The Angband Ladder: Hin, Dunadan Rogue by <>

  [Angband 3.0.6 Character Dump]

 Name   Hin                                      Self  RB  CB  EB   Best
 Sex    Male              Age        63   STR:     14  +1  +2  +7  18/60
 Race   Dunadan           Height     80   INT:  18/65  +2  +1  +0  18/95
 Class  Rogue             Weight    193   WIS:     16  +2  -2  +3  18/10
 Title  Sharper           Status     39   DEX:     16  +2  +3  +8 18/110
 HP     322/322           Maximize    Y   CON:     13  +3  +1  +2  18/10
 SP     94/94             Preserve    Y   CHR:  18/34  +2  -1  +3  18/74

 Level           31       Armor     [46,+57]     Saving Throw     Superb
 Cur Exp     291126       Fight      (+6,+3)     Stealth          Superb
 Max Exp     291126       Melee    (+15,+12)     Fighting      Legendary
 Adv Exp     307500       Shoot     (+19,+9)     Shooting      Legendary
 MaxDepth    Lev 25       Blows       5/turn     Disarming        Heroic
 Gold         97417       Shots       2/turn     Magic Device     Superb
 Burden   181.1 lbs                              Perception    Very Good
 Speed           -1       Infra         0 ft     Searching          Good

 You are the first child of a Yeoman.  You are a credit to the family.
 You have green eyes, straight red hair, and a very dark complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:........+.... Confu:.........+...
 Fire:......+.+.... Sound:.............
 Cold:........+.... Shard:........+....
 Pois:............. Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............

  [Character Equipment]

a) a Sabre of Westernesse (1d7) (+9,+9) (+2) {@w0!d!k!v}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow of Extra Shots (x3) (+13,+9) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
d) a Ring of Dexterity (+6)
   It increases your dexterity by 6.  It sustains your dexterity.  
e) an Amulet of Regeneration {!k!v}
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Red Dragon Scale Mail (-2) [30,+9]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak [6,+9]
i) a Large Leather Shield of Elvenkind [4,+13] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
j) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Hard Leather Boots of Stability [3,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  

  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7!d!k!v}
   It cannot be harmed by the elements.  
e) 14 Potions of Speed {!*}
f) 11 Potions of Cure Critical Wounds
g) 10 Potions of Healing {!*}
h) a Potion of Enlightenment
i) 7 Scrolls of Phase Door
j) 5 Scrolls of Word of Recall {!*}
k) 2 Scrolls of Satisfy Hunger {!*}
l) a Rod of Teleport Other {@z1!d!k!v}
m) 2 Rods of Lightning Balls {@z2!d!k!v}
n) a Rod of Fire Balls {@z3!d!k!v}
o) a Staff of Teleportation (5 charges)
p) a Staff of Enlightenment (3 charges) {!d!k!v}
q) a Staff of Door/Stair Location
r) a Staff of Curing
s) an Amulet of Charisma (+3) {!d!k!v}
   It increases your charisma by 3.  It sustains your charisma.  
t) a Broad Sword (Blessed) (2d5) (+7,+5) (+2)
   It increases your wisdom by 2.  It is blessed by the gods.  It might
   have hidden powers.
u) a Shovel of Digging (1d2) (+9,+9) (+5) {@w0!k!d}
   It increases your tunneling by 5.  It is branded with acid.  
v) 13 Bolts (1d5) (+7,+3) {@f2=g}
w) 81 Bolts (1d5) (+0,+0) {@f1=g}

  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
b) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!k!v}
   It cannot be harmed by the elements.  
c) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!d!k!v}
   It cannot be harmed by the elements.  
d) 62 Potions of Cure Critical Wounds
e) 6 Potions of Restore Mana
f) 21 Scrolls of Phase Door
g) 28 Scrolls of Teleportation
h) 24 Scrolls of Word of Recall {!*}
i) 3 Scrolls of *Identify*
j) 34 Scrolls of Satisfy Hunger {!*}
k) 4 Scrolls of Rune of Protection
l) a Wand of Annihilation (3 charges)
   It cannot be harmed by the elements.  
m) a Staff of Speed (5 charges)
n) a Staff of Probing (6 charges)
o) a Staff of Banishment (1 charge)
p) a Staff of *Destruction* (3 charges)
q) a Ring of Protection [+10]
r) a Ring of Free Action
   It grants you immunity to paralysis.  
s) a Ring of Accuracy (+8)
t) a Ring of Damage (+7)
u) a Robe of Resistance [2,+17]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
v) a Metal Cap of Intelligence [3,+9] (+2) {!k!d!t}
   It increases your intelligence by 2.  It sustains your intelligence.  
w) 35 Seeker Bolts (4d5) (+0,+0) {@f3=g}


Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 26.5.2010 23:02

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On 26.5.2010 23:02 wrote:
My second character getting back into Angband after several years. (First died at level 4 of a Red worm mass.) Being very cautious in going deeper; I probably should, but I want to make sure I haven't forgotten any survival techniques. Finding what seems like a surprising number of ego weapons, including a blade of Extra Attacks very early on.

Still haven't figured out why the character creation disrecommends Dunadan Rogues.

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