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The Angband Ladder: Sarah, Elf Rogue by Nightmarjoo

  [Angband 3.1.2 (r1967) Character Dump]

 Name   Sarah                                    Self  RB  CB  EB   Best
 Sex    Female       Age             92   STR:     18  -1  +2  +5  18/60
 Race   Elf          Height          57   INT:     15  +2  +1  +2  18/20
 Class  Rogue        Weight          78   WIS:     10  -1  -2  +0      7
 Title  Sharper      Social   Respected   DEX:     17  +1  +3  +4  18/70
 HP     -68/284      Maximize         Y   CON:     15  -2  +1  +0     14
 SP     50/50                             CHR:     13  +1  -1  +4     17

 Level               33   Armor    [11,+91]     Saving Throw         67%
 Cur Exp         362253   Fight    (+5,+14)     Stealth           Superb
 Max Exp         369849   Melee   (+18,+25)     Fighting          Heroic
 Adv Exp         398750   Shoot   (+31,+13)     Shooting          Heroic
 MaxDepth   3200' (L64)   Blows      3/turn     Disarming           100%
 Game Turns      752330   Shots      1/turn     Magic Device          64
 Player Turns     91208   Infra       30 ft     Perception        1 in 1
 Active Turns     40755   Speed           7     Searching            65%
 Gold             34366   Burden  196.9 lbs

 You are the only child of a Sindarin Ranger.  You have light grey
 eyes, straight black hair, and a fair complexion.



rAcid:......+...+.. rConf:.............
rElec:....+.+...... Sound:+............
rFire:+.....+.+.... Shard:.............
rCold:.....++....+. Nexus:.............
rPois:............. Nethr:.............
rFear:+............ Chaos:.............
rLite:..........+.+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:.............

Light:...........+. Aggrv:.............
Regen:............. Stea.:...........+.
  ESP:............. Sear.:.........+...
Invis:+........+... Infra:............+
FrAct:.......+..+.. Tunn.:...........+.
HLife:............. Speed:.......+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You are surrounded by a white light.
> The Eye druj wakes up.
> The Eye druj looks deep into your eyes.
> Your mind is blasted by psionic energy.
> You are confused!
> You feel yourself moving slower!
> The Eye druj magically summons an undead adversary!
> Target Aborted.
> You are too confused!
> You feel yourself moving faster!
> You have 3 charges remaining.
> The Eye druj casts a mana bolt.
> The Eye druj casts a nether ball.
> You feel your life draining away!
> You die.

Killed by an Eye druj.

  [Character Equipment]

a) The Cutlass of Raugrodh (1d8) (+13,+11)
     Provides resistance to fire, fear, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     With an additional 6 strength and 0 dex you would get 4 blows
     With an additional 1 strength and 2 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     Average damage/hit: 30.5.
     
b) a Light Crossbow of Accuracy (x3) (+26,+13)
c) a Sapphire Ring of Damage (+0,+8)
d) a Zircon Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
e) a Driftwood Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial of Iviniach (charging)
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 18 to 34 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
     Radius 3 light.
g) a Robe of Resistance [2,+14]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Coroth [1,+21] (+4)
     +4 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it cures blindness and gives you telepathy for 6d6
     +12 turns.
     Takes 187 to 340 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
i) a Small Metal Shield of Resist Fire [4,+9]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) a Golden Crown of Seeing [0,+7] (+5 searching)
     +25% to searching.
     Provides resistance to blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
k) The Set of Caestus of Gulien (+0,+3) [2,+9] (+2)
     +2 strength, intelligence.
     Provides resistance to acid, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  
     
l) The Pair of Leather Boots 'Marath' [2,+28] (+4)
     +4 dexterity, charisma, stealth, tunneling, speed.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, constitution.
     
     When aimed, it creates an acid bolt with damage 12d8.
     Takes 95 to 166 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
     Radius 1 light.


  [Character Quiver]

n) 18 Bolts of Venom (1d5) (+9,+12)
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 257 vs. creatures not resistant to poison, and 
     85.6 vs. others.
     25% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 2 Light Blue Potions of Cure Critical Wounds
     
i) 7 Brown Speckled Potions of Restore Life Levels
j) a Scroll titled "sus sicetsga" of Word of Recall
k) 2 Scrolls titled "los gla" of *Destruction*
l) 2 Zinc-Plated Rods of Lightning Bolts
m) a Mithril Rod of Teleport Other
n) 2 Mithril-Plated Rods of Light
o) an Aluminum-Plated Rod of Recall
     Cannot be harmed by electricity.
     
p) a Walnut Staff of Speed (3 charges)
     
q) The Fur Cloak 'Elegion' [3,+24] (+4) (charging)
     +4 strength, intelligence.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When aimed, it allows you to breathe lightning for 100 damage.
     Takes 187 to 340 turns to recharge at your current speed.
     Your chance of success is 92.9%
     
r) The Long Sword of Glost (4d5) (+8,+19) (+3)
     +3 dexterity, charisma, attack speed.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Blessed by the gods.  Slows your metabolism.  Grants the ability
     to see invisible things.  Aggravates creatures nearby.  
     
     Combat info:
     7 blows/round.
     With an additional 6 strength and 0 dex you would get 8 blows
     With an additional 3 strength and 1 dex you would get 8 blows
     With an additional 0 strength and 2 dex you would get 8 blows
     Average damage/hit: 46.9.
     
s) a Broad Sword of *Slay Evil* (2d5) (+10,+6) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Prevents paralysis.  
     
     Combat info:
     3 blows/round.
     With an additional 11 strength and 0 dex you would get 4 blows
     With an additional 4 strength and 2 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     Average damage/hit: 33.4 vs. evil creatures, and 26.9 vs. others.
     
t) a Great Axe of *Slay Orc* (4d4) (+8,+11) (+1)
     +1 dexterity.
     Slays orcs.
     Sustains dexterity.
     
     Combat info:
     2 blows/round.
     With an additional 4 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 2 dex you would get 3 blows
     Average damage/hit: 59.3 vs. orcs, and 37.3 vs. others.
     
u) a Ball-and-Chain of *Slay Dragon* (2d4) (+12,+7) (+1)
     +1 constitution.
     *Slays* dragons.
     Provides resistance to fear.
     
     Combat info:
     3 blows/round.
     With an additional 11 strength and 0 dex you would get 4 blows
     With an additional 4 strength and 2 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     Average damage/hit: 48.3 vs. dragons, and 26.9 vs. others.
     
v) The Mattock of Baronth (1d8) (+13,+15) (+3)
     +3 strength, dexterity, tunneling.
     Provides resistance to lightning, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     With an additional 2 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     Average damage/hit: 38.
     


  [Home Inventory]

a) a Brown Potion of Healing
     
b) a White Potion of Restore Mana
c) a Cyan Potion of Restore Strength
d) 13 Scrolls titled "suctus ava gor" of Identify
e) a Rhodonite Ring of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
f) an Amethyst Ring of Acid [+12]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
g) an Alexandrite Ring of Free Action
     Prevents paralysis.  
     
h) a Copper Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
i) a Cloak of Protection [1,+14]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1941     50'    2   Reached level 2
      6791    100'    3   Reached level 3
     11084    100'    3   Killed Grip, Farmer Maggot's dog
     11084    100'    4   Reached level 4
     22467    150'    5   Reached level 5
     25681    200'    6   Reached level 6
     28271    200'    6   Killed Bullroarer the Hobbit
     28271    200'    7   Reached level 7
     38102    250'    8   Reached level 8
     55771    350'    9   Reached level 9
     66582    450'   10   Reached level 10
     68416    450'   11   Reached level 11
     81791    450'   12   Reached level 12
     93774    500'   13   Reached level 13
     99498    500'   14   Reached level 14
    100521    500'   14   Killed Lagduf, the Snaga
    107524    600'   15   Reached level 15
    112764    600'   16   Reached level 16
    128144    800'   17   Reached level 17
    136028    900'   17   Killed Brodda, the Easterling
    136028    900'   18   Reached level 18
    136059    900'   18   Found The Phial of Iviniach
    148955   1100'   19   Reached level 19
    153983   1100'   19   Killed Ulfast, Son of Ulfang
    157470      0'   19   Killed Farmer Maggot
    163854   1150'   20   Reached level 20
    165762   1150'   20   Killed Mughash the Kobold Lord
    171787   1150'   21   Reached level 21
    177805   1200'   21   Killed Ugluk, the Uruk
    185208   1200'   22   Reached level 22
    189025   1200'   22   Killed Golfimbul, the Hill Orc Chief
    190343   1200'   22   Found The Cutlass of Raugrodh
    232305      0'   22   dive slowly til 1500' then dive to 4900', look for -TO
    232878   1250'   23   Reached level 23
    234578   1250'   23   Killed Nar, the Dwarf
    250525   1300'   24   Reached level 24
    254756   1300'   24   Killed Shagrat, the Orc Captain
    265135   1450'   24   Found The Set of Caestus of Gulien
    266771   1450'   25   Reached level 25
    277253   1450'   25   dive cautiously until 300 hp and -tele_other
    297150   1550'   26   Reached level 26
    330449   2150'   27   Reached level 27
    340150      0'   27   holy shit
    518053     50'   27   Killed Smeagol
    551171   2350'   27   Found The Long Sword of Glost
    564856   2450'   28   Reached level 28
    599743     50'   29   Reached level 29
    615691   2650'   29   be very very careful
    624577   2650'   29   Killed Ulwarth, Son of Ulfang
    633629   2800'   29   Found The Fur Cloak 'Elegion'
    642066   2850'   29   Killed Uvatha the Horseman
    644713   2850'   30   Reached level 30
    661517   2950'   31   Reached level 31
    693976   2950'   31   Killed Scatha the Worm
    693976   2950'   32   Reached level 32
    698632   2950'   32   Killed Rogrog the Black Troll
    707523   3000'   32   so far so good, keep it up, cautiously
    718696   3050'   33   Reached level 33
    720088   3050'   33   Found The Cloak of Coroth
    725718   3100'   33   Killed Itangast the Fire Drake
    727281   3100'   33   Found The Mattock of Baronth
    732220   3100'   33   Killed Angamaite of Umbar
    738892   3100'   33   Killed Sangahyando of Umbar
    743702   3100'   33   Found The Pair of Leather Boots 'Marath'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.6.2010 07:11
Last updated on 2.6.2010 09:42

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6685. on the Ladder (of 12800)
2186. on the Angband Ladder (of 3769)
11. for this player (out of 13)

Comments

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On 2.6.2010 07:11 Nightmarjoo wrote:
This character is one of my best rogues ever, though it's going pretty slowly. My lack of con has made me really cautious. I got teleport other pretty late.

At 450' a novice priest dropped sandals of +3 speed, and while that remains my only source of permament speed at this point really helped bypass my low hp issue. An early lightning beam rod helped too. Things got pretty scary starting around 1500' though. I've extensively had to immediately escape dungeons, and when I don't, am on the run from atleast something. I just got 3 dungeon spell books pretty much one after another, so that should help a little bit. I'd really like some hp, have to play this character like a mage without attack spells basically. My best weapon aggravates, which is annoying, but it's just SO much better than my other. I actually decreased my offensive capability early on when I found the cutlas, threw away a dagger of acid for it and opted to try to be sneakier: weakening my ability to kill things prevents me from deciding my weakling rogue is Rambo.

I picked an elf for sust_dex and res_light, but he sure is fragile.

Mostly I'm proud of myself for really working on minimizing the risks I impulsively take. Time hounds? Exit level instantly. Two ring wraiths? Bye bye! That being said, I very nearly killed myself about three times (chaos vortex I kept TOing would not leave me alone) to grab MB5.

Biggest unique I killed was Scatha. He seemed a lot less scary than normal ancient dragons, which I haven't touched yet. I think wormtongue is still floating around waiting to drop an end-game artifact for me, or something like that...

On 2.6.2010 07:14 Nightmarjoo wrote:
I guess I've had better rogues before, but I just feel my approach to this character is the best, but I guess we'll see how it turns out.

On 2.6.2010 07:15 Nightmarjoo wrote:
By the way, should a long sword (normally 2d5) really be lighter than a cutlass (1d8)?

And yeah normally I use the cutlass since it doesn't aggravate, swapping for tougher but manageable battles.

On 2.6.2010 09:42 Nightmarjoo wrote:
Well, I died. Itangast a few levels prior burnt up my teleportation staffs. Since I never really relied on them, I didn't make a good enough mental note, ie I didn't get the fuck out of the level immediately to replace them. So a few levels later I walk into a room and brilliantly light it up with the phial, having decided the red 's' was actually a pile of rubies ($), and got mind blasted by the druj. Confusion with no staff meant I couldn't escape. I had two options, heal with ccw, or use my haste staff and hope I could heal twice as fast and get a chance to teleport out without getting confused. I opted for the hasting, and died instantly.

tl;dr FUCK SHIT FUCKING DRUJS I HATE THEM THEY ALWAYS MANABOLT ME AND BAD SHIT FUCKasdfj;lkasjdf

On 2.6.2010 09:46 Nightmarjoo wrote:
back to quiting angband, again

On 2.6.2010 09:58 Nightmarjoo wrote:
Takes so much time just to make a single judgemental mistake and lose everything, wish it was as easy for me as it is for powerdiver, in fewer turns than I took to die he'd have already killed Morgoth, and in ironman no_artifacts mode to boot.

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