The Angband Ladder: Patient Necrophile, Mindflayer High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Patient Necrophile

 Sex      : Male             Age               120   STR!:   18/30
 Race     : Mindflayer       Height             66   INT!:  18/***
 Class    : High-Mage        Weight            139   WIS!:  18/***
 Magic    : Death            Social Class       31   DEX!:  18/180
                             Align         Chaotic   CON!:  18/190
                                                     CHR!:  18/160

 Right hand      (+41,+36)   Hit point    804/ 804   Fighting   : Superb
                             SP (Mana)    596/ 596   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Legendary[2]
 AverageDmg/Rnd      112+0   Level              50   Stealth    : Superb
                             Experience   12195597
 Shooting        (+31,+20)   Max Exp      12195597   Perception : Very Good
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Good
 Shots/Round          1.00   Gold         10756654   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC              [21,+122]   Time    Day 764 10:15
 Speed            (+34+10)   Play time    13:27:11   Infra-Vision: 100 feet

                         (Character Background)
          You have slimy skin, empty glowing eyes, and four tentacles
          around your mouth.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Mindflayer    STR!: 18/110 -3 -4 -1  0  18/30         .............
 Class : High-Mage     INT!:  18/80  4  4 -1 10 18/***         .....23..5..s
 Level : 50            WIS!:  18/90  4  0  1  8 18/***         ......3..5..s
 Hits  : 804/804       DEX!: 18/120  0  0 -2  8 18/180         ..........44.
 Mana  : 596/596       CON!: 18/130 -2 -2  2  8 18/190         .......44....
                       CHR!:  18/70 -3  1  0 11 18/160         .....2.4.5...
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+........+.#    Sound : .......++....    Speed     : ..+++.++...+#
 Elec  : .+.......*..#    Nether: ..+..........    FreeAction: .....+....++.
 Fire  : .+......+...#    Nexus : ........+..+.    SeeInvisi.: .....++.....+
 Cold  : .+..........#    Chaos : ......+......    Hold Life : ......+......
 Poison: +...........#    Disnch: ........+....    Warning   : .....+.......
 Light : .+...........    Fear  : ..+..........    SlowDigest: .....+.......
 Dark  : .+.....+....*    Reflct: ............#    Regene.   : .....+.......
 Shard : .+...........    AuFire: .....+..+....    Levitation: ...........+.
 Blind : .........+...    AuElec: .....+.+.....    Perm Lite : ..+..+..+....
 Conf  : ......+.+....    AuCold: .....+.......    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.+.....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+.......
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : ..........+..    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: +..    Sust Str  : .............
 Sharpness : ...    Sust Int  : .........+..+    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .........+..+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.+...

  [*Winning* Message]


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !R'lyeh          : level  96

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  The Sewer                                (Danger  level:  15) - level 20
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 21
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 42
  Dark Elven Lords Quest                   (Danger  level:  25) - level 42
  The Cloning Pits                         (Danger  level:  45) - level 42
  The Old Castle                           (Danger  level:  50) - level 47
  Kharis the Powerslave                    (Dungeon level:  24) - level 48
  Malekith the Accursed                    (Dungeon level:  38) - level 48
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 48
  Habu the Champion of Chaos               (Dungeon level:  50) - level 48
  Julian, Master of Arden Forest           (Dungeon level:  56) - level 48
  Flying Spaghetti Monster                 (Dungeon level:  62) - level 48
  Ymir the Ice Giant                       (Dungeon level:  76) - level 48
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 49
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 35981 enemies including 220 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)


Your alighnment : Chaotic

You are very virtuous in Enlightenment.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are the polar opposite of Justice.
You are the living embodiment of Unlife.
You are the polar opposite of Valour.
You are the polar opposite of Sacrifice.
You are a bitter enemy of Patience.

  [Character Equipment]

a) a Wizardstaff of Venom (1d2) (+10,+10) {Po;Dm|P}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Lu}
d) a Ring of Speed and Damage (+0,+1) (+11) {Sp, Bubble Vault}
e) a Ring of Speed and Haste (+11) {Sp, Oremorj}
f) The Charmed Pendant [+5] (+2) (charging) {InChSrIf;FaSiSdRgLuWr[FEC, $ !!}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, Ymir !!}
h) The Filthy Rag 'Orb of Destiny' [1,+11] (+4 to speed) {SpCnChIf;DkSo[E(CnCh}
i) The Fur Cloak 'ihunlaer' (+2,+7) [3,+19] (+4) {Cn;FiCfSoNxDi;Lu[F}
j) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~o}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 3 Death Spellbooks [Black Prayers] {@ma!k}
b) 3 Death Spellbooks [Black Mass] {@mb!k}
c) a Death Spellbook [Black Channels] {@mc!s!d!k}
d) a Death Spellbook [Necronomicon] {@md!s!d!k}
e) 37 Mushrooms of Restoring {!E}
f) 16 Potions of Speed {!k!q}
g) 63 Potions of Healing {!k!q}
h) 20 Potions of *Healing* {!k!q}
i) 4 Potions of Life {!k!q}
j) 33 Potions of Restore Mana {!q!k}
k) 33 Potions of Resistance {!k!q}
l) 49 Scrolls of Teleportation {!r}
m) 29 Scrolls of *Destruction* {!r!k}
n) 3 Scrolls of Mass Genocide {!r!k}
o) 3 Rods of Recall {!s!d!k!!}
p) 6 Rods of Detection (1 charging) {@z3!s!d!k!!}
q) 2 Rods of Healing {!s!d!k!!}
r) 7 Rods of Teleport Other {!s!d!k}
s) 7 Rods of Acid Balls {!s!d!k}
t) 8 Rods of Lightning Balls (1 charging) {!s!d!k}
u) 7 Rods of Fire Balls (1 charging) {!s!d!k}
v) 11 Rods of Stone to Mud {@z6!s!d!k}
w) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,

  [Home Inventory]

 ( page 1 )
a) 15 Death Spellbooks [Black Prayers] {@ma!k}
b) a Death Spellbook [Black Mass] {@mb!k}
c) 49 Death Spellbooks [Black Channels] {@mc!s!d!k}
d) 5 Death Spellbooks [Necronomicon] {@md!s!d!k}
e) 15 Rations of Food
f) 78 Potions of Speed {!k!q}
g) 39 Potions of Resist Heat
h) 99 Potions of Resist Cold
i) 75 Potions of Resist Cold
j) 99 Potions of Cure Serious Wounds {25% off}
k) 20 Potions of Cure Serious Wounds {25% off}
l) 92 Potions of Cure Critical Wounds {50% off}

 ( page 2 )
a) 22 Potions of Restore Life Levels
b) a Potion of Intelligence
c) 6 Potions of Constitution {!k}
d) 37 Potions of Enlightenment {25% off}
e) 5 Potions of Curing
f) a Potion of Invulnerability
g) 98 Scrolls of Phase Door
h) a Scroll of Word of Recall
i) 2 Scrolls of Identify {25% off}
j) 2 Scrolls of *Identify*
k) 7 Scrolls of *Remove Curse*
l) 9 Scrolls of Light {25% off}

 ( page 3 )
a) 2 Scrolls of Treasure Detection
b) 8 Scrolls of Genocide {!r!k}
c) a Rod of Trap Location {@z1!s!d!k}
d) a Rod of Door/Stair Location {@z2!s!d!k!!}
e) a Rod of Perception
f) 3 Rods of Recall {!s!d!k!!}
g) 5 Rods of Illumination
h) 3 Rods of Detection {@z3!s!d!k!!}
i) a Rod of Curing
j) 3 Rods of Teleport Other {!s!d!k!!}
k) a Rod of Drain Life
l) 7 Rods of Acid Balls {!s!d!k}

 ( page 4 )
a) 8 Rods of Lightning Balls {!s!d!k}
b) 2 Rods of Fire Balls {!s!d!k}
c) 6 Rods of Cold Balls {!s!d!k}
d) 3 Wands of Teleport Other (36 charges)
e) 55 Wands of Stone to Mud (590 charges) {@a1!s!d!k}
f) 2 Wands of Drain Life (1 charge) {!s!d!k}
g) a Wand of Disintegrate (0 charges) {!s!d!k}
h) 2 Staffs of Perception (2x 21 charges) {@u1!s!d!k}
i) 2 Staffs of Healing (2x 4 charges) {!s!d!k}
j) a Staff of Speed (7 charges)
k) 2 Staffs of Speed (2x 6 charges)
l) 35 Staffs of Speed (35x 8 charges) {!s!d!k}

 ( page 5 )
a) a Staff of Genocide (4 charges)
b) a Staff of *Destruction* (4 charges) {!u!s!d!k}
c) 7 Staffs of *Destruction* (7x 5 charges) {!u!s!d!k}
d) a Staff of Mana Storm (4 charges)
e) a Ring of Resist Fire
f) a Ring of Resist Cold {Co}
g) a Ring of Acid [+16] {Ac, !s!d!k!!}
h) a Ring of Acid [+13] {Ac}
i) 2 Rings of Acid [+8] {Ac}
j) a Ring of Acid and Regeneration [+10] {Ac;Rg}
k) a Ring of Flames [+20] {Fi, !s!d!k!!}
l) a Ring of Flames [+13] {Fi}

 ( page 6 )
a) 2 Rings of Flames [+11] {Fi}
b) a Ring of Flames [+10] {Fi}
c) a Ring of Ice [+15] {Co, !s!d!k!!}
d) a Ring of Ice [+10] {Co}
e) 3 Rings of Ice [+13] {Co}
f) a Ring of Free Action {Fa}
g) a Ring of Lightning [+14] {El, !s!d!k!!}
h) a Ring of Lightning [+12] {El}
i) a Ring of Constitution (+3) {Cn}
j) a Ring of Constitution (+4) {Cn}
k) a Ring of Constitution and Wizardry (+2) {Cn;Es}
l) a Ring of Constitution and Power Throwing (+4) {Cn}

 ( page 7 )
a) a Ring of Constitution and Damage (+0,+2) (+4) {Cn}
b) a Ring of Damage of Berserker (-4,+14)
c) a Ring of Slaying of Berserker (+0,+16)
d) a Ring of Speed (+9) {Sp}
e) 4 Rings of Speed (+8) {Sp}
f) 2 Rings of Speed (+5) {Sp}
g) a Ring of Speed (+3)
h) a Ring of Speed and Haste (+4) {Sp}
i) The Ring 'Frakir' (+1)
j) a Ring of Nexus Resistance {Nx}
k) 2 Rings of Confusion Resistance {Cf}
l) a Ring of Shard Resistance {Sh, !*!*!*!*}

 ( page 8 )
a) a Ring of Chaos Resistance {CfCa}
b) a Ring of Lordly Protection [+21] {PoShDi;FaHl}
c) a Ring of Lordly Protection [+11] {PoLiDi;FaHl}
d) a Ring of Extra Attacks and Regeneration (+2 attacks)
e) a Ring of Mana and Acid ball {Dm, !*!*}
f) a Ring of Reinforce Muscle (+3) {StDxCn}
g) an Amulet of Resist Acid {Ac, !*}
h) an Amulet of the Magi of High Rank [+5] (+8 to searching)
i) The Amulet of Carlammas (+2) {Cn;Fi}
j) an Amulet of Resistance {AcElFiCoPoDk}
k) an Amulet of Resistance {AcElFiCo}
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 9 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
c) an Amulet of Intelligence and Hold Life (+3) {In;Hl}
d) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
e) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) a Feanorian Lamp of Immortal Eye {Bl;Si}
h) The Star of Elendil (+1 to speed)
i) The Palantir of Westernesse (+3) {WiCh~Tele}
j) Law Dragon Scale Mail (-2) [40,+22] {ShSo}
k) Balance Dragon Scale Mail (-2) [40,+29] {ShSoCaDi}
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDiFe~Z}

 ( page 10 )
a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShCfNx}
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfCa}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
d) O-yoroi (Dwarven) (-2) [29,+13] (+3) {StCn}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDkFe}
f) Hard Leather Armour of Elvenkind (-1) [6,+12] (+3 to stealth) {Sl;AcElFiCoCa}
g) Hard Leather Armour of Resistance (-1) [6,+18] {AcElFiCoDi}
h) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
i) Cord Armour of Resistance [6,+18] {AcElFiCoPoDk}
j) The Padded Armour of Revelation [5,+19] (+4 to speed) {SpWi;ElSh}
k) Leather Scale Mail of Elvenkind (-1) [11,+12] (+2 to stealth) {Sl;AcElFiCoNx}
l) The Leather Scale Mail 'Orb of Destiny' (-1) [11,+18] (+4 to speed)

 ( page 11 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
b) The Stone and Hide Armour of Nurgle (-1) [15,+16] (+4) {Ch;CfNxCaDi;Te}
c) a Cloak of the Bat (-8,-9) [1,+8] (+4) {SpSlIf;Dk;SiLv}
d) a Cloak of Aman [1,+14] (+1 to stealth) {Sl;Dk}
e) The Cloak 'Oath of Mages' [1,+8] (+4 to infravision) {InIf;Si}
f) an Elven Cloak [4,+11] (+4 to stealth)
g) an Elven Cloak [4,+8] (+4 to stealth)
h) 2 Elven Cloaks [4,+4] (+4 to stealth) {SlSr}
i) an Elven Cloak of Protection [4,+25] (+2 to stealth) {SlSr}
j) a Fur Cloak of the Bat (-10,-9) [3,+3] (+2) {SpSlIf;Dk;SiLv}
k) The Fur Cloak of the Snake Master [3,+19] {PoShBlNt;Wr}
l) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoCf;FaSiRgLvAg}

 ( page 12 )
a) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;DkSoCa;Fa}
b) a Large Metal Shield of Resistance [8,+13] {AcElFiCoDi}
c) The Large Metal Shield 'Roaring Lightning Dragon' [8,+20] (+5 to stealth)
d) a Dragon Shield [8,+14] {PoDkSoCa}
e) a Dragon Shield [8,+15] {PoCf}
f) The Dragon Shield 'Uuwexcos' [8,+23] (+4 to speed) {Sp;PoDkNtDi}
g) The Knight's Shield of Earendil [10,+20]
h) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
i) an Iron Crown of Might [0,+8] (+2) {StDxCn;Li;Fa(StDxCn}
j) a Golden Crown of Might [0,+11] (+3) {StDxCn;Cf;Fa(StDxCn}
k) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLu}
l) a Jewel Encrusted Crown of the Magi [0,+10] (+3) {In;AcElFiCoDi;Hl(In}

 ( page 13 )
a) a Jewel Encrusted Crown of Might [0,+8] (+1) {StDxCn;Dk;Fa(StDxCn}
b) The Jewel Encrusted Crown of Phasing (+3,+5) [0,+17] (+4 to stealth)
c) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
e) The Steel Helm of Galactic Barrier [6,+19] {ElNtDi;Rf}
f) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
g) a Dragon Helm [8,+14] {PoDkSoNxFe}
h) a Dragon Helm [8,+18] {FiDkDi}
i) a Dragon Helm [8,+14] {CfSo}
j) The Kabuto of Yositsune [7,+8] (+2) {DxCnChSrIf;BlSoFe;Wr~p}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
l) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,

 ( page 14 )
a) a Pair of Hard Leather Boots of Levitation [3,+6] {Li;Lv}
b) a Pair of Hard Leather Boots of Jumping [3,+6]
c) a Pair of Hard Leather Boots of Levitation [3,+7] {Lv}
d) a Pair of Dragon Boots [5,+16] {LiDkFe}
e) The Pair of Metal Shod Boots of Illusion (+2,+5) [6,+18] (+2) {Dx;Dk;Fa}
f) The Broken Dagger 'Giant Strength' (1d1) (+14,+6) (+3) {Cn;CaDi/TL(Cn}
g) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
h) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
i) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Wr/XD~D}
j) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
k) a Long Sword of *Slay* Animal (2d5) (+8,+5) (+1)
l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)

 ( page 15 )
a) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
b) a Scimitar of Extra Attacks (2d5) (+8,+14) (+2 attacks) {At}
c) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
d) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
e) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
g) a Diamond Edge (7d5) (+20,+27) (+4) {Dg|S, Oremorj}
h) a Poison Needle (1d1) (+0,+0)
i) The Spear 'GaeBolg' (3d6) (+16,+18) (+4) {StDx;ElLiDkBl;ThSiLu|E/*P}
j) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
k) The Sickle 'Nngalos' (2d3) (+8,+8) {*Co;Si|Co}
l) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}

 ( page 16 )
a) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
b) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
c) a Mace (Defender) (2d4) (+10,+9) [+2] (+2 to stealth)
d) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
e) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
f) a Two-Handed Flail of Extra Attacks (3d6) (+9,+16) (+2 attacks) {At}
g) The Great Hammer 'Laughcaller' (4d6) (+14,+18) (+2 attacks) {AtCh}
h) a Wizardstaff (1d2) (+5,+7) {Dm}
i) a Wizardstaff (1d2) (+2,+7) {Dm}
j) a Wizardstaff (1d2) (+3,+5) {Dm}
k) a Wizardstaff (1d2) (+4,+2) {Dm}
l) 3 Wizardstaffs (1d2) (+0,+0) {Dm}

 ( page 17 )
a) a Wizardstaff (1d2) (+6,+5) {Dm}
b) a Pick (1d3) (+0,+0) (+1) {Dg}
c) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
d) The Light Crossbow of blessing (x3) (+9,+19) (+4) {InWi;Li;Bs}
e) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiNx;Xm}
f) The Heavy Crossbow of the Borg (x5) (+16,+15) (+4) {Ch;BlSoFe;XmXs}
g) The Heavy Crossbow of Holy Smoke (x5) (+17,+14) (+3) {StWiDx;Cf;XmTeBs(Wi, .

  [Check Sum: "07aa1b1849421ce8ec"]

Posted on 27.5.2010 18:51
Last updated on 28.5.2010 19:06

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On 27.5.2010 18:51 chris wrote:
[CL41:DL60] 04:16
A pit of 95 Storm Wyrms has got to be my favorite thing in all of Hengband. So tasty and sweet. I'm at 19 artifacts and counting, yet 46 remain to be slain. Unfortunately, my perception is about to run out! I kill them two at a time with my absurdly powerful Vampirism True (300hp damage, heals me 300hp for 21sp). And my ring of lightning is getting an impressive workout, though Taratol is laying on the floor in a pile of artifact "rubbish" ...

On 27.5.2010 19:15 Djabanete wrote:
Top 10 uniques include Itangast, Scatha, Glaurung, Nidhogg, Fafner, Bramd, and Eibra... Yup, you're in the Dragon's lair!

On 27.5.2010 19:19 chris wrote:
[CL42:DL60] 04:35
Mission accomplished. I found 3 copies of Forbidden Cursebook, 2 of Nature's Wrath and 1 of Lays of Beleriand. Necronomicon is really hard to find, though, so it was too much to hope for, even if I'm up to about 15 or so 4th level books. I'll need to wait for the Jewel, 300 more hitpoints, and then journey to DL90 of R'lyeh.

Anyway, not a bad haul. CL39->DL42 is the main advantage, and I think I am ready for the Cloning Pits. With a Death HM, you need to wait a bit (unless you can melee). Darkness Storm is my only way to damage many monsters, and if I'm unlucky, monsters will spawn that resist all my spells. But with all my early speed, I won't cry too bad if I fail the quest ...

On 27.5.2010 19:21 chris wrote:
@djabanete: Are you surprised?

On 27.5.2010 19:58 chris wrote:
[CL42:Cloning Pits] 05:08
5 hour boots ... shame! The quest went well, except for a summoned black wraith which was easily dispatched with Malediction. Everybody else got Darkness Storms or Vampirism True.

Picked up Ringil :D

On 27.5.2010 23:11 chris wrote:
[CL44:DL90] 06:07
I managed to burgle a copy of Necronomicon! Just laying on the ground, it was. I had to shuffle my equipment to cover shards (Do *not* go to R'lyeh without it!) and that left me with an 18/170 max Int. But, with book in hand, I must max out my intelligence, so, until shards comes up someplace convenient, its back to the bottom the the Dragon's Lair to practice my new spells! 20% fail on the Hellfire. And Wraithform comes next level :D

On 27.5.2010 23:51 chris wrote:
The Large Metal Shield 'Roaring Lightning Dragon' [8,+20] (+5 to stealth) {WiCnSl;*El;CoPoLiBlDi}

Oh, my. To use it, I need to either give up Ringil and its +10 speed, or my Wizardstaff. Neither option is acceptable at the moment. If that +5 Wis had been Int instead, I'd probably find a way to make it work ...

On 28.5.2010 00:21 chris wrote:
[CL46:DL72] 07:05
Hmm ... I just had a real good experience with Mass Genocide. Cleared all the ninnies from a vault, leaving only the regrettably good Kenshirou (his regrets, not mine). At 1332hp a pop, Hellfire left him crying for Julia! And I thought Fundin Bluecloak was good, but no. Still, he died quick enough.

The game is getting really fun right now ... which is usually when I do something stupid and die ... Like killing an Amberite without shards resistance.

On 28.5.2010 01:00 chris wrote:
[CL47:DL72] 07:47
Probably the earliest I ever killed Raphael ... Is he in the top 20 as far as uniques go? If not, he's pretty darn close!

On 28.5.2010 02:43 chris wrote:
[CL49:DL88] 09:23
Aw, shucks! I wanted the Unicorn, was willing to tangle with the Destroyer, but got Azathoth. A tame draw ... Picked up my first set of gloves all game. Not Cambeleg, but Cammithrim. The light resistance and sustain con isn't that bad ...

On 28.5.2010 03:17 chris wrote:
[CL50:DL96] 09:51
A fast run up to CL50 for a mage. Now, I need to slow down and thoroughly kill uniques ... I have the power, with Hellfire (0% fail, 666hp, 59sp) and Wraithform (4% fail). Its just a matter of resources and patience. I'd like those last 3 points of Con as 804hp is a bit low for end game, although Wraithform makes that less crucial than normal.

On 28.5.2010 03:59 chris wrote:
[CL50:DL96] 10:26
Phew! Unicorn down. Its tough when you aren't carrying resources, and run out of *destruction*! Still, Hellfire is fairly deadly, and the horned horsey never touched me, though her dispel magic in combination with ample summoning was annoying.

That leaves Bahamut, Combat, Nodens and Azriel in the fun to kill department. Gotta love the power of Hellfire!

On 28.5.2010 04:38 chris wrote:
[CL50:Oberon] 11:01
OK, I spanked Oberon without consuming any permanent resources. Just eat magic, teleport, and vampirism true to regain hp from other dungeon denizens. A pretty easy battle, and this bodes well. But, unlike my last character, I will now pull back and build resources. I've only managed 13 !*Healing* all game, and that is ridiculously low. I'll come back when I have at least 40!

On 28.5.2010 17:34 chris wrote:
[CL50:DL99] 12:28
I'm actually enjoying Mass Genocide with this guy. For large vaults, it is a wonderful spell. 2 runs thru your mana to clear as much as possible, and rather than fighting 300 monsters to clear a vault, you maybe need to fight 20. Of course, when the Serpent summons Cyberdemons, surrounding you with nasty rocket launching demons, it is most definitely not the spell to cast. But nestled safely in the walls, it is OK.

Thinning out uniques. The must-goes like the Destroyer, Sauron, Yog-sothoth, Nyarlathotep, Shub-niggurath and Loki are gone. Some dungeon masters like Greath Cthulhu and Vecna are next on my list. I'm looking for Dwarves, Cambeleg and/or Tulkas at the moment, trying to maximize my Con and improve my speed. I finally got a +11 speed ring from Oremorj, and that may have to do.

!*Healing* has been slow going, but given the fact that I am killing uniques, including the Destroyer, without using any potions of Healing, let alone *Healing*, I probably have enough. Still, the end game Death HM is so much fun, with Wraithform, Hellfire, Mass Genocide and Vampirism True, that I can't resist trying to kill all the uniques, or at least as many as deign to show up. I still have 8 more to go for the ?Artifact anyway ...

On 28.5.2010 19:06 chris wrote:
[CL50:DL100] 13:27
Oh my, was that easy. I keep forgetting how powerful mages can be, fighting from a safe distance. Maybe 3 or 4 !Healing and 1 !*Healing*. Also, I used 4 or 5 !RestoreMana, but that was just out of laziness. Only close call came from a tag team effort, when Layzark pitched a Psycho Spear, adding to whatever the Serpent did. Got me down to 200hp and necessitated my lone !*Healing*. But by and large, the Serpent just marched towards me while I peppered him with Hellfire. I got 6 stars off him with him doing nothing but mumbling obscenities at me! Wimp ...

On 28.5.2010 19:12 chris wrote:
Oh, and my first ever winner with a "Filthy Rag". That deserves a prize :D

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