The Angband Ladder: Gretta, Dwarf Warrior by <maastrictian@gmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Gretta                                   Self  RB  CB  EB   Best
 Sex    Female            Age        45   STR:  18/96  +2  +5  +2 18/186
 Race   Dwarf             Height     54   INT:  18/32  -3  -2  +0     17
 Class  Warrior           Weight    139   WIS:  18/95  +2  -2  +3 18/125
 Title  Commando          Status     33   DEX:  18/95  -2  +2  +0  18/95
 HP     -38/624           Maximize    Y   CON:  18/75  +2  +2  +3 18/145
 SP     0/0                               CHR:  18/88  -3  -1  +2  18/68

 Level           35       Armor    [27,+54]     Saving Throw      Superb
 Cur Exp     527641       Fight   (+16,+26)     Stealth              Bad
 Max Exp     527641       Melee   (+25,+36)     Fighting       Legendary
 Adv Exp     540000       Shoot   (+27,+14)     Shooting          Heroic
 MaxDepth    Lev 59       Blows      4/turn     Disarming      Excellent
 Turns       942155       Shots      1/turn     Magic Device   Excellent
 Gold         99866       Infra       50 ft     Perception          Poor
 Burden   224.6 lbs       Speed          -2     Searching           Fair

 You are the only child of a Dwarven Prison Guard.  You are a well
 liked child.  You have dark brown eyes, straight black hair, a two
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:............+
 Elec:......+.+.... Confu:.........+...
 Fire:......+.+.... Sound:.........+...
 Cold:......+.+.... Shard:......+......
 Pois:...+......... Nexus:......+......
 Fear:.........+..+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+...+........ Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:+............ Speed:.............
Invis:............. Blows:.............
FrAct:..........++. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> Target Selected.
> You have 13 Bolts of Frost (1d5) (+5,+4) (u).
> The Bolt of Frost (1d5) (+5,+4) hits the Ancient multi-hued dragon.
> The Ancient multi-hued dragon grunts with pain.
> The Ancient multi-hued dragon breathes frost.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 16 Bolts (1d5) (+4,+4) (v).
> The Bolt disappears.
> The Ancient multi-hued dragon breathes lightning.
> The Ivory Wand of Trap/Door Destruction is destroyed!
> *** LOW HITPOINT WARNING! ***
> The Ancient multi-hued dragon breathes fire.
> The Holy Book of Prayers [Exorcism and Dispelling] burns up!
> You die.


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {Master Vampire 1800'}
   It increases your wisdom and constitution by 3.  It slays dragons.  
   It slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed
   by the elements.  
b) a Heavy Crossbow of Extra Might (x4) (+11,+14) (+1)
   It increases your shooting power by 1.  
c) a Moonstone Ring of Damage (+12) {Orc Pit 2800'}
d) an Alexandrite Ring of Resist Poison {Floor 1750'}
   It provides resistance to poison.  
e) a Ruby Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel {Vault 1800'}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Troll Pit 2950'}
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) a Shadow Cloak [6,+4] {Black Market}
i) a Small Leather Shield of Resistance [2,+9] {Umbar 1800'}
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) a Jewel Encrusted Crown of Serenity [0,+6]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
k) a Set of Gauntlets of Free Action [2,+8] {Lesser Vault 5800'}
   It grants you immunity to paralysis.  
l) a Pair of Hard Leather Boots of Free Action [3,+7]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 7 Clotted Red Potions of Speed
c) 21 Crimson Potions of Cure Critical Wounds
d) 12 Azure Potions of Restore Life Levels
e) 26 Scrolls titled "scio tas" of Phase Door
f) 17 Scrolls titled "villoquo pro" of Teleportation
g) 12 Scrolls titled "patim clenus" of Teleport Level {!r}
h) 6 Scrolls titled "hor imus" of Word of Recall {!r}
i) 22 Scrolls titled "impluper erto" of Identify
j) 8 Scrolls titled "acer appatus" of Magic Mapping
k) 2 Steel-Plated Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
l) a Rusty Rod of Teleport Other {!z}
m) 6 Platinum Rods of Light
n) 3 Lead-Plated Wands of Teleport Other (0 charges) {!a}
o) a Magnesium Wand of Lightning Balls (3 charges)
   It cannot be harmed by electricity.  
p) a Spruce Staff of Teleportation (7 charges) {!u}
q) 2 Sycamore Staffs of Speed (6 charges)
r) a Pine Staff of *Destruction* (2 charges)
s) a Metal Cap of Infravision [3,+8] (+1)
   It increases your infravision by 1.  
t) a Katana of *Slay Giant* (3d4) (+9,+6) (+2)
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  
u) 13 Bolts of Frost (1d5) (+5,+4)
   It is branded with frost.  It cannot be harmed by cold.  
v) 16 Bolts (1d5) (+4,+4)
w) 74 Bolts (1d5) (+0,+0)


  [Home Inventory]

a) 15 Clotted Red Potions of Speed
b) 14 Chartreuse Potions of Healing
c) a Viscous Pink Potion of *Healing*
d) 3 Yellow Speckled Potions of Self Knowledge
e) 2 Scrolls titled "eque tegatus" of *Identify*
f) a Scroll titled "rius immitto" of *Remove Curse*
g) 2 Scrolls titled "luo inse inquo" of *Destruction* {!k!r!d}
h) a Scroll titled "utius reo" of Mass Banishment
i) a Molybdenum Rod of Recall {!z}
   It cannot be harmed by electricity.  
j) 2 Spruce Staffs of Teleportation (14 charges) {!u}
k) a Platinum Ring of Strength (+3) {Floor 1850'}
   It increases your strength by 3.  It sustains your strength.  
l) a Mithril Ring of Dexterity (+3) {Floor 1750'}
   It increases your dexterity by 3.  It sustains your dexterity.  
m) a Moonstone Ring of Damage (+8) {Floor 1750'}
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Mim 1800'}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
o) a Robe of Permanence [2,+24] {Floor 1750'}
   It provides resistance to acid, lightning, fire, cold, nexus, and 
   life draining.  It sustains all your stats.  It cannot be harmed by
   the elements.  
p) a Robe of Elvenkind [2,+18] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {X^2 Vault 1800'}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
r) a Golden Crown of Lordliness [0,+6] (+2) {Floor 1650' (permanent light)}
   It increases your wisdom and charisma by 2.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It usually provides
   light of radius 1.  It cannot be harmed by the elements.  
s) a Metal Cap of Light [3,+7]
   It provides resistance to light.  It usually provides light of
   radius 1.  
t) an Iron Helm of Seeing [5,+1] (+1 to searching) {Workaround Vault 1550'}
   It increases your searching by 1.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
u) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {Mature Drake 2800'}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Mature Dragon 2750'}
   It increases your searching by 3.  It slays orcs, dragons, and all
   evil creatures.  It is branded with frost.  It provides resistance
   to cold and dark.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
w) a Katana of Gondolin (3d4) (+10,+11) {Floor 1800'}
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It makes you fall
   like a feather.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by acid or fire.  
x) a War Hammer of Westernesse (3d3) (+9,+9) (+1) {Floor 550'}
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.4.2010 04:24
Last updated on 10.4.2010 05:19

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9684. on the Ladder (of 18919)
4004. on the Angband Ladder (of 6469)

Comments

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On 4.4.2010 04:24 maastrictian@gmail.com wrote:
I've been hanging out at dlvl 36 for a while, looking for stat potions and rConfusion. I recently got 3 blows with my Gondolin weapon and a ring of damage. Together these make me think that I can risk descending. I'd love any input or suggestions!

On 4.4.2010 07:09 PowerDiver wrote:
As a warrior, you will never want to use a ring of con. The ring of str is really only useful as a swap against str drainers. You might possibly want to use a ring of dex if it gets you to 18/100. Basically, put on your best ring and check number of blows each time you go home. You are a bit early to worry about poison. It might be smarter to use another ring of damage.

However, in the short run, I would try to get a ring of free action and wield Theoden. ESP is incredibly useful to a warrior.

When slots starting feeling precious, I suggest that you try omitting satisfy hunger. Eat until gorged in town, and recall when you get hungry. You will be going back a lot more often, but that is not a bad thing.

There is not much point in +3 bolts. I would just carry the biggest stack of avg bolts I could manage. When taking out a pack of hounds, 22 bolts is not nearly enough.


On 5.4.2010 07:23 maastrictian@gmail.com wrote:
Thanks for the very useful advice! I now have rConfusion and ESP, and I'm down about 6 levels. There are many monsters down here I just can't handle, which taxes my teleport other resources. On the plus side, my rod of detection has freed up 3 inventory slots.

On 5.4.2010 23:37 maastrictian@gmail.com wrote:
Lack of temporary speed is making it hard to fight or even flee quick monsters. Death u's and the "Quiet" ring wraith can chase me and kill me through walls, even after teleport other, forcing me to flee the level. I suppose the good news is that I have four blows now.

On 7.4.2010 21:57 maastrictian@gmail.com wrote:
Things are looking up as I can now wield a ring of damage and managed to down a ring wraith. I think this is the deepest I've ever gotten in the dungeon in five years or so. I'm probably getting overly cautious, for fear of losing the character!

On 9.4.2010 04:44 maastrictian@gmail.com wrote:
I'm down further than I've ever been on a non-saved scummed character. Wow.

Playing this character at level 60 with +3 speed feels like that joke about playing a mage: Attack, run away, grab a potion, run away. Run away. Run away.

Last unique I killed was Shaggrat, who got mixed in with an orc pit I was slaughtering. I only knew it was him as it took two turns to kill the little 'o' rather than one. Poor guy.

On 10.4.2010 05:19 maastrictian@gmail.com wrote:
AMHD breaths, you slow down, AMHD breaths, AMHD breaths, you die.

That's what I get for running around at -2 speed and trusting to temporary speed items.

Also for not reading a scroll of teleport after the first breath kicked me below my hit point warning.

Ah well, it was a good run. I got to see levels of the dungeon that I've bascially never seen before.

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