The Angband Ladder: Lucky Big Stupid Trll, Half-Troll Ninja by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Lucky Big Stupid Trll

 Sex      : Male             Age                28   STR!:  18/210
 Race     : Half-Troll       Height             95   INT!:      17
 Class    : Ninja            Weight            237   WIS!:   18/60
                             Social Class        1   DEX!:  18/***
                             Align         Neutral   CON!:  18/***
                                                     CHR!:  18/150

 Right hand      (+55,+58)   Hit point   1048/1059   Fighting   : Legendary[52]
 Left hand       (+40,+42)   SP (Mana)      0/   0   Bows/Throw : Legendary[30]
 Blows/Round           7+6                           SavingThrow: Excellent
 AverageDmg/Rnd    430+273   Level              50   Stealth    : Legendary[2]
                             Experience   12173910
 Shooting        (+58,+14)   Max Exp      12173910   Perception : Heroic
 Multiplier          x4.72   Exp to Adv      *****   Searching  : Heroic
 Shots/Round          0.83   Gold         11318725   Disarming  : Legendary[2]
                                                     MagicDevice: Superb
 AC              [49,+136]   Time     Day 13  5:35
 Speed            (+28+10)   Play time    13:02:01   Infra-Vision: 30 feet


                         (Character Background)
          Duh ... Me gonna kill u.




          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Troll    STR!:  18/90  4  0 -2 10 18/210         .2.24....2..s
 Class : Ninja         INT!:  18/80 -4 -1 -2 -2     17         ...2........4
 Level : 50            WIS!: 18/120 -1 -1 -2 -2  18/60         ...2........4
 Hits  : 1048/1059     DEX!: 18/130 -3  3 -2 17 18/***         .2.24....234s
 Mana  : 0/0           CON!: 18/100  3  2 -2 10 18/***         .2.24....2...
                       CHR!:  18/80 -3 -1  2  9 18/150         ...2...4..3..
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +...........#    Sound : .......+.....    Speed     : ..+++......+#
 Elec  : .......+....#    Nether: ..........+..    FreeAction: .+.+....++.++
 Fire  : ..+.......+.#    Nexus : ..........++.    SeeInvisi.: .+.+....+...+
 Cold  : ...*........#    Chaos : .......+.....    Hold Life : ...+....+....
 Poison: ............#    Disnch: .......+.....    Warning   : .............
 Light : .+...........    Fear  : .......+....#    SlowDigest: ............+
 Dark  : .........+...    Reflct: .............    Regene.   : ...+........+
 Shard : .......+.....    AuFire: .............    Levitation: ..++.......+.
 Blind : ..........+..    AuElec: .............    Perm Lite : .+...........
 Conf  : ..........+..    AuCold: .............    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : .....+..+....    Add Blows   : ++...........
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......++....
 Slay Orc  : .+.    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .+...........    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .........+..+
 Sharpness : ...    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .........+.++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Big Stupid Winner!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
    Dragon's lair   : level  60


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lagduf, the Snaga                        (Dungeon level:   6) - level 13
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  Tengu and Death Swords                   (Danger  level:  25) - level 32
  Habu the Champion of Chaos               (Dungeon level:  56) - level 43
  Logrus Master                            (Danger  level:  25) - level 44
  The Cloning Pits                         (Danger  level:  45) - level 44
  Smaug the Golden                         (Dungeon level:  38) - level 45
  Eihort, the Thing in the Labyrinth       (Dungeon level:  44) - level 45
  Thuringwethil, the Vampire Messenger     (Dungeon level:  50) - level 45
  Glaaki                                   (Dungeon level:  62) - level 45
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 48
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Combat-Echizen "Because it's time"       (Dungeon level:  76) - level 46
  Spawning Pits                            (Danger  level:  65) - level 50


 Arena: True Champion


  [Defeated Monsters]

You have defeated 5543 enemies including 205 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)


  [Virtues]

Your alighnment : Neutral

You have strayed from the path of Patience.
You are very virtuous in Knowledge.
You are the living embodiment of Faith.
You are a great champion of Unlife.
You are an enemy of Valour.
You are the polar opposite of Honour.
You are a champion of Justice.
You are the living embodiment of Harmony.


  [Mutations]

 You can harden yourself to the ravages of the elements.
 You are moronic (-4 INT/WIS).
 There is a white aura surrounding you.


  [Character Equipment]

a) The Falcon Sword 'Big Stupid Troll Sword' (1d6) (+12,+19) (+3 attacks)
{At;Ac|ACo}
b) The Small Sword 'Sting' (1d6) (+10,+10) (+2 attacks)
{AtStDxCn;Li;FaSiLu/*oL~oTP}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;LvXm}
d) The Ring of Power (Nenya) (+11,+11) (+2) {SpStInWiDxCnCh;*Co;FaSiHlRgLv(InWi}
e) The Ring of Tulkas (+4) {SpStDxCn}
f) an Amulet of Telepathy {~Tele, !*!*}
g) a Feanorian Lamp of Darkness {!*!*!*}
h) The Balance Dragon Scale Mail 'Big Stupid Troll Armour' (-2) [40,+25] (+4 to
stealth) {ChSlSr;ElShSoCaDiFe, Combat}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) a Golden Crown of Might [0,+10] (+2) {StDxCn;Dk;Fa(StDxCn}
k) The Set of Dragon Gloves of Heart's Desire [4,+25] (+3) {DxCh;FiBlCfNtNx}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 28 Mushrooms of Restoring {!E}
b) 15 Rations of Food
c) 39 Potions of Speed {!k}
d) 23 Potions of Heroism
e) 30 Potions of Cure Critical Wounds {50% off}
f) 50 Potions of Healing {!k}
g) 54 Potions of *Healing* {!k}
h) 13 Potions of Life {!k!q}
i) a Potion of Restore Life Levels
j) 38 Scrolls of Teleportation
k) 16 Scrolls of Holy Chant
l) 17 Scrolls of *Destruction* {!r}
m) 7 Scrolls of Genocide {!r}
n) 3 Scrolls of Mass Genocide {!r}
o) 2 Rods of Recall {!s!d!k!!}
p) 7 Rods of Healing (6 charging) {!s!d!k!!}
q) 5 Rods of Teleport Other {!s!d!k}
r) 5 Rods of Stone to Mud {@z6!s!d!k}
s) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 53 Rations of Food
b) a Potion of Detect Invisible
c) 17 Potions of Resist Heat {!q!k}
d) 22 Potions of Resist Cold {!q!k}
e) 99 Potions of Heroism
f) 57 Potions of Cure Serious Wounds
g) 90 Potions of Cure Critical Wounds {50% off}
h) 36 Potions of Restore Life Levels {25% off}
i) 2 Potions of Strength
j) a Potion of Intelligence
k) 2 Potions of Wisdom
l) 2 Potions of Dexterity

 ( page 2 )
a) 2 Potions of Constitution {!k}
b) a Potion of Charisma {!k}
c) a Potion of Augmentation
d) a Potion of *Enlightenment*
e) 21 Potions of Resistance {!q!k}
f) 16 Potions of Resistance {!k}
g) 3 Potions of Curing
h) 2 Potions of Invulnerability
i) 12 Scrolls of Phase Door
j) 16 Scrolls of Teleportation
k) 13 Scrolls of *Remove Curse*
l) a Scroll of Mundanity

 ( page 3 )
a) 99 Scrolls of Holy Chant
b) 15 Scrolls of Holy Chant
c) a Scroll of *Acquirement*
d) 4 Rods of Recall (1 charging) {!s!d!k!!}
e) a Rod of Detection
f) 2 Rods of Restoration {!s!d!k!!}
g) a Rod of Speed
h) 6 Rods of Teleport Other {!s!d!k}
i) 6 Rods of Stone to Mud {@z6!s!d!k}
j) 10 Wands of Teleport Other (120 charges) {@a2!s!d!k}
k) 5 Wands of Stone to Mud (57 charges) {@a1!s!d!k}
l) a Wand of Disintegrate (4 charges)

 ( page 4 )
a) 2 Wands of Rockets (7 charges)
b) 5 Wands of Rockets (20 charges) {!s!d!k}
c) a Staff of Enlightenment (7 charges)
d) a Staff of Curing (6 charges)
e) 7 Staffs of Healing (7x 4 charges) {!s!d!k}
f) 2 Staffs of Healing (2x 3 charges)
g) a Staff of the Magi (3 charges)
h) 7 Staffs of Speed (7x 8 charges) {!s!d!k}
i) 2 Staffs of Speed (2x 7 charges)
j) a Staff of Speed (6 charges)
k) 4 Staffs of Speed (4x 5 charges) {!s!d!k}
l) 10 Staffs of *Destruction* (10x 5 charges) {!u!s!d!k}

 ( page 5 )
a) a Ring of Flames [+9]
b) a Ring of Lightning [+15] {El, !!}
c) a Ring of Damage (+20)
d) a Ring of Damage (+17)
e) a Ring of Speed (+12)
f) a Ring of Speed (+10)
g) 6 Rings of Speed (+9) {Sp}
h) 2 Rings of Speed (+8)
i) 8 Rings of Speed (+7)
j) 2 Rings of Speed (+6)
k) 7 Rings of Speed (+5)
l) a Ring of Speed (+4)

 ( page 6 )
a) a Ring of Speed (+3)
b) 2 Rings of Speed (+2)
c) a Ring of Speed and Mana bolt (+8)
d) a Ring of Speed and Wizardry (+8)
e) a Ring of Speed and Light (+7)
f) a Ring of Speed and Damage (+0,+5) (+6)
g) The Ring of Speed 'druwath' (+4) {SpInCn}
h) The Ring 'Frakir' (+1)
i) The Ring of Power (Narya) (+10,+10) (+1)
j) a Ring of Nexus Resistance and Accuracy (+2,+0) {Nx}
k) a Ring of Shard Resistance
l) 2 Rings of Chaos Resistance

 ( page 7 )
a) The Ring of Blindness Resistance of Cuties (+4) {Ch;LiShBl;LvLu(Ch}
b) a Ring of Lordly Protection [+23] {PoDiFe;FaHl}
c) a Ring of Lordly Protection [+22] {PoCaDi;FaHl}
d) 7 Rings of Extra Attacks (+2 attacks) {At}
e) 6 Rings of Extra Attacks (+1 attack)
f) a Ring of Extra Attacks and Regeneration (+2 attacks)
g) a Ring of Extra Attacks and Ball Lightning (+1 attack)
h) a Ring of Reinforce Muscle and Power Throwing (+3) {StDxCn}
i) an Amulet of Reflection
j) The Amulet of Carlammas (+2)
k) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
l) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}

 ( page 8 )
a) an Amulet of Resistance {AcElFiCoPoSo}
b) 3 Amulets of Resistance {AcElFiCoPo}
c) an Amulet of Resistance {AcElFiCoNx, !*!*}
d) 3 Amulets of Resistance {AcElFiCo}
e) an Amulet of Resistance and Protection [+7] {AcElFiCo}
f) 2 Amulets of Telepathy
g) The Amulet of Faramir (+12,+0) (+3)
h) The Torque of Boromir (+0,+8)
i) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
j) The Inro of Mito Koumon (+2)
k) 2 Amulets of Magic Device Mastery (+4) {Md}
l) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}

 ( page 9 )
a) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
b) The Collar Harness of the Hell (+15,+15) [-5] (-2)
c) The Pendant of Gogo (+4)
d) a Brass Lantern of Darkness (with 0 turns of light) {!*!*}
e) a Feanorian Lamp of Darkness
f) The Palantir of Westernesse (+3)
g) Chaos Dragon Scale Mail (-2) [40,+16]
h) Balance Dragon Scale Mail (-2) [40,+23]
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe}
k) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoBlDiFe}
l) The Soft Leather Armour 'Hithlomir' [4,+19] (+4 to stealth) {Sl;AcElFiCoDkCf}

 ( page 10 )
a) The Hard Leather Armour of Himring [6,+15]
b) Hard Studded Leather of Elvenkind (-1) [7,+20] (+2 to stealth)
{Sl;AcElFiCoSh}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh}
d) Black Clothes of Resistance [4,+36] (+1 to stealth) {Sl;AcElFiCoPo}
e) The Cloak 'Hide-and-Seek' [1,+15] (+3) {Dx;Ac}
f) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
g) an Elven Cloak [4,+9] (+4 to stealth) {SlSr}
h) a Shadow Cloak [6,+12]
i) a Shadow Cloak [6,+0]
j) a Shadow Cloak of Protection [6,+21] {LiDk}
k) The Small Metal Shield of Thorin [5,+21] (+4)
l) a Golden Crown of the Magi [0,+15] (+2) {In;AcElFiCoNt;Lu(In}

 ( page 11 )
a) a Golden Crown of Might [0,+6] (+3) {StDxCn;Nx;Fa(StDxCn}
b) a Jewel Encrusted Crown of the Magi [0,+13] (+3) {In;AcElFiCoNx;Hl(In}
c) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCa~Tele}
e) The Iron Helm of the Snake Master [5,+17] (+4 to stealth) {Sl;AcElCoPo;Si}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) a Dragon Helm [8,+16] {AcPoLiCfSoCa}
i) a Dragon Helm [8,+18] {FiPoLiSoNt}
j) a Dragon Helm [8,+17] {PoNxDi}
k) a Dragon Helm [8,+15] {DkDiFe}
l) a Dragon Helm [8,+10] {AcBlCa}

 ( page 12 )
a) a Dragon Helm [8,+26] {LiDk}
b) a Dragon Helm [8,+16] {CoCf}
c) a Dragon Helm [8,+4] {Di}
d) a Dragon Helm [8,+18] {Bl}
e) a Dragon Helm [8,+16] {Li}
f) a Dragon Helm [8,+3] {Po}
g) a Dragon Helm [8,+2] {Cf}
h) The Kabuto of Yositsune [7,+8] (+2) {DxCnChSrIf;BlSoFe;Wr~p}
i) a Set of Leather Gloves of Slaying (+6,+8) [1,+2]
j) a Set of Gauntlets of Power (+5,+4) [2,+8] (+1) {St;Sh}
k) The Set of Gauntlets 'Rustproof' [2,+18] {Ac;Hl~TL}
l) The Set of Gauntlets 'Paurhach' [2,+15]

 ( page 13 )
a) a Set of Dragon Gloves [4,+14] {LiDi}
b) a Set of Dragon Gloves [4,+20] {AcElSh}
c) a Set of Dragon Gloves [4,+19] {DkCa}
d) a Set of Dragon Gloves [4,+28] {FiSh}
e) a Set of Dragon Gloves [4,+25] {Li}
f) a Set of Dragon Gloves [4,+17] {Dk}
g) a Set of Dragon Gloves [4,+14] {Nx}
h) a Set of Dragon Gloves [4,+16] {El}
i) a Set of Dragon Gloves of Slaying (+5,+1) [4,+25] {LiNt}
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaWr}
k) a Pair of Dragon Boots [5,+17] {LiShDiFe}
l) a Pair of Dragon Boots [5,+19] {Po}

 ( page 14 )
a) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk}
b) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1) {AtSt;Fi/oT}
c) a Dagger (Blessed) (1d4) (+11,+14) (+2) {Wi;SdBs~Good}
d) a Dagger of Venom (1d4) (+8,+8)
e) a Dagger of Slay Evil (1d4) (+8,+6)
f) The Dagger of Fiona (2d4) (+10,+10) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
g) The Dagger of Rilia (2d4) (+10,+10) {PoDi;Th|P/o}
h) The Dagger 'Grimtooth' (1d4) (+8,+8) (+1 attack) {AtDx;Th|P}
i) The Dagger 'Dethanc' (1d4) (+4,+6)
j) The Dagger 'Narthanc' (1d4) (+4,+6)
k) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoCf;Th|Co}
l) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi/XD~DZ}

 ( page 15 )
a) a Tanto of Venom (1d5) (+15,+8)
b) The Tanto of Jing Ke (2d5) (+9,+13) (+1) {AtSpDx;Fe|CoPS}
c) a Wakizashi (Chaotic) (2d4) (+7,+17)
d) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2)
e) The Long Sword 'Gurenki' (4d5) (-10,+25) (+2)
f) a Ninjato of Shocking (1d9) (+11,+10)
g) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
h) The Katana 'Aglarang' (8d4) (+0,+0) (+2)
i) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
j) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
k) a Diamond Edge (7d5) (+19,+17) (+4)
l) 8 Poison Needles (1d1) (+0,+0)

 ( page 16 )
a) a Falcon Sword (1d6) (+9,+7) (+1 attack)
b) a Falcon Sword (1d6) (+8,+8) (+1 attack) {At}
c) a Falcon Sword (1d6) (+4,+7) (+1 attack)
d) 2 Falcon Swords (1d6) (+6,+5) (+1 attack)
e) a Falcon Sword (1d6) (+4,+3) (+1 attack)
f) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
g) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4) {StIf;Fi[F}
h) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;DkNt;Fa}
i) The Black Arrow of Bard (8d4) (+30,+19)
j) 49 Iron Spikes (101/202) {@v0}


  [Museum]

 ( page 1 )
a) a Ring of Speed (-13) {cursed, Sp}
b) a Brass Lantern of Extra Light (with 787 turns of light)
c) a Brass Lantern of Duration (with 4504 turns of light)
d) a Brass Lantern of Duration (with 2936 turns of light)
e) 2 Feanorian Lamps of Immortal Eye {Bl;Si}
f) a Feanorian Lamp of Immolation {[F}
g) 5 Feanorian Lamps of Extra Light
h) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 25.4.2010 16:56
Last updated on 28.4.2010 16:57

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Comments

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On 25.4.2010 16:56 chris wrote:
[CL22:DL12] 00:46
Half Trolls make excellent ninjas ... I'm not sure why I haven't played them sooner. They have both key Ninja abilities (Berserk and Regenerate) as intrinsics. OK, the -3 dex kind of sucks, but that can easily be overcome as the game has way more dex boosting equipment than any other stat.

BM stocked a ring of lightning for 3k more gold than I had, so I quickly did the DL12 quest and sold a chaotic small sword. Next stop: DL20 to hang out and kill hounds for experience.

On 25.4.2010 17:10 chris wrote:
[CL23:DL14] 00:51
They should call me "Big Lucky Trll" instead! Immediately after my last post, I found Soft Leather Armour of Resistance [4,+18] laying on the ground on DL13. DL14 had a tiny vault, with Hard Leather Armour of Resistance (-1) [6,+12] inside. After clearing the vault, I spot Wormtongue, so I 'zerk up and kill him in a single round! He dropped Hithlomir! Yay!

On 25.4.2010 17:31 chris wrote:
[CL25:Mimic Quest] 01:09
Let the good times roll! Hammerhand in the Mimic's quest!!!

Next stop: Stat gain.

On 25.4.2010 18:36 chris wrote:
[CL30:DL33] 02:11
!Chr and !Int so far ... Self Knowledge reveals an average life, which is awesome. Only exceptional stat is dex at 18/130. Life at 103%.

So, this is a weird kit, but I need to start training dual wielding.

On 25.4.2010 19:02 chris wrote:
[CL32:Old Man Willow] 02:32
I thought finding a "Resistance on DL33 of Angband was stunning. Now, I score "Telepathy in the Old Man Willow quest of all places. Wow!

I farmed a couple hundred magma intrusions for skill. Now, I am an Expert at the Poison Needle, and skilled at dual wielding. I am really really tempted to move over to the Dragon's Lair ... Stealth is Legendary[10] when I am not berserking.

On 25.4.2010 20:06 chris wrote:
[CL36:DL60] 03:07
The needle is working well, if unreliably. Certainly better than I could do with any of the weapons I have found so far, so I'll keep it up. Worst case was 58 pokes to kill a Great Storm Wyrm. Of course, there are the single poke Hell Wyrm kills to warm my heart :D

On 25.4.2010 20:54 chris wrote:
[CL40:DL60] 03:53
Boy, this is *much* quicker ... I just can't seem to find good ninja weapons. But I did just find a pit of 95 Bile Wyrms. The first onslaught of 6 or so put me up to CL40 and gave me Crimson. I have a really good feeling about this :)

On 25.4.2010 21:44 chris wrote:
[CL44:DL60] 04:24
Poison Needle: CL32->42
Bile Wyrm Pit: CL39->44

The big take was Crimson and RoS +9. But lots of other goodies as well, including a couple ninja capable weapons. Now, perhaps Thranduil, Pitch Dark Night and Sting? Then Shiva's boots of course. It is weird being able to melee normally again ...

On 25.4.2010 22:06 chris wrote:
[CL44:Cloning Pits] 04:43
Fiona and Slayer. I'm sacrificing a last attack with Sting in order to cover disenchantment resistance, but I think it is worth it.

So, now what? Next level gives enlightenment, so I guess I'll top off xp in the lair, and then run quests in Angband down to 56 or so.

On 25.4.2010 23:16 chris wrote:
[CL46:DL74] 05:36
I better slow down now ... DL76 is likely to be Azriel or Loki or someone equally impossible. I should use my detection and stealth to get lots of healing and a few !Con. I'll keep a look out for Jack of Shadows, as I just know he is wearing his cloak this time.

On 26.4.2010 01:39 chris wrote:
[CL47:DL86] 06:44
Hmmm ... DL76 was Combat Echizen and I lack shards resistance. Now, a Cyberdemon will shoot rockets for 800hp, but I think Combat does less since he only has 2000hp. Still, he would kill me quick as I only had 644hp at the time.

So, I switched into gathering mode. I'm up to 33 !Healing and 9 !*Healing*, but a ninja will need more than that. Something like 50 !*Healing* for the final battle, barring some supreme excellent gear. Plus, I still have 200 uniques to kill ...

+4 con rand art ring of speed and a +3 ring of reinforce muscle for a much needed +7 con. Dwarves is sitting at home until I can score a light source of darkness.

On 26.4.2010 01:41 chris wrote:
Oh, Power Throwing only adds 3hp damage per shot ... hardly worth it.

On 26.4.2010 06:20 marcus.heed@telia.com wrote:
Maybe You can use Rohirrim now and rsound as well

On 26.4.2010 22:46 chris wrote:
Ah! I knew I saved Rohirrim for a reason, but I forgot all about it.

[CL48:DL84] 07:13
Shuffle to cover all resistances. Now, Quickthorn or Silver Chariot for disenchantment resistance, please :)

On 27.4.2010 02:40 chris wrote:
[CL48:DL97] 08:00
Once I realized that DL88 was not the Destroyer, I went for it. If I got the Unicorn, I would just fail the quest anyway. But it was Cerberus. For some reason, it took about 6 runs thru my hp to kill him. Thank goodness for 'zerk activation!

So, as deep as I can go. I'm really in the gathering groove, and don't like to stop to kill anything. That will change as soon as I locate one of the uber-ninja weapons. It'll happen eventually ...

A brass lantern of darkness at last. After 20 or so ego light sources, I decided to start collecting them in the museum. But then the 2nd one I found was darkness, so now I only collect ego feanorian lamps. Sting, Dwarves and Amber will require one, so I'm still on the lookout.

On 27.4.2010 03:54 chris wrote:
[CL49:DL97] 09:03
A blood curse spoiled my justice artifact. Oh well ... I should be able to find a couple scrolls laying on the ground, though. Nenya in a bubble vault and Tulkas at last. Now, I need more speed. I'll take Feanor and I already have Brand. I'm pretty committed to maxing out my fighting stats, and I'd like to do that with Nenya and Vilya.

So, my wish list is [Vilya, Quickthorn, Silver Chariot, Feanor]. That's not too ambitious, I hope. I am lucky after all :)

On 27.4.2010 04:35 kingvictory2003 wrote:
Srsly? Wow didn't know blood curse could blow up artifacts...just better not happen when I've got Slayer equipped >:(

On 27.4.2010 21:45 chris wrote:
Nah ... it just caused me to miss a corpse. Its quite common, actually. If the Amberite doesn't get entombed in rock, then oftentimes the summoned monsters will destroy the corpse before you can pick it up.

On 28.4.2010 00:50 chris wrote:
[CL50:DL98] 09:48
I'm trekking around DL92->98 and back again, looking for stuff on the ground. I really should be able to pick up one of my rapiers this way, but it hasn't happened yet. Probably, I could win with just Rilia if I had enough resources, but I want total power.

Speaking of power, 2 rings down and 1 to go.

On 28.4.2010 03:14 kingvictory2003 wrote:
What I love about nenya or any *cold is that you can carry potions without worrying much.

On 28.4.2010 03:22 chris wrote:
[CL50:DL93] 10:22
Potions are for the weak! Just kidding ...

?Artifact Creation #1 gives:
a) The Falcon Sword 'Big Stupid Troll Sword' (1d6) (+12,+19) (+3 attacks) {At;Ac|ACo}

Very Nice! In a desperate attempt to get a source of Disenchantment resistance other then Rilia, I attempted the Spawning Pits. Normally doable for a ninja, a random monster of Sky Drake was generated by the Master Q. Biketal and entourage of 30+ Bloodthirsters and Nycademons to boot. Needless to say, all holy hell broke out quickly, with a dragon demon free for all. I high tailed it out of there immediately.

So, I am back to my slow posture. I figure I can score BDSM in the dungeon ... eventually. In the mean time, I'm dishing out a cool 444 with one of my weapons, and only 196 with the other. A slight imbalance ...

On 28.4.2010 03:34 chris wrote:
[CL50:DL91] 10:31
OK, Combat had a suit of BDSM for me, but I am reduced to wearing a crown of the magi in order to swap out Rilia for Sting. It boosts my second weapon damage up to 285.

Now, I really need Amber!

On 28.4.2010 04:04 chris wrote:
Aaaaaahhhhhhhhhhhhhhhhhh! Killed Fiona and got turned into a statue. Norsa! Star spawn of Cthulhu. Caine. Keeper of Secrets. Great Venom Wyrm. Spectral Wyrm. 30+ other monsters.

I'm not sure how I survived that. There are over 5 pages of messages while I was petrified, including a couple of lightning breaths from the Norsa and a couple radiation balls from the Star Spawn. Mind blasted by the Keeper. Fortunately, almost everything hit my shadow and I only took 600hp damage in the ordeal. The Norsa got 6 free moves against me.

Again, how am I still alive?

On 28.4.2010 04:05 chris wrote:
And no, I was not berserking when I landed the death blow ... sigh.

On 28.4.2010 04:23 chris wrote:
[CL50:DL96] 11:11
Phew! I thought I lost another one. Bad blood curses come in clusters, it seems. That's 3 extremely bad ones in just a couple of weeks of play. 2 statue deaths and 1 statue miracle survival. I added "Antimagic to my pickup preferences ... There are still 6 Amberites to go!

I better call it a night and let my good luck recharge ...

On 28.4.2010 05:42 dzhang@its.caltech.edu wrote:
Haha, wow. Although, there is something to be said for not bothering to kill all the uniques. It's usually not too hard to pull the Serpent's summons away from the Serpent in the final battle, because of speed differences.

On 28.4.2010 15:58 chris wrote:
It is a bit harder for a ninja, though. With superstealth, the Serpent wanders around like a drunken idiot, and is more difficult to separate. I suppose I could surrender my stealth by attacking something ... But for ninjas, I prefer to kill as many uniques as possible. Just the Serpent, the Ring and Morgoth is my goal.

[CL50:DL99] 12:11
Oberon went down without too much trouble. He had his chance, taking his mandatory double move. 2 mana storms will kill. He only did one and a dispel magic, leaving me at 230hp. I tried not to leave the walls during the battle, but I had to a couple of times as he wandered out into the open. Oh, well. This guy has been lucky so far. All Amberites are dead.

On 28.4.2010 16:27 chris wrote:
[CL50:Arena] 12:36
Wow, this is only the second time I've won the Arena with a ninja. Lots of luck, fatally wounding the GWoP and the Babble both on the second stab!

On 28.4.2010 16:57 chris wrote:
[CL50:*TRUEWINNER*] 13:02
Remember when I said I needed 50 !*Healing* for the final battle? Well, I only used 1. I did quaff countless !Healing, though. Perhaps 30, but I was quaffing them when only down to 900hp. Also, all 7 -Healing were used. Pretty easy. Closest to death was a tag team between the Serpent and Ancalagon (How was he still alive?) that took me down to 230hp. Otherwise, I healed up when down below 600hp as every adventurer should.

On 28.4.2010 17:00 chris wrote:
And oops. My artifact armor allowed me to go back to Jack's cloak, but I forgot to switch out my amulet. Shame!

On 28.4.2010 18:11 dzhang@its.caltech.edu wrote:
Er... I hate to tell you this.. but if you have a conventional high radius light source (like the Jewel you so graciously donated to the museum), and use it as a swap, you can easily pull the serpent to you, because you won't have Superstealth. That's how my Sexy Ninja did things.

Looks like you did just fine though.. congrats!

On 28.4.2010 20:18 chris wrote:
Thanks for the tip ... I hadn't thought of that.

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