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The Angband Ladder: Phoenix-42, Steam-Mecha Explorer by <lemming030@ntlworld.com>

  [Steamband 0.2.1 Character Dump]

 Name   Phoenix-42                               Self  RB  CB  EB   Best
 Sex    Female            Age       122   STR:  18/30 +15  +3 +19 18/400
 Race   Steam-Mecha       Height     82   INT:     10  -7  +0 +27 18/120
 Class  Explorer          Weight   -128   WIS:     16  -7  +3 +25 18/190
 Title  Lord Explorer     Status     19   DEX! 18/100  +5  +0 +21 18/360
 HP     -170/1367         Maximize    Y   Con! 18/100 +10  +3 +21 18/440 18/410
 SP     192/259           Preserve    Y   CHR! 18/100  -5  +1 +25 18/310

 Level           48       Armor    [216,+75]     Saving Throw  Legendary
 Cur Exp    7437151       Fight    (+30,+20)     Stealth             Bad
 Max Exp    7437151       Melee    (+48,+63)     Fighting      Legendary
 Adv Exp    8000000       Shoot    (+50,+22)     Shooting      Legendary
                          Blows      17/turn     Disarming        Superb
 Gold       1812732       Shots       1/turn     Magic Device  Excellent
                                                 Perception       Heroic
 Burden   228.2 lbs       Infra        40 ft     Searching        Heroic

     You are a robot. You are made from iron. You became
     intelligent gradually. You have silver disks for eyes, an
     angular torso, and an cylindrical head.



  [Last Messages]

> The Carrion crawler wakes up.
> The Sportsman (offscreen) wakes up.
> Target Aborted.
> The Sportsman wakes up. <4x>
> The Illithid wakes up.
> The Sportsman wakes up. <8x>
> You cannot drink tonics!
> You turn 2 Zircon Rings of Celerity (+8) to 30000 coins worth of gold.
> You have no more Zircon Rings of Celerity (+8) (g).
> The Star-spawn of Cthulhu concentrates on its wounds.
> The Star-spawn of Cthulhu looks healthier.
> The Star-spawn of Cthulhu breathes acid.
> Your Pair of Mithril Arms is damaged!
> You die.
> Illegal object choice (inven)!


  [Character Equipment]

a) The Sword Cane of 'Viridigen' (5d8) (+18,+43) (+6 attacks)
     It affects your attack speed.
b) The .25 Derringer of Sherlock Holmes (x2) (+20,+22) (+2)
     It affects your intelligence.
     It affects your dexterity.
     It affects your stealth.
     It provides resistance to disenchantment.
c) The Ring of Tesla (+1)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides immunity to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) The Ring of Edison (+10)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
e) The Mystical Amulet of John Dee (+6)
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Photic Illuminator of Tesla
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) a Mithril Torso [60,+13] (+6)
h) The Cloak of Edison [1,+14] (+7 to speed)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
i) a Large Metal Shield (Martian) [5,+13] (+2 to speed)
     It provides resistance to confusion.
j) a Head of Supreme Computation [50,+6] (+12 to searching)
k) a Pair of Mithril Arms [50,+8] (+6 attacks)
l) a Pair of Mithril Legs (+0,+0) [50,+6] (+6 to stealth)


  [Character Inventory]

a) 8 Dark Green Anodynes of Cocaine {!d!s!v!k!E, 25% off}
b) a "Bronze Aetherpan" Mechanism of *Remove Curse*
c) a "Ringing Hydrocopter" Mechanism of Protection from Evil
d) 2 Tin-Plated Apparatuses of Light {!d!s!v!k}
e) a Bronze Ray Gun of Trap/Door Destruction (0 charges) {!d!s!v!k}
f) an Aspen Tool of Teleportation (7 charges) {!d!s!v!k}
g) a Zircon Ring of Celerity (+7)
h) a Zircon Ring of Celerity (+6)
i) a Zircon Ring of Celerity (+5)
j) an Obsidian Amulet of the Magi [+4] (+5 to searching)
k) The Nautilus of Captian Nemo (+3)
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It affects your constitution.
     It affects your stealth.
     It affects your speed.
     It sustains your constitution.
     It provides resistance to electricity.
     It provides resistance to fire.
     It allows you to see invisible monsters.
l) a Fur Cloak of Aman [3,+21] (+2 to stealth)
     It provides resistance to shards.
m) a Scimitar of *Slay* Evil (2d5) (+8,+16) (+1)
n) 21 Steel shotgun slugs (4d22) (+6,+5)


  [Home Inventory]

a) 7 Red Anodynes of Ginseng
b) 20 Dark Green Anodynes of Cocaine {!d!s!v!k!E, 25% off}
c) 2 "Clockwork Helionet" Mechanisms of Teleport Level
d) 3 "Clockwork Quadraacid" Mechanisms of Word of Recall
e) 5 "Moaning Anemophonic" Mechanisms of Remove Curse
f) a "Bronze Aetherpan" Mechanism of *Remove Curse*
g) a "Ringing Hydrocopter" Mechanism of Protection from Evil
h) a "Brass Macrophone" Mechanism of *Destruction*
i) a "Cavorite Gyrograph" Mechanism of Genocide
j) a Tin Apparatus of Teleport Other
k) a Magnesium Ray Gun of Dragon's Frost (4 charges)
l) a Lapis Lazuli Ring of Acid [+13]
m) a Mithril Ring of Flames [+11]
n) an Emerald Ring of Ice [+12]
o) a Turquoise Ring of Damage (+18)
p) a Garnet Ring of Slaying (+11,+9)
q) a Zircon Ring of Celerity (+9)
r) a Zircon Ring of Celerity (+8)
s) The Amulet of Arbaces (+3)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
t) The Pocket Lantern of Sherlock Holmes (+2)
     It can be activated for...
     probing
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your intelligence.
u) The Electric Lamp of Edison
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
v) a Small Leather Shield of Inviolability to the Elements [2,+25]
w) The Broad Sword of Tesla (3d6) (+12,+16) (+2 attacks)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your constitution.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
x) a Battle Axe (Defender) (2d8) (+11,+14) [+7] (+3 to stealth)
     It sustains your constitution.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.1.2003 03:02
Last updated on 30.1.2003 02:50

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5578. on the Ladder (of 17992)
55. on the Steamband Ladder (of 313)
27. for this player (out of 105)

Comments

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On 27.1.2003 03:02 lemming030@ntlworld.com wrote:
Had a few problems so far, but it seems to be going adequately. Dracula was a problem recently, and before him Nyogtha. I encoutered Nyogtha in a vault, and he was harder to kill than a Grand Master Mystic from the same vault, worth a lot less experience, and had a worse drop... Why I didn't just leave it until I had imm acid and res dark, I don't know. Still, it's dead, and I'm not (yet). That's always good.

On 27.1.2003 03:06 lemming030@ntlworld.com wrote:
Oh, and the Amulet of Arbaces was a *very* good find. I sooooo needed the res blind/conf. Without it, I'm sure Dracula would have toasted me. Incidentally, that Sword Cane of 'Viridigen' there... that should be a Pneumatic Axe. Don't worry, I'm writing a mail to the Steamband list to let CC know...

On 28.1.2003 03:43 lemming030@ntlworld.com wrote:
Had an encounter with a Nightcrawler. Having no imm acid, and being unable to re-enchant damaged body parts atm, I ran away. Sensible, or just a coward...? I just don't know...

On 30.1.2003 02:50 lemming030@ntlworld.com wrote:
ARGH! If only I'd teleported away from the group of Us escorting Cthulu and Yig. Yig had gone, but something caused a nasty gash, and took me to just over 100 HPs. Being unable to drink tonics and having recently had my staff of healing destroyed, I couldn't heal myself. I had to teleport around trying to avoid monsters and hope to heal, but a star spawn spotted me and decided to finish me off. I HATE YOU CTHULU!

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