The Angband Ladder: Patient Dead Diver, Spectre High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Patient Dead Diver

 Sex      : Male             Age               102   STR!:   18/90
 Race     : Spectre          Height             68   INT!:  18/***
 Class    : High-Mage        Weight             88   WIS!:  18/110
 Magic    : Chaos            Social Class        1   DEX!:  18/150
                             Align            Evil   CON!:  18/190
                                                     CHR!:  18/120

 Right hand      (-61,+15)   Hit point    768/ 768   Fighting   : Excellent
 Left hand       (-71,+21)   SP (Mana)    591/ 596   Bows/Throw : Superb
 Blows/Round         3+3+1                           SavingThrow: Heroic
 AverageDmg/Rnd      60+87   Level              50   Stealth    : Superb
                             Experience   11104663
 Shooting        (+31,+14)   Max Exp      11104663   Perception : Good
 Multiplier          x4.20   Exp to Adv      *****   Searching  : Fair
 Shots/Round          0.83   Gold         15711231   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC               [50,+88]   Time   Day 1985  2:41
 Speed            (+45+10)   Play time    13:07:45   Infra-Vision: 50 feet

                         (Character Background)
          You were created by a curse.  You have matted brown hair,
          blank white eyes,  and a deathly gray complexion. An eerie
          green aura surrounds you.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!:  18/80 -5 -4 -1 11  18/90         .4...2.......
 Class : High-Mage     INT!: 18/130  4  4 -1  6 18/***         2.......2....
 Level : 50            WIS!:  18/70 -1  0  1  4 18/110         2....2..s....
 Hits  : 768/768       DEX!:  18/80  2  0 -2  7 18/150         .4...........
 Mana  : 591/596       CON!: 18/120  0 -2  2  7 18/190         .4......2...4
                       CHR!: 18/120 -3  1  0  2 18/120         .............

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : .......+.....    Speed     : ..+++......+#
 Elec  : .......+....#    Nether: .+.....+....*    FreeAction: .+...+......+
 Fire  : ..+....+....#    Nexus : .......+.....    SeeInvisi.: ++...+......+
 Cold  : .+.....+....#    Chaos : .+...+.+.....    Hold Life : .+...+......+
 Poison: .......+....#    Disnch: .......+.....    Warning   : .............
 Light : .......+.....    Fear  : .+...........    SlowDigest: .+..........+
 Dark  : .......+.....    Reflct: .............    Regene.   : .+...+.......
 Shard : .......+.....    AuFire: .............    Levitation: ..+.........+
 Blind : ........+....    AuElec: .............    Perm Lite : .............
 Conf  : .....+.+.....    AuCold: ........+....    Cursed    : .............

             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : ............+    Add Blows   : .............
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: .+.    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: ........+....    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .+...+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : ........+....    Anti Magic  : .............
 Cold Brand: .+.                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .+...........
 Sharpness : ...    Sust Int  : ........+....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ........+....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: +..    Sust Chr  : .............

  [*Winning* Message]

  Now, how do I get back to town to enjoy retirement?

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Diving Only:        ON
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  The Sewer                                (Danger  level:  15) - level 19
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  The Mimic's Treasure                     (Danger  level:  25) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  Tengu and Death Swords                   (Danger  level:  25) - level 33
  Node of Chaos                            (Danger  level:  65) - level 33
  Orc Camp                                 (Danger  level:  15) - level 34
  Vapor Quest                              (Danger  level:  25) - level 34
  The Tower                                (Danger  level:  30) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 34
  Doom Quest 1                             (Danger  level:  15) - level 35
  Killing Fields                           (Danger  level:  50) - level 35
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 35
  Doom Quest 2                             (Danger  level:  55) - level 35
  Mughash the Kobold Lord                  (Dungeon level:   6) - level 36
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 36
  Kharis the Powerslave                    (Dungeon level:  24) - level 36
  Judge Fire                               (Dungeon level:  38) - level 36
  The Old Castle                           (Danger  level:  50) - level 36
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 37
  Druaga                                   (Dungeon level:  50) - level 37
  Fiona the Sorceress                      (Dungeon level:  56) - level 37
  Iketa, the Brave                         (Dungeon level:  62) - level 47
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 47
  The Unicorn of Order                     (Dungeon level:  88) - level 47
  Oberon                                   (Danger  level:  99) - level 49
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 19
  The Vault                                (Danger  level:  30) - level 19

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 38141 enemies including 158 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Raphael, the Messenger                   (level  89)
  Kronos, Lord of the Titans               (level  87)


Your alighnment : Evil

You have strayed from the path of Enlightenment.
You are neutral to Mysticism.
You are a great champion of Knowledge.
You are very virtuous in Unlife.
You have sinned against Chance.
You have strayed from the path of Sacrifice.
You are an enemy of Patience.
You have strayed from the path of Justice.


 You can smell nearby monsters.
 You can harden yourself to the ravages of the elements.
 You can run for your life after hitting something.
 You sometimes feed off of the light around you.
 You have evil looking tentacles (dam 2d5).
 You are albino (-4 CON).
 Your movements are precise and forceful (+1 STL).

  [Character Equipment]

a) a Wizardstaff of Force (1d2) (+11,+6) (+2) {InWi;DmSi|M}
b) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;LvXm}
d) a Ring of Speed and Accuracy (+2,+0) (+15)
e) a Ring of Speed (+11)
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs, !s!d!k}
g) The Levitation Stone of Laputa (+2 to speed)
h) Power Dragon Scale Mail (-3) [40,+19] {AcElFiCoPoLiDkShCfSoNtNxCaDi, !*!*!*}
i) The Cloak 'Magi's Seeing' [1,+8] (+2) {InCn;Bl[C~PL(InWi}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) a Pair of Soft Leather Boots of Speed [2,+6] (+8) {Sp}

  [Character Inventory]

a) 5 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 5 Chaos Spellbooks [Chaos Mastery] {@mb!k}
c) a Chaos Spellbook [Chaos Channels] {@mc!s!d!k}
d) a Chaos Spellbook [Armageddon Tome] {@md!s!d!k}
e) 78 Mushrooms of Restoring {!E}
f) 8 Potions of Speed {!k!q}
g) 16 Potions of Healing {!k!q}
h) 25 Potions of *Healing* {!k!q}
i) 3 Potions of Life {!k!q}
j) 34 Potions of Restore Mana {!q!k}
k) 30 Potions of Restore Life Levels
l) a Potion of Enlightenment
m) 5 Rods of Perception (1 charging) {@z7!s!d!k!!}
n) 7 Rods of Enlightenment (2 charging) {@z8!s!d!k!!}
o) 7 Rods of Detection (2 charging) {@z3!s!d!k!!}
p) 7 Rods of Acid Balls {!s!d!k}
q) 8 Rods of Lightning Balls {!s!d!k}
r) 8 Rods of Fire Balls {!s!d!k}
s) a Staff of Speed (1 charge) {!s!d!k}
t) a Staff of Speed (0 charges) {!s!d!k}
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}

  [Home Inventory]

 ( page 1 )
a) a Chaos Spellbook [Sign of Chaos] {@ma!k}
b) 3 Chaos Spellbooks [Chaos Mastery] {@mb!k}
c) a Chaos Spellbook [Armageddon Tome] {@md!s!d!k}
d) 99 Potions of Speed {!k!q}
e) 99 Potions of Speed {!k!q}
f) 77 Potions of Speed {!k!q}
g) 99 Potions of Resist Heat {25% off}
h) 4 Potions of Resist Heat {25% off}
i) 99 Potions of Resist Cold
j) 22 Potions of Resist Cold
k) 23 Potions of Cure Critical Wounds
l) 92 Potions of Healing {!k!q}

 ( page 2 )
a) 38 Potions of Restore Mana {!q!k}
b) 16 Potions of Restore Life Levels
c) a Potion of Constitution {!k}
d) 67 Potions of Enlightenment {50% off}
e) 57 Potions of Resistance {!k!q}
f) a Potion of New Life {!*!*!*}
g) 19 Scrolls of Phase Door
h) 99 Scrolls of *Identify*
i) 8 Scrolls of *Remove Curse*
j) 2 Scrolls of Genocide {!r!k}
k) 2 Scrolls of Mass Genocide {!r!k}
l) 3 Rods of Detection {@z3!s!d!k!!}

 ( page 3 )
a) 4 Rods of Acid Balls {!s!d!k}
b) 7 Rods of Lightning Balls {!s!d!k}
c) 11 Rods of Cold Balls {!s!d!k}
d) 5 Staffs of Perception (5x 21 charges) {@E1}
e) 13 Staffs of Perception (13x 20 charges) {@E1}
f) 39 Staffs of Speed (39x 8 charges) {25% off}
g) a Ring of Acid [+16] {Ac}
h) a Ring of Acid [+14] {Ac}
i) a Ring of Acid [+12] {Ac}
j) a Ring of Acid [+11] {Ac}
k) 3 Rings of Acid [+10] {Ac}
l) 2 Rings of Acid [+8] {Ac}

 ( page 4 )
a) 2 Rings of Acid [+15] {Ac}
b) a Ring of Flames [+16] {Fi}
c) 2 Rings of Flames [+14] {Fi}
d) a Ring of Flames [+13] {Fi}
e) a Ring of Flames [+12] {Fi}
f) a Ring of Flames [+11] {Fi}
g) 2 Rings of Flames [+10] {Fi}
h) 2 Rings of Flames [+8] {Fi}
i) a Ring of Flames [+7]
j) a Ring of Ice [+16] {Co}
k) a Ring of Ice [+15] {Co}
l) a Ring of Ice [+14] {Co}

 ( page 5 )
a) 2 Rings of Ice [+13] {Co}
b) 2 Rings of Ice [+12] {Co}
c) 2 Rings of Ice [+11] {Co}
d) 3 Rings of Ice [+10] {Co}
e) a Ring of Ice [+6] {Co}
f) 2 Rings of Ice [+9] {Co}
g) a Ring of Lightning [+14] {El}
h) a Ring of Lightning [+12] {El}
i) 3 Rings of Lightning [+11] {El}
j) 2 Rings of Lightning [+10] {El}
k) 2 Rings of Lightning [+9] {El}
l) a Ring of Lightning [+8] {El}

 ( page 6 )
a) 2 Rings of Lightning [+13] {El}
b) a Ring of Constitution (+5) {Cn}
c) 2 Rings of Constitution (+4) {Cn}
d) a Ring of Constitution and Regeneration (+3) {Cn;Rg}
e) a Ring of Speed (+7) {Sp}
f) a Ring of Chaos Resistance {CfCa}
g) a Ring of Mana {Dm}
h) a Ring of Warning {Wr~Z}
i) an Amulet of Reflection {Rf}
j) an Amulet of Intelligence (+6) {In}
k) The Blue Dragon Scale Mail of Vader (+3,+4) [40,+14] (+3 to speed)
l) a Filthy Rag of Resistance [1,+15] {AcElFiCoCf}

 ( page 7 )
a) Padded Armour of Elvenkind [5,+15] (+2 to stealth) {Sl;AcElFiCoSo}
b) Leather Scale Mail of Elvenkind (-1) [11,+12] (+2 to stealth) {Sl;AcElFiCoNx}
c) The Leather Scale Mail 'Abtronic' (-1) [11,+12] (+4) {Cn;Cf[F(Cn}
d) a Cloak of Aman [1,+16] (+1 to stealth) {Sl;So}
e) an Elven Cloak of Stealth [4,+14] (+7 to stealth) {SlSr}
f) an Elven Cloak of Stealth [4,+14] (+6 to stealth) {SlSr}
g) a Fur Cloak of the Bat (-7,-13) [3,+3] (+4) {SpSlIf;Dk;SiLv}
h) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
i) a Large Leather Shield of Resistance [6,+16] {AcElFiCoCa}
j) an Iron Crown of the Magi [0,+15] (+3) {In;AcElFiCoCf;Wr(In}
k) an Iron Crown of Might [0,+11] (+1) {StDxCn;Bl;Fa(StDxCn}
l) a Golden Crown of Seeing [0,+10] (+6 to searching) {Sr;Bl;Si~Tele}

 ( page 8 )
a) a Jewel Encrusted Crown of Might [0,+7] (+1) {StDxCn;Po;Fa(StDxCn}
b) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
c) a Pair of Soft Leather Boots of Levitation [2,+7] {Dk;Lv}
d) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
e) a Pair of Hard Leather Boots of Levitation [3,+11] {Bl;Lv}
f) a Broken Sword of Force (1d2) (+8,+3) (+2) {InWi;Si|M}
g) The Dagger 'Uuxubanyp' (2d4) (+7,+16) (+4) {StDxCh|E/P}
h) a Spear (Pattern Weapon) (1d6) (+12,+6) (+2) {StCn;ShFe;FaSiHl/*UL}
i) The Mace 'Lightning Blade' (3d5) (+10,+6) [+5] (+4 to speed) {SpIf;Si|EV(In}
j) a Wizardstaff (1d2) (+6,+4) {Dm}
k) a Wizardstaff (1d2) (+6,+3) {Dm}
l) a Wizardstaff (Defender) (1d2) (+13,+11) [+8] (+4 to stealth)

 ( page 9 )
a) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}


 ( page 1 )
a) an Amulet of Teleportation {cursed, Te}

  [Check Sum: "07aa1b1849421ce8ec"]

Posted on 2.6.2010 21:06
Last updated on 4.6.2010 04:07

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3057. on the Ladder (of 15792)
166. on the Hengband Ladder (of 692)
127. for this player (out of 384)

Related screenshot:
Digging in for the Long Haul


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On 2.6.2010 21:06 chris wrote:
[CL30:Tower] 00:45
Well, here we go again. A good start. First two stat rolls went to Con and I found out at CL20 that I have a high intrinsic Int (18 -> 18/50!).

My play went Thieve's Q then Sewer to level up to 19. Skip Logrus master and Vault and jump into the Tower. Kill what I can to gather gold (I forgot to scum Farmer) then scum for a Ring of Warning with ESP animals. It took a long time to find one, but it is really important as it allows quick detection of the two monsters you want to find in the Tower: Granite Walls and Quartz Veins.

I did Granite Walls to CL30, and now I am doing Quartz Veins. I need to be careful as Grendel is still alive on this level and could surprise kill me! Its harder to get gold as a spellcaster, though ...

On 3.6.2010 00:49 chris wrote:
[CL32:Town] 02:52
Super scummy. I'd like to stop, but just can't seem to resist! The big takes so far are PDSM, Armageddon Tome and a RoS +7. However, I can't seem to level up. I'd like to attempt the Cloning Pits, but ideally, I'd like to be CL36 so that I could do some damage with Magic Rocket. At the moment, I'd probably have to use Doom Bolt for something like 80 damage per round, and would probably just fail the quest. Maybe I'll go try the deep water to see if I can get some xp that way ...

On 3.6.2010 01:09 chris wrote:
OK, Lesser Krakens are worth 31,764 xp. However, with the wilderness xp biff, I only net about 6,000 xp on killing one. I've killed 3 so far. Should I level up this way?

On 3.6.2010 01:50 chris wrote:
[CL33:Node of Chaos] 03:40
Nah! Deep water is too risky with too little reward. Attempting to kill 25-30 Lesser Krakens to gain 1 level hardly seems worth it. So, I went for the Node of Chaos with *ample* supplies. -2 speed from encumbrance, so I still need to scum some strength boosting shooter and/or gloves, I think.

Eat magic is very unreliable at this level. I've blown up 10 or so rods so far ...

On 3.6.2010 03:49 chris wrote:
[CL36:Old Castle] 05:16
OK, I think I have completed all the quests I am going to. The Warg Quest is undoable since I can't enter the Yeek Cave, and that blocks the remaining quests (Haunted House and Royal Crypt) from the first town. Other remaining quests include Eric's Stronghold and the Spawning Pits, neither of which I feel particularly up to.

So, am I ready to enter DL1? My only regrets are the lack of a good artifact shooter (plusses to str and con) and good artifact gloves (ditto). Maybe I'll scum a just a little bit more ...

On 3.6.2010 05:38 ewan wrote:
And here I was feeling guilty! 1671 game days of scumming? Wow :-).

I have never found the Zul quests to be open on previous chars - have not yet tried with this one, but is this a difference in 1.7 perhaps? Or am I doing something wrong - likely!

On 3.6.2010 14:20 chris wrote:
You can do the Node of Nature Quest only if you can cast Nature spells, the Node of Chaos Quest only if you can cast Chaos spells, and the Node of Sorcery Quest only if you can cast Sorcery spells. The reward will be the 4th book in the respective realm. I think your nature monk will want to do that quest when ready!

For day counts, 1671 is pretty low. If you check out the impetus for this character here:

You will see that the day count is:
Time Day ***** 15:30

And the best I can figure, that is more than 100,000 days of scumming! Best I can tell, that character built 135,050,901 gp by *selling food*. Sort of warms my OCD heart ...

On 3.6.2010 15:16 chris wrote:
[CL36:DL1] 05:48
In! This time I left my home stocked. Its just too much work to empty my house and I might accidentally lose something I need.

Encumbrance is an issue. I am -2 speed ...


On 3.6.2010 15:34 ewan wrote:
Good luck :). You're certainly *way* better stocked than I am to date - not surprising - and now I am wondering whether I should take this scumming more seriously...

...probably not; just don't have the patience, I suspect.

On 3.6.2010 15:55 chris wrote:
[CL37:DL56] 06:15
I ran the early quests until Druaga and then Fiona. This last hit me with a Blood Curse. My resistance had run out and I was standing on the floor rather than inside a wall, but she had begun her cowardice, and I didn't want to have to hunt her down again. So, she cursed, but no monsters got summoned. And "Sacred Knights got its first use. Really, for this build, that amulet is essential!

Fire is annoying ... probably, I should have brought =Flames after all, but shuffling rings around is so freakin' annoying. So, I'll just keep destructing all that can destroy my stuff (unless it is a quest monster).

I need to pause and level up to CL40 for the Mana Storm. I already killed a Venom Wyrm with rockets, so this should be doable.

On 3.6.2010 17:03 chris wrote:
[CL39:DL60] 07:06
This is going to be hard ... real hard. First, I need to overcome my own stupidity. During my last attempt I had planned to build caches of goodies stored in the dungeon that I could return to for restocking. However, how could I ever get back? There are no up stairs, after all ... Pure stupidity. Now I learn that Alter Reality does not work. Damn, I was counting on that to preserve my depth so that I could level up and acquire resources. So, to recap, no up stairs. No word of recall. No alter reality. You can only go down. If I had to guess, then the Stair Creation spell only ever creates down stairs, and perhaps ?TeleportLevel doesn't work at all? Or if it does, it only drops you *down* ... I haven't tried this last one out, but I bet that would have a been a further surprise in store for my last character versus the Destroyer. Nasty!

So, I must now thoroughly explore every level if ever I am to level up. Resting on a level too long will just deplete my food reserves ... We'll see if this is doable! I'm about to get a big swing in offensive prowess, so perhaps things will look up after that.

On 3.6.2010 17:18 ewan wrote:
Can you not eat corpses in Heng?

On 3.6.2010 17:35 chris wrote:
Never tried ... Seems macabre, feasting on the dead. Actually, food-wise, I'm not too bad. Wands and staves are common and I have Arcane Binding to recharge as well. So, I'll give the rest 3000 turns thing a try to see if it works out ...

On 3.6.2010 17:52 chris wrote:
Nope, you cannot eat corpses unless you are a Balrog. However, I'm working thru a level with a nice vault. By the time I cleared the vault, I had a dozen staves and wands of various crap. So, I've made a nice cache of food safely tucked away in my safe zone and here I shall make a tremendous stand, resting to allow monsters to spawn. I think I was too cautious about my food reserves before and that this will actually work nicely. I'm CL39 at DL60. I'm staying here until CL45 when I will have a 0% Mana Storm!

On 3.6.2010 18:29 chris wrote:
[CL40:DL61] 07:53
Resting doesn't work! Man, these developers thought of everything, it seems. Nothing but shallow monsters get generated! I got nothing but Orcs and Light Hounds and such, despite nearly 100,000 turns of resting.

Bad news. I gained Mana Storm, and learned it up to Master with a 14% fail before using it. But 2 out of my first 3 attempts failed, both mutated me, and I picked up the Albino mutation (-4 Con). Sigh ... Looks like I'll be facing the Serpent with 550hp or so. Unless I can get Tulkas, Dwarves and Cambeleg, at which point happiness will resume!

On 3.6.2010 19:20 chris wrote:
[CL42:DL61] 08:37
A Bubble Vault. Craziness! Cambeleg, Brand, and Grawswandir have combined to give me awesome speed and reasonable hitpoints (I took out 2 Cyberdemons with only 450hp before this, and man, that is tough!). High level kills of Carcharoth, Mephistopheles, Cyaegha, The Emperor Q, and Atlach-Nacha. Midling kills of Dworkin (no Jewel) and Brand (Werewindle ... I already snagged his crossbow in the vault). Epic battles with aforementioned Cyberdemons and a Spectral Wyrm who brought forth many dragons to play with. A Greater Dragonic Q started that mess, and I'll keep him alive for some abuse!

Failed Mana Storms gave 4 more mutations including Harden to Elements! Nuff said ...

On 4.6.2010 00:13 chris wrote:
[CL45:DL61] 10:00
Boy, I entered this level a loooooong time ago. It is hard to believe I was only CL40 at the time with something like 456hp! After my last post at CL42, I switched back to using rockets exclusively in order to avoid any more mutations (like Vulnerability to the Elements!). The notable exception was to kill Tiamat who required Mana Storms to vanquish, but I survived that unscathed (genetically speaking). But now, at last, I gain 0% fail on my Mana Storm, locking in the double resistance mutation which is oh so important. I can swap to Hammerhand (found in that Bubble Vault I cleared a couple hours ago) and put down my stash of !Resistance. Now, I just want Laputa to protect me from the Moron mutation which will show up sooner or later.

Dragons will die a whole lot quicker now to the Storm!

On 4.6.2010 01:53 chris wrote:
[CL47:DL88] 11:16
In this build, failing a quest is not an option. If you draw a monster you cannot handle, then you must die! All quest levels are battles to the Death! So, when I drew the Unicorn of Order for my DL88 quest, my heart sank ... Until I remembered who and what I was! A Chaos HM is the ultimate Unicorn slayer. Nobody else does better ... Nobody!

Only one summon by the horned beastie and that was for Bahamut and entourage (I'd like to see a Death HM deal with that!) Simple to destruct, after luring the Unicorn away.

By and large, logrus breath for 700+hp. Not a single Mana Storm. I used a few healing, though, but that is to be expected.


On 4.6.2010 02:12 chris wrote:
Off screen Loki Mana Storm ... Geez, that was close! 27hp to spare ...

On 4.6.2010 03:21 chris wrote:
[CL49:DL97] 12:30
I'm trying desperately to time things so that I am CL50 for the final battle. We'll see how that goes. In the mean time, my speed as become respectable at +44 base (-2 encumbrance) +54 hasted. With my fire power, that should easily be enough.

I'm also trying to get the uber nasties first. Yog-sothoth and Nyarlathotep are down, but many remain, including Loki, Sauron, Azathoth, Shub-Niggurath, Shuma-Gorath, The Destroyer, etc. Probably, I will just have to hope for luck when it comes to the Serpent's summons.

On 4.6.2010 04:07 chris wrote:
[CL50:DL100] 13:07
Well, thank goodness I didn't screw that up as I felt like this would be my last chance at an Ironman Downward win. The battle was easy, and I had the resources. I just needed to be very careful since my hp were so low. If the Serpent breathed disintegration, I generally teleported, and definitely if he dispelled magic to boot. Still, my 500hp Mana Storms whittled him down, and I was able to complete my task just as The Destroyer gained line of sight! My response? Teleport Away then Call the Void. No sense continuing once the big J is down ...

On 4.6.2010 05:26 wrote:
Congrats! That PDSM is looking more and more desirable :).

On 4.6.2010 20:02 chris wrote:
I was extremely lucky to buy a suit of PDSM in the Black Market. Even with all the scumming I do, this is only the second time that has happened!

Key Points in this Game:
[1] PDSM
[2] Bubble Vault at DL61
[3] Picking up Harden to Elements Mutation
[4] Finding Greater Dragonic Q at DL61
[5] Surviving Loki's sneak attack off-screen Mana Storm by just 27hp

Without these, I don't think I would have made it!

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