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The Angband Ladder: Groomth, Human Necromancer by <greg@wooledge.org>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Groomth                Age                 83       STR:     13       
 Sex   : Male                   Height              72       INT: 18/151       
 Race  : Vampire Human          Weight             151       WIS:      9       
 Class : Necromancer            Social Class         4       DEX:     17       
 Body  : Player                                              CON:     11       
 God   : Yavanna Kementari                                   CHR:  18/10       
                                                                               
 + To Melee Hit          13 Level             26    Max Hit Points       145   
 + To Melee Damage       15 Experience     51556    Cur Hit Points        -1   
 + To Ranged Hit         11 Max Exp        51556    Max SP (Mana)        220   
 + To Ranged Damage      14 Exp to Adv.    57500    Cur SP (Mana)        218   
   AC                 20+48 Gold           66122    Piety              -5984   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  2d5+15    
 Stealth     : Fair         Magic Device: Very Good    Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Serf.  You are a well liked child.  You have brown eyes,             
          straight brown hair, and a very fair complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 13 (650')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 It now is 14 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Grave wight.
You can drain life from a foe.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You have normal luck.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        01.200 [0.400]
	  . Weaponmastery                               01.300 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         15.562 [0.900]
	  . Magic-Device                                01.000 [1.200]
	  . Spell-power                                 12.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        01.200 [0.600]
	  . Fire                                        10.400 [0.800]
	  . Water                                       06.300 [0.700]
	  . Air                                         04.200 [0.700]
	  . Earth                                       01.600 [0.800]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  03.500 [0.700]
	  . Divination                                  08.400 [0.700]
	  . Temporal                                    00.000 [0.800]
	  . Mind                                        10.800 [0.900]
	  . Nature                                      00.000 [0.500]
	  . Necromancy                                  19.000 [1.000]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 04.200 [0.700]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  11.450 [1.100]
	  . Corpse-preservation                         07.700 [0.900]
	  . Mimicry                                     02.000 [0.500]

 You saved 10 princesses.

 You have defeated 2316 enemies.


  [Fates]

You may find Soft Studded Leather on level 20.
You may find a Sickle on level 5.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) a Short Bow of Extra Might (x3) (+10,+14)
e) a Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You bought it from the Jewelry Shop.
f) a Ring of Intelligence (+6)
    It increases your intelligence by 6.  
    You bought it from the Expensive Black Market.
k) an Amulet of Spell [Noxious Cloud]
m) a Brass Lantern (with 4690 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resist Fire [3,+0]
s) The Hard Leather Cap of Talad [2,+7]
    It provides light (radius 1) forever.  It sustains your intelligence 
    and wisdom.  It provides resistance to light and dark.  It allows 
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
u) (nothing)
x) a Pair of Hard Leather Boots of Levitation [3,+5] {blind}
    It provides resistance to blindness.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 24 Arrows (1d4) (+2,+2)
|) a Shovel of Digging (1d2) (+3,+4) (+3)
    It increases your ability to tunnel by 3.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Book of Beginner Cantrips {50% off}
    
b) a Book of Summoning
c) a Fireproof Book of Fireflash
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Spellbook of Identify
    
e) a Spellbook of Confuse
    
f) a Spellbook of Disarm
    
g) a Spellbook of Vapor
    
h) a Fireproof Spellbook of Charm
    It cannot be harmed by fire.  
    You bought it from the Book Store.
i) a Spellbook of Stone Skin
    
j) a Rune [Arrow]
k) a Rune [Chaos]
l) 3 Flasks of oil
    
m) a Potion of Speed {!*}
n) 5 Potions of Cure Critical Wounds {25% off}
    
o) a Potion of Healing {!*}
    
p) a Potion of Restore Mana {!*}
q) 5 Scrolls of Teleportation {!*}
    
r) 4 Scrolls of Word of Recall {!*}
    
s) an Iron Rod of Door/Stair Location (50/50)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Teleportation
b) a Spellbook of Noxious Cloud
    
c) a Rune [Self]
d) a Rune [Arrow]
e) a Rune [Ray]
f) 5 Runes [Fire]
g) a Rune [Holding]
h) a Rune [Mind]
i) 2 Runes [Knowledge]
j) The Gem of Ice {heal30/nofear}
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Hill orc on level 10 of Barrow-Downs.
k) Raal's Black Candle {tport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
l) The Grail of Kenault {cure pois/fear}
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 3 of Barrow-Downs.
m) 6 Potions of Shape of Mana ball
    
n) a Wooden Rod of Nothing (10/10)
    
o) a Wand of Haste Monster[1|20] (13 charges)
p) a Ring of Protection [+14]
q) a Ring of Spell [Stone Skin]
r) an Amulet of Spell [Identify]
s) an Amulet of Spell [Fire Golem]
t) The Hard Leather Armour of Istil (-34,-62) [6,+12](40%)
    It increases your hit points by 40%.  It sustains your constitution.
    It makes you completely fearless.  It provides resistance to acid,
    fire and shards.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying on the ground on level 12 of Orc Cave.
u) Leather Scale Mail of Resistance (-1) [11,+7]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Orc
    Cave.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black ogre on level 21 of Orc Cave.
w) a Pair of Soft Leather Boots of Jumping [2,+4]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
x) a Spear of Westernesse (1d6) (+9,+8) (+2)


  [Home Inventory - Gondolin ]

a) The Cord Armour of Anasa [6,+6]
    It sustains your dexterity and constitution.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 14 of Orc
    Cave.


  [Home Inventory - Lothlorien ]

a) a Book of Summoning
b) 5 Potions of Cure Insanity
    
c) a Ring of Spell


  [The Mathom-house Inventory - Bree ]

a) Mordenkainen's Mysterious Mind-Masher
    It can be activated for death.  
    You found it in the remains of a Half-orc Shaman on level 18 of Orc
    Cave.
b) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 26.1.2003 23:09

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11707. on the Ladder (of 16118)
2394. on the ToME Ladder (of 3077)
58. for this player (out of 66)

Comments

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On 26.1.2003 23:09 greg@wooledge.org wrote:
Saving throw? What saving throw?

On 27.1.2003 01:11 darkgod@t-o-m-e.net wrote:
Bah saving throw is for WEAKS !
Real players play without ! (and die without :)

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