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The Angband Ladder: Hanineli, Gnome Warrior by s0be

  [Angband 3.0.9b Character Dump]

 Name   Hanineli                                 Self  RB  CB  EB   Best
 Sex    Male              Age         2   STR! 18/100  -1  +5  +7 18/210
 Race   Gnome             Height     37   INT! 18/100  +2  -2  +1 18/110
 Class  Warrior           Weight     95   WIS! 18/100  +0  -2  +1  18/90
 Title  Lord              Status      0   DEX! 18/100  +2  +2  +5 18/190
 HP     1047/1047         Maximize    Y   CON! 18/100  +1  +2  +7 18/200
 SP     0/0                               CHR! 18/100  -2  -1  +1  18/80

 Level           50       Armor   [54,+103]     Saving Throw      Heroic
 Cur Exp    7328450       Fight   (+40,+32)     Stealth        Excellent
 Max Exp    7328450       Melee   (+52,+44)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+56,+13)     Shooting       Legendary
 MaxDepth    Lev 79       Blows      6/turn     Disarming         Superb
 Turns     17927446       Shots      1/turn     Magic Device      Superb
 Gold       1654133       Infra       40 ft     Perception          Poor
 Burden   220.9 lbs       Speed          19     Searching           Fair

 You are one of several children of a Gnome Beggar.  You are a well
 liked child.  You have green eyes, straight brown hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:......+......
 Elec:*.....+.++... Confu:......+......
 Fire:...*..+.++... Sound:......+......
 Cold:....+.+.++... Shard:......+......
 Pois:......+...... Nexus:......++.....
 Fear:...+.....+..+ Nethr:...+..+......
 Lite:.....++.+.... Chaos:......+......
 Dark:....+++.+.... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:..++...+...+.
Invis:...+.+...+... Blows:.............
FrAct:...+......+.+ Shots:.............
HLife:....++....... Might:.............


  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
b) a Long Bow of Accuracy (x3) (+16,+13)
c) a Ring of Speed (+8)
   It increases your speed by 8.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+13] (charging)
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+6] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 14 Rations of Food
b) 10 Potions of Cure Critical Wounds
c) 4 Scrolls of Phase Door
d) 6 Scrolls of Word of Recall
e) 8 Scrolls of Identify
f) 2 Scrolls of *Identify*
g) a Rod of Illumination
h) a Wand of Stinking Cloud (0 charges)
i) a Staff of Teleportation (6 charges)
j) 2 Staffs of *Destruction* (0 charges)
k) Blue Dragon Scale Mail [30] {good}
l) White Dragon Scale Mail [30] {good}
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
n) Soft Studded Leather [5] {good}
o) Hard Leather Armour of Resistance (-1) [6,+6]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
p) a Cloak [1] {good}
q) a Cloak [1] {good}
r) a Large Metal Shield [5] {good}
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {DarkActv}
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
t) an Arrow (1d4) (+0,+1)


  [Home Inventory]

a) 97 Rations of Food
b) 25 Potions of Speed
c) 36 Potions of Resist Cold
d) 33 Potions of Cure Critical Wounds
e) 5 Potions of *Healing*
f) 59 Scrolls of Phase Door
g) 8 Scrolls of Teleportation
h) 8 Scrolls of Teleport Level
i) 3 Scrolls of Protection from Evil
j) a Rod of Recall
   It cannot be harmed by electricity.  
k) 5 Staffs of Perception (28 charges)
l) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
m) a Ring of Speed (+7)
   It increases your speed by 7.  
n) The Amulet of Carlammas (+2) (charging)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {PoisnConfActv}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
p) The Full Plate Armour of Isildur [25,+25] (+1) {ConfSoundNxs}
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Cloak 'Holcolleth' [1,+8] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {BlndESP}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
t) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
v) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {ActvFA}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
w) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : yes (score_live)



Posted on 1.6.2010 06:12

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3104. on the Ladder (of 12432)
974. on the Angband Ladder (of 3624)

Comments

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On 1.6.2010 06:12 s0be wrote:
This was a borg I think is going to win.

On 2.6.2010 14:14 s0be wrote:
It did not win.

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