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The Angband Ladder: Leisa, Half-Elf Ranger by Magnate

  [Angband 3.1.2 Character Dump]

 Name   Leisa                                    Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:     17  +0  +2  +0  18/10
 Race   Half-Elf     Height          71   INT:     14  +1  +2  +0     17
 Class  Ranger       Weight          95   WIS:     11  -1  +0  +0     10
 Title  Guide        Social  Well-liked   DEX:     17  +1  +1 +10 18/110
 HP     -61/257      Maximize         Y   CON:     15  -1  +1  +0     15
 SP     15/40                             CHR:     10  +1  +1  +0     12

 Level               30   Armor    [19,+58]     Saving Throw         62%
 Cur Exp         113934   Fight   (+20,+12)     Stealth        Excellent
 Max Exp         120877   Melee   (+26,+20)     Fighting          Superb
 Adv Exp         140000   Shoot   (+34,+13)     Shooting          Heroic
 MaxDepth   2750' (L55)   Blows      4/turn     Disarming            61%
 Game Turns      187473   Shots      3/turn     Magic Device          68
 Player Turns     19286   Infra       20 ft     Perception        1 in 1
 Active Turns     19153   Speed          -1     Searching            65%
 Gold              7088   Burden  152.7 lbs

 Your father was of the Nandor.  You are one of several children of a
 Townsman.  You are a credit to the family.  You have brown eyes,
 straight brown hair, and an average complexion.


rAcid:+.....+.+.... rConf:.............
rElec:+.....+.+.... Sound:.............
rFire:+.....+...... Shard:.............
rCold:+.....+.+.... Nexus:...........+.
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:........+....
rBlnd:............. Feath:+..........+.

Light:............. Aggrv:.............
Regen:+........+... Stea.:+............
  ESP:............. Sear.:....+........
Invis:+............ Infra:............+
FrAct:+.......+.... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> Your Rods of Treasure Location have recharged.
> The Cloud giant screams in pain.
> The Cloud giant flees in terror!
> You have 2 charges remaining.
> You failed to use the wand properly.
> Your Rods of Light have recharged.
> The Cloud giant dies.
> You have 1 charge remaining.
> You have a Two-Handed Great Flail (3d6) (r).
> You combine 17 Arrows of Acid (1d4) (+10,+11) in your quiver (o).
> You combine 19 Arrows of Acid (1d4) (+10,+11) in your quiver (o).
> Ji Indur Dawndeath casts a frost ball.
> Ji Indur Dawndeath casts a nether ball.
> You feel your life draining away!
> You die.

Killed by Ji Indur Dawndeath.

  [Character Equipment]

a) a Spear (Defender) (1d6) (+6,+8) [+1] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     With an additional 2 strength and 0 dex you would get 5 blows
     With an additional 1 strength and 1 dex you would get 5 blows
     With an additional 0 strength and 2 dex you would get 5 blows
     Average damage/hit: 24.1.
     
b) a Long Bow of Extra Shots (x3) (+14,+13) (+1)
     +1 shooting speed.
     
c) a Ring of Damage (+0,+10)
d) a Ring of Dexterity (+5)
     +5 dexterity.
     Sustains dexterity.
     
e) an Amulet of Searching (+7)
     +35% to searching.
     
f) a Lantern (9753 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Studded Leather Armour of Resistance [6,+9] {squelch}
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) (nothing)
i) The Leather Shield 'Nibil' [6,+18]
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
j) a Metal Cap of Regeneration [3,+7]
     Speeds regeneration.  
     
k) a Set of Leather Gloves of Agility [1,+9] (+5)
     +5 dexterity.
     
l) a Pair of Iron Shod Boots of Stability [3,+7]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Quiver]

n) 88 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 47.4.
     35% chance of breaking upon contact.
     
o) 19 Arrows of Acid (1d4) (+10,+11)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 245.6 vs. creatures not resistant to acid, and 
     81.9 vs. others.
     35% chance of breaking upon contact.
     
p) 4 Arrows (1d4) (+3,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 54.
     35% chance of breaking upon contact.
     
q) 29 Arrows (1d4) (+8,+6)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 66.4.
     35% chance of breaking upon contact.
     
r) 30 Bolts of Flame (1d5) (+10,+7)
     Branded with flames.
     Cannot be harmed by fire.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 7 Potions of Cure Critical Wounds {@q1}
     
f) 10 Scrolls of Phase Door {@r1}
g) a Scroll of Identify
h) 2 Rods of Treasure Location {@z1}
i) 3 Rods of Light {@z2}
j) a Rod of Recall {!z!d!k!v}
     Cannot be harmed by electricity.
     
k) a Wand of Lightning Balls (4 charges) {@a1}
     Cannot be harmed by electricity.
     
l) a Wand of Teleport Other (7 charges) {!a!d!k!v}
     
m) a Wand of Drain Life (1 charge)
     
n) a Staff of Teleportation (5 charges) {!u!d!k!v}
     
o) a Staff of Identify (14 charges) {@u2}
     
p) a Ring of Dexterity (+5)
     +5 dexterity.
     Sustains dexterity.
     
q) a Rapier of Frost (1d6) (+9,+12)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     Combat info:
     4 blows/round.
     With an additional 1 strength and 0 dex you would get 5 blows
     With an additional 0 strength and 1 dex you would get 5 blows
     Average damage/hit: 35.7 vs. creatures not resistant to cold, and 
     28.3 vs. others.
     
r) a Two-Handed Great Flail (3d6) (+2,+6) {squelch}
     Combat info:
     2 blows/round.
     With an additional 4 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 4 dex you would get 3 blows
     Average damage/hit: 30.7.
     


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
c) 21 Potions of Cure Critical Wounds {@q1}
     
d) 31 Scrolls of Phase Door {@r1}
e) a Scroll of Enchant Weapon To-Dam
f) a Scroll of Remove Curse
g) 3 Scrolls of Recharging
h) 2 Staves of Teleportation (14 charges) {!u!d!k!v}
     
i) a Staff of Identify (0 charges) {@u2}
j) an Amulet of Regeneration
     Speeds regeneration.  
     
k) a Trident of Slay Dragon (1d10) (+5,+13)
     Slays dragons.
     
     Combat info:
     3 blows/round.
     With an additional 1 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 2 dex you would get 4 blows
     Average damage/hit: 43 vs. dragons, and 31.5 vs. others.
     
l) a Trident of Slay Undead (1d10) (+8,+10)
     Slays undead.
     
     Combat info:
     3 blows/round.
     With an additional 1 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 2 dex you would get 4 blows
     Average damage/hit: 40.2 vs. undead, and 28.5 vs. others.
     
m) a Light Crossbow of Extra Might (x4) (+13,+17) (+1)
     +1 shooting power.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1051      0'    1   Killed Farmer Maggot
      6070     50'    2   Reached level 2
      6090     50'    3   Reached level 3
      6602    100'    3   Killed Fang, Farmer Maggot's dog
      8228    100'    4   Reached level 4
     10446    100'    4   Killed Grip, Farmer Maggot's dog
     10577    100'    5   Reached level 5
     17416    250'    6   Reached level 6
     25255    400'    7   Reached level 7
     25766    400'    8   Reached level 8
     26202    400'    9   Reached level 9
     32129    400'   10   Reached level 10
     40109    450'   11   Reached level 11
     45087    500'   11   Killed Bullroarer the Hobbit
     47839    500'   12   Reached level 12
     61156    650'   13   Reached level 13
     62027    650'   13   Killed Smeagol
     66517    750'   14   Reached level 14
     67022    750'   14   Killed Wormtongue, Agent of Saruman
     76256   1000'   15   Reached level 15
     81425   1100'   16   Reached level 16
     85169   1150'   17   Reached level 17
     86895   1250'   18   Reached level 18
     92709   1350'   18   Found The Leather Shield 'Nibil'
    102039   1450'   19   Reached level 19
    105872   1450'   20   Reached level 20
    106351   1450'   21   Reached level 21
    112881   1550'   22   Reached level 22
    113582   1550'   22   Killed Brodda, the Easterling
    125333   1750'   23   Reached level 23
    129885   1800'   23   Killed Mughash the Kobold Lord
    140387   1850'   24   Reached level 24
    143906   1900'   25   Reached level 25
    163504   2350'   26   Reached level 26
    167330   2350'   27   Reached level 27
    177140   2500'   27   Killed Scatha the Worm
    177140   2500'   28   Reached level 28
    180432   2550'   29   Reached level 29
    186739   2750'   29   Killed Smaug the Golden
    186739   2750'   30   Reached level 30
    187068   2750'   30   Killed Uldor the Accursed


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.5.2010 23:31
Last updated on 5.6.2010 13:38

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14. on the Competition No.88 Ladder (of 28)

Comments

Jump to latest

On 30.5.2010 23:31 Magnate wrote:
Not a bad start for a ranger to find a Defender as her first ego item ...

On 31.5.2010 10:39 Magnate wrote:
Now getting slightly out of my depth - still no ?+dam and only one set of good arrows (nearly finished). Can't really deal enough damage, and am not stealthy enough to creep around picking up floor items. Hmmm ....

On 31.5.2010 20:13 Magnate wrote:
Oh, and I think I'm the first to find an artifact ...

On 31.5.2010 21:57 Magnate wrote:
Found the extra shot bow at cl19 so my damage output more than tripled in the space of about five minutes. Still diving, but hoping for more stealth ...

On 31.5.2010 22:45 Magnate wrote:
Carrying too much down for each trip - it's that middle phase where I haven't yet let go of minor utility items like ?mconf. Am beginning to meet quite a lot of fast monsters.

On 4.6.2010 23:32 Magnate wrote:
Found some boots of stability and armour of resistance (both dropped by the same ghost) - now need a decent melee weapon.

On 5.6.2010 13:38 Magnate wrote:
Dammit. I TO'd Ji Indur Dawndeath, and he came back about five turns later! I didn't think that was possible - the min range of TO is shorter than I thought.

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