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The Angband Ladder: Leisa, Half-Elf Ranger by murphy

  [Angband 3.1.2 (r1973) Character Dump]

 Name   Leisa                                    Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:  18/33  +0  +2  +0  18/53
 Race   Half-Elf     Height          71   INT:     17  +1  +2  +4  18/60
 Class  Ranger       Weight          95   WIS:     11  -1  +0  +6     16
 Title  Explorer     Social   Respected   DEX:  18/34  +1  +1  +0  18/54
 HP     -23/305      Maximize         Y   CON:     15  -1  +1  +3     18
 SP     45/51                             CHR:     13  +1  +1  +7  18/40

 Level               32   Armor    [26,+67]     Saving Throw         65%
 Cur Exp         241841   Fight    (+14,+3)     Stealth        Excellent
 Max Exp         244805   Melee    (+21,+9)     Fighting          Superb
 Adv Exp         280000   Shoot   (+28,+14)     Shooting       Legendary
 MaxDepth   2450' (L49)   Blows      1/turn     Disarming            63%
 Game Turns      289138   Shots      2/turn     Magic Device          62
 Player Turns     33944   Infra       20 ft     Perception        1 in 1
 Active Turns     32605   Speed           7     Searching            55%
 Gold             93769   Burden  189.9 lbs

 Your father was of the Nandor.  You are one of several children of a
 Townsman.  You are a credit to the family.  You have brown eyes,
 straight brown hair, and an average complexion.


rAcid:.+....+...... rConf:.............
rElec:....+........ Sound:.............
rFire:.*........... Shard:.............
rCold:........+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:..........+..
rDark:............. S.Dig:..........+..
rBlnd:.........+... Feath:.............

Light:.....+....... Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:+............ Sear.:.........+...
Invis:.........+... Infra:............+
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Vampire lord flees in terror!
> You have 2 Arrows of Flame (1d4) (+8,+10) (q).
> The Vampire lord screams in pain.
> The Vampire lord flees in terror!
> The Vampire lord casts a nether bolt.
> You feel your life draining away!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Arrow of Flame (1d4) (+8,+10) burns the Vampire lord.
> The Vampire lord is destroyed.
> You have an Arrow of Flame (1d4) (+8,+10) (q).
> You have a Spear (1d6) (u).
> The Ancient bronze dragon breathes confusion.
> You are confused!
> You die.

Killed by an Ancient bronze dragon.

  [Character Equipment]

a) a Scythe (Blessed) (5d3) (+7,+6) (+3)
     +3 wisdom.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     1 blow/round.
     With an additional 6 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 21.
     
b) The Long Bow 'Mairuil' (x3) (+14,+14) (+4)
     +4 intelligence, charisma.
     Provides immunity to fire.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
c) a Ring of Free Action
     Prevents paralysis.  
     
d) a Ring of Accuracy (+9,+0)
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern of Brightness (14111 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) Leather Scale Mail of Resist Acid [10,+8]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak of Stealth [1,+7] (+3 stealth)
     +3 stealth.
     
i) a Small Metal Shield of Resist Cold [4,+11]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
j) an Iron Helm of Seeing [5,+10] (+5 searching)
     +25% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) The Set of Gauntlets of Daelegor [3,+21] (+3)
     +3 wisdom, constitution, charisma.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
l) a Pair of Iron Shod Boots of Speed [3,+7] (+8)
     +8 speed.
     


  [Character Quiver]

n) 17 Arrows of Venom (1d4) (+2,+8)
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 224.9 vs. creatures not resistant to poison, 
     and 74.9 vs. others.
     35% chance of breaking upon contact.
     
o) 2 Arrows of Frost (1d4) (+4,+6)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 206.5 vs. creatures not resistant to cold, and 
     68.8 vs. others.
     35% chance of breaking upon contact.
     
p) 13 Arrows of Lightning (1d4) (+6,+4)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 188.2 vs. creatures not resistant to
     electricity, and 62.7 vs. others.
     35% chance of breaking upon contact.
     
q) an Arrow of Flame (1d4) (+8,+10)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 245.6 vs. creatures not resistant to fire, and 
     81.9 vs. others.
     35% chance of breaking upon contact.
     
r) 17 Arrows of Slay Demon (1d4) (+10,+10)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 245.6 vs. demons, and 81.9 vs. others.
     35% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) 10 Potions of Cure Critical Wounds
     
e) 3 Potions of Healing
     
f) 20 Scrolls of Phase Door
g) 2 Scrolls of Teleportation {!*}
h) 3 Rods of Treasure Location
i) 3 Rods of Door/Stair Location
j) 4 Rods of Trap Location
k) a Rod of Fire Bolts (charging) {!!}
l) a Rod of Lightning Bolts (charging)
m) a Rod of Curing
     Cannot be harmed by electricity.
     
n) a Rod of Recall
     Cannot be harmed by electricity.
     
o) 2 Wands of Cold Balls (1 charge)
     Cannot be harmed by cold.
     
p) a Wand of Acid Balls (4 charges)
     Cannot be harmed by acid.
     
q) a Wand of Teleport Other (9 charges)
     
r) 2 Staves of Mapping (13 charges)
     
s) 2 Staves of Teleportation (9 charges)
     
t) 2 Staves of Identify (15 charges)
     
u) a Spear (1d6) (+7,+5)
     Combat info:
     3 blows/round.
     With an additional 2 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 2 dex you would get 4 blows
     Average damage/hit: 12.
     
v) a Lochaber Axe of Venom (3d8) (+6,+11)
     Branded with venom.
     
     Combat info:
     1 blow/round.
     With an additional 6 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 60.4 vs. creatures not resistant to poison, 
     and 30.4 vs. others.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Scroll of Banishment {!*}
c) a Rod of Frost Bolts {!!}
d) 2 Rods of Lightning Bolts
e) 3 Rods of Light
f) a Staff of Speed (5 charges) {!*}
     
g) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
h) a Ring of See Invisible
     Grants the ability to see invisible things.  
     
i) a Wicker Shield of Resist Acid [2,+12]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) The Jewel Encrusted Crown of Hadoron [0,+9] (+5)
     +5 wisdom, tunneling.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) an Iron Helm of Beauty [5,+9] (+2)
     +2 charisma.
     Sustains charisma.
     
l) a Set of Mithril Gauntlets of Free Action [5,+3]
     Cannot be harmed by acid.
     Prevents paralysis.  
     
m) a Scimitar of *Slay Animal* (4d2) (+11,+5) (+2)
     +2 intelligence.
     Slays animals.
     Slows your metabolism.  
     
     Combat info:
     1 blow/round.
     With an additional 1 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 21.5 vs. animals, and 15 vs. others.
     
n) a Trident of Westernesse (1d10) (+9,+11) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     With an additional 5 strength and 0 dex you would get 4 blows
     With an additional 1 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     Average damage/hit: 31.9 vs. orcs, 31.9 vs. trolls, 31.9 vs.
     giants, and 20.4 vs. others.
     
o) a Halberd of Frost (3d5) (+11,+8)
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 41.3 vs. creatures not resistant to cold, and 
     21.7 vs. others.
     
p) The Beaked Axe of Oregondel (2d6) (+12,+16)
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1 blow/round.
     With an additional 2 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 28.2.
     
q) a Battle Axe of Gondolin (2d8) (+12,+14)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 2 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 47.8 vs. demons, 47.8 vs. orcs, 47.8 vs.
     trolls, 47.8 vs. dragons, and 28.2 vs. others.
     
     Radius 1 light.
r) a Glaive of Lightning (2d6) (+7,+7)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 33.7 vs. creatures not resistant to
     electricity, and 18.4 vs. others.
     
s) a Lance of *Slay Animal* (2d8) (+7,+8) (+1)
     +1 intelligence.
     Slays animals.
     Slows your metabolism.  
     
     Combat info:
     1 blow/round.
     With an additional 8 strength and 0 dex you would get 2 blows
     With an additional 1 strength and 2 dex you would get 2 blows
     With an additional 0 strength and 5 dex you would get 2 blows
     Average damage/hit: 32.6 vs. animals, and 22.5 vs. others.
     
t) a Lucerne Hammer of *Slay Dragon* (2d5) (+11,+11) (+1)
     +1 constitution.
     *Slays* dragons.
     Provides resistance to fear.
     
     Combat info:
     2 blows/round.
     With an additional 2 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 2 dex you would get 3 blows
     Average damage/hit: 47 vs. dragons, and 21.3 vs. others.
     
u) a Two-Handed Great Flail of *Slay Undead* (3d6) (+7,+9) (+2)
     +2 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 7 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 2 dex you would get 2 blows
     Average damage/hit: 72.7 vs. undead, and 25.3 vs. others.
     
v) a Mace of Lightning (2d4) (+18,+5)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     2 blows/round.
     With an additional 2 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 2 dex you would get 3 blows
     Average damage/hit: 24.7 vs. creatures not resistant to
     electricity, and 13.9 vs. others.
     
w) a Long Bow of Extra Might (x4) (+11,+8) (+1)
     +1 shooting power.
     
x) 20 Mithril Arrows (3d4) (+2,+3)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 74.9.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       511     50'    2   Reached level 2
     18131    100'    3   Reached level 3
     19451    100'    3   Killed Fang, Farmer Maggot's dog
     19451    100'    4   Reached level 4
     26625    150'    5   Reached level 5
     34653    200'    6   Reached level 6
     36654    200'    6   Killed Grip, Farmer Maggot's dog
     40448    400'    7   Reached level 7
     47486    450'    8   Reached level 8
     54043    500'    9   Reached level 9
     55985    500'   10   Reached level 10
     60770      0'   10   Killed Farmer Maggot
     64700    500'   11   Reached level 11
     71051    550'   11   Killed Brodda, the Easterling
     71978    550'   12   Reached level 12
     83241    750'   13   Reached level 13
     83861    750'   14   Reached level 14
     94173    900'   15   Reached level 15
    100095    950'   15   Killed Grishnakh, the Hill Orc
    100095    950'   16   Reached level 16
    115207   1050'   17   Reached level 17
    116351   1050'   17   Killed Nar, the Dwarf
    116351   1050'   18   Reached level 18
    126721   1250'   19   Reached level 19
    133580   1250'   19   Killed Sangahyando of Umbar
    133580   1250'   20   Reached level 20
    134158   1250'   21   Reached level 21
    134175   1250'   21   Killed Gorbag, the Orc Captain
    142480   1250'   22   Reached level 22
    144342   1250'   22   Killed Azog, King of the Uruk-Hai
    145329   1250'   23   Reached level 23
    165172   1250'   24   Reached level 24
    181339   1350'   25   Reached level 25
    192960   1600'   25   Killed Angamaite of Umbar
    205103   1750'   26   Reached level 26
    214914   1850'   27   Reached level 27
    218289   1850'   27   Killed Beorn, the Shape-Changer
    230830   1900'   28   Reached level 28
    231108   1900'   28   Killed Rogrog the Black Troll
    236368   1900'   29   Reached level 29
    236566   1900'   29   Found The Beaked Axe of Oregondel
    237822   1900'   29   Found The Jewel Encrusted Crown of Hadoron
    246855   1900'   29   Killed Boldor, King of the Yeeks
    247420   1900'   29   Found The Set of Gauntlets of Daelegor
    253479   2150'   29   Killed Wormtongue, Agent of Saruman
    259724   2150'   29   Killed Ulfast, Son of Ulfang
    259781   2150'   29   Found The Long Bow 'Mairuil'
    270372   2300'   30   Reached level 30
    274463   2350'   31   Reached level 31
    276281   2350'   31   Killed Ufthak of Cirith Ungol
    285325   2450'   31   Killed Itangast the Fire Drake
    285325   2450'   32   Reached level 32


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.6.2010 05:11
Last updated on 14.6.2010 18:47

Download this dump

13. on the Competition No.88 Ladder (of 28)

Comments

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On 14.6.2010 01:32 murphy wrote:
boots of speed +8 ! floor 1800'

On 14.6.2010 07:41 murphy wrote:
longbow of extra might and blessed scythe w/ esp
both from vault at 1900'

still missing rFire and rCold, and no SeeInvis if I use scythe

On 14.6.2010 18:53 murphy wrote:
oops, a little too careless. the ego arrows Leisa fired at itangast were still laying all around and she didn't want to leave without them. alas, she never will

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