The Angband Ladder: Astiravudd, Wood-Elf Archer by Slow

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Astiravudd             Age                140       STR:     18       
 Sex   : Neuter                 Height              44       Int:      3      8
 Race  : Zombie Wood-Elf        Weight              78       WIS:      8       
 Class : Archer                 Social Class        56       DEX:     30       
 Body  : Player                                              CON:     22       
 God   : Manwe Sulimo                                        CHR:     13       
                                                                               
 + To Melee Hit          15 Level             29    Hit Points      302/   302 
 + To Melee Damage       10 Experience    115911    Spell Points      5/     5 
 + To Ranged Hit         40 Max Exp       115911    Sanity          150/   150 
 + To Ranged Damage      14 Exp to Adv.   153750    Piety                -5436 
   AC                 25+62 Gold          147929    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Legendary[7] Searching   : Very Bad     Shots/Round:  3         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  9d7+30    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Sindarin Archer.  You have               
          light grey eyes, wavy blond hair, and a fair complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 19 (950')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently on level 19 of Mirkwood.
 You have defeated 2929 enemies.
 You have completed 17 princess quests.
 You have completed one lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Wis   : ..1.............            
        Add Dex   : ......3..1......            
        Add Con   : ..........4.....            
        Add Chr   : ..1.............            
        Add Sear. : ..1.............            
        Add Infra : ..1.............            
        Add Tun.. : ..............4.            
        Add Speed : ......3.........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+......            
        Sust Con  : ..........+.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ...............+            
        Res Acid  : ..+...+.........            
        Res Elec  : ....+...........            
        Res Fire  : ...+............            
        Res Cold  : .+........+....+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ...............+            
        Res Dark  : ................            
        Res Blind : ..+.............            
        Res Conf  : ..+.............            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : ...............+            
        Digestion : ...............+            
        Regen     : ..........+.....            
        Xtra Might: .+.............+            
        Activate  : .........++.....            
        Orc.ESP   : .........+......            

Skills (points left: 70)
 - Combat                                        11.552 [0.800]
          . Weaponmastery                       -01.000 [0.500]
          - Archery                              33.687 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 33.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    02.960 [0.900]
          . Stealth                              04.400 [0.500]
          . Disarming                            13.900 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         01.400 [1.100]
 - Spirituality                                  04.500 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to meet a Newt on level 9.


  [Character Equipment]

a) a Dark Sword (3d7) (+1,+0)
d) a Long Bow of Extra Might (x4) (+10,+14)
    It provides resistance to cold.  It fires missiles with extra might.  
    It was given to you as a reward.
e) The Ring of Anamar (+1)
    It increases your wisdom, charisma, searching and infravision by 1.  
    It sustains your wisdom and charisma.  It provides resistance to acid, 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) a Ring of Fire Resistance {100% off}
    It provides resistance to fire.  It cannot be harmed by fire.  
    You found it in the remains of a Forest troll Priest in the town of Bree .
k) an Amulet of Lightning Resistance
m) a Brass Lantern (with 12375 turns of light)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur [1,+4]
p) a Small Metal Shield [3,+7]
s) a Steel Helm of the Noldor [6,+4] (+1)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 1.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    You found it lying on the ground on level 24 of The Old Forest.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Free Action [2,+9]
    It provides immunity to paralysis.  
    It was given to you as a reward.
z) (nothing)
{) 83 Arrows (1d4) (+3,+3)
|) a Gnomish Shovel of Digging (+4)


  [Character Inventory]

a) 2 Potions of Speed {100% off}
b) 12 Potions of Cure Critical Wounds {100% off}
c) 3 Potions of Healing {100% off}
d) a Potion of Curing
e) 9 Scrolls of Phase Door {100% off}
f) 9 Scrolls of Teleportation {100% off}
g) 7 Scrolls of Word of Recall {100% off}
h) 19 Scrolls of Identify {100% off}
i) 4 Scrolls of Satisfy Hunger {100% off}
j) a Copper Rod of Trap Location (20/20)
k) The Wand of Digging of Thrain (44 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) a Chaotic Katana (3d4) (+3,+5)
o) a Trident of *Slay Troll* (1d8) (+7,+4) (+1)
p) 15 Seeker Arrows of Nentiri (4d4) (-6,+1) {90% off}
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is especially deadly against orcs.  It induces random
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Cutlass of Life (1d7) (+3,+6)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.
b) 24 Arrows of Slay Demon (1d4) (+5,+4)
c) 29 Arrows (exploding) (1d4) (+4,+8)
d) 19 Arrows of Acid (1d4) (+5,+2) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
e) 17 Arrows of Venom (1d4) (+5,+5) {90% off}
    It poisons your foes.  
    You made it yourself.
f) 26 Arrows (exploding) (1d4) (+5,+5)
g) 24 Arrows of Frost (1d4) (+6,+1) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
h) 26 Arrows of Slay Demon (1d4) (+7,+8) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
i) 29 Arrows (exploding) (1d4) (+6,+3) {90% off}
j) 20 Arrows (exploding) (1d4) (+6,+2) {90% off}
k) 25 Arrows (exploding) (1d4) (+3,+4) {90% off}
l) 25 Arrows (exploding) (1d4) (+3,+2) {90% off}
m) 22 Arrows (1d4) (+4,+6) {90% off}
n) 26 Arrows (1d4) (+5,+5) {90% off}
o) 18 Arrows (1d4) (+3,+6) {90% off}
p) 24 Arrows (1d4) (+4,+3) {90% off}
q) 21 Arrows (1d4) (+5,+1) {90% off}
r) 18 Arrows (1d4) (+4,+2) {90% off}
s) 27 Arrows (1d4) (+5,+2) {90% off}
t) 18 Arrows (1d4) (+1,+3) {90% off}
u) 22 Arrows (1d4) (+2,+1) {90% off}
v) 99 Arrows (1d4) (+0,+0)
w) 99 Arrows (1d4) (+0,+0)
x) 26 Seeker Arrows (exploding) (4d4) (+2,+3) {90% off}


  [Home Inventory - Minas Anor ]

a) a Book of Beginner Cantrips
b) The Medallion of Good Will
    It can be activated for experience loss.  
    You found it in the remains of a Poltergeist on level 15 of Mirkwood.
c) 21 Scrolls of Identify {100% off}
d) 9 Scrolls of *Identify* {100% off}
e) a Fireproof Scroll of *Destruction* {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
f) a Wand of Poison Blood[9|41] (13 charges)
g) a Staff of Sense Hidden[5|17] (6 charges)
h) an Indestructible Ring of Dexterity (+2)
i) an Amulet of Charisma (+3)
    It increases your charisma by 3.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
j) a Hard Studded Leather of Resistance (-1 to accuracy) [7,+13]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) a Dark Sword of Slay Dragon (3d7) (+9,+8)
    It generates an antimagic field.  It is especially deadly against
    dragons.  
    You bought it from the Black Market.
m) 99 Arrows (1d4) (+0,+0)
n) 38 Arrows (1d4) (+0,+0)
o) 21 Arrows (1d4) (+2,+3) {100% off}


  [Home Inventory - Lothlorien ]

a) a Potion of *Healing* {100% off}
b) a Ring of Dexterity (+3)
    It increases your dexterity by 3.  
    You bought it from the Black Market.
c) a Ring of Invisibility
d) a Hard Leather Cap of Seeing [2,+9] (+1 to searching)
    It increases your searching by 1.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  
    You found it in the remains of a Snaga on level 13 of Orc Cave.
e) 30 Arrows of Slay Dragon (1d4) (+6,+5) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
f) 16 Arrows (exploding) (1d4) (+6,+4) {90% off}
g) 24 Arrows (exploding) (1d4) (+4,+5) {90% off}
h) 17 Arrows (exploding) (1d4) (+4,+5) {90% off}
i) 20 Arrows (exploding) (1d4) (+4,+4) {90% off}
j) 30 Arrows (exploding) (1d4) (+4,+4) {90% off}
k) 29 Arrows (exploding) (1d4) (+4,+4) {90% off}
l) 24 Sheaf Arrows (1d5) (+4,+4)
m) 99 Arrows (1d4) (+3,+3)
n) 32 Arrows (1d4) (+3,+3) {90% off}
o) 20 Arrows of Wounding (1d4) (+18,+9) {90% off}
    
    You made it yourself.
p) 28 Arrows of Wounding (1d4) (+15,+10) {90% off}
    
    You made it yourself.
q) 26 Arrows of Wounding (1d4) (+6,+11) {90% off}
    
    You made it yourself.
r) 28 Arrows (1d4) (+6,+6) {90% off}
s) 17 Arrows (1d4) (+4,+9) {90% off}
t) 28 Arrows (1d4) (+6,+4) {90% off}
u) 77 Arrows (1d4) (+4,+4) {90% off}
v) 22 Arrows (1d4) (+4,+5) {90% off}
w) 16 Seeker Arrows of Acid (4d4) (+4,+9) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
x) 19 Seeker Arrows (exploding) (4d4) (+4,+4) {90% off}


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 24 of The Old Forest.
b) The Gem of Venom
    It can be activated for aggravate.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
c) Balrilbon's Bag of Wondrous Tricks
    It can be activated for blindness.  
    You found it in the remains of a Master yeek on level 13 of The Old Forest.
d) Pytar's Portable Pandemonium
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 7 of Barrow-Downs.



Posted on 16.7.2010 20:15
Last updated on 17.7.2010 20:45

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12454. on the Ladder (of 18915)
2195. on the ToME Ladder (of 3145)
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On 16.7.2010 20:15 Slow wrote:
Probably my best character so far in ToME. Why I had to go and enchant the Dark Sword I don't know... Accidentally entered Deathwatch through a shaft and had to leave quite a lot of stuff on the ground because of insufficient Identify and weak pseudo. As may be guessed I aspire to become an antimagician at some point in the future.

On 17.7.2010 12:23 AnonymousHero wrote:
If you end up having difficulty finding a Dark Sword (+0,+0), you can always find a Disenchanter mold (around dlvl 20, iirc), take off all your other equipment and stand next to it. (Obviously, you'll want to make sure there are no traps or other monsters about first.)

On 17.7.2010 20:45 Slow wrote:
Indeed I've been looking for a safe disenchanter for the sword but haven't found one yet. Found some pretty neat stuff, would be perfect if the armour of Resistance was a shield instead but I now have the most important resistances covered anyway.

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