cept for that ring!

On 31.3.2010 11:02 phoenixrms@yahoo.com wrote:
Kinda lame that Swordmasters require fewer points to max Swordmastery + Antimagic than an Unbeliever.

On 31.3.2010 11:26 phoenixrms@yahoo.com wrote:
More wyrm scumming and my gear is better. Quad immunity etc. Would like RBlind and Regen at some point.

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