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The Angband Ladder: ScrambulsXXVIII, Felpurr Spellsword by AtingtonIV

  [EyAngband 0.5.1 Character Dump]

 Name   ScrambulsXXVIII                        CB  Base  RB  EB  Stat
 Sex    Female       Age             17  STR: (+2)  15   -2  +0   13
 Race   Felpurr      Height           0  INT: (+1)  14   +1  +0   15
 Class  Spellsword   Weight           0  WIS: (-1)   5   +0  +0    5
 Title  Wizard       Status           4  DEX: (+0)   9   +1  +0   10
 HP     -1/173                           CON: (+0)  13   -1  +0   12
 SP     22/22        Max Depth   650 Ft  CHR: (+0)   6   +0  +0    6


 Level           19  Armor     [12,+20]  Infra    20 ft  Saving Throw Excellent
 Cur Exp       6457                                      Stealth           Fair
 Max Exp       6457  Melee    (+4, 3d4)  Racial Ability  Fighting        Superb
 Adv Exp       7040  Blows       2/turn  None            Shooting          Good
                                                         Throwing          Good
 Gold          1272  Shoot         (+0)                  Disarming         Good
 Burden    98.1/108  Shots       0/turn                  Bypass Trap       Poor
                                                         Magic Device    Superb
 You are the smallest of a litter of four. Your mother   Perception        Poor
 was a warrior, and you never knew your father. You      Digging            Bad
 have green eyes and smooth grey fur.                    Alchemy      Excellent


  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:...........+..  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:..............       Luck:............+.   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:...+..........      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............
  Resistances:
  Acid :41% ..+.........+.  Dises:7%  ............+.  Nethr:4%  ............+.
  Elec :41% ..+.........+.  Light:7%  ............+.  Chaos:5%  ............+.
  Fire :10% ............+.  Dark :7%  ............+.
  Cold :10% ............+.  Sound:5%  ............+.
  Water:5%  ............+.  Shard:5%  ............+.
  Poisn:7%  ............+.  Nexus:4%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            | == ~(()]]]              | == ~(()]]]              | == ~(()]]]



  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Werewolf claws you.
> *** LOW HITPOINT WARNING! ***
> The Werewolf misses you.
> The Werewolf bites you.
> *** LOW HITPOINT WARNING! ***
> You hit the Werewolf.
> You miss the Werewolf.
> The Werewolf claws you.
> *** LOW HITPOINT WARNING! ***
> The Werewolf misses you. <2x>
> The Werewolf claws you.
> *** LOW HITPOINT WARNING! ***
> The Werewolf claws you.
> You die.


  [Character Equipment]

a) The Dagger 'Narthanc' (+4, 3d4) {3.5xfire}
   It was dropped by Wormtongue, agent of Saruman at a depth of 500 ft
b) (nothing)
c) a Malachite Ring of Resist Acid and Electricity
d) an Aquamarine Ring of Feather Falling
e) (nothing)
f) a Brass Lantern <3041>
g) Hard Leather Armour [4,+1]
h) a Cloak [1,+0]
i) a Small Leather Shield [2,+3]
j) a Hard Leather Cap [1,+0]
k) The Set of Leather Gloves 'Paurnen' [1,+10]
   It was a reward for your exploits at a depth of 150 ft
l) a Pair of Spiked Leather Boots of Free Action [3,+6]
   It was a reward for your exploits at a depth of 50 ft


  [Character Inventory]

a) a Book of Magic Spells [Elementary Incantations] {10% off}
b) a Book of Magic Spells [Sorcerous Adjurations] {25% off}
c) a Book of Magic Spells [Thaumaturgic Conjurations]
d) 11 Rations of Food
e) 2 Oils of Burning
f) 2 Indigo Potions of Speed
g) 4 Pink Speckled Potions of Cure Critical Wounds
h) 2 Scrolls titled "satrea odmi" of Phase Door
i) 3 Scrolls titled "arzeaus" of Word of Recall {25% off}
j) a Mithril Wand of Confuse Monster (8 charges)
k) an Oak Staff of Light (27 charges)
l) Soft Leather Armor [3,-3] {cursed}
m) a Stone Club (+0, 2d1)
n) a Hunter's Lead-Filled Mace (+4, 3d9) {Brodda, the Easterling}
   It was dropped by Brodda, the Easterling at a depth of 550 ft


  [Home Inventory]

a) 36 Slime Molds
b) a Mahogany Staff of Perception (0 charges)
c) a Pike of Shocking (+3, 7d3)
   It was a reward for your exploits at a depth of 400 ft


  [Current Quest]

To fulfill your task, you must kill 11 Werewolves at a depth of 650 feet.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Snarl, the small kobold              has been killed at a depth of 550 ft
Squish                               has been killed at a depth of 200 ft
Fang, Farmer Maggot's dog            has been killed at a depth of 300 ft
Grip, Farmer Maggot's dog            has been killed at a depth of 300 ft
Mughash the kobold lord              has been killed at a depth of 400 ft
Brodda, the Easterling               has been killed at a depth of 550 ft
Wormtongue, agent of Saruman         has been killed at a depth of 500 ft
Total: 7 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : yes (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 26.7.2010 12:19
Last updated on 26.7.2010 14:21

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8. on the Competition No.91 Ladder (of 10)

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On 26.7.2010 12:19 AtingtonIV wrote:
Ok so i finally got another charicter past the first three quests (hard, of course) which was the bar i set myself for submission. The first quest was for warping feinds, which was just a case of praying that the first one dident breath on me and then tanking the nexus breth, It only had bad effects once, and I managed to kill them all.
The second quest has been by FAR my biggest killer so far, but with a quest for mages and a healthy sized stack of ?PhaseDoor it was a brezze, seriously this was a realatively easy second quest. The reward from this quest was my first artifact, havent bothered to look them up yet but ive had several useless Arti gloves in my time and im aware there basicly resit foo plus foo balls.
For my third quest i had Cultists, however i had managed to find 3 !Speed (I have good luck with speed items :P) allready so i decided to brave it. Lost 1 speed reteing from the starting room, in which i was a bit open, one when reaproching the starting room, and the third against a Fang-Grip-Cultist-Cultist group. In all honesty the first two were wasted. the reward weapon was nice but too heavy for me so i traded it in for two ?EnchantWeapon, not entirely sure how the +X works here but i sure know +2 beets +0 any day of the week (is it just to hit or is there some +Dam in there as well?)
Anyway that's it so far, but the next quest is for stone golems, which is very nice (with -10 Speed and no ranged attack a lvl1 mage could melle it naked with good planing; seriously -speed monsters _need_ some sort of ranged attack or spell otherwise there just prime training ground for muchkin divers)
Also as you can all probably tell my luck from scrambulsII hasen't held on my last few attempts. the funnyest was ScrambulsIV who started with a mean looking mercinary tock=hing him on his left and a battle scared vet touching him on his right- you can guess the result.

On 26.7.2010 12:21 ian_pfp@hotmial.co.uk wrote:
Just confiming that the OP is my new account.

On 26.7.2010 14:21 AtingtonIV wrote:
YASD- forgot to cast sheild before takeing on the werewolf. I could pulverise them with it (even with an anoying light hound or two getting involved) but W/O I got eaten.

On 26.7.2010 15:19 Matthias wrote:
Something I noticed: You seem to start a new game with the same race/class after you die. However you're supposed to restart with the original savefile instead every time.

On 26.7.2010 17:55 AtingtonIV wrote:
Does it make a differance, i am useing the same start stats- they were swaped a bit though... i will reuse the originla in future.

On 26.7.2010 18:46 Matthias wrote:
Without randarts, there is almost no difference, I just noticed and figured I might as well tell you.

On 26.7.2010 23:45 AtingtonIV wrote:
Thanks.

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