The Angband Ladder: Nicycle, Kobold Ranger by Matthias

  [DaJAngband v1.2.0 Character Dump]

 Name   Nicycle                                  Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR! 18/100  -1  +2  +7 18/180
 Race   Kobold            Height     38   Int! 18/100  -1  +2  +5 18/160  18/80
 Class  Ranger            Weight     74   WIS:  18/99  +0  +1  +7 18/179
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  +1  +3 18/160
 HP     869/887           Score   29785   CON:  18/84  +2  +1 +13 18/244
 SP     59/114                            CHR! 18/100  -2  +1  +0  18/90

 Level           41       Armor   [29,+116]     Saving Throw          84
 Cur Exp    1800587       Fight   (+24,+43)     Fighting             266
 Max Exp    1800588       Melee   (+36,+60)     Shooting             345
 Adv Exp    2115000       Shoot   (+34,+14)     Throwing             308
 MaxDepth   5000 ft       Blows      5/turn     Disarming            117
    Day 7, 23:48:13       Shots      1/turn     Magic Device          70
 Gold         10392       Stealth         0     Alertness             47
 Burden   269.7 lbs       Energy       390%     Searching             38

 You are the runt of a litter of 4 pups. Your father was a shaman, and
 your mother was a cook. You have brown eyes, an olive green hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.*+... Blind:.....+.......
 Elec:+............ Confu:......+......
 Fire:++..+........ Sound:........++...
 Cold:+........+... Shard:.............
 Pois:......+...... Nexus:.........+...
1/2Po:............+ Nethr:.......+.....
 Fear:........+.... Chaos:...+.+..+....
 Lite:.......+..... Disen:...+.........
 Dark:...+...+.+... Charm:.........+...

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Alert:.....+.......
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.+++.......++
Telep:.....+.....+. Blows:.............
Dkvis:............. Shots:.............
Invis:.....+....... Might:.............
FrAct:........+.... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You have 16 Potions of Cure Critical Wounds {@q1} (g).
> You have no room for a pair of soft leather boots of Speed [2,+16] (+10).
> You have no room for a Rod of Lightning Balls.
> You have no room for a long bow of Accuracy (ML3) (+24,+15).
> You have no room for a Book of Chance Magic [The Lottery].
> You have no room for a Ring of Speed of Warfare (+2,+9) (+7).
> You have no room for The Mighty Hammer 'Grond' (8d8) (+5,+25) [+10].
> You have no room for leather scale mail of Resist Lightning (-1) [11,+11].
> You have no room for The Mighty Hammer 'Grond' (8d8) (+5,+25) [+10].
> You feel less weak.
> You feel less sickly.
> You have 2 Potions of Restore Brawn (l).
> You feel less clumsy.
> You have 3 Potions of Restore Sneakiness (m).
> You have no room for The Mighty Hammer 'Grond' (8d8) (+5,+25) [+10].


  [Character Equipment]

a) The lochaber axe 'Mundwine' (3d8) (+12,+17)
     It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, electricity, fire, and cold.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 120 against animals, 120
   against evil creatures, 155.5 against demons, and 84.5 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 8.
   
b) The light crossbow 'Cubragol' (ML3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts about every 3 hours.  It cannot
   be harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Ring of Speed of Warfare (+1,+4) (+9)
   It increases your speed by 9.  
   
d) a Ring of Sustain Sneakiness of Eregion (+2 to speed) {drk/cha/dis}
   It increases your speed by 2.  It provides resistance to dark, chaos,
   and disenchantment.  It sustains your dexterity and charisma.  
   
e) The Amulet of Carlammas (+3)
   It increases your constitution by 3.    It provides resistance to 
   fire.  It activates for protection from evil about every 35+d40
   minutes.  It cannot be harmed by the elements.  
   
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.    It increases your
   alertness by 10.  It provides resistance to blindness, chaos, and 
   static.  It usually provides light of radius 3.  It is evil and
   hates good and conflicts with something that you're wearing or
   wielding.  It grants you the power of telepathy and the ability to
   see invisible things, but it also aggravates creatures around you 
   and drains experience.   It senses the presence of all monsters
   (even mindless ones).  It activates for clairvoyance about every
   10+d6 minutes.  It cannot be harmed by the elements.  
   
g) The augmented chain mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.    It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction about every 2 minutes.  It cannot be
   harmed by the elements.  
   
h) a cloak of Holy Protection [1,+11] (+2)
   It increases your wisdom by 2.    It provides resistance to light, 
   dark, and nether.  It sustains your wisdom.  It is good and hates
   evil and conflicts with something that you're wearing or wielding.  
   It cannot be harmed by acid, fire, or cold.  
   
i) The small metal shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.    It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
   
j) The steel helm of Hammerhand (+6,+6) [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.    It
   provides resistance to acid, cold, dark, sound, nexus, and charming.
   It sustains your strength, dexterity, and constitution.  It 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
   
k) (nothing)
     
   
l) a pair of hard leather boots of the Messenger [3,+10] (+4 to speed)
   It increases your speed by 4.  It makes you fall like a feather.  It
   grants you the power of telepathy.  
   


  [Character Equipment -- Quiver]

n) 15 bolts of Flame (1d5) (+0,+0) {@f0}
     It is branded with fire.  It cannot be harmed by fire.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 133.8 against fire-vulnerable creatures, and 
   44.6 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   
o) 25 seeker bolts of Wounding (4d5) (+15,+19)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 118.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 9.
   
p) 12 seeker bolts of Slay Evil (4d5) (+6,+10)
     It slays all evil creatures.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 189 against evil creatures, and 94.5 against
   other monsters.  Your chance of scoring a critical shot shooting
   this ammo from your current launcher is 1 in 10.
   
q) 31 seeker bolts of Frost (4d5) (+5,+9)
     It is branded with frost.  It cannot be harmed by cold.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 275.4 against frost-vulnerable creatures, and 
   91.8 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 10.
   


  [Character Inventory]

a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1}
     
   
b) 2 Books of Nature Magic [Communion with Nature] {@p2@b2@G2}
     
   
c) 2 Books of Nature Magic [Gifts of Nature] {@p3@b3@G3}
     
   
d) a Book of Nature Magic [Druidic Lore] {@m5}
     It cannot be harmed by the elements.  
   
e) a Book of Nature Magic [Bombadil's Songs] {@m6}
     It cannot be harmed by the elements.  
   
f) 14 Potions of Speed {@q7}
     
   
g) 16 Potions of Cure Critical Wounds {@q1}
     
   
h) 4 Potions of Healing {@q2}
     
   
i) 2 Potions of *Healing*
     
   
j) a Potion of Life
     
   
k) 7 Potions of Restore Mana
     
   
l) 2 Potions of Restore Brawn
     
   
m) 3 Potions of Restore Sneakiness
     
   
n) 21 Scrolls of Teleportation {!*}
     
   
o) 6 Scrolls of Teleport Level {!*}
     
   
p) 3 Scrolls of *Destruction*
     
   
q) a Rod of Recall {@z0}
     It cannot be harmed by lightning.  
   
r) 5 Rods of Detection (2 charging) {@z5}
     It cannot be harmed by lightning.  
   
s) 4 Rods of Teleport Other
     
   
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.    It increases your alertness
   by 625.  It provides resistance to acid, electricity, fire, cold, 
   poison, fear, light, dark, confusion, nexus, nether, and charming.  
   It is evil and hates good and conflicts with something that you're
   wearing or wielding.  It grants you the power of telepathy, 
   darkvision, and the ability to see invisible things, but it also is
   heavily cursed and recurses itself.  It cannot be harmed by the
   elements.  
   
u) The dwarven mattock of Nain (2d8) (+12,+18) (+6 to alertness)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It increases your alertness by 30.  It slays orcs, trolls, giants, 
   and dragons.  It provides resistance to dark and disenchantment.  It
   grants you darkvision.   It senses the presence of orcs.  It
   activates for stone to mud about every 23925 hours.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 159.6 against orcs, 159.6
   against trolls, 159.6 against giants, 159.6 against dragons, and 
   89.2 against other monsters (add +52.8 damage against creatures
   vulnerable to rock remover).  Your chance of scoring a critical hit
   with this weapon is 1 in 7.
   
v) The long bow of Bard (ML4) (+18,+18) (+1)
   It increases your dexterity by 1.  It increases your speed and 
   shooting power by 1.  It slays dragons.  It provides resistance to 
   fear.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   


  [Home Inventory]

a) a Book of Nature Magic [Natural Combat] {@p4@b4@G4}
     
   
b) a Book of Nature Magic [Spirits of Nature] {@m7}
     It cannot be harmed by the elements.  
   
c) a Potion of Restore Intellect
     
   
d) 14 Scrolls of Phase Door
     
   
e) a Rod of Identify {@z7 !!}
     It cannot be harmed by lightning.  
   
f) a Ring of Slow Digestion of Eregion (+1 to speed) {cnf}
   It increases your speed by 1.  It provides resistance to confusion.  
   It slows your metabolism.  
   
g) a Ring of Resist Cold of Eregion (+2 to speed)
   It increases your speed by 2.  It provides resistance to cold.  It 
   provides damage reduction against monster breath.  It cannot be
   harmed by cold.  
   
h) a Ring of See Invisible of Eregion (+1 to speed) {rCha, sIn}
   It increases your speed by 1.  It provides resistance to charming.  
   It slows your metabolism.  It grants you the ability to see
   invisible things.  
   
i) a Ring of Constitution of Warfare (+8,+4) (+4)
   It increases your constitution by 4.    It sustains your 
   constitution.  
   
j) a Ring of Damage of Eregion (+11) (+2 to speed) {snd/sta}
   It increases your speed by 2.  It provides resistance to sound and 
   static.  
   
k) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
   
l) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) about every 32 minutes.  It cannot be
   harmed by the elements.  
   
m) Chaos Dragon Scale Mail of Lightness [30,+20]
     It provides resistance to chaos and disenchantment.  It is lighter
   than most armor of its type and makes you fall like a feather.  It
   activates for breathe chaos/disenchant (220) every 50+d50 minutes.  
   It cannot be harmed by the elements.  
   
n) The full plate armour of Isildur [25,+25] (+1) {cnf/snd/nx}
   It increases your constitution by 1.    It provides resistance to 
   acid, electricity, fire, cold, confusion, sound, and nexus.  It is
   lighter than most armor of its type.  It cannot be harmed by the
   elements.  
   
o) The mithril chain mail 'Belegennon' (-1) [28,+20] (+4) {psn/sta}
   It increases your stealth by 4.  It provides resistance to acid, 
   electricity, fire, cold, poison, and static.  It grants you teleport
   control.  It activates for phase door about every 23925 hours.  It
   cannot be harmed by the elements.  
   
p) The cloak 'Colluin' [1,+15]
     It provides resistance to acid, electricity, fire, cold, and 
   poison.  It activates for resistance (4+d3 minutes) about every 18
   minutes.  It cannot be harmed by the elements.  
   
q) The shadow cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  
   It provides immunity to acid.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
   
r) The large metal shield of the Sun [6,+18] (+4 to speed)
   It increases your speed by 4.  It provides resistance to fire and 
   fear.  It usually provides light of radius 1.  It is lighter than
   most armor of its type.  It grants you immunity to paralysis.  It
   activates for daylight and berserk rage about every 40+d10 minutes.  
   It cannot be harmed by the elements.  
   
s) a large metal shield of Resistance [6,+14]
     It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
t) The metal cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.    It provides
   resistance to confusion.  It cannot be harmed by the elements.  
   
u) a metal cap of Night and Day [3,+11]
     It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It cannot be harmed by acid.  
   
v) The long sword 'Anguirel' (2d5) (+8,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays orcs, creatures of light, and demons.  It is
   branded with poison.  It provides resistance to electricity, light, 
   and dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things, but
   it also aggravates creatures around you.   It senses the presence of
   bugs.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 105.6 against orcs, 105.6
   against demons, 105.6 against creatures of light, 105.6 against
   poison-vulnerable creatures, +5.5 when both a slay and brand apply, 
   and 61.2 against other monsters (add +5.5 damage against creatures
   vulnerable to light).  Your chance of scoring a critical hit with
   this weapon is 1 in 10.
   
w) The bastard sword 'Calris' (5d4) (+7,+20) (+5) {uncursed}
   It increases your constitution by 5.    It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment and charming.  It is evil and
   hates good and conflicts with something that you're wearing or
   wielding.  It aggravates creatures around you.  It cannot be harmed
   by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 95.4 against evil creatures, 
   121.6 against trolls, 121.6 against demons, 174 against dragons, and 
   69.2 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 10.
   
x) The battle axe of Gimli (2d8) (+6,+8) (+1)
   It increases your strength and dexterity by 1.    It slays orcs and 
   trolls.  It is branded with acid.  It provides resistance to nexus.  
   It activates for berserk rage (10+d5 minutes) about every 15+d8
   minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 109 against orcs, 109 against
   trolls, 109 against acid-vulnerable creatures, +6.2 when both a slay
   and brand apply, and 59 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 10.
   
y) a scythe of Raging Elementals (5d3) (+10,+10)
     It is branded with acid, lightning, fire, frost, and poison.  It 
   induces random teleportation.  It cannot be harmed by the elements.  
   
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 138 against acid-vulnerable
   creatures, 138 against electricity-vulnerable creatures, 138 against
   fire-vulnerable creatures, 138 against frost-vulnerable creatures, 
   138 against poison-vulnerable creatures, +8 when two different
   brands apply, +16 when three different brands apply, +24 when four
   different brands apply, and 74 against other monsters.  Your chance
   of scoring a critical hit with this weapon is 1 in 7.
   


Nicycle the Kobold Ranger
Began the quest to kill Morgoth on 03/20/2010 at 06:17 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 02:57:27 |   100 |  2  | Killed Grip, Farmer Maggot's dog
| 1, 03:16:23 |   100 |  3  | Killed Fang, Farmer Maggot's dog
| 1, 05:21:08 |   100 |  5  | Reached level 5
| 1, 05:52:38 |   200 |  5  | Killed Wolf, Farmer Maggot's dog
| 1, 13:56:19 |   450 | 10  | Reached level 10
| 2, 02:56:33 |   600 | 15  | Reached level 15
| 2, 07:26:10 |  Town | 15  | Killed Harry Goatleaf
| 2, 08:59:58 |   650 | 16  | Killed The Dunlending Agent of the Nazgul
| 2, 16:55:23 |   700 | 16  | Killed Mughash the Kobold Lord
| 2, 19:17:46 |   700 | 17  | Killed Wormtongue, Agent of Saruman
| 2, 20:31:59 |  Town | 17  | Hand xbow of power
| 3, 06:27:23 |   900 | 19  | Killed Nar, the Dwarf
| 3, 06:44:36 |   900 | 20  | Reached level 20
| 3, 07:56:50 |   900 | 21  | Found The set of mail gauntlets 'Paurnimmen'
| 3, 08:21:58 |   900 | 21  | Found The Phial of Galadriel
| 3, 09:43:30 |   950 | 21  | Killed Golfimbul, the Hill Orc Chief
| 3, 11:46:10 |  1000 | 22  | Found The set of mail gauntlets 'Pauraegen'
| 3, 14:26:45 |  1000 | 22  | Killed Bolg, Son of Azog
| 3, 18:49:58 |  1000 | 23  | Killed Angamaite of Umbar
| 3, 19:19:40 |  1000 | 24  | Found The light crossbow 'Cubragol'
| 3, 20:23:01 |  1000 | 25  | Reached level 25
| 3, 20:23:56 |  1000 | 25  | Found The battle axe of Gimli
| 3, 23:23:35 |  1000 | 25  | Killed Ufthak of Cirith Ungol
| 3, 23:42:51 |  1000 | 25  | Killed Lagduf of Cirith Ungol
| 4, 01:29:30 |  1200 | 25  | Killed Lugdush the Uruk
| 4, 02:57:10 |  1250 | 25  | Killed Azog, King of the orcs of Moria
| 4, 06:11:36 |  1450 | 26  | Killed Grishnakh
| 4, 09:58:03 |  1650 | 27  | Killed Mauhur the uruk
| 4, 13:22:02 |  1800 | 27  | Killed Ulfast, Son of Ulfang
| 4, 16:04:16 |  1800 | 28  | Killed Shagrat, Captian of Cirith Ungol
| 4, 16:28:43 |  1800 | 28  | Killed Radbug of Cirith Ungol
| 4, 17:21:37 |  1850 | 28  | Killed Gollum
| 4, 18:45:48 |  1900 | 28  | Killed Gorbag, Captian of Minas Morgul
| 4, 19:34:17 |  1900 | 28  | Killed Ulwarth, Son of Ulfang
| 4, 20:32:11 |  1950 | 29  | Found The dagger 'Nimthanc'
| 4, 22:46:23 |  2000 | 30  | Reached level 30
| 4, 23:41:01 |  2000 | 30  | Killed Lorgan, Chief of the Easterlings
| 4, 23:45:45 |  2000 | 30  | Killed Ulfang the Black
| 5, 01:10:15 |  2000 | 30  | Killed Wulf, Renegade of Rohan
| 5, 01:31:01 |  2000 | 30  | Killed Bill, the Stone Troll
| 5, 02:51:35 |  2050 | 30  | Killed Old Man Willow
| 5, 05:35:23 |  2150 | 31  | Destroyed Uvatha the Horseman
| 5, 09:02:42 |  2300 | 31  | Killed Ulbandi the Ogre Chieftain
| 5, 10:56:22 |  2300 | 31  | Found The augmented chain mail of Caspanion
| 5, 12:23:13 |  2300 | 32  | Killed Blaygorm, the Black Dwarf Lord
| 5, 12:51:20 |  2300 | 32  | Killed Ugluk the Uruk
| 5, 12:55:25 |  2300 | 32  | Killed Bill Ferny, agent of Saruman
| 5, 13:56:21 |  2300 | 32  | Found The cloak 'Colluin'
| 5, 17:15:32 |  2350 | 32  | Killed Siniava, the 'Honeycat'
| 5, 17:42:42 |  2350 | 32  | Killed Rogrog the Olog
| 5, 21:32:29 |  2450 | 33  | Found The small metal shield of Thorin
| 5, 22:22:31 |  2500 | 33  | Found The dagger of Pippin Took
| 6, 00:27:17 |  2500 | 33  | Killed Alatar the Blue
| 6, 01:07:25 |  2600 | 33  | Found The long sword 'Anguirel'
| 6, 02:37:27 |  2650 | 34  | Killed The Great Goblin
| 6, 06:01:23 |  2750 | 34  | Destroyed Adunaphel The Quiet
| 6, 07:03:19 |  2800 | 35  | Reached level 35
| 6, 07:50:17 |  2850 | 35  | Killed Ramvodo Yek the Gargoyle King
| 6, 09:16:56 |  Town | 35  | Killed Ted Sandyman, the Miller
| 6, 09:37:57 |  2900 | 35  | Destroyed Akhorahil the Blind
| 6, 09:38:11 |  2900 | 35  | Found The Arkenstone of Thrain
| 6, 09:58:24 |  2950 | 35  | Killed The Cerberus
| 6, 10:14:50 |  2950 | 35  | Found The lochaber axe 'Mundwine'
| 6, 10:54:53 |  3000 | 35  | Killed Mim, Betrayer of Turin
| 6, 10:55:15 |  3000 | 35  | Found The metal brigandine armour of the 
|    continued...     |     |  Rohirrim 
| 6, 18:49:51 |  3500 | 37  | Destroyed Ren the Unclean
| 6, 18:52:47 |  3500 | 37  | Found The Amulet of Carlammas
| 6, 19:18:02 |  3500 | 37  | Found The Elfstone 'Elessar'
| 6, 21:25:00 |  3700 | 37  | Found The mithril chain mail 'Belegennon'
| 6, 22:15:49 |  3850 | 37  | Killed Bert, the Stone Troll
| 6, 22:16:24 |  3850 | 37  | Found The sling of Snowballs
| 6, 23:48:58 |  4000 | 38  | Killed Tom, the Stone Troll
| 7, 00:09:35 |  4000 | 38  | Killed Lotho Sackville-Baggins
| 7, 00:32:55 |  4000 | 38  | Killed Draebor, the Imp
| 7, 01:41:31 |  4100 | 38  | Killed Khim, Son of Mim
| 7, 02:15:14 |  4150 | 38  | Killed Eol, the Dark Elf Smith
| 7, 03:35:21 |  4300 | 38  | Found The Star of Elendil
| 7, 04:39:14 |  4500 | 39  | Found The Ring of Barahir
| 7, 04:43:56 |  4500 | 39  | Killed Beorn, the Shape-Changer
| 7, 04:56:20 |  4500 | 39  | Found The full plate armour of Isildur
| 7, 08:52:38 |  4900 | 39  | Killed The Skeezix
| 7, 09:19:51 |  4900 | 39  | Found The bastard sword 'Calris'
| 7, 10:58:33 |  4900 | 39  | Killed Castamir the Usurper
| 7, 12:06:22 |  4850 | 39  | Found The shadow cloak of Tuor
| 7, 12:30:58 |  4900 | 39  | Killed Smaug the Golden
| 7, 12:30:58 |  4900 | 40  | Reached level 40
| 7, 14:03:26 |  4850 | 40  | Found The metal cap of Thengel
| 7, 14:17:19 |  4850 | 40  | Found The steel helm of Hammerhand
| 7, 14:43:35 |  4850 | 40  | Found The long sword 'Anduril'
| 7, 15:11:25 |  4850 | 40  | Found The large metal shield of the Sun
| 7, 15:55:00 |  4900 | 40  | Found The hard leather cap of Thranduil
| 7, 16:10:49 |  4850 | 40  | Found The Palantir of Westernesse
| 7, 16:31:49 |  4850 | 40  | Killed Bel-Shamharoth the Sender of Eight
| 7, 21:45:41 |  4950 | 40  | Destroyed Ji Indur Dawndeath
| 7, 22:03:18 |  4950 | 40  | Killed Sauron, the Sorcerer
| 7, 23:45:49 |  5000 | 40  | Killed Morgoth, Lord of Darkness
============================================================
Nicycle slew Morgoth on 04/16/2010 at 10:58 PM.
Long live Nicycle!
Long live Nicycle!
============================================================
| 7, 23:45:57 |  5000 | 41  | Found The long bow of Bard
| 7, 23:46:12 |  5000 | 41  | Found The Massive Iron Crown of Morgoth
| 7, 23:46:17 |  5000 | 41  | Found The dwarven mattock of Nain
| 7, 23:46:17 |  5000 | 41  | Found The Mighty Hammer 'Grond'
| 7, 23:47:11 |  5000 | 41  | Found The broad sword 'Glamdring'
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.4.2010 20:35
Last updated on 16.4.2010 23:13

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1. on the Competition No.86 Ladder (of 7)

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On 14.4.2010 20:35 Matthias wrote:
Early bird catches the speed bow :)
On a level with superior item feeling and terrorizing monster feeling I stumbled upon the "large lesser vault" minetown. After killing the basilisk that was standing guard I was still celebrating my newfound Elvenkind Armor when I noticed Cubragol sitting in my inventory. The rest of the terror turned out to be a Lich and a Black Night.
Nice start for Nicycle

On 14.4.2010 20:36 Matthias wrote:
Knight... even though it was likely dark outside when I killed him

On 16.4.2010 03:56 Matthias wrote:
+16 cons from equipment but it is still not maxed since the potions don't feel like dropping. Not complaining of course, after thorin and now elessar and various other nice items. As mentioned in the forums, deep monsters don't seem to spawn at all at the moment.

On 16.4.2010 23:13 Matthias wrote:
Finished because i could, doesn't really count as a win for obivous reasons.
Sauron... argh he teleports self way way too often when he is down to 2 stars. Other than that, no problems there. Didn't drop anything at all.

Killed M with Melee, needed 3 high potions and a douzen or so !heal.
Morgy summoned greater Demons, and you have to give it to him, half the time it even worked. The other half produced rats or something silly like that. He also had major problems destroying my glyph of warding the first time (like 30 tries), but killed the second to last one in 1 or two hits. It almost felt as if the unusual dungeon layout made him walk past me instead of trying to break the glyph. There were empty spaces in N,S,E,W and rock in the diagonal directions. He didn't bother casting spells until he was down to 3 stars, too late of course.

Should will_asher be able to find the problem before the competition ends, I am more than willing to remove this attempt for a fair competition. If not it should still be possible to beat this one even though he had early speed. With no deep monsters one can basicly dive down to 98 without any equipment

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