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The Angband Ladder: Ryoohki, DeathMold Possessor by Neil Stevens

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Ryoohki                Age                  7       STR: 18/***       
 Sex   : Neuter                 Height              10       INT: 18/***       
 Race  : DeathMold              Weight              50       WIS: 18/***       
 Class : Possessor              Social Class        13       DEX: 18/***       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          81 Level             50    Max Hit Points      1402   
 + To Melee Damage       66 Experience  26801957    Cur Hit Points       -80   
 + To Ranged Hit         83 Max Exp     26855698    Max SP (Mana)         16   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                116+124Gold         2076722                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Good    Blows/Round:  13        
 Bows/Throw  : Legendary[22]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  117d9+858 
 Stealth     : Legendary[25]Magic Device: Heroic       Infra-Vision: 1350 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were the creation of a wild haired scientist.  You were          
           a well-liked child.                                                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 28 (1400')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was The Watcher in the Water.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 It now is 30 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Death drake.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can switch locations with another being.
You can cast magic missiles.
You aggravate monsters.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Your weapon is a great bane of demons.
Your weapon is a great bane of undeads.

 Corruption list:

Skills (points left: 0)
 - Combat                                        24.700 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   02.500 [0.500]
 - Magic                                         03.648 [0.600]
	  . Magic-Device                                45.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  05.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  13.870 [1.100]
	  . Corpse-preservation                         50.000 [0.900]
	  . Possession                                  50.000 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 36 princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 8769 enemies.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:40, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 99 of
    Angband.
c) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Dol Guldur.
d) The Long Bow of Arnas (x3) (+21,+19) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity, charisma and speed by 2.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) a Ring of Speed (+16)
    It increases your speed by 16.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Angband.
g) The Ring of Seanathil (+9)
    It increases your strength, dexterity and speed by 9.  It provides
    resistance to electricity, fire, poison, confusion and nether.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
h) The Ring 'Tungos' (+2)
    It increases your searching and attack speed by 2.  It makes you invisible.
    It sustains your wisdom.  It provides resistance to poison.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 72
    of Erebor.
i) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it lying on the ground on level 72 of Erebor.
j) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72
    of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99
    of Angband.
p) (nothing)
q) a Demonshield of Reflection [5,+17] {25% off}
    It speeds your regenerative powers.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, shards and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    127 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 72 
    of Erebor.
w) a Set of Gauntlets of Power (+5,+4) [2,+11] (+4)
    It increases your strength by 4.  It provides resistance to chaos.
    
    You found it in the remains of an Ancient blue dragon on level 72 
    of Erebor.
|) a Mattock of Digging (1d8) (+17,+10) (+8) {@w1 !k!v!d!s}
    It increases your ability to tunnel by 8.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.


  [Character Inventory]

a) Tenser's Alteration Manual {@A1 !v!d!s}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 99 of Angband.
b) Jor's Book of Impossible Occurences {!*!*}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
c) 7 Potions of Healing
    
d) 2 Potions of *Healing*
    
e) 20 Scrolls of Phase Door
    
f) 19 Scrolls of Teleportation
    
g) 75 Scrolls of Satisfy Hunger {@r0}
    
h) a Silver Rod of Recall (28/100) {!*!*}
    
i) a Mithril Rod of Capacity of Enlightenment (320/320) {@z9 !k!v!d!s}
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 91
    of Mount Doom.
j) a Mithril Rod of Capacity of Detection (320/320) {@z0 !k!v!d!s}
    It can hold more mana.  
    You found it in the remains of Cantoras, the Skeletal Lord on level
    102 of Angband.
k) an Adamantite Rod of Capacity of Curing (400/400) {!k!v!d!s}
    It can hold more mana.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.
l) an Adamantite Rod of Charging of Detection (200/200) {@z0 !k!v!d!s}
    It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 98 of Angband.
m) an Adamantite Rod of Disarming (200/200) {@z1 !k!v!d!s}
    
n) an Adamantite Rod of Illumination (200/200) {@z8 !k!v!d!s}
    
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!v!d!s=g}
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
p) The Seeker Arrow of Gondor (10d8) (+10,+20) {!v!d!s=g}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Chaos drake on level 90 of Mount 
    Doom.
q) Climbing Set {@w1 !k!v!d!s}
    It allows you to climb mountains.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 72 of
    Erebor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 99 of Angband.
c) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 1.  It makes you invisible.
    It provides resistance to blindness and confusion.  It cannot be harmed
    by fire.  
    You bought it from the General Store.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 27 of
    Maze.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
f) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Brown Thunderlord on level 101 of
    Angband.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
j) a Robe of Permanence [2,+13]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining, acid, electricity,
    fire, cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice mindcrafter on level 26 of
    Mirkwood.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
m) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
n) an Elven Cloak of Stealth [4,+7] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue yeek Rogue on level 31 of Mirkwood.
o) The Cloak of Mimicry [Insect] of Hiressar [1,+0]
    It provides immunity to paralysis.  It provides resistance to fire,
    poison, light and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
p) a Pair of Hard Leather Boots of Speed [3,+8] (+10)
    It increases your speed by 10.  
    You bought it from the Footwear Shop.
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It slows your metabolism.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 91 of
    Mount Doom.
r) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
s) Durin's Bane's corpse
t) The Minotaur of the Labyrinth's corpse
u) a Player corpse
    
v) a Marilith corpse


  [Home Inventory - Lothlorien ]

a) 3 Potions of Life
    
b) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
c) an Adamantite Rod of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) an Adamantite Rod of Nothing (200/200)
f) The Wand of Digging of Thrain (43 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
g) The Ring of Vairethor (+7)
    It increases your intelligence and speed by 7.  It makes you invisible.
    It sustains your charisma.  It provides resistance to blindness.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level
    102 of Angband.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The
    Sacred Land Of Mountains.
i) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
j) The Amulet of Lostele
    It sustains your strength.  It makes you completely fearless.  It 
    provides resistance to electricity, blindness and sound.  It slows
    your metabolism.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
m) The Small Metal Shield of Agolon [3,+17]
    It sustains your charisma.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to acid, dark 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Stone giant on level 102 of Angband.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and poison.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    60 of Erebor.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of 
    Mount Doom.
q) The Iron Helm of Knowledge [6,+20] (-6) {@w0 !v!d!s}
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) an Iron Helm of Seeing [5,+9] (+5 to searching)
    It increases your searching by 5.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.
    
    You found it in the remains of a Lesser Balrog on level 99 of Mount
    Doom.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {@w0 !v!d!s .}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 40 of Moria.
t) The Dragon Helm of Thrain [8,+15]
    It provides light (radius 2) forever.  It provides resistance to cold,
    light and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Cleaver 'Gareb' (2d4) (+14,+3) (+3 to speed)
    It increases your strength, speed and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is a great
    bane of demons.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 72 of
    Erebor.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) (charging)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
w) The Mace 'Barevrie' (2d4) (+19,+13) (+1 attack)
    It can be wielded two-handed.  It increases your intelligence, dexterity,
    constitution and attack speed by 1.  It does extra damage from frost.
    It drains life from your foes.  It is a great bane of undead.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
x) The Lead-Filled Mace of Gorinar (3d4) (+15,+3) (+3 to speed)
    It can be wielded two-handed.  It increases your intelligence, charisma,
    speed and attack speed by 3.  It is especially deadly against dragons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 65 of Mordor.



Posted on 23.1.2003 06:30
Last updated on 27.1.2003 09:16

Download this dump

1116. on the Ladder (of 18296)
480. on the ToME Ladder (of 3123)
Third best for this player (out of 24)

Related screenshot:
The Room of Doom

Comments

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On 23.1.2003 06:30 Neil Stevens wrote:
I got it. I got *the* corpse. :-)

On 23.1.2003 10:02 Neil Stevens wrote:
I need some better shields. Not that the Reflection shield isn't super, but three slots are harder to fill. :-)

At least this time I don't have to worry about footwear!

On 24.1.2003 09:49 Neil Stevens wrote:
I think I have to hold up and get to level 50 before getting the One from Sauron. I've killed him twice, but it's really hard and I'm almost out of healing potions.

Cold immunity would be nice, given how many healing potions I'm burning through as it is... Maybe I'll get Nenya while leveling in Erebor. :-)

I did get the Blood of Life, but I won't rely on that. (Hey DG: Thanks for blessing my character. You bless me, and I get that for the first time. :-)

On 25.1.2003 07:56 Neil Stevens wrote:
Disenchanted a little, thanks to a finger slip next to a Wraith. But an awful lot of attacks are nice, and a swap of Gorlim is happy. So I feel ready for Sauron now.

On 26.1.2003 02:32 Neil Stevens wrote:
The Room of Doom was annoying, because Cubragol is worthless against Wraiths when you don't have a quiver slot to brand bolts. Flare helped me get the One taken care of.

But, I got the nice new +9 speed ring with Nether resistance, so I think I'll switch back from Cubragol and go take care of Khamul (and his two W friends that got summoned).

On 27.1.2003 09:16 Neil Stevens wrote:
Didn't stand a chance in the Nether Realm...

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