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The Angband Ladder: Unas, High-Elf Ranger by <queueqqueue@hotmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Unas                                     Self  RB  CB  EB   Best
 Sex    Male              Age       104   STR! 18/100  +1  +2 +22 18/350
 Race   High-Elf          Height     96   INT! 18/100  +3  +2  +4 18/190
 Class  Ranger            Weight    181   WIS! 18/100  -1  +0  +9 18/180
 Title  Ranger Lord       Status     44   DEX! 18/100  +3  +1  +2 18/160
 HP     1013/1013         Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     376/376                           CHR! 18/100  +5  +1  +8 18/240

 Level           50       Armor   [48,+130]     Saving Throw   Legendary
 Cur Exp   17699094       Fight   (+46,+43)     Stealth        Excellent
 Max Exp   17699094       Melee   (+64,+61)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+56,+14)     Shooting       Legendary
 MaxDepth   4600 ft       Blows      5/turn     Disarming         Superb
 Turns      5191572       Shots      1/turn     Magic Device   Legendary
 Gold       4056220       Infra       60 ft     Perception     Very Good
 Burden   297.6 lbs       Speed          28     Searching      Very Good

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++..... Blind:..+......+...
 Elec:......++..... Confu:.........+...
 Fire:*...+.++.+... Sound:.........+...
 Cold:..*...++.+... Shard:.............
 Pois:....+..+..... Nexus:.............
 Fear:....+......+. Nethr:.............
 Lite:.........+..+ Chaos:+........+...
 Dark:+.....+...... Disen:+.....+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:..+.......... Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..+......+... Tunn.:+............
Telep:..+.......... Speed:.++++....+.+.
Invis:..+......+..+ Blows:.............
FrAct:..+.......+.. Shots:.............
HLife:..+.....+.... Might:.............


  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
   It increases your strength by 6.  It increases your tunneling by 6.  
   It slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to dark, chaos, and 
   disenchantment.  It aggravates creatures around you.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It cannot be harmed by the elements.
   It might have hidden powers.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Gold Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It usually provides light of radius 
   3.  It cannot be harmed by the elements.  It might have hidden
   powers.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
i) a Large Metal Shield of Preservation [5,+19]
   It provides resistance to disenchantment and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  It might have hidden powers.
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 9 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 8 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 4 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 16 Pink Speckled Potions of Speed
k) 41 Blue Potions of Healing
l) 10 Pink Potions of *Healing*
m) 6 Purple Speckled Potions of Life
n) 7 Scrolls titled "chas pro as" of *Identify*
o) 2 Mithril-Plated Rods of Healing
   It cannot be harmed by electricity.  
p) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
q) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
r) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
s) an Ivory Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, 
   searching, infravision, and speed by 4.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
t) 15 Seeker Bolts of Slay Animal (4d5) (+15,+16)
   It slays animals.  


  [Home Inventory]

a) 5 Scrolls titled "adevus strae" of Mass Banishment
b) 2 Titanium Wands of Clone Monster (14 charges)
c) a Gold Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
f) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
g) a Bronze Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
h) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
i) The Phial of Galadriel
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
j) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
k) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
n) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It cannot be harmed by the elements.
   It might have hidden powers.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
t) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
u) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.7.2010 01:35
Last updated on 5.8.2010 19:12

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On 2.7.2010 01:35 queueqqueue@hotmail.com wrote:
First level 50 character

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