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The Angband Ladder: Spiffalizer, High-Elf Ranger by ask2

  [Angband 3.1.2v2 Character Dump]

 Name   Spiffalizer                              Self  RB  CB  EB   Best
 Sex    Male         Age            128   STR:  18/26  +1  +2  +3  18/86
 Race   High-Elf     Height          90   INT:     16  +3  +2  +5  18/80
 Class  Ranger       Weight         181   WIS:     12  -1  +0  +2     13
 Title  Guide        Social   Respected   DEX:     17  +3  +1  +7 18/100
 HP     -16/305      Maximize         Y   CON:     16  +1  +1  +0     18
 SP     59/61                             CHR:     10  +5  +1  +0     16

 Level               29   Armor    [20,+70]     Saving Throw         78%
 Cur Exp         162782   Fight    (+13,+9)     Stealth           Heroic
 Max Exp         173819   Melee   (+21,+19)     Fighting          Superb
 Adv Exp         172500   Shoot   (+27,+12)     Shooting       Legendary
 MaxDepth   2250' (L45)   Blows      6/turn     Disarming            68%
 Game Turns      714976   Shots      3/turn     Magic Device          86
 Player Turns     72752   Infra       40 ft     Perception       1 in 10
 Active Turns     40303   Speed      Normal     Searching            37%
 Gold             97301   Burden  109.6 lbs

 You are one of several children of a Telerin Warrior.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:....+.+.+.+.. rConf:.........+...
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:........+....
rLite:............+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:..........+..

Light:............. Aggrv:.............
Regen:............. Stea.:.......++..+.
  ESP:............. Sear.:.........+...
Invis:+......+.+..+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Mature green dragon shrugs off the attack.
> The Mirkwood spider misses you.
> The Giant fire ant misses you.
> The Giant fire ant tramples over the Mirkwood spider.
> The Ancient white dragon breathes frost.
> The Mirkwood spider dies.
> The Giant fire ant shrieks in agony.
> Akhorahil the Blind resists a lot.
> The Blue dragon bat dies.
> The Raven dies.
> The Giant fire ant squeals in pain.
> The Mature green dragon grunts with pain.
> The Mirkwood spider dies.
> The Creeping copper coins dies.
> You die.

Killed by an Ancient white dragon.

  [Character Equipment]

a) The Scimitar 'Haradekket' (4d2) (+8,+10) (+2)
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     With an additional 7 strength and 0 dex you would get 7 blows
     With an additional 3 strength and 1 dex you would get 7 blows
     With an additional 0 strength and 2 dex you would get 7 blows
     Average damage/hit: 32.6 vs. animals, 32.6 vs. evil creatures, 
     39.1 vs. undead, and 26.2 vs. others.
     
b) a Long Bow of Extra Shots (x3) (+14,+12) (+1)
     +1 shooting speed.
     
c) a Ring of Dexterity (+5)
     +5 dexterity.
     Sustains dexterity.
     
d) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
e) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern (5557 turns) {squelch}
     Cannot be harmed by fire.
     
     Radius 2 light.
g) a Robe of Resistance [2,+14] {squelch}
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of the Magi [6,+8] (+3)
     +3 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
i) a Wicker Shield of Elvenkind [2,+12] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 56 to 110 turns to recharge.
     Your chance of success is 95.3%
     
k) The Set of Gauntlets 'Paurnen' (+4,+4) [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When aimed, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     Your chance of success is 96.9%
     
l) a Pair of Leather Boots of Stealth [2,+6] (+2)
     +2 stealth.
     


  [Character Quiver]

n) 82 Arrows (1d4) (+0,+0) {squelch}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 44.3.
     35% chance of breaking upon contact.
     
o) 4 Arrows (1d4) (+6,+6) {squelch}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 62.7.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 4 Flasks of oil
     Branded with flames.
     
e) 15 Potions of Cure Critical Wounds
     
f) 2 Potions of Speed
g) 10 Scrolls of Phase Door
h) 2 Scrolls of Word of Recall
i) a Wand of Acid Bolts (8 charges)
     
j) a Wand of Teleport Other (7 charges)
     
k) 3 Staves of Teleportation (12 charges)
     
l) a Ring of Bodykeeping
     Sustains strength, dexterity, constitution.
     
m) a Ring of Sustain Charisma
     Sustains charisma.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Sorcery and Evocations]
c) a Potion of Healing
     
d) a Staff of Curing (3 charges)
     
e) a Ring of Damage (+0,+10)
f) a Ring of Free Action
     Prevents paralysis.  
     
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     4 blows/round.
     With an additional 0 strength and 2 dex you would get 5 blows
     Average damage/hit: 33.5 vs. undead, 33.5 vs. creatures not
     resistant to cold, and 26.2 vs. others.
     
i) a Great Hammer (Defender) (8d1) (+9,+10) [+2] (+4 stealth)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     With an additional 4 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 2 dex you would get 4 blows
     Average damage/hit: 28.6.
     
j) a Sling of Power (x2) (+8,+24) {squelch}
k) a Sling of Extra Might (x3) (+8,+11) (+1)
     +1 shooting power.
     
l) a Light Crossbow of Power (x3) (+12,+15) {squelch}
m) 2 Bolts (1d5) (+5,+3) {squelch}
n) 33 Bolts (1d5) (+0,+0) {squelch}
o) 22 Arrows of Slay Animal (1d4) (+10,+7) {squelch}
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 132.8 vs. animals, and 66.4 vs. others.
     35% chance of breaking upon contact.
     
p) 19 Arrows (1d4) (+2,+3) {squelch}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 53.5.
     35% chance of breaking upon contact.
     
q) 28 Arrows (1d4) (+0,+0) {squelch}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 44.3.
     35% chance of breaking upon contact.
     
r) 30 Rounded Pebbles (1d2) (+0,+0) {squelch}
s) 29 Iron Shots (1d4) (+6,+5) {squelch}
t) 2 Iron Shots (1d4) (+1,+3) {squelch}
u) 76 Iron Shots (1d4) (+0,+0) {squelch}
v) 84 Iron Shots (1d4) (+0,+0) {squelch}


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1071      0'    1   Killed Farmer Maggot
     11885    100'    2   Reached level 2
     11985    100'    2   Killed Grip, Farmer Maggot's dog
     11985    100'    3   Reached level 3
     14995    100'    4   Reached level 4
     24547    200'    5   Reached level 5
     35138    200'    5   Killed Fang, Farmer Maggot's dog
     35138    200'    6   Reached level 6
     50860    300'    7   Reached level 7
     57152    400'    8   Reached level 8
     85554    400'    9   Reached level 9
     91245    400'    9   Found The Rapier 'Forasgil' (LOST)
    100017    450'   10   Reached level 10
    102364    450'   10   Killed Mughash the Kobold Lord
    103905    450'   11   Reached level 11
    118533    500'   12   Reached level 12
    121613    500'   12   Killed Orfax, Son of Boldor
    131951    600'   13   Reached level 13
    141431    650'   14   Reached level 14
    164735    800'   15   Reached level 15
    171877    900'   16   Reached level 16
    178172    900'   17   Reached level 17
    213910   1150'   17   Killed Ulfast, Son of Ulfang
    214020   1150'   18   Reached level 18
    220714   1200'   19   Reached level 19
    233973   1200'   20   Reached level 20
    244640   1350'   21   Reached level 21
    250685   1350'   21   Killed Bullroarer the Hobbit
    256369   1400'   21   Killed Shagrat, the Orc Captain
    256439   1400'   21   Found The Set of Gauntlets 'Paurnen'
    268858   1450'   21   Killed Wormtongue, Agent of Saruman
    293023   1600'   22   Reached level 22
    299209   1650'   23   Reached level 23
    320608   1650'   24   Reached level 24
    325588   1650'   24   Killed Smeagol
    341372   1650'   24   Killed Bolg, Son of Azog
    344797   1650'   25   Reached level 25
    371935   1750'   25   Killed Sangahyando of Umbar
    381585   1750'   26   Reached level 26
    383607   1750'   26   Killed Uldor the Accursed
    384094   1750'   26   Found The Full Plate Armour of Isildur
    384910   1750'   26   Found The Cloak of Thorongil (LOST)
    385161   1750'   26   Found The Metal Cap of Thengel (LOST)
    422280   1750'   26   Killed Ulwarth, Son of Ulfang
    423535   1750'   26   Found The Iron Helm 'Holhenneth'
    460208   1800'   26   Down on 1800. Gravity hounds are making things nasty
    460508   1800'   27   Reached level 27
    528776   1850'   28   Reached level 28
    534743   1850'   28   Killed Nar, the Dwarf
    551051   1800'   28   Found The Spear 'Nimloth'
    589769   1850'   28   Killed Grishnakh, the Hill Orc
    590463   1850'   28   Found The Scimitar 'Haradekket'
    600169   1850'   28   Killed Mim, Betrayer of Turin
    617178   1950'   29   Reached level 29


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.8.2010 13:42
Last updated on 18.8.2010 22:01

Download this dump

7851. on the Ladder (of 12432)
2459. on the Angband Ladder (of 3624)
Third best for this player (out of 3)

Comments

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On 18.8.2010 13:42 ask2 wrote:
First time as a HE Ranger. Everyone says they are easy so I will give it a try.

On 18.8.2010 20:18 ask2 wrote:
I am missing poisson resistance. Do I dare go below 2000? Otherwise it goes pretty nicely. Would like to have a better bow and some beter ammo

On 18.8.2010 22:01 ask2 wrote:
Stupid stupid stupid. I lost my free action swapping around things. very hard to survive on 2100 then?

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