The Angband Ladder: Sven O'Nien, Fairy Gnome Druid by buzzkill

  [DaJAngband v1.2.1 Character Dump]

 Name   Sven O'Nien                              Self  RB  CB  EB   Best
 Sex    Male              Age       100   STR:     15  -2  -2  +0     11
 Race   Fairy Gnome       Height     38   INT:     10  +1  +1  +0     12
 Class  Druid             Weight     46   WIS:     13  +4  +2  +0  18/10
 Title  Student of Plants Status     22   DEX:     14  +2  +1  +0     17
 HP     -5/41             Score     221   CON:     11  +0  -1  +0     10
 SP     7/10                              CHR:     13  +1  +0  +0     14

 Level            6       Armor      [7,+1]     Saving Throw          54
 Cur Exp        236       Fight     (-1,-2)     Fighting              49
 Max Exp        236       Melee     (+1,+3)     Shooting              54
 Adv Exp        238       Shoot     (-1,+0)     Throwing              61
 MaxDepth     Lev 5       Blows      1/turn     Disarming             54
    Day 1, 21:10:53       Shots      1/turn     Magic Device          39
 Gold          1663       Stealth         8     Alertness             25
 Burden    72.1 lbs       Energy       200%     Searching             28

 You are one of several children of a Gnome healer. You are a well
 liked child.  You have brown eyes, straight red hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:............+
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:............+
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You have 15 rounded pebbles (1d2) (+0,+0) (n).
> The rounded pebble (1d2) (+0,+0) hits the red naga.
> The red naga grunts with pain.
> You have 14 rounded pebbles (1d2) (+0,+0) (n).
> The rounded pebble disappears.
> You hit the red naga.
> The red naga crushes you.
> The red naga spits on you.
> You are enveloped in flames!
> You feel yourself moving faster!
> You have no more Azure Potions of Speed (d).
> The red naga crushes you.
> The red naga spits on you.
> You are enveloped in flames!
> You die.


  [Character Equipment]

a) a mace (2d4) (+2,+5)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 32.
   
b) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) (nothing)
     
   
e) (nothing)
     
   
f) a brass lantern (9:18:50)
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) a druid robe (+0,+0) [3,+2]
     
   
h) a cloak [1,+0]
     
   
i) (nothing)
     
   
j) (nothing)
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of soft leather boots [2,-4] {cursed}
     It is cursed.  
   


  [Character Equipment -- Quiver]

n) 14 rounded pebbles (1d2) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 2.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 131.
   


  [Character Inventory]

a) a Book of Nature Magic [Call of the Wild]
     
   
b) 5 rations of food
     
   
c) a Hazy Potion of See Invisible
     
   
d) 3 Tangerine Potions of Resist Heat
     
   
e) 3 Chartreuse Potions of Cure Light Wounds
     
   
f) a Crimson Potion of Cure Serious Wounds
     
   
g) a Scroll titled "sa rego" of Word of Recall
     
   
h) a Scroll titled "jaces sus ado" of Identify
     
   
i) a Scroll titled "iner ase pargo" of Light
     
   
j) 2 Scrolls titled "sens im conger" of Detect Invisible
     
   
k) 2 Drake Scale Wands of Light (4 charges)
     
   
l) a Siren Lip Wand of Slow Monster (11 charges)
     
   
m) 3 wooden torches (9:43:20)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
n) soft leather armour [4,+0]
     
   
o) a broken dagger (1d2) (-2,-2)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.  This weapon can be thrown
   for an average damage of 0.  Your chance of scoring a critical hit
   with this weapon is 1 in 333 (less when thrown).
   
p) a hatchet (1d5) (+6,+2)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 3.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 42.
   
q) a short bow (ML2) (+4,+1)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   


Sven O'Nien the Fairy Gnome Druid
Began the quest to kill Morgoth on 05/26/2010 at 11:23 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 10:17:51 |     1 |  5  | Reached level 5
| 1, 15:38:23 |     3 |  5  | Killed Wolf, Farmer Maggot's dog
| 1, 18:30:20 |     2 |  6  | Killed Fang, Farmer Maggot's dog
| 1, 20:47:08 |     4 |  6  | Killed Grip, Farmer Maggot's dog
============================================================
| 1, 21:10:53 |     5 |  6  | Killed by a red naga.
| 1, 21:10:53 |     5 |  6  | Killed on 05/27/2010 at 01:50 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.5.2010 06:28
Last updated on 28.5.2010 05:00

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Comments

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On 27.5.2010 06:32 buzzkill wrote:
According to his description, he must be the son of VanHalan. Much like his mother before him, off to a painfully slow start. He's returned to town twice already and hasn't cracked DL4 yet.

On 28.5.2010 05:05 buzzkill wrote:
... and now he's dead. Potions of speed are a little slower to kick in than in other variants. Next turn rather than same turn. Red Naga's put out some pretty good damage numbers. I thought I was being cautious. I like the fact that an 'uncomfortable feeling' about a weapon affects spell failure rather than to hit.

On 28.5.2010 05:51 will_asher wrote:
Druids have a few more weapons they can use without penalty than priests: a dagger (any type), spear, trident, or scythe is considered a druid weapon and has no penalty.

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