The Angband Ladder: Ettu, High-Elf Sorceror by <teppic@lspace.nildram.co.uk>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Ettu                   Age                116       STR: 18/190       
 Sex   : Male                   Height             102       INT: 18/***       
 Race  : High-Elf               Weight             188       WIS: 18/***       
 Class : Sorceror               Social Class         1       DEX: 18/180       
 Body  : Player                                              CON: 18/160       
 Magic : Magery                                              CHR: 18/***       
         Sigaldry                                                              
 + To Hit          -35      Level             50    Max Hit Points      2064   
 + To Damage       -38      Experience  26206501    Cur Hit Points      2064   
 + To AC           189      Max Exp     26206501    Max SP (Mana)       3113   
   Base AC          36      Exp to Adv.    *****    Cur SP (Mana)       3113   
                            Gold         1736227    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  1         
 Bows/Throw  : Poor         Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Legendary[35]Disarming   : Legendary[17]Wpn.dmg/Rnd:  1d4-38    
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Nandor.  You are one of several               
          children of a Serf.  You are the black sheep of the family.          
          You have hazel eyes, wavy auburn hair, and an average                
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 125 (6250')
        Barrow-Downs: Level 8 (400')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : ..+.....+.....+.            
        Add Int   : +........++.....            
        Add Wis   : ................            
        Add Dex   : .........+......            
        Add Con   : ..+.+...+.......            
        Add Chr   : ..+......+......            
        Mul Mana  : +.........+.....            
        Mul SPower: +........+......            
        Add Stea. : ................            
        Add Sear. : ..+......+....+.            
        Add Infra : ..............+.            
        Add Tun.. : ..............+.            
        Add Speed : ...+.+.....+....            
        Add Blows : ................            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: ................            
        Slay Evil : ................            
        Slay Und. : ................            
        Slay Demon: ................            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Kill Drag.: ................            
        Sharpness : ................            
        Impact    : ................            
        Poison Brd: ................            
        Acid Brand: ..............+.            
        Elec Brand: ................            
        Fire Brand: ................            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : ................            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : .......+........            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : .+..+.+.........            
        Imm Acid  : ........+.......            
        Imm Elec  : ......+.........            
        Imm Fire  : ..+.............            
        Imm Cold  : .......+........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : .+.+++.+........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : .........+....+.            
        Res Elec  : ..........+.....            
        Res Fire  : .........+......            
        Res Cold  : ....+...........            
        Res Pois  : .......+..+.....            
        Res Fear  : .......+........            
        Res Lite  : .....+.........+            
        Res Dark  : ....++....+...+.            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.+.......            
        Res Shard : .........+......            
        Res Neth  : ....+..+........            
        Res Nexus : .......+...+....            
        Res Chaos : .....+..+.......            
        Res Disen : .......+.+....+.            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : ................            
        Aura Elec : ................            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : ................            
        WraithForm: ...+............            
        EvilCurse : ................            
        Easy Know : ................            
        Hide Type : ..+..+..+..+....            
        Show Mods : +...............            
        Insta Art : ..++++..........            
        Levitate  : ..........+.....            
        Lite      : ....+..........+            
        See Invis : ..++.+.........+            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : ................            
        Regen     : ...++..........+            
        Xtra Might: ................            
        Xtra Shots: ................            
        Ign Acid  : +.++++++++++..+.            
        Ign Elec  : +.++++++++++..+.            
        Ign Fire  : +.++++++++++..+.            
        Ign Cold  : +.++++++++++..+.            
        Activate  : ..+.++...+++..+.            
        Drain Exp : ...+............            
        Teleport  : ................            
        Aggravate : ................            
        Blessed   : ................            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ..+.............            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

 2 of your companions have been killed.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 20 princesses.

 You have defeated 11421 enemies.


  [Fates]

You may meet a Spirit naga on level 80.
You may find a Scroll of Object Detection on level 1.
You may find a Spirit Spellbook [Psychoportation] on level 1.
You are fated to die on level 1.


  [Character Equipment]

a) The Mage Staff of Brieleth (1d4) (+4,+8)(120%) (+6)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It affects your mana capacity.
   It affects your spell power.
   It cannot be harmed by acid, cold, lightning or fire.
d) a small wooden Boomerang of Life (1d4) (+10,+12)(60%)
   
   It affects your hit points.
   It provides resistance to life draining.
e) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Phasing (+15 to speed)
   
   Imbued with the screams of the victims of undead
   everywhere, this ring is more a hole in reality than
   anything else. Strange forces ripple over its surface,
   giving you visions of a reality considerably less solid
   than this one. You feel your senses reel, and must make a
   conscious effort not to throw this ring as far from you as
   possible.
   It grants you the power of...
   teleport
   ...if it is being worn.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides immunity to nether.
   It renders you incorporeal.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It drains experience.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Jewel 'Evenstar'(60%) (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your hit points.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Metal Lamellar Armour 'Cirimraxe' (-6,-3) [23,+15](40%)
   
   It affects your hit points.
   It sustains your intelligence.
   It provides immunity to electricity.
   It provides resistance to confusion.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Ghost] 'Nimlar' [1,+18]
   
   It sustains your dexterity.
   It provides immunity to cold.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   
   This once belonged to Celebrimbor, maker of the Rings of
   Power.  One who knows both fire and acid, from the business
   of forging and engraving, will fear neither: nor have his
   enchantments ever faded. Celebrimbor was even aware of
   Sauron before Sauron became aware of him, when Sauron put
   on the One Ring for the first time.
   It can be activated for...
   temporary ESP (dur 20+d20) every 50+d20 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your spell power.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
   
   The iron-shod gauntlets of the Dark Elven smith Eol,
   tingling with magics that he could channel in battle.
   It can be activated for...
   mana bolt (9d8) 7+d7 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your luck.
   It affects your mana capacity.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   
   This wondrous pair of leather boots once sped Feanor,
   creator of the Simarils and the mightiest of the Eldar,
   along the Grinding Ice and to Middle Earth at last. 
   It can be activated for...
   haste self (20+d20 turns) every 200 turns
   ...if it is being worn.
   It affects your speed.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
   
   Wielded by Nain of the Iron Hills at the Battle of
   Azanulbizar, this great mattock brought victory to the
   Dwarves over Azog's Orcs - though Nain himself fell at the
   last, even with victory already assured.
   It can be activated for...
   stone to mud every 7+d5 turns
   ...if it is being worn.
   It affects your strength.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It does extra damage from acid.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It allows you to climb high mountains.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) 3 Spirit Spellbooks [Psychoportation]
b) 3 Spirit Spellbooks [Clairsentience] {@m1}
c) 5 Books of Illusions [Tricks and Visions] {@m5}
d) 4 Books of Illusions [Shadows and Prisms] {@m3}
e) a Nether Spellbook [Flame of Udun] {@mg}
f) a Nether Spellbook [Corruptions of Melkor] {@mh}
g) a Nether Spellbook [Crescent of Morgul] {@m2}
h) 4 Chaos Spellbooks [Chaos Mastery] {@m7}
i) a Chaos Spellbook [Chaos Channels] {@mk}
j) a Chaos Spellbook [Armageddon Tome] {@m9}
k) a Shadow Spellbook [Aiding Shades] {@mm}
l) a Shadow Spellbook [Morgoth's Space-Time Warpings] {@mn}
m) a Shadow Spellbook [Murazor's Tome of Conjuring & Dispelling] {@mo}
n) a Shadow Spellbook [Sauron's Forgotten Tome] {@m4}
o) a Magery Spellbook [Powerful Sigils] {@mr}
p) a Magery Spellbook [Forces of the Mind] {@m6}
q) a Magery Spellbook [Power of Ancient Sorcerors] {@m8}
r) an Iron Rod of the Istari of Home Summoning (100/100)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
s) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Heavy Crossbow of the Elves (x9) (+36,+28) (+5 to speed)
   
   Designed to be used with the Seeker Bolt of the Elves, this
   Crossbow is perfect against the terrible powers of Morgoth.
   It is part of the trinity of the ultimate weapons.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It affects your infravision.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It slows your metabolism.
   It reflects bolts and arrows.
   It produces an anti-magic shell.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Mage Staff of Mana (1d4) (-7,+2)(60%) (+3)
   
   It can be wielded two-handed.
   It affects your mana capacity.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Life
b) 2 Potions of Restore Mana
c) The Ring of Dagos (+2)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to blindness.
   It provides resistance to shards.
   It provides resistance to nexus.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Ring of Ilinumhar (+10)
   
   It affects your charisma.
   It affects your speed.
   It makes you invisible.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring 'Daglin' (+6)
   
   It affects your infravision.
   It affects your speed.
   It affects your ability to score critical hits.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It provides resistance to blindness.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Tulkas (+4)
   
   The treasure of Tulkas, most fleet and wrathful of the
   Valar.
   It can be activated for...
   haste self (75+d75 turns) every 150+d150 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
   
   The Ring of Adamant, with a pure white stone as
   centerpiece.  Nenya is one of the three Rings of Power
   created by the Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (800) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
   
   The Ring of Sapphire, with clear blue gems that shine like
   stars, glittering untouchable despite all that Morgoth ever
   wrought.  Vilya is one of the three Rings of Power created
   by the Elves and hidden by them from Morgoth.
   It can be activated for...
   greater healing (900) every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
i) an Amulet of ESP
j) The Power Dragon Scale Mail of Aewen (-3) [40,+30]
   
   It can be activated for...
   breathe the elements (300) every 90+d60 turns
   ...if it is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Hard Leather Armour 'Anannar' (-5,-3) [6,+12](20%)
   
   It affects your hit points.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Cloak of the Magi (-2,-1) [1,+22] (+3)
   
   It affects your intelligence.
   It affects your stealth.
   It affects your speed.
   It sustains your intelligence.
   It provides immunity to paralysis.
   It cannot be harmed by acid.
n) The Shadow Cloak of Luthien [6,+20] (+2)
   
   The opaque midnight folds, inset with a multitude of tiny
   diamonds, of this cloak swirl around you and you feel a
   hint, a fragment of the knowledge and power to restore that
   lay in Luthien, the most beautiful being that ever knew
   death.
   It can be activated for...
   restore life levels every 450 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Small Metal Shield of Marmena [3,+11]
   
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to light.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Steel Helm 'Lebohaum' [20,+80]
   
   With the Helm 'Lebohaum' your head is safe!
   It can be activated for...
   sing a funny song every 3 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Dragon Helm called 'Visorious' [8,+34]
   
   It sustains your strength.
   It sustains your charisma.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
   
   "One, two! One, two!  And through, and through, the vorpal
   bladewent snicker-snack!"
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   
   A staff tall and sturdy, with rough-hewn runes that invoke
   the element of Earth, and which strikes down all creatures
   who live in the shadow of mountains.
   It can be activated for...
   probing, detection and full id every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Horn of Rohan (+2)
   
   A horn carved from the bones of the Dragon of Ered-Mithrin,
   this heirloom of the House of Eorl bestows to its user the
   gifts of courage and command.
   It can be activated for...
   heroism, berserker, haste every 250 turns
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It allows you to sense the presence of dragons.
   It cannot be harmed by acid, cold, lightning or fire.
w) a Mage Staff of Wizardry (1d4) (+11,-20)(60%) (+3)
   
   It can be wielded two-handed.
   It affects your mana capacity.
   It affects your spell power.


  [Home Inventory - Gondolin ]

a) 3 Magery Spellbooks [Arcane Chants] {@m4}
b) The Toenail of Vecna
   
   It can be activated for...
   cure cut
c) 2 Potions of Restore Mana
d) an Aluminium Rod of the Istari of Nothing (150/150)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
e) a Wand of Tame Monster (6 charges)
f) The Ring of Power of Ren the Unclean (+3 to stealth)
   
   It affects your constitution.
   It affects your stealth.
   It makes you invisible.
   It sustains your dexterity.
   It sustains your charisma.
   It slows your metabolism.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
g) an Indestructible Ring of Speed (+5)
h) an Amulet of Brilliance (+6)
i) The Necklace 'Nauglamir' (+3)
   
   A carencet of gold, set with a multitude of shining gems of
   Valinor.  Despite its size, its weight seems as that of
   gossamer.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It affects your speed.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
j) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
k) The Amulet of Mastir (+4)
   
   It affects your wisdom.
   It affects your constitution.
   It sustains your wisdom.
   It provides resistance to sound.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Bar Chain Mail of Pelost (-3,-1) [18,+6](20%)
   
   It affects your hit points.
   It sustains your constitution.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
o) Adamantite Plate Mail (-4) [40,+6]
p) The Robe of Incanus [2,+20] (+3)
   
   Gandalf's long, flowing robe.  It provides insight and
   allows thewearer to see things not seen by all.  
   It grants you the power of...
   weigh magic
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Dragonrider Coat of Mardra [9,+25] (+5 to stealth)
   
   The flying suit of Mardra, very powerful armour that
   protects the wearer from cold.  Wonderful as this mighty
   armour is, beware wearing it, for it has been cursed by a
   powerful wizard since Mardra had it and is said to have
   gained a couple of undesirable side-effects... 
   It can be activated for...
   summon a dragonrider every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It sustains your intelligence.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   
   The hand-sheathing of Fingolfin, warrior-king of Elves and
   Men, who gave Morgoth seven mighty wounds and pain that
   will last forever.
   It can be activated for...
   a magical arrow (150) every 90+d90 turns
   ...if it is being worn.
   It grants you the power of...
   magic missile
   ...if it is being worn.
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Light War Axe of Ice (2d5) (+3,+15) (+3)
   
   Crafted of purest ice and held solid by powerful spells,
   this icy axe delivers a chill of death to its victims.
   It affects your intelligence.
   It affects your charisma.
   It does extra damage from frost.
   It sustains your dexterity.
   It provides immunity to cold.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Beaked Axe of Aranelor (2d6) (+18,+7) (+4)
   
   It must be wielded two-handed.
   It affects your intelligence.
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
w) a Mace (*Defender*) (2d4) (-6,+6) [+13] (+2 to stealth)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to chaos.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Drum of Piemur (+2 to speed)
   
   Piemur's drum is much like the harp of Master Robinton. It
   protects its wearer in many ways; by making him less
   noticable and shielding them from the elements. The beat of
   this drum also sounds a call toaction that increases the
   wearer's speed. 
   It can be activated for...
   singing a *godness* song
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) 3 Magery Spellbooks [Locus of Force] {@m6}
b) 2 Magery Spellbooks [Disruptive Forces]
c) a Nether Spellbook [Morgoth's Ring]
d) The Ring of Oldalad (+3)
   
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It makes you completely fearless.
   It provides resistance to dark.
   It provides resistance to confusion.
   It allows you to levitate.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Baron [+15] (+1 to stealth)
   
   It can be activated for...
   ball of lightning and resist lightning
   ...if it is being worn.
   It affects your stealth.
   It affects your searching.
   It sustains your intelligence.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Durin (+3)
   
   The greatest of the Seven Rings of the Dwarf-lords, and the
   last to be lost.  Alone among the Seven, it was not taken
   by Sauron when he made war on the Elves, but was given as a
   gift from Celebrimbor to King Durin III of Moria in token
   of friendship:  nevertheless, Sauron in disguise had a hand
   in its making, and so it is cursed, and draws evil towards
   it.
   It grants you the power of...
   midas touch
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your attack speed.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to sense the presence of evil beings.
   It drains experience.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Amulet of Ingwe (+3)
   
   The ancient heirloom of Ingwe, high lord of the Vanyar,
   against whom nothing of evil could stand.
   It can be activated for...
   dispel evil (x5) every 300+d300 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
   
   A blue stone, with an incredible number of incredibly small
   runes of power on it. It carries many secrets.
   It grants you the power of...
   restore life
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your luck.
   It affects your mana capacity.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to life draining.
   It provides light.
   It allows you to sense the presence of evil beings.
   It allows you to sense the presence of good beings.
   It slows your metabolism.
   It speeds your regenerative powers.
   It can re-curse itself.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Metal Lamellar Armour 'Daramar' (-3) [23,+16]
   
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to acid.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   
   A shimmering suit of true-silver, forged long ago by
   dwarven smiths of legend.  It gleams with purest white as
   you gaze upon it, and mighty are it powers to protect and
   banish.
   It can be activated for...
   genocide every 500 turns
   ...if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to disenchantment.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
   
   A crystal-blue cape of fine silk worn by a silent messenger
   of the forces of Law. Somehow, its wearer is always able to
   escape trouble.
   It can be activated for...
   teleport every 45 turns
   ...if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Dragon Shield of Rengwin [8,+30]
   
   It provides immunity to electricity.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Golden Crown of Gondor [0,+15] (+3)
   
   The shining winged circlet brought by Elendil from dying
   Numenor, emblem of Gondor though an age of the world.
   It can be activated for...
   heal (700) every 250 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
   
   The legendary dragon helm of Turin Turambar, a object of
   dread to the servants of Morgoth.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Pair of Metal Shod Boots 'Isirundi' [6,+9]
   
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to dark.
   It provides resistance to shards.
   It provides resistance to chaos.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Small Sword 'Sting' (E:0, L:0) (1d6) (+7,+8) (+2 to speed)
   
   "I will give you a name, and I shall call you Sting."  The
   perfect size  for Bilbo, and stamped forever by the courage
   he found in Mirkwood, this  sturdy little blade grants the
   wearer combat prowess and survival abilities they did not
   know they had.
   It is from a group of Elven items once entrusted to Hobbits
   
   It is sentient.
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against orcs.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of spiders.
   It allows you to sense presence of undead.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
   
   The weapon of Fingolfin, High King of the Noldor; it shines
   like a column of ice lit by light unquenchable.  Morgoth
   came but unwillingly to meet it of old; his lame foot will
   remind him of its might should be meet it again.
   It can be activated for...
   frost ball (100) every 300 turns
   ...if it is being worn.
   It affects your speed.
   It does extra damage from frost.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to light.
   It provides light.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
   
   A damascened scimitar that seems wondrously easy to hold.
   Famed in song as the "Sickle of Harad", and a deadly foe to
   the undead.
   It affects your intelligence.
   It affects your wisdom.
   It affects your attack speed.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
   
   The great bow of Beleg, made of black yew and strung with
   elven hair that faintly shines a pale clear gold.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to disenchantment.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
   
   A powerful arrow that is feared by even the mightiest
   demons.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Mandolin of the Eldar (+4)
   
   It can be activated for...
   singing a knowledge song
   ...if it is being worn.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to fire.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 4 Spirit Spellbooks [Empathy] {@md}
b) a Sigaldry Spellbook [Mana Focus]
c) a Nether Spellbook [Eye of Sauron]
d) 2 Nether Spellbooks [Morgoth's Ring]
e) 2 Shadow Spellbooks [Channeling the Void] {@mp}
f) a Sprig of Athelas
g) 5 Potions of Life
h) 4 Potions of Restore Mana
i) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
j) The Ring 'Aelith' (+11)
   
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Ring of Apandoros (+8)
   
   It affects your wisdom.
   It affects your dexterity.
   It affects your infravision.
   It affects your speed.
   It affects your ability to score critical hits.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Ring of Precognition
   
   It cannot be harmed by acid, cold, lightning or fire.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Robe of Great Luck [2,+7] (+60)
   
   Once created by a powerful wizard this robe to grant him
   incredible luck...It seems he forgot to wear it.
   It affects your luck.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Dragonrider Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Cloak of Mimicry [Insect] called 'Alien' [1,+10] (+4 to stealth)
   
   It affects your stealth.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to dark.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Dragon Helm of Thrain [8,+10]
   
   It sustains your intelligence.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
   
   Footgear made of bear leather and set with opals, which
   grant the wearer silent, hasted movement.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Long Sword of Eru Iluvatar (5d6) (+21,+26) [+50](200%) (+10)
   
   A warm light bathes this translucent blade. The power of
   the fates are at the command of its wielder as the weapon
   passes Supreme Judgment on the inhabitants of Angband.
   It is part of the trinity of the ultimate weapons.
   It can be activated for...
   healing(7000), curing every 500 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your charisma.
   It affects your luck.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It is very sharp and can cut your foes.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It affects your hit points.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It produces an anti-magic shell.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   
   An utterly perfect, cleanly chiseled sword, with a edge
   that effortlessly slices rock and bone, and spells to
   render the wearer lithe and nimble.  It is combat
   incarnate.
   It affects your dexterity.
   It affects your ability to tunnel.
   It affects your speed.
   It sustains your dexterity.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   
   A pick that provides a magical light to see by while
   tunneling.  
   It can be activated for...
   open a secret passage every 75 turns
   ...if it is being worn.
   It affects your strength.
   It affects your ability to tunnel.
   It does extra damage from acid.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It sustains your strength.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to climb high mountains.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Harp of Master Robinton (+3 to speed)
   
   This harp that once belonged to Master Robinton makes those
   who use it seem more beautiful.  It is also said that those
   who have used it found themselves walking faster, as if to
   an unheard beat.  
   It can be activated for...
   singing a *knowledge* song
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It allows you to sense the presence of unique beings.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Horn of Helm (+2)
   
   Heedless of cold, fearless of darkness -- besiegers fled at
   the wind of the solitary coming of King Helm Hammerhand,
   proclaimed by a single horn-blast in the dead of winter.
   It can be activated for...
   sound ball (300) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) 3 Magery Spellbooks [Arcane Chants] {@m4}
b) The Toenail of Vecna
   
   It can be activated for...
   cure cut
c) 2 Potions of Restore Mana
d) an Aluminium Rod of the Istari of Nothing (150/150)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
e) a Wand of Tame Monster (6 charges)
f) The Ring of Power of Ren the Unclean (+3 to stealth)
   
   It affects your constitution.
   It affects your stealth.
   It makes you invisible.
   It sustains your dexterity.
   It sustains your charisma.
   It slows your metabolism.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
g) an Indestructible Ring of Speed (+5)
h) an Amulet of Brilliance (+6)
i) The Necklace 'Nauglamir' (+3)
   
   A carencet of gold, set with a multitude of shining gems of
   Valinor.  Despite its size, its weight seems as that of
   gossamer.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It affects your speed.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
j) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
k) The Amulet of Mastir (+4)
   
   It affects your wisdom.
   It affects your constitution.
   It sustains your wisdom.
   It provides resistance to sound.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Bar Chain Mail of Pelost (-3,-1) [18,+6](20%)
   
   It affects your hit points.
   It sustains your constitution.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
o) Adamantite Plate Mail (-4) [40,+6]
p) The Robe of Incanus [2,+20] (+3)
   
   Gandalf's long, flowing robe.  It provides insight and
   allows thewearer to see things not seen by all.  
   It grants you the power of...
   weigh magic
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Dragonrider Coat of Mardra [9,+25] (+5 to stealth)
   
   The flying suit of Mardra, very powerful armour that
   protects the wearer from cold.  Wonderful as this mighty
   armour is, beware wearing it, for it has been cursed by a
   powerful wizard since Mardra had it and is said to have
   gained a couple of undesirable side-effects... 
   It can be activated for...
   summon a dragonrider every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It sustains your intelligence.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   
   The hand-sheathing of Fingolfin, warrior-king of Elves and
   Men, who gave Morgoth seven mighty wounds and pain that
   will last forever.
   It can be activated for...
   a magical arrow (150) every 90+d90 turns
   ...if it is being worn.
   It grants you the power of...
   magic missile
   ...if it is being worn.
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Light War Axe of Ice (2d5) (+3,+15) (+3)
   
   Crafted of purest ice and held solid by powerful spells,
   this icy axe delivers a chill of death to its victims.
   It affects your intelligence.
   It affects your charisma.
   It does extra damage from frost.
   It sustains your dexterity.
   It provides immunity to cold.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Beaked Axe of Aranelor (2d6) (+18,+7) (+4)
   
   It must be wielded two-handed.
   It affects your intelligence.
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
w) a Mace (*Defender*) (2d4) (-6,+6) [+13] (+2 to stealth)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to chaos.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Drum of Piemur (+2 to speed)
   
   Piemur's drum is much like the harp of Master Robinton. It
   protects its wearer in many ways; by making him less
   noticable and shielding them from the elements. The beat of
   this drum also sounds a call toaction that increases the
   wearer's speed. 
   It can be activated for...
   singing a *godness* song
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 25.1.2003 17:30

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1196. on the Ladder (of 18915)
501. on the ToME Ladder (of 3145)
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On 25.1.2003 17:30 teppic@lspace.nildram.co.uk wrote:
Old high elf sorceror character from Tome 1.0.0, who killed Tik'unpronounceabllath in the nether realm and got the ring of phasing, but due to an obscure bug could never find sauron after disposing of the one ring.

On 26.1.2003 04:06 fzpost@fangs.freeserve.co.uk wrote:
check the level where you disposed of the ring... he may be hiding there...

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