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The Angband Ladder: Bjorn, Dwarf Priest by <teppic@lspace.nildram.co.uk>

  [Angband 2.9.2 Character Dump]

 Name   Bjorn                                    Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR! 18/100  +2  -1 +13218/1430
 Race   Dwarf             Height     53   INT! 18/100  -3  -3 +12818/1320
 Class  Priest            Weight    152   WIS! 18/100  +2  +3 +13318/1480
 Title  ***WINNER***      Status     32   DEX! 18/100  -2  -1 +13718/1440
 HP     961/961           Maximize    Y   CON! 18/100  +2  +0 +13218/1440
 SP     401/401           Preserve    Y   CHR! 18/100  -3  +2 +12818/1370

 Level           50       Armor    [39,+138]     Saving Throw  Legendary
 Cur Exp    6811020       Fight    (+39,+30)     Stealth       Excellent
 Max Exp    6811020       Melee    (+44,+55)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+49,+14)     Shooting      Legendary
                          Blows       3/turn     Disarming        Superb
 Gold      11456709       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Fair
 Burden   289.6 lbs       Infra      1300 ft     Searching          Fair

     You are the only child of a Dwarven Prison Guard.  You are
     a credit to the family.  You have dark brown eyes, straight
     black hair, a three foot beard, and a dark complexion.



  [Last Messages]

> The Mangy looking leper wakes up.
> The Mangy looking leper wakes up.
> The Pitiful looking beggar wakes up.
> Your home is full.
> You have a Bloodstone Ring of Damage (+17) (r).
> You drop The Ring of Barahir (+1) (s).
> You have no more Rings of Barahir (+1) (s).
> You hit the Mangy looking leper.
> It was a *SUPERB* hit!
> You have slain the Mangy looking leper.
> You hit the Mangy looking leper.
> You have slain the Mangy looking leper.
> The Boil-covered wretch drools on you.
> You hit the Boil-covered wretch.
> You have slain the Boil-covered wretch.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed)
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) an Emerald Ring of Speed (+12) {!k!s!d}
d) The Ring of Power (Vilya) (+3)
     It can be activated for...
     large lightning ball (250)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It provides immunity to electricity.
     It slows your metabolism.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
e) an Ivory Amulet of Wisdom (+5)
f) The Arkenstone of Thrain
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) {@w0}
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
h) a Cloak of Aman [1,+33] (+1 to stealth)
     It provides resistance to sound.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
e) 3 Holy Books of Prayers [Ethereal Openings] {@p5@b5@G5!k!s!d}
f) 3 Holy Books of Prayers [Godly Insights] {@p6@b6@G6!k!s!d}
g) 3 Holy Books of Prayers [Purifications and Healing] {@p7@b7@G7!k!s!d}
h) 3 Holy Books of Prayers [Holy Infusions] {@p8@b8@G8!k!s!d}
i) 3 Holy Books of Prayers [Wrath of God] {@p9@b9@G9!k!s!d}
j) 4 Metallic Red Potions of Speed
k) 12 Indigo Potions of Healing
l) 4 Oily Yellow Potions of *Healing*
m) a Chartreuse Potion of Life
n) 7 Purple Speckled Potions of Restore Mana
o) 4 Scrolls titled "khoiv oab xfri" of Teleportation
p) 16 Scrolls titled "abnih meeng" of Teleport Level
q) 2 Scrolls titled "bindok pluan" of Mass Genocide
r) a Bloodstone Ring of Damage (+17)
s) The Iron Helm of Dor-Lomin [5,+20] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
t) The Glaive of Pain (9d6) (+9,+30)
u) The Mace 'Taratol' (3d4) (+12,+12)
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides immunity to electricity.


  [Home Inventory]

a) 4 Oily Yellow Potions of *Healing*
b) 5 Purple Speckled Potions of Restore Mana
c) 5 Aspen Staffs of Speed (6 charges)
d) a Maple Staff of Genocide (3 charges)
e) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
f) The Ring of Tulkas (+4)
     It can be activated for...
     haste self (75+d75 turns)
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
g) The Ring of Power (Narya) (+1)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
h) The Ring of Power (Nenya) (+2)
     It can be activated for...
     large frost ball (200)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to cold.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
i) The Amulet of Carlammas (+2)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
j) The Amulet of Ingwe (+3)
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your wisdom.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
k) The Necklace of the Dwarves (+3)
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to shards.
o) The Cloak of Thingol [1,+18] (+3)
     It can be activated for...
     recharge item I
     ...if it is being worn.
     It affects your dexterity.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides immunity to paralysis.
p) The Cloak 'Colannon' [1,+15] (+3 to stealth)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
q) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
r) The Golden Crown of Gondor [0,+15] (+3)
     It can be activated for...
     heal (500)
     ...if it is being worn.
     It affects your strength.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     It affects your strength.
     It affects your constitution.
     It provides immunity to paralysis.
t) The Dagger of Rilia (2d4) (+4,+3)
     It can be activated for...
     stinking cloud (12)
     ...if it is being worn.
     It is especially deadly against orcs.
     It provides resistance to poison.
     It provides resistance to disenchantment.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is especially deadly against dragons.
     It allows you to see invisible monsters.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+9) [+8] (+4) {!s}
     It can be activated for...
     drain life (90)
     ...if it is being worn.
     It affects your wisdom.
     It affects your infravision.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It provides permanent light.
     It speeds your regenerative powers.
w) a Flail (Holy Avenger) (2d6) (+9,+17) [+1] (+4)
     It sustains your intelligence.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.1.2003 17:49

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4016. on the Ladder (of 15842)
1472. on the Angband Ladder (of 4980)
7. for this player (out of 9)

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On 25.1.2003 17:49 teppic@lspace.nildram.co.uk wrote:
My first win in vanilla angband, achieved with the ever popular dwarf priest combo... actually I'm quite pleased at having won with such a low experience count

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