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The Angband Ladder: Miryaril V, High-Elf Ranger by Fendell Orcbane

  [Angband 3.1.2v2 Character Dump]

 Name   Miryaril V                               Self  RB  CB  EB   Best
 Sex    Male         Age            116   STR! 18/100  +1  +2  +6 18/190
 Race   High-Elf     Height          99   INT! 18/100  +3  +2  +6 18/210
 Class  Ranger       Weight         198   WIS! 18/100  -1  +0  +8 18/170
 Title  Ranger Lord  Social      Lordly   DEX! 18/100  +3  +1 +18 18/***
 HP     -34/744      Maximize         Y   CON! 18/100  +1  +1  +4 18/160
 SP     138/377                           Chr! 18/100  +5  +1  +6 18/*** 18/200

 Level               49   Armor   [34,+196]     Saving Throw        100%
 Cur Exp        9707177   Fight   (+97,+48)     Stealth           Superb
 Max Exp        9707177   Melee  (+119,+73)     Fighting          Heroic
 Adv Exp       10350000   Shoot  (+114,+19)     Shooting       Legendary
 MaxDepth   4950' (L99)   Blows      5/turn     Disarming            97%
 Game Turns     1629835   Shots      3/turn     Magic Device         109
 Player Turns    324392   Infra       40 ft     Perception       1 in 10
 Active Turns    245650   Speed          24     Searching            37%
 Gold            521774   Burden  224.1 lbs

 You are the only child of a Vanyarin Warrior.  You have light grey
 eyes, wavy black hair, and a fair complexion.



rAcid:......+...+.. rConf:.........+.+.
rElec:...*......... Sound:........+....
rFire:..*.+........ Shard:......++.....
rCold:+............ Nexus:.............
rPois:...++........ Nethr:...........+.
rFear:+.+.+........ Chaos:...........+.
rLite:+....+......+ Disen:........+....
rDark:...+.+....... S.Dig:+.++.........
rBlnd:.........+... Feath:...+.........

Light:+............ Aggrv:.............
Regen:+.++......... Stea.:.......+.....
  ESP:..++......... Sear.:.........+...
Invis:+.++.+...+..+ Infra:............+
FrAct:++++..+...++. Tunn.:.............
HLife:...+.+..+.... Speed:+++++.+....+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You are unaffected!
> The Great Wyrm of Balance casts a fearful illusion.
> You refuse to be frightened.
> The Great Bile Wyrm pushes past the Novice mage.
> You have 15 Scrolls of Phase Door (i).
> The Great Hell Wyrm pushes past the Dracolich.
> The Dracolich pushes past the Ancient bronze dragon.
> The Great crystal drake creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Great Wyrm of Law breathes shards.
> The Cold hound dies.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Great Wyrm of Law breathes sound.
> You die.

Killed by a Great Wyrm of Law.

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed)
     +10 speed.
     Slays evil creatures, undead, trolls.
     *Slays* demons.
     Branded with frost.
     Provides resistance to cold, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Speeds regeneration.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When aimed, it creates a frost ball with damage 100.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 106.6 vs. evil creatures, 120.9 vs. undead, 
     120.9 vs. trolls, 120.9 vs. creatures not resistant to cold, 149.5
     vs. demons, and 92.4 vs. others.
     
     Radius 1 light.
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 816 to 1600 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
d) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     Prevents paralysis.  Sustains your life force.  Grants telepathy.  
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 808 to 1200 turns to recharge at your current speed.
     Your chance of success is 88.9%
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 124 to 240 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) an Elven Cloak of Aman [6,+30] (+4 stealth)
     +4 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield of Preservation [6,+32]
     Provides resistance to sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) The Iron Helm 'Holhenneth' [5,+9] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 224 to 440 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 124 to 240 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity, speed.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 20 turns to recharge at your current speed.
     Your chance of success is 97.9%
     


  [Character Quiver]

n) 10 Mithril Arrows of Slay Demon (3d4) (+13,+14)
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 668.3 vs. demons, 668.3 vs. dragons, and 222.8
     vs. others.
     35% chance of breaking upon contact.
     
o) 11 Arrows of Slay Undead (1d4) (+17,+9)
     Slays undead.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 507.8 vs. undead, 507.8 vs. dragons, and 169.3
     vs. others.
     35% chance of breaking upon contact.
     
p) 29 Arrows of Frost (1d4) (+10,+8)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 486.8 vs. dragons, 486.8 vs. creatures not
     resistant to cold, and 162.3 vs. others.
     35% chance of breaking upon contact.
     
q) 5 Mithril Arrows of Slay Undead (3d4) (+12,+15)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 684.8 vs. undead, 684.8 vs. dragons, and 228.3
     vs. others.
     35% chance of breaking upon contact.
     
r) a Seeker Arrow of Holy Might (4d4) (+24,+19)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 532.8 vs. evil creatures, 799.2 vs. undead, 
     799.2 vs. demons, 799.2 vs. dragons, and 266.4 vs. others.
     35% chance of breaking upon contact.
     
s) a Seeker Arrow of Lightning (4d4) (+18,+18)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 782.6 vs. dragons, 782.6 vs. creatures not
     resistant to electricity, and 260.9 vs. others.
     35% chance of breaking upon contact.
     
t) 28 Arrows of Flame (1d4) (+9,+10)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 519.8 vs. dragons, 519.8 vs. creatures not
     resistant to fire, and 173.3 vs. others.
     35% chance of breaking upon contact.
     
u) 23 Arrows of Venom (1d4) (+10,+9)
     Branded with venom.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 503.3 vs. dragons, 503.3 vs. creatures not
     resistant to poison, and 167.8 vs. others.
     35% chance of breaking upon contact.
     
v) 23 Bolts of Slay Evil (1d5) (+16,+18)
     Slays evil creatures.
     
w) (nothing)


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {m1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {m2}
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Books of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 5 Potions of Cure Critical Wounds
     
i) 15 Scrolls of Phase Door
j) 12 Scrolls of Teleport Level
k) a Scroll of Word of Recall
l) 4 Rods of Magic Mapping (1 charging)
m) 4 Rods of Teleport Other
n) 4 Rods of Identify
     Cannot be harmed by electricity.
     
o) 4 Staves of *Destruction* (3 charges)
     
p) 2 Staves of Healing (5 charges)
     
q) a Staff of Power (4 charges)
     
r) a Staff of the Magi (2 charges)
     
s) a Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
t) a Ring of Damage (+0,+15)
u) The Pair of Leather Boots of Feanor [2,+20] (+15)
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 95.6%
     


  [Home Inventory]

a) a Mushroom of Vigor
     
b) 15 Potions of Cure Critical Wounds
     
c) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 10 Potions of Restore Life Levels
f) 3 Scrolls of Banishment
g) a Scroll of Mass Banishment
h) 7 Scrolls of Word of Recall
i) 12 Rods of Cold Balls
j) 2 Rods of Recall
     Cannot be harmed by electricity.
     
k) 3 Staves of Banishment (10 charges)
     
l) a Ring of Speed (+12)
     +12 speed.
     
m) The Ring of Tulkas (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 604 to 1200 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
n) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
o) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 904 to 1800 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
p) The Palantir of Westernesse (+2) (charging)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
     Radius 3 light.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
r) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 8 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
t) The Cloak 'Holcolleth' [1,+10] (+3)
     +3 intelligence, wisdom, stealth, speed.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 220 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
u) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     Takes 4000 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 104.8 vs. evil creatures, 120.3 vs. undead, 
     120.3 vs. orcs, 120.3 vs. creatures not resistant to cold, 151.3
     vs. demons, and 89.3 vs. others.
     
w) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3)
     +3 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 84 to 160 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
x) 27 Bolts of Slay Evil (1d5) (+19,+14)
     Slays evil creatures.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3913    100'    2   Reached level 2
      9529    150'    3   Reached level 3
     15873    200'    4   Reached level 4
     23004    200'    5   Reached level 5
     24368    200'    5   Killed Fang, Farmer Maggot's dog
     32115    350'    6   Reached level 6
     38026    350'    7   Reached level 7
     50833    350'    8   Reached level 8
     74246    450'    9   Reached level 9
     88719    600'   10   Reached level 10
    112822    750'   11   Reached level 11
    140024    150'   11   Killed Grip, Farmer Maggot's dog
    164468    400'   12   Reached level 12
    169678    400'   12   Killed Smeagol
    169743    400'   12   Found The Phial of Galadriel (LOST)
    187451    900'   12   Killed Brodda, the Easterling
    191338    850'   13   Reached level 13
    229554    950'   14   Reached level 14
    239562    950'   14   Found The Dagger 'Nimthanc' (LOST)
    251587    950'   15   Reached level 15
    256441    950'   16   Reached level 16
    256960      0'   16   Killed Farmer Maggot
    267699    950'   17   Reached level 17
    268000    950'   17   Found The Cloak 'Holcolleth'
    278261   1000'   18   Reached level 18
    287032   1050'   18   Found The Beaked Axe of Hurin (LOST)
    292890   1150'   19   Reached level 19
    294370   1150'   19   Found The Metal Cap of Thengel (LOST)
    308824   1200'   19   Killed Nar, the Dwarf
    310359   1200'   19   Killed Grishnakh, the Hill Orc
    317537   1200'   19   Killed Angamaite of Umbar
    317537   1200'   20   Reached level 20
    327051   1250'   21   Reached level 21
    346290    400'   21   Killed Bullroarer the Hobbit
    354405    600'   21   Killed Orfax, Son of Boldor
    370249   1250'   21   Killed Gorbag, the Orc Captain
    371993   1250'   22   Reached level 22
    378126   1450'   22   Killed Lagduf, the Snaga
    383598   1450'   23   Reached level 23
    400149   1500'   24   Reached level 24
    415037   1600'   25   Reached level 25
    419749   1600'   25   Killed Ugluk, the Uruk
    432932   1800'   25   Killed Wormtongue, Agent of Saruman
    436862   1800'   26   Reached level 26
    474214   1800'   26   Killed Draebor, the Imp
    489475   1900'   27   Reached level 27
    511390   2100'   27   Killed Khim, Son of Mim
    521017   2200'   28   Reached level 28
    531054   2200'   28   Killed Ufthak of Cirith Ungol
    534633   2250'   28   Killed Sangahyando of Umbar
    535356   2250'   28   Killed Beorn, the Shape-Changer
    551204   2450'   28   Found The Short Bow of Amras (LOST)
    588066   1000'   28   Killed Mim, Betrayer of Turin
    588132   1000'   28   Found The Soft Leather Armour 'Hithlomir' (LOST)
    595800   1100'   28   Killed Golfimbul, the Hill Orc Chief
    607389   1350'   29   Reached level 29
    608673   1350'   29   Found The Dagger 'Narthanc' (LOST)
    622398   1400'   29   Killed Shagrat, the Orc Captain
    632360   1450'   29   Killed Bolg, Son of Azog
    647297   1600'   29   Found The Pike 'Til-i-arc' (LOST)
    663842   1600'   29   Killed Ulwarth, Son of Ulfang
    679882   1600'   29   Killed Ibun, Son of Mim
    702483   1750'   29   Killed Lokkak, the Ogre Chieftain
    702611   1750'   29   Found The Short Bow of Amrod (LOST)
    715254   1800'   30   Reached level 30
    727027   1800'   30   Killed Azog, King of the Uruk-Hai
    731698   1850'   30   Killed Ulfang the Black
    789308   2000'   31   Reached level 31
    820076   2050'   31   Found The Iron Helm 'Holhenneth'
    862186   2300'   31   Found The Iron Helm of Gorlim (LOST)
    867035   2300'   31   Found The Set of Gauntlets 'Paurhach' (LOST)
    877511   2350'   32   Reached level 32
    885888   2450'   32   Found The Set of Leather Gloves 'Cammithrim' (LOST)
    894112   2650'   32   Killed Bill the Stone Troll
    938608   1300'   32   Killed Ulfast, Son of Ulfang
    948959   1450'   32   Killed Lugdush, the Uruk
    967245   1650'   32   Found The Star of Elendil (LOST)
    995587   1900'   32   Found The Leather Scale Mail 'Thalkettoth'
   1018724   2000'   33   Reached level 33
   1018929   2000'   33   Killed Bert the Stone Troll
   1031753   2300'   33   Found The Mace 'Taratol' (LOST)
   1064336   2450'   33   Killed Itangast the Fire Drake
   1071651   2500'   33   Killed Uldor the Accursed
   1074769   2500'   34   Reached level 34
   1081119   2500'   34   Killed Akhorahil the Blind
   1085993   2500'   34   Killed Rogrog the Black Troll
   1101573   2650'   34   Killed Scatha the Worm
   1101603   2650'   34   Found The Chain Mail of Arvedui (LOST)
   1103982   2650'   34   Killed Quaker, Master of Earth
   1104566   2650'   34   Found The Battle Axe 'Lotharang' (LOST)
   1110529   2750'   35   Reached level 35
   1114269   2750'   35   Killed Gorlim, Betrayer of Barahir
   1125799   2950'   35   Found The Morning Star 'Firestar' (LOST)
   1137077   3200'   35   Found The Set of Gauntlets 'Pauraegen' (LOST)
   1157829   3600'   35   Killed Adunaphel the Quiet
   1163327   3600'   35   Killed Hoarmurath of Dir
   1163365   3600'   35   Found The Arkenstone of Thrain
   1164860   3600'   36   Reached level 36
   1171380   3650'   36   Killed Ji Indur Dawndeath
   1171546   3650'   36   Found The Quarterstaff 'Nar-i-vagil' (LOST)
   1204871   2050'   36   Found The Cloak of Thorongil (LOST)
   1208463   2100'   36   Found The Rapier 'Forasgil' (LOST)
   1220142   2300'   37   Reached level 37
   1221638   2350'   37   Killed Kavlax the Many-Headed
   1225505   2350'   37   Found The Full Plate Armour of Isildur
   1234678   2550'   37   Killed Uvatha the Horseman
   1237674   2600'   37   Killed Waldern, King of Water
   1242550   2700'   37   Killed Smaug the Golden
   1244777   2700'   37   Found The Set of Gauntlets 'Paurnen' (LOST)
   1256506   2900'   37   Killed Tom the Stone Troll
   1259340   2900'   37   Killed Ar-Pharazon the Golden
   1264795   2900'   38   Reached level 38
   1277502   3050'   38   Killed Ren the Unclean
   1277599   3050'   38   Found The Cutlass 'Gondricam' (LOST)
   1282644   3050'   38   Killed Fundin Bluecloak
   1304488   3500'   39   Reached level 39
   1315834   3850'   39   Killed Ariel, Queen of Air
   1323746   3900'   39   Killed Lorgan, Chief of the Easterlings
   1325994   4000'   39   Found The Mithril Chain Mail 'Belegennon'
   1331273   4000'   39   Found The Leather Shield of Celegorm (LOST)
   1331379   4000'   39   Found The Amulet of Carlammas
   1334595   4150'   39   Found The Jewel 'Evenstar' (LOST)
   1339017   4200'   40   Reached level 40
   1382585   4650'   40   Found The Metal Brigandine Armour of the Rohirrim
(LOST)
   1382594   4650'   40   Found The Pick of Erebor (LOST)
   1386598   4650'   40   Found The Ring of Tulkas
   1390260   4700'   40   Found The Long Sword 'Ringil'
   1397545   4800'   41   Reached level 41
   1403591   4900'   41   Killed The Lernaean Hydra
   1403850   4900'   41   Found The Pair of Leather Boots 'Dal-i-thalion'
   1413536   4900'   41   Found The Ring of Power 'Vilya'
   1413656   4900'   41   Killed Castamir the Usurper
   1413916   4900'   41   Found The Whip of Gothmog (LOST)
   1419038   4900'   41   Found The Spear 'Aeglos' (LOST)
   1420106   4900'   41   Killed Medusa, the Gorgon
   1431170   4900'   41   Killed The Cat Lord
   1435083   4900'   41   Killed Ungoliant, the Unlight
   1435083   4900'   42   Reached level 42
   1443633   4900'   42   Killed Shelob, Spider of Darkness
   1453651   4950'   42   Found The Amulet of Ingwe (LOST)
   1459870   4850'   43   Reached level 43
   1462790   4900'   43   Found The Large Metal Shield of Anarion (LOST)
   1465680   4900'   43   Found The Pair of Leather Boots of Feanor
   1474144   4900'   43   Found The Beaked Axe of Theoden (LOST)
   1477011   4900'   44   Reached level 44
   1481668   4900'   44   Found The Steel Helm of Hammerhand
   1486391   4900'   44   Found The Heavy Crossbow of Umbar
   1492404   4900'   44   Found The Bastard Sword 'Calris' (LOST)
   1494777   4900'   44   Killed Saruman of Many Colours
   1500277   4900'   44   Killed Dwar, Dog Lord of Waw
   1500491   4900'   44   Killed Thuringwethil, the Vampire Messenger
   1502405   4900'   44   Found The Katana 'Aglarang' (LOST)
   1504185   4900'   44   Found The Elfstone 'Elessar'
   1512217   4900'   45   Reached level 45
   1513328   4900'   45   Killed Harowen the Black Hand
   1517823   4900'   45   Found The Augmented Chain Mail of Caspanion
   1521472   4900'   45   Found The Mithril Shield of Gil-galad (LOST)
   1527173   4900'   45   Killed Gothmog, the High Captain of Balrogs
   1527191   4900'   45   Found The Long Bow 'Belthronding'
   1527221   4900'   45   Found The Great Axe of Eonwe
   1530926   4900'   45   Killed Draugluin, Sire of All Werewolves
   1534913   4900'   46   Reached level 46
   1535076   4900'   46   Found The Iron Crown of Beruthiel (LOST)
   1536922   4900'   46   Found The Ring of Power 'Narya'
   1538573   4900'   46   Found The Ring of Barahir (LOST)
   1540986   4950'   46   Killed Tselakus, the Dreadlord
   1545583   4950'   46   Killed Azriel, Angel of Death
   1546807   4950'   46   Killed Gabriel, the Messenger
   1547464   4950'   46   Killed The Phoenix
   1554654   4900'   47   Reached level 47
   1559078   4900'   47   Killed Cantoras, the Skeletal Lord
   1559115   4900'   47   Found The Mattock of Nain (LOST)
   1559360   4900'   47   Killed Eol, the Dark Elf
   1571566   4900'   47   Killed Pazuzu, Lord of Air
   1573741   4900'   47   Found The Set of Caestus of Fingolfin
   1575855   4900'   47   Killed The Witch-King of Angmar
   1576815   4900'   47   Killed Polyphemus, the Blind Cyclops
   1581419   4900'   47   Killed Omarax, the Eye Tyrant
   1583158   4900'   48   Reached level 48
   1587084   4900'   48   Found The Zweihander 'Mormegil' (LOST)
   1588104   4900'   48   Killed Huan, Wolfhound of the Valar
   1591113   4900'   48   Killed Glaurung, Father of the Dragons
   1601177   4950'   48   Killed Kronos, Lord of the Titans
   1604241   4950'   48   Killed Khamul, the Black Easterling
   1604313   4950'   48   Found The Palantir of Westernesse
   1607147   4950'   48   Killed Atlas, the Titan
   1611535   4950'   49   Reached level 49
   1614823   4950'   48   Killed Sauron, the Sorcerer
   1619054   4950'   49   Found The Long Bow of Bard
   1620101   4950'   49   Killed Vargo, Tyrant of Fire
   1625322   4950'   49   Killed The Balrog of Moria
   1625390   4950'   49   Found The Lance of Eorlingas


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.5.2010 22:16
Last updated on 24.6.2010 21:03

Download this dump

4301. on the Ladder (of 15691)
1572. on the Angband Ladder (of 4918)
23. for this player (out of 42)

Comments

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On 24.5.2010 22:16 Fendell Orcbane wrote:
After a few characters dying I managed to get this one up to lvl 19. I just need to find a source of Free Action...

On 24.5.2010 22:17 Fendell Orcbane wrote:
BTW I AM wielding Nimthanc. But rDark might prove handy with dark hounds.

On 25.5.2010 08:17 Fendell Orcbane wrote:
Hmm, I still don't have any free action sources. But I'm detecting every thing : )

On 25.5.2010 18:58 Fendell Orcbane wrote:
I've found a source of Free Action! Now to find poison resist.

On 26.5.2010 02:52 Fendell Orcbane wrote:
Now on my way toward stat gain! I'm also keeping an eye out for a prison resist source. I'd hate to gat an -it breaths. You die.

On 26.5.2010 07:37 Fendell Orcbane wrote:
So far so good...sadly hounds are starting to show up in numbers...but that just adds a little excitement to the game : )

On 28.5.2010 02:44 Fendell Orcbane wrote:
Stat gain has begun! I'm still looking for a rPoison though so I'm being extra careful....I did find a staff of speed which should help with some of the faster monsters!

On 28.5.2010 07:44 Fendell Orcbane wrote:
I'm starting to feel like I've hit a plateau with this character... I haven't found anything that great lately.

On 28.5.2010 09:40 Fendell Orcbane wrote:
Still no rpoison!

On 28.5.2010 11:12 Ycombinator wrote:
It looks kinda crazy for me hanging out at this depth with that much HP, without rPoison and ESP. You must be constantly detecting. Heck, even resisted AMHD breath can bring you from the full health to the doorstep of death (616/3 = 205) and you don't have resistances book yet.
But I hope your bravery will be rewarded.

On 28.5.2010 18:35 Fendell Orcbane wrote:
Well I've been detecting and recalling when I start to get low on healing. But you are right it IS crazy. I think I'm going to go back up a bit and get my stats up and hopefully find a rPoison ring somewhere. However if I had a winner under my belt I'd keep going: ) But I don't so I'll play it safer.

On 29.5.2010 09:03 Fendell Orcbane wrote:
So I'm playing it safe for the time being. While I'm not level clearing I did go and start from the top and get down to the 20's.

On 29.5.2010 22:21 Fendell Orcbane wrote:
So far so good...still no rPoison but at least I have the resistance book.

On 30.5.2010 07:22 Fendell Orcbane wrote:
Still alive. I have resisted the temptation to attack Kavlax or anything else that could kill me in one shot. Still looking for rPoison. But I have found a few stat potions: )

On 30.5.2010 10:15 Fendell Orcbane wrote:
Yes I have no life.

On 31.5.2010 04:05 Fendell Orcbane wrote:
Still no rPoison source other than spells. Which I can live with for now. I'm also switching up my weapons to see what works best.

On 31.5.2010 07:50 Sirridan wrote:
Hopefully you'll find a better bow soon, but an effective x9 multiplier isn't too bad at that point. (3 shots at x3)

Pray for Bard and go on a 'D' killing spree >:D

On 31.5.2010 08:32 Fendell Orcbane wrote:
I've already have been hunting dragons...I've just been avoiding the AMHD's at least until I have a perm rPoison and maybe more hits points. I didn't find Armas until I was down to 75 or so during my last game...Plus I've been using my frost arrows and Holy might in emergencies. I know I should be saving them, but if I'm dead then they do me no good.

On 1.6.2010 08:28 Fendell Orcbane wrote:
Still no rPoison....Plus I'm almost out of Holy Might arrows which have been helping me attack monsters. Also I haven't found that may stat gain potions. I realize that I need more hit points and speed to stay alive, but I don't know what to do other than keep going down.

On 1.6.2010 11:01 Estie wrote:
Mithril arrows of holy might...omg
Id save those for Morgoth, or possibly some of the nasty undead/demon uniques, until then use branded ones or the trusty TO. But guess its too late for that now :)

On 1.6.2010 16:06 Fendell Orcbane wrote:
Being alive is more important than any ammo IMO.

On 2.6.2010 04:47 buzzkill wrote:
I've come to that conclusion too. It took me a while. Saving consumables for the end game doesn't mean much if you never make it there. Your Miryaril sounds like so many of the games that I've played. Good luck.

On 2.6.2010 04:59 Fendell Orcbane wrote:
Thanks for the good wishes! I hope that I don't choke when I get to the big M.

On 2.6.2010 05:01 Fendell Orcbane wrote:
So far so good even without the Rpoison: )

On 2.6.2010 08:07 Fendell Orcbane wrote:
I found Taratol! Now I have immunity to lighting! Which means that I could hunt down a whole room full of Lighting breathing dragons...But still no rPoison...ain't that a bitch!

On 2.6.2010 08:16 Nightmarjoo wrote:
You should use PowerDiver's strategy: dive faster! Hanging around where you can get 1-hit killed where you are now makes it less likely you'll find loot with the benefits you need (such as res_pois) but is basically just as dangerous as being at 4900', but at 4900' the loot is MUCH better. That much hp with MB5 and -to is plenty good enough to get you to 4900'.

You might look into a different pair of boots, you should be finding boots of stealth in either the dungeon or town, and those would help you sneak around grabbing loot better, whereas this passive res_nexu isn't that great so long as you avoid things that breathe nexus. I'm pretty sure you still have room for additional stealth to provide meaningful bonuses.

And those non-ego arrows could be enchanted up to (+x,+9) without too much effort by just buying +to dam scrolls everytime you're in town and enchanting 20-30 at a time. Every +1 is a +3 to damage after your x3 launcher fires it, adds up pretty quickly.

Why is your recall rod at home?

You use mostly arrows, no? If that's the case, I think you can free up an inventory slot by dropping the heroism potions.

On 2.6.2010 08:27 Fendell Orcbane wrote:
Thanks for the feedback! I am in diving mode now...Honestly I've not been able to get many +dam scrolls. How do you think my non branded arrows got their bonuses... As for boots of stealth I switched them because my stats aren't maxed out yet. I'm hoping for some speed boots or artifact boots to be honest. I think speed is the most helpful thing in this game. Its all about being faster IMo and detecting often!

On 4.6.2010 22:44 Fendell Orcbane wrote:
I STILL don't have rPoison but decided to go for it anyway. Thne after I thought about it I started from the top yet again since I don't have rChaos and one breath would most likely kill me. Detecting only takes you so far...plus I have no esp.

On 4.6.2010 23:07 Ycombinator wrote:
I'm happy to see this guy alive and kicking!
Incidentally, with my latest char I've made it all the way down to dlvl 91 without rPoison. And at some point I deliberately didn't use available sources of rPoison in favor of speed and attack bonuses. This was a mind changing experience.
So keep concentrated, and good luck finding rPoison and/or ESP.

On 5.6.2010 01:17 Fendell Orcbane wrote:
Dude you are crazy! The reason that my character is till alive is Detecting at all times. But I'm not as hardcore as you are..I took it from the top again. Mostly because I remember getting hit with Chaos and taking massive amounts of damage. And that charater had maxed stats which this one does not. Having said that I'm more about diving now, its not safer like other people say but it is more fun: )

I hope that I can get a clean win with this character... I came so close last time.

On 6.6.2010 06:31 Fendell Orcbane wrote:
Still alive and kicking. I had a pretty easy time with Ar-Pharazon this time around. He didn't summon anything to dangerous. But he dropped JUNK. Only two items and one was just magical. Really disappointing.

On 6.6.2010 09:28 Fendell Orcbane wrote:
It seems like the great run on artifacts that I had early in the game has dried up a bit...I STILL don't have rPoison or rChaos.

On 7.6.2010 00:55 Fendell Orcbane wrote:
Another unique...another crappy dump.

On 7.6.2010 05:15 Fendell Orcbane wrote:
So I found some chaos dragon armor. Although heavy I think that I'll carry it around as a switch. I STILL am without rPoison and haven't found anything great lately. While I feel good I don't feel safe. I'm starting to have to run from everything again. But hopefully tensers will show up soon and a better ring of speed.

On 7.6.2010 08:29 Fendell Orcbane wrote:
Finally a rPoison source! Now I can laugh at AMHD's....But I'm pretty weak to be down this low. Hopefully I can find some game changers at this depth.

On 7.6.2010 09:48 Nightmarjoo wrote:
Weak for what? All you need to be doing now is looting vaults and massacring orc and troll pits, plenty stong enough and well-equipped enough for that. Red and white dragon pits should be do-able too with resistance and shield. Look for any speed rings lying around, but otherwise just scum for vaults/those pits.

On 7.6.2010 09:49 Nightmarjoo wrote:
And go to 4900' asap.

On 7.6.2010 17:28 Fendell Orcbane wrote:
Weak for what? This character can't take on most of the high end uniques yet...Also I have A LOT of resistances gaps right now. Hell I took out a Black Dragon pit and I needed to TO a lot of ABD's and use *destruction* Plus my stats aren't maxed out. So hanging here is a bit risky. And 98....sorta crazy IMO. I don't even have my CON maxed out yet.

On 7.6.2010 17:35 Fendell Orcbane wrote:
Now I have to be really careful... because I have a lot of resistance gaps and I don't have my CON maxed yet.

On 7.6.2010 20:13 fizzix wrote:
I think the point is dlevel 80 and dlevel 98 are probably equally dangerous. Only a couple uniques appear on dlevel 98 that you won't see on 80. But even ones like Thuringwethil, Mouth of Sauron, Tselakus, Feagwath and Ungoliant (who are native to the 60s and 70s) can do bad things to you now. So you might as well just drop down to 98, and avoid or destruct any Uniques you can't handle. You also have a much better chance of picking up a good speed ring or some of the better artifact weapons.

On 8.6.2010 07:32 Fendell Orcbane wrote:
Good point...

On 8.6.2010 08:07 Nightmarjoo wrote:
Exactly. My winning mage had 177 hp when I got to 4900'. It was terrifying, but that's how mages work anyway, so it didn't phase me too much.

On 8.6.2010 18:54 Fendell Orcbane wrote:
Finally found Tensers it was in an otherwise boring vault. Now I feel better about things : )

On 9.6.2010 01:45 Fendell Orcbane wrote:
Got an amulet of trickery, I'm considering trading it out for Cammlas But I don't like losing the hit points...what to do, what to do?

On 9.6.2010 07:29 Fendell Orcbane wrote:
Things are looking up! I just got an artifact weapon that covers some of my more glaring resist holes. But I'm gonna have to play around to see what works best. No pun intended; )

On 9.6.2010 08:20 Fendell Orcbane wrote:
Finally I'm starting to get some good stuff!!! I found Ringil but I'm not sure if I should wield it yet...

On 9.6.2010 18:50 Fendell Orcbane wrote:
Finally I have all my resists covered! Now I just need to find more CON potions watch out for some of the hardcore uniques and I should be good to go.

On 9.6.2010 19:57 Pete Mack wrote:
Use Carlammas for CON, swap in Trickery when you need rPois.


On 9.6.2010 19:57 Pete Mack wrote:
Use Carlammas for CON, swap in Trickery when you need rPois.


On 9.6.2010 21:31 Fendell Orcbane wrote:
I found Vilya in a vault full of things that could kill me. But I just used TO to clear the way and collect the loot!

On 10.6.2010 09:39 Fendell Orcbane wrote:
Thanks to some good advice I'm wearing Carlammas and forgoing the amulet of trickery since I was only getting rnexus, some stelth and speed. But now I'm wielding Ringil +10 speed baby!

On 10.6.2010 09:39 Fendell Orcbane wrote:
Thanks to some good advice I'm wearing Carlammas and forgoing the amulet of trickery since I was only getting rnexus, some stelth and speed. But now I'm wielding Ringil +10 speed baby!

On 10.6.2010 09:39 Fendell Orcbane wrote:
Thanks to some good advice I'm wearing Carlammas and forgoing the amulet of trickery since I was only getting rnexus, some stelth and speed. But now I'm wielding Ringil +10 speed baby!

On 10.6.2010 19:21 Fendell Orcbane wrote:
Ungoliant is down!

On 11.6.2010 08:44 Fendell Orcbane wrote:
Now I'm just scumming for gear and CON potions...I feel like I'm grinding a bit. I'm powerful enough to be down at 4900' but not powerful enough to take out some of the higher end uniques. But that will change.

On 11.6.2010 19:38 Fendell Orcbane wrote:
It is sad when most artifacts are junk...

On 12.6.2010 07:16 Fendell Orcbane wrote:
Feanor dropped! A bit redundant but if I didn't think that the rDisenchantment wasn't necessary I'd wear them.

On 12.6.2010 07:16 Fendell Orcbane wrote:
Feanor dropped! A bit redundant but if I didn't think that the rDisenchantment wasn't necessary I'd wear them.

On 13.6.2010 09:29 Fendell Orcbane wrote:
I found Calris...while it does a lot of damage to dragons I don't see what the big deal is...I'm sticking with Ringil and just using branded arrows on dragons.

On 13.6.2010 22:51 Fendell Orcbane wrote:
Killed two more uniques...speed bumps as it were.

On 14.6.2010 07:44 Fendell Orcbane wrote:
Still can't totally take out a Wyrm of Many Colors...when there are AMHD's right around the corner.

On 15.6.2010 09:43 Fendell Orcbane wrote:
Time to play around with my gear again...it seems that CON bonuses aren't helping at this point so I should see what I can play around with.

On 15.6.2010 09:43 Fendell Orcbane wrote:
Time to play around with my gear again...it seems that CON bonuses aren't helping at this point so I should see what I can play around with.

On 15.6.2010 15:06 fizzix wrote:
If you find any acid arrows Sauron will be a piece of cake with your current gear.

Even now, you probably could pretty easily take him down with the arrows of wounding and your 4 shots per turn.

On 16.6.2010 08:33 Fendell Orcbane wrote:
Thanks dude...I did see Sauron but I let him live. For now...

On 16.6.2010 08:36 Fendell Orcbane wrote:
I guess those High End Uniques aren't so high end anymore ; ) Gothmog went down.

On 16.6.2010 09:20 Timo Pietilš wrote:
You might want to use Caspanion for now. That +3 to CON makes a huge impact to your current HP.

On 16.6.2010 09:28 Fendell Orcbane wrote:
Thanks, I would use Caspanion but then I'd lose my Shard resist. IMO resist trump hit points. A pound of prevention...I guess i'm playing a bit defensively here but its worked so far: ) Thanks again though I do like hearing what people think.

On 16.6.2010 11:10 Timo Pietilš wrote:
+3 to 18/170 makes it 18/200 which means around 175 points more HP. That puts you to 900+ HP which means much easier fights against non-shard breathers. I think there are only five full-strength shard-breathers: Law and Balance dragons, Gelugons, Huan and Kronos. None of those are any threat if you just choose not to fight them. Your choice.

On 16.6.2010 19:36 Pete Mack wrote:

I'm with Timo--CON 18/200 is way better than rShards.
Also, Thalkettoth is light enough to carry as a swap, if you have some reason to fight a big shards breather. (The only one I usually fight is Huan.)


On 17.6.2010 08:45 Fendell Orcbane wrote:
Time to clean up the high end uniques...then Sauron.

On 17.6.2010 21:55 Fendell Orcbane wrote:
I got the Angel of Death,Gabriel and The Phoenix. Gabriel did make me use a healing potion with his mana bolts. But otherwise its wasn't too hard especially since I used Runes of protection.

On 17.6.2010 21:55 Fendell Orcbane wrote:
I got the Angel of Death,Gabriel and The Phoenix. Gabriel did make me use a healing potion with his mana bolts. But otherwise its wasn't too hard especially since I used Runes of protection.

On 18.6.2010 05:40 Fendell Orcbane wrote:
Still hunting down the high end uniques. I need to be careful though because while I can kill most of these guys with little effort they can still hit pretty hard. Honestly I think that the AI could be a bit more intelligent. I'd have the dragons open up with breath weapons or at least use them early on in the fight. Especially if they can't close in for hand to hand. Or hand to claw I guess.

On 18.6.2010 09:20 Fendell Orcbane wrote:
Pazuzu,Polyphemus and The Witch King are down. No fuss or muss : ) I finally found some more CON but I'm still not maxed out yet.

On 19.6.2010 01:32 Fendell Orcbane wrote:
Still on the grind.

On 19.6.2010 10:22 Fendell Orcbane wrote:
I found a ring of speed +12...I had to use it.

On 21.6.2010 21:34 Fendell Orcbane wrote:
Sauron is down! I did have to use 11 arrows of holymight to do it though. The lowest that he got me down was 415 hps. I destructed and area and used runes of protection. But Sauron was able to break them pretty easily so they really didn't help much. I did have to dodge his summons, but the destructed areas helped me avoid the summons pretty well.

On 22.6.2010 08:03 Fendell Orcbane wrote:
I feel beyond stupid...

On 24.6.2010 21:03 Fendell Orcbane wrote:
I found an amulet of Trickery...Finally some speed! Now to find some stat potions. I feel very under powered to be this deep.

On 24.6.2010 21:04 Fendell Orcbane wrote:
Ummm wrong character...

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