The Angband Ladder: Mighty Anubis, [Demon lord] Chaos-Warrior by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Anubis

 Sex      : Male             Age                51   STR!:  18/***
 Race     : [Demon lord]     Height             85   INT!:  18/***
 Class    : Chaos-Warrior    Weight            205   WIS!:  18/***
 Magic    : Daemon           Social Class       41   DEX!:  18/***
 Patron   : Chardros         Align         Chaotic   CON!:  18/***
                                                     CHR!:  18/***

 Right hand      (+29,+56)   Hit point   1193/1205   Fighting   : Legendary[60]
 Left hand       (+45,+58)   SP (Mana)    444/ 449   Bows/Throw : Legendary[47]
 Blows/Round           5+5                           SavingThrow: Heroic
 AverageDmg/Rnd    365+436   Level              50   Stealth    : Very Bad
                             Experience   15106543
 Shooting        (+90,+14)   Max Exp      15106543   Perception : Fair
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Poor
 Shots/Round          0.83   Gold         12658286   Disarming  : Superb
                                                     MagicDevice: Legendary[2]
 AC              [54,+110]   Time    Day 269 13:40
 Speed            (+45+10)   Play time    15:09:24   Infra-Vision: 270 feet

                         (Character Background)
          You are one of several children of a Townsman.  You are a
          credit to the family.  You have dark brown eyes, straight
          black hair, and an average complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : [Demon lord]  STR!:  18/90 20  2  2  7 18/***         4........3...
 Class : Chaos-Warrior INT!: 18/120 20  1 -2  4 18/***         .....22.....4
 Level : 50            WIS!:  18/90 20 -1 -1  6 18/***         .4...2......4
 Hits  : 1193/1205     DEX!: 18/120 20  0  0  4 18/***         ...........4.
 Mana  : 444/449       CON!: 18/110 20  2  1  6 18/***         .......3.3...
                       CHR!:  18/70 20 -2  0  4 18/***         4....22......
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ........+...#    Sound : +............    Speed     : .++++++....+#
 Elec  : .......++...#    Nether: ..+..+.+.++.+    FreeAction: +.........+++
 Fire  : +.+.....+.+.*    Nexus : ...........++    SeeInvisi.: +....+...+..+
 Cold  : ........++..#    Chaos : +......+..+.+    Hold Life : ......+..+..+
 Poison: ........++..#    Disnch: .......+....+    Warning   : .............
 Light : .............    Fear  : .........+..#    SlowDigest: .............
 Dark  : .....+...+...    Reflct: .............    Regene.   : .........+...
 Shard : .......+..+..    AuFire: ............+    Levitation: ......+..+.++
 Blind : .............    AuElec: .............    Perm Lite : +............
 Conf  : +......+.+..+    AuCold: .........+...    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .+...........
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +........+...
 Slay Drag.: *..    ESP Good  : .+...........    Add Device  : .............
 Slay Human: +..    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: +..    ESP Demon : .............    Add Search  : .............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: +..    ESP Animal: .+...........    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .+...........
 Elec Brand: .+.    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .+...........    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ++.    Sust Int  : .............    Drain Exp   : .........+...
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : +....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  Close one ...

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !R'lyeh          : level  96

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  The Tower                                (Danger  level:  30) - level 32
  Killing Fields                           (Danger  level:  50) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 42
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 46
  Vapor Quest                              (Danger  level:  25) - level 46
  The Stormbringer                         (Dungeon level:  38) - level 46
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 46
  The Phoenix                              (Dungeon level:  50) - level 46
  The Yamata-no-Orochi                     (Dungeon level:  56) - level 46
  Tselakus, the Dreadlord                  (Dungeon level:  62) - level 46
  Ymir the Ice Giant                       (Dungeon level:  76) - level 47
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 24
  The Vault                                (Danger  level:  30) - level 24

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 24815 enemies including 208 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)


Your alighnment : Chaotic

You are virtuous in Chance.
You are an enemy of Individualism.
You are the polar opposite of Honour.
You are an arch-enemy of Justice.
You have sinned against Valour.
You are an enemy of Temperance.
You are an enemy of Sacrifice.
You are the polar opposite of Compassion.

 You were born as Dunadan.


 Your gaze is hypnotic.
 Your brain is a living computer (+4 INT/WIS).
 You have wings.
 Your movements are precise and forceful (+1 STL).

  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
b) The Diamond Edge 'Vorpal Blade, Jr.' (8d5) (+25,+25) (+4 to speed)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiNt;Xm}
d) a Ring of Speed (+11)
e) a Ring of Speed (+11) {Sp}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L,
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) The Blue Dragon Scale Mail 'Aathnankano' (-2) [40,+10] (+3) {Cn;ElShCfNtCaDi}
i) The Cloak 'Colluin' [1,+15] {AcElFiCoPo, !!}
j) The Iron Helm 'Stone Mask' (+8,+8) [5,+9] (+3)
k) a Set of Dragon Gloves of Free Action [4,+24] {FiShNtCa;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 2 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 3 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) 2 Daemon Spellbooks [Demonthoughts] {@mc!k}
d) a Daemon Spellbook [Hellfire Tome] {@md!k}
e) 22 Mushrooms of Restoring {!E}
f) 27 Potions of Speed {!k!q}
g) 5 Potions of Healing {!k!q}
h) 7 Potions of *Healing* {!k!q}
i) 5 Potions of Life {!k!q}
j) 22 Potions of Restore Mana {!q!k}
k) 2 Potions of Restore Life Levels {25% off}
l) 9 Potions of Enlightenment {25% off}
m) 12 Potions of Resistance {!k!q}
n) 37 Scrolls of Phase Door {25% off}
o) 25 Scrolls of Teleportation {!r}
p) 8 Scrolls of *Destruction* {!r}
q) 2 Scrolls of Mass Genocide {!r}
r) 4 Rods of Perception {@z7!s!d!k!!}
s) 3 Rods of Recall {!s!d!k!!}
t) 5 Rods of Detection {@z3!s!d!k!!}
u) 3 Rods of Healing (3 charging) {!s!d!k!!}
v) 8 Rods of Teleport Other {!s!d!k!!}
w) 7 Rods of Stone to Mud {@z6!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 8 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 13 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) 59 Daemon Spellbooks [Demonthoughts] {@mc!k}
d) 5 Daemon Spellbooks [Hellfire Tome] {@md!k}
e) 70 Potions of Speed {!k!q}
f) 40 Potions of Heroism {50% off}
g) 47 Potions of Cure Critical Wounds {50% off}
h) 31 Potions of Restore Life Levels {25% off}
i) 3 Potions of Strength {!k}
j) a Potion of Intelligence {!k}
k) a Potion of Wisdom {!k}
l) 3 Potions of Constitution {!k}

 ( page 2 )
a) 2 Potions of Augmentation
b) 20 Potions of Resistance {!k!q}
c) 99 Scrolls of Phase Door
d) 90 Scrolls of Teleportation {!r}
e) 2 Scrolls of *Remove Curse*
f) 5 Scrolls of Genocide {!r}
g) 5 Rods of Trap Location {@z1!s!d!k}
h) 3 Rods of Recall {!s!d!k!!}
i) 2 Rods of Illumination {@z5!s!d!k}
j) 7 Rods of Teleport Other {!s!d!k!!}
k) a Wand of Teleport Other (6 charges) {@a2!s!d!k}
l) 36 Wands of Stone to Mud (304 charges) {@a1!s!d!k}

 ( page 3 )
a) a Wand of Disintegrate (4 charges)
b) a Staff of Perception (21 charges) {@u1!s!d!k}
c) a Staff of Trap Location (12 charges)
d) 4 Staffs of Healing (4x 4 charges) {!s!d!k}
e) 7 Staffs of Speed (7x 8 charges) {!s!d!k}
f) 5 Staffs of Speed (5x 7 charges) {!s!d!k}
g) 4 Staffs of Speed (4x 6 charges)
h) a Staff of Speed (5 charges)
i) 10 Staffs of *Destruction* (10x 5 charges) {!u!s!d!k}
j) a Ring of Free Action and Frost bolt {Fa}
k) a Ring of See Invisible {Si}
l) a Ring of Damage (+14) {@w1}

 ( page 4 )
a) a Ring of Damage and Ball Lightning (+13)
b) a Ring of Slaying (+10,+13)
c) a Ring of Slaying (+8,+11)
d) a Ring of Slaying (+6,+12) {@w1}
e) a Ring of Speed (+10) {Sp}
f) 2 Rings of Speed (+9)
g) 2 Rings of Speed (+7) {Sp}
h) The Ring 'Frakir' (+1)
i) a Ring of Nexus Resistance {Nx}
j) a Ring of Lordly Protection [+17] {PoCaDi;FaHl}
k) a Ring of Extra Attacks (+2 attacks) {At}
l) a Ring of Extra Attacks and Fire ball (+1 attack)

 ( page 5 )
a) a Ring of Warning {Wr~Z}
b) an Amulet of Charisma and See Invisible (+2) {Ch;Si}
c) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
d) 2 Amulets of Resistance {AcElFiCoPo}
e) an Amulet of Resistance {AcElFiCoCa}
f) an Amulet of Resistance and See Invisible {AcElFiCoPo;Si}
g) an Amulet of Telepathy {~Tele}
h) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
i) The Torque of Boromir (+0,+8) {Fe(St}
j) an Amulet of Intelligence (+5) {In, !*!*}
k) an Amulet of Magic Device Mastery (+2) {Md}
l) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}

 ( page 6 )
a) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
b) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
c) The Pendant of Gogo (+4) {InWiDx;SiLu, !s!d!k}
d) The Phial of Galadriel (+1 to searching) {Sr}
e) The Stone of Lore
f) The Palantir of Westernesse (+3) {WiCh~Tele, !!}
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCaDi~Z}
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoPoShNx}
j) The Augmented Chain Mail of Hyper Nature (-2) [16,+15] (+4 to searching)
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoShCf}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElFiCoCfSo}

 ( page 7 )
a) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
b) The Haramakido of Yositsune [17,+28] (+2) {SpDxSl;AcElFiCoCfNxCa;FaSdRg}
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoPoDk}
e) The Rhino Hide Armour 'turtirith' (-1) [8,+20] (+2) {WiCn;CoDk(Cn}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcDkSh}
g) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
h) an Elven Cloak of Stealth [4,+10] (+5 to stealth) {SlSr}
i) The Fur Cloak 'Rrzewahwah' [3,+12] {CfCaDi;Te, .}
j) The Fur Cloak of Sand [3,+15] {So}
k) The Fur Cloak of Minotaur [3,+14] (+4) {St;El}
l) a Shadow Cloak [6,+11]

 ( page 8 )
a) a Shadow Cloak [6,+8]
b) a Shadow Cloak of Stealth [6,+15] (+2 to stealth)
c) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCaFe;Fa}
d) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
e) a Dragon Shield [8,+15] {FiShBlCfNtNx}
f) a Dragon Shield [8,+16] {PoSo}
g) a Dragon Shield [8,+23] {Dk}
h) a Knight's Shield of Resistance [10,+13] {AcElFiCo}
i) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
j) a Golden Crown of Might [0,+14] (+3) {StDxCn;Nx;Fa(StDxCn}
k) a Jewel Encrusted Crown of Might [0,+10] (+2) {StDxCn;So;Fa(StDxCn}
l) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}

 ( page 9 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCa~Tele}
b) The Jingasa 'Antarctic II' (+3,+3) [4,+11] (+4) {In;CoDi(In}
c) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
d) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
e) a Dragon Helm [8,+14] {PoLiSo}
f) a Dragon Helm [8,+27] {Dk}
g) a Dragon Helm [8,+12] {AcFi}
h) a Dragon Helm of Intelligence [8,+16] (+2) {In;Dk(In}
i) a Set of Leather Gloves of Free Action [1,+2] {Fa}
j) a Set of Dragon Gloves [4,+21] {CoPoDkSo}
k) a Set of Dragon Gloves [4,+23] {CoLiSo}
l) a Set of Dragon Gloves of Slaying (+6,+5) [4,+22] {Cf}

 ( page 10 )
a) a Set of Cesti of Agility [5,+9] (+5) {Dx}
b) a Pair of Soft Leather Boots of Free Action [2,+9] {Fa}
c) a Pair of Dragon Boots [5,+13] {PoSoNtNxCaFe}
d) a Pair of Dragon Boots of Levitation [5,+20] {BlFe;Lv}
e) a Pair of Dragon Boots of Stealth [5,+18] (+2 to stealth) {Sl;Bl}
f) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
g) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
h) a Main Gauche of Slaying (4d6) (+13,+17) {|S}
i) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
j) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
k) a Tulwar (Chaotic) (2d4) (+8,+8) {LiCa|Ca}
l) The Tulwar 'Rustbringer' (3d4) (+19,+19) {AcBl|A/XD/p}

 ( page 11 )
a) The Long Sword 'Werewindle' (2d5) (+9,+12) (+2)
b) The Long Sword 'Gurenki' (4d5) (+10,+25) (+2) {Cn;LuAg|VS/XU/*~U}
c) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
d) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
e) The Espadon 'Fury' (2d9) (+14,+20) (+4 to speed) {SpCh;Cf|Co}
f) a Two-Handed Sword of Slaying (5d7) (+16,+8) {|S}
g) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
h) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed}
i) an Executioner's Sword (Holy Avenger) (4d5) (+10,+8) [+2] (+1 attack)
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
l) The Hatchet of Elmi the Murder (3d5) (+5,+19) (+2) {DxSl;Si|SM/Xp}

 ( page 12 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
b) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
c) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4) {StCn;Fe;FaRg/*oTL}
d) The Glaive of Pain (9d6) (+0,+30)
e) The Halberd 'Giant Strength' (3d5) (+18,+14) (+2 attacks)
f) a Lance of Slaying (7d9) (+11,+9)
g) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
h) a Lochaber Axe of Force (3d8) (+12,+10) (+1)
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
j) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks)
k) a War Hammer (Trump Weapon) (3d3) (+11,+13) (+1 to searching)
{Sr;BlNx;FaSdRgTe/*, .}
l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)

 ( page 13 )
a) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
b) The Tetsubo 'Skullbuster' (2d7) (+18,+20) (+4) {Cn;Fi;Lv|F/DT(Cn}
c) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
d) The Light Crossbow 'Eenonrom' (x3) (+19,+20) (+2) {Wi;SoNx;XsBs}
e) a Heavy Crossbow of Extra Might (x5) (+13,+10) {Sh;Xm}
f) The Heavy Crossbow 'Pestilence' (x4) (+20,+18) (+4) {Wi;PoDkNt;SdBs}
g) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Fa}


 ( page 1 )
a) The Chain Mail of Glass (-2) [14,-17] {cursed, LuTeTy}

  [Check Sum: "07aa1b1849421ce8ec"]

Posted on 3.4.2010 04:30
Last updated on 8.4.2010 02:41

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On 3.4.2010 04:30 chris wrote:
[CL20:Orc Camp] 00:33
Nice Chardros start ... 5 augmentations by CL20. Aching joints is a pretty lousy mutation, and I'll remove it as soon as I can afford the service. Now, I shall enter the Pits of Angband!

On 3.4.2010 04:50 chris wrote:
[CL21:DL15] 00:50
Ah ... that's better. First trip to Zul in under 1 hour! DL6 and 12 quest rewards were insignificant. I subsequently picked up the rand art 'Rustbringer' which is pretty decent. Now begins the wait for essentials:
[1] Free Action
[2] See Invisible
[3] Base Resistance

On 3.4.2010 16:51 chris wrote:
[CL32:DL60] 02:21
Ouch ... non-monk characters are so weak :D Low AC, no stunning effects, low damage output. Though, I can barely kill an Ice Wyrm without needing to heal (risky!). Itangast just dropped a RoS +7, so we'll see if that helps.

My plan for this character was to dual wield. However, my ultra heavy Holy Avenger has put that plan on hold. Sting was a no go, as I drew both Gachapin and Father Dagon, and I lacked Confusion, Chaos and Poison resistance at the time.

On 3.4.2010 17:18 chris wrote:
[CL32:Killing Fields] 02:44
OK, I better build dual wielding skill now, while I can. Chaos warriors start unskilled, but can become expert. So, I figure what better way to train than to slaughter 200-300 Warriors of the Dawn (DL45)?

3 ?Acquirement produced ... junk :(

On 3.4.2010 17:46 chris wrote:
[CL34:Killing Fields] 03:08
300 Warriors of the Dawn and a Maulator. Pretty easy, except that I was planning on relying on my -Detection to find the Time Bombs, but alas, if you lack See Invisible, then detection won't find them either.

I am now skilled at dual wielding for my troubles. I'll have to remember how useful the Killing Fields is for this purpose!

On 3.4.2010 19:33 chris wrote:
[CL36:DL60] 04:02
Anubis has finally taken his true form!

The Cloning Pits was fairly routine, except that a Jurt clone nearly killed me. You see, I had put down my _Speed and ?Teleport to take on the Rogrog clones, but I forgot I left a Jurt unslain. He kept blinking and invoking Logrus on me ... Had me down under 200hp and out of healing before I finally got next to him. Soulsword was the big prize ... and Shiva's boots, of course.

Next, the top of the lair gave a bubble vault. Awesome! Except I immediately leveled up to CL36 and Chardros destructed the entire freakin' vault. Jerk! Well, almost the entire vault. He left 4 excellent objects for me, and one was Grayswandir. Now I have a good kit for dual wielding at last.

On 3.4.2010 21:48 chris wrote:
[CL38:DL60] 04:48
I keep running into GCV and bubble vaults. I'm up to 3 now, but I've only managed to score a handful of items. Destroyer and Wahha, Raphael and Cantoras, Spectral Wyrms and such have all frustrated me. I really don't know how I'm not dead yet ...

Anyway, Brand dropped his crossbow, pleasing me greatly. Now, where is Dworkin?

On 3.4.2010 23:32 chris wrote:
[CL40:DL60] 05:36
Colluin from a pit of Mature Red Dragons!! Nice ... I'm having trouble covering resistances though. Without Sound and Shards, I am hesitant to go deeper in the Dragon's Lair.

Dual Wielding Skill: !Excellent

On 4.4.2010 00:34 chris wrote:
[CL42:Old Castle] 06:35
Anubis is feeling very evil now. Having acquired the dark sword, and equipped with the foul harness, I am finally ready to slaughter!! Muhahahahahah!!

(Of course, aggravation usually kills me pretty quick ...)

On 4.4.2010 01:48 chris wrote:
[CL45:DL71] 07:46
Another GCV ... I sold out to kill Uriel, but failed despite investing 5 !Healing. So, I had to *destruct* in order to get to a 4d5 long sword. Ringil? Nope ... Gurenki. At least it is keeping me in character ...

On 4.4.2010 03:24 chris wrote:
[CL47:DL76] 09:01
I'm doing the Angband dive. With aggravation, it is more tedious than normal. Quests thru DL76 without much problems, but I don't quite feel up to DL88, unless I get Gothmog or perhaps one of the outer space gods.

I really can't believe I am still alive ...

On 7.4.2010 18:56 chris wrote:
[CL47:DL84] 10:12
Dio Brando started chain summoning 'The World', which was rather annoying. Each time, I had to heal once time resumed, and then he would cast again. I think he did this 4 times in a row, with me doing nothing but healing. Thank goodness for these 2 staves of healing ... They have gotten about 100 uses so far. So, I finally slayed Dio (I was single wielding at the time) and he dropped his cursed helm. Now, since I can't seem to find any sort of decent head gear or gloves, I quickly donned the helmet and turned myself into a vampire. I forgot to check whether I had any sort of light resistance. Nope! Other than a Tulwar of Chaos that is beneath me ... Well, I could conquer the yeek cave for the ring, but I think I will just keep myself in Demon form. And I'm back to dual wielding again. With Evil Bless, !Heroism, and Demon form I can hit about 57% accuracy vs. AC175. If I could ever land Fingolfin or Cambeleg, I think I can break 60%.

The other advantage of becoming a vampire is that it re-rolls your life rating. I went from 91% to 99%.

On 7.4.2010 21:17 chris wrote:
[CL49:DL95] 11:17
63% dual wielding accuracy vs AC175 ... and still no Fingolfin or Cambeleg! I should be able to dual wield for the final battle after all ... My evil plan is to dual wield Ringil and Vorpal Blade, with rings of Vilya and Narya, together with Shiva's armor for a whopping 12 attacks with extreme accuracy! Can it happen? Probably not ...

On 7.4.2010 22:01 chris wrote:
[CL50:DL95] 11:56
The Norsa dropped Werewindle, which I felt I had to use for its light resistance (Trying to feed myself is a PITA). However, after about 10 minutes, I realized that is the most annoying weapon ever invented. Unless you don't want to actually kill anything ... sigh.

So back to Gurenki and Zarcuthra.

On 7.4.2010 23:57 Djabanete wrote:
Hahah, when will you learn? Every few chardumps of yours contain some variation on "tried Werewindle for [...] reason, gave up immediately."

It's a pity, since it would be quite a nice weapon otherwise!

On 8.4.2010 00:36 chris wrote:
If I ever learned ... then I would stop playing this game :D

[CL50:DL96] 13:20
I'm getting a little frustrated since I can't seem to find those last 3 wanted uniques. And one of them is Qzzlzzuup, which will be hard to kill anyway.

In a supreme moment of embarassment, Ulik the Toll nearly killed me. He got 3 earthquake criticals, none of which I dodged, and he managed a staggering 700+ hp in a single round. He's something like a CL56 unique? That would have been embarassing, but I had 26hp to spare ...

On 8.4.2010 00:41 kingvictory2003 wrote:
To be honest, all the hard-hitting earthquake melee monsters area threat unless your AC is closer to the 200 range. Even then, one would be wise to be cautious. Glad you made it alive.

Qlz is indeed a frustrating unique to find, as he seems to spawn somewhat rarely, and he can be difficult to get close to at times. Fortunately, he and the emperor Q are detectable by telepathy. If he spawns in a corridor, perfect--just tunnel to him and off him. If not, I would suggest careful *destruction*ing, to get close to him before he goes apeshit with summons.

On 8.4.2010 01:04 chris wrote:
[CL50:DL96] 13:43
Recall scumming with the Palantir allowed me to locate a wanted orc. While tracking him down, Qlzqqlzuup spawned with reasonable position, so I got two corpses for the price of one. The last was Ansalom the Dark Wizard, and I ended up stair climing the Dragon's Lair and activating the Palantir.

So, the artifact?
a) The Diamond Edge 'Vorpal Blade, Jr.' (8d5) (+25,+25) (+4 to speed) {SpWiDg;Bs|ES~Good~PZ}

Its passable. The electric brand is moderately useful, though I really wanted slay evil for the Serpent. +4 speed and 8d5 dice ... OK. Probably one of my better artifacts.

On 8.4.2010 01:07 chris wrote:
> before he goes apeshit with summons
Sometimes he goes "ant-shit" instead ... I love it when he does that.

On 8.4.2010 02:41 chris wrote:
[CL50:DL100] 15:09
You know when Oberon is difficult, that is a bad sign. For him, blindness resistance is required, so I shuffled and single wielded, and used more precious !*Healing* then I ended up using versus the Serpent!

So, I insisted on dual wielding, and went with Zarcuthra for the sound resistance. With Demon Lord, Heroism, Blessing, Stone Mask, and the Harness, I was very accurate (~65%). Its a shame about that dispel magic which dropped my accuracy by nearly 25%! So, every time that happened, I needed to rebuff ...

I went down with 32 !Healing, 12 !*Healing* and 7 !Life. It was too close on the resources for my comfort, but I still had plenty left over I guess. Since I never found the Jewel (again!), resources were tighter than they otherwise would have been.

On 8.4.2010 03:49 kingvictory2003 wrote:
Congrats on YAWP!

If you think about it, that diamond edge artifact you got has just about equivalent damage dice to Zantetsuken, better bonuses, and is pretty much an automatic Lightning Eagle (well not quite as powerful, maybe). Not bad at all. I always idly wonder if a scroll of artifact creation used on a diamond edge would ever grant extra attacks? Probably not, although one can hope, no? :)

On 8.4.2010 05:38 chris wrote:
Check out Dave's Jon Snow on the Entroband ladder. Here is one sick weapon:

a) The Diamond Edge 'Longclaw' (7d5) (+23,+25) (+2 attacks) {AtDxDg|SM/*}

7d5 * 2 * 11/9 * 7/2 damage from damage dice alone ... crazy. And +2 attacks. But only Dave can be so lucky ;)

Here is the best I ever did:
a) The Diamond Edge '*ZANTETSUKEN*' (7d6) (+27,+21) (+4) {Dg;Fe|SM/*UL(In}
7d6 * 2 * 11/9 * 7/2 ... so slightly better damage per strike, but no extra attacks :(

On 8.4.2010 17:39 Elliott wrote:
Nice win!

Wow, somehow I never realized you could un-Vampire yourself from the Stone Mask. Never occurred to me to even try, really.

Wow, that's a tremendous diamond edge. For some reason my characters who find a diamond edge never end up getting scrolls of artifact creation, while those who get the scrolls one way or another never find a diamond edge. My current bard picked up a diamond edge a little while ago, but Habu's corpse was blown up by something and while he's ready to go after the Babble I'm not excited about his chances.

On 8.4.2010 22:19 Djabanete wrote:
Congrats on the win! =)

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