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The Angband Ladder: Lazy Alchemist, Dunadan High-Mage by chris

  [Entroband 1.7.1 Character Dump]

                          Name  : Lazy Alchemist

 Sex      : Male             Age                67   STR!:  18/170
 Race     : Dunadan          Height             84   INT!:  18/***
 Class    : High-Mage        Weight            200   WIS!:  18/180
 Magic    : Death            Social Class        1   DEX!:  18/***
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:  18/210

 Right hand      (+58,+60)   Hit point    890/ 890   Fighting   : Legendary[2]
                             SP (Mana)    546/ 546   Bows/Throw : Legendary[12]
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd      297+0   Level              50   Stealth    : Legendary[5]
                             Experience   24252679
 Shooting        (+55,+22)   Max Exp      24252679   Perception : Legendary[2]
 Multiplier          x4.52   Exp to Adv      *****   Searching  : Heroic
 Shots/Round          2.57   Gold         11103830   Disarming  : Superb
                                                     MagicDevice: Legendary[10]
 AC              [24,+206]   Time   Day 1341  6:15
 Speed            (+38+10)   Play time    18:24:23   Infra-Vision: 90 feet


                         (Character Background)
          You are one of several children of a Serf.  You are the
          black sheep of the family.  You have blue-gray eyes,
          straight black hair, and a very dark complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dunadan       STR!: 18/110  1 -4 -2 11 18/170         7........4...
 Class : High-Mage     INT!:  18/90  2  4 -2 12 18/***         ..7..23......
 Level : 50            WIS!:  18/80  2  0 -2 10 18/180         ..7...3......
 Hits  : 890/890       DEX!:  18/90  2  0 -2 19 18/***         7........444.
 Mana  : 546/546       CON!: 18/120  3 -2 -2 11 18/***         .......7.4..s
                       CHR!: 18/110  2  1 -2  9 18/210         .....2.7.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+.++..    Sound : .......+.....    Speed     : ..+++.+....+#
 Elec  : .......*.+...    Nether: .......+.....    FreeAction: +....+..+.++.
 Fire  : *........+...    Nexus : .......+...+.    SeeInvisi.: +....++.++...
 Cold  : ..*......+...    Chaos : ......++.....    Hold Life : ......+++....
 Poison: .......+.....    Disnch: ..+..........    Warning   : +....+.......
 Light : ..+......+...    Fear  : +............    SlowDigest: ..+..+.......
 Dark  : ..+.........*    Reflct: +...........#    Regene.   : +....+.......
 Shard : ++...........    AuFire: .....+.+.....    Levitation: .......+...+.
 Blind : ..+......+...    AuElec: .....+.+.....    Perm Lite : +....+...+...
 Conf  : .+....++.....    AuCold: .....+.+.....    Cursed    : ........+....


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : +.......++...    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +....+.......
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +....+..+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : ..........+..    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: ..+..........
 Poison Brd: +..    Sust Str  : +............
 Sharpness : ...    Sust Int  : ..+..........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+..........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : +..........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+....+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [*Winning* Message]

  Al the Chemist Triumphs!!!


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !R'lyeh          : level  96


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Lagduf, the Orc                          (Dungeon level:   6) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  The Mimic's Treasure                     (Danger  level:  25) - level 33
  Old Man Willow Quest                     (Danger  level:  22) - level 40
  Dark Elven Lords Quest                   (Danger  level:  25) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 40
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 50
  Gachapin                                 (Dungeon level:  24) - level 50
  The Stormbringer                         (Dungeon level:  38) - level 50
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 50
  Shudde M'ell                             (Dungeon level:  50) - level 50
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 50
  The Norsa                                (Dungeon level:  62) - level 50
  The Witch-King of Angmar                 (Dungeon level:  76) - level 50
  Morgoth, Lord of Darkness                (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 36811 enemies including 236 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  The Mad Chemist                          (level  95)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)


  [Virtues]

Your alighnment : Chaotic

You are a great champion of Enlightenment.
You are virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are a bitter enemy of Individualism.
You are the living embodiment of Unlife.
You are the polar opposite of Honour.
You are the polar opposite of Compassion.
You are the living embodiment of Harmony.


  [Mutations]

 You are subject to cowardice.


  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
{StDxSrIfDg;*Fi;ShFe;RfFaSiRgLuWr|AEFCoPV/XD/*poTPULZ~Tele(StDx}
b) The Large Leather Shield of Rebma [6,+13] {*Ac;ShCf}
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7)
{SpInWi;*Co;LiDkBlDi;MaSdXmXs(InWi}
d) a Ring of Speed and Power Throwing (+10) {Sp}
e) a Ring of Speed (+16) {Sp}
f) The Charmed Pendant [+5] (+2) (charging) {InChSrIf;FaSiSdRgLuWr[FEC, $ !!}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, !!}
h) The Clothes of idler (+10,+10) [0,+77] (+7)
{CnChSl;*El;AcPoCfSoNtNxCa;HlLv[FEC(CnCh}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {cursed,
SlSr;FaSiHl~Tele}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~P}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Death Spellbooks [Black Prayers] {@ma!k}
b) 3 Death Spellbooks [Black Mass] {@mb!k}
c) a Death Spellbook [Black Channels] {@mc!k}
d) a Death Spellbook [Necronomicon] {@md!s!d!k}
e) 20 Mushrooms of Restoring {!E}
f) 23 Potions of Speed {!k!q}
g) 80 Potions of Healing {!k!q}
h) 41 Potions of *Healing* {!k!q}
i) 9 Potions of Life {!k!q}
j) 61 Potions of Restore Mana {!q!k}
k) 44 Scrolls of Teleportation {75% off}
l) 33 Scrolls of *Destruction* {!r!k}
m) 9 Scrolls of Genocide {!r!k}
n) a Scroll of Mass Genocide {!r!k}
o) 4 Rods of Recall {!z!s!d!k!!}
p) 6 Rods of Detection (1 charging) {@z3!s!d!k!!}
q) 5 Rods of Teleport Other {@zt!s!d!k}
r) 6 Rods of Fire Balls (6 charging) {!s!d!k}
s) 7 Rods of Cold Balls (1 charging) {!s!d!k}
t) 17 Rods of Stone to Mud {@z6!s!d!k}
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}


  [Home Inventory]

 ( page 1 )
a) 4 Death Spellbooks [Black Prayers] {@ma!k}
b) 9 Death Spellbooks [Black Mass] {@mb!k}
c) 34 Death Spellbooks [Black Channels] {@mc!k}
d) 6 Death Spellbooks [Necronomicon] {@md!s!d!k}
e) 44 Mushrooms of Restoring {!E}
f) 92 Rations of Food
g) 99 Potions of Speed {!k!q}
h) 67 Potions of Speed {!k!q}
i) 99 Potions of Resist Heat {!k!q}
j) 99 Potions of Resist Heat {!k!q}
k) 99 Potions of Resist Heat {!k!q}
l) 50 Potions of Resist Heat {!k!q}

 ( page 2 )
a) 99 Potions of Resist Cold {!k!q}
b) 99 Potions of Resist Cold {!k!q}
c) 71 Potions of Resist Cold {!k!q}
d) 16 Potions of Heroism
e) 18 Potions of Cure Critical Wounds {50% off}
f) 33 Potions of Healing {!k!q}
g) 23 Potions of Restore Life Levels {25% off}
h) a Potion of Constitution {!k}
i) a Potion of Augmentation
j) 56 Potions of Enlightenment {25% off}
k) a Potion of *Enlightenment*
l) 84 Potions of Resistance {!k!q}

 ( page 3 )
a) 8 Potions of Curing
b) a Potion of Invulnerability
c) 41 Scrolls of Phase Door {25% off}
d) 3 Scrolls of *Remove Curse*
e) 20 Scrolls of Holy Chant
f) a Scroll of Acquirement {!r!k}
g) 7 Rods of Trap Location
h) 3 Rods of Perception {@z7!s!d!k!!}
i) 3 Rods of Recall {!z!s!d!k!!}
j) 4 Rods of Illumination {@z5!s!d!k}
k) 6 Rods of Enlightenment {@z8!s!d!k!!}
l) 3 Rods of Detection {@z3!s!d!k!!}

 ( page 4 )
a) 2 Rods of Healing {!s!d!k!!}
b) 4 Rods of Teleport Other {!s!d!k!!}
c) 6 Rods of Teleport Other {@zt!s!d!k}
d) 15 Rods of Disarming {@zd!s!d!k}
e) 4 Rods of Drain Life {!s!d!k}
f) 19 Rods of Acid Balls (1 charging) {!s!d!k}
g) 19 Rods of Lightning Balls {!s!d!k}
h) 8 Rods of Fire Balls {!s!d!k}
i) 14 Rods of Cold Balls {!s!d!k}
j) a Rod of Havoc
k) 3 Wands of Teleport Other (27 charges) {!s!d!k}
l) 42 Wands of Stone to Mud (405 charges)

 ( page 5 )
a) 7 Wands of Drain Life (49 charges)
b) a Wand of Disintegrate (4 charges)
c) a Wand of Dragon's Flame (5 charges) {!s!d!k}
d) a Wand of Dragon's Frost (5 charges) {!s!d!k}
e) 2 Wands of Dragon's Breath (10 charges) {!s!d!k}
f) 2 Wands of Rockets (3 charges) {!s!d!k}
g) 2 Wands of Striking (10 charges)
h) 23 Staffs of Enlightenment (23x 11 charges) {25% off}
i) 3 Staffs of Curing (3x 8 charges) {50% off}
j) 4 Staffs of Healing (4x 3 charges) {!s!d!k}
k) a Staff of Healing (2 charges) {!s!d!k}
l) 37 Staffs of Speed (37x 8 charges) {!s!d!k}

 ( page 6 )
a) 3 Staffs of Power (3x 5 charges)
b) a Staff of Holiness (5 charges)
c) 6 Staffs of *Destruction* (6x 5 charges) {!u!s!d!k}
d) 2 Staffs of Mana Storm (2x 5 charges) {!s!d!k}
e) a Ring of Acid [+14] {Ac}
f) a Ring of Flames [+15] {Fi}
g) a Ring of Flames [+13] {Fi}
h) a Ring of Flames [+11] {Fi}
i) a Ring of Flames [+10] {Fi}
j) 3 Rings of Ice [+13] {Co}
k) a Ring of Ice [+6] {Co}
l) a Ring of Free Action {Fa}

 ( page 7 )
a) a Ring of Lightning [+10] {El}
b) 2 Rings of Constitution (+4) {Cn}
c) a Ring of Damage (+17)
d) a Ring of Damage (+8)
e) a Ring of Slaying (+14,+6)
f) a Ring of Speed (+5)
g) 2 Rings of Speed (+4) {Sp}
h) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
i) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
j) The Ring of Power (Narya) (+10,+10) (+1)
{SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx}
k) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;So;FaSiHlRgLv~EvilUniq(InWi}
l) a Ring of Chaos Resistance {CfCa}

 ( page 8 )
a) a Ring of Extra Attacks and Power Throwing (+2 attacks) {At}
b) a Ring of Extra Attacks and Accuracy (+1,+0) (+1 attack)
c) 2 Rings of Warning {Wr~Z}
d) a Ring of Warning and *Detect* Monster {Wr}
e) a Ring of Reinforce Muscle and Frost bolt (+3) {StDxCn}
f) an Amulet of Resistance {AcElFiCoPoDi}
g) an Amulet of Resistance {AcElFiCo}
h) an Amulet of Telepathy {!*!*!*}
i) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
j) The Torque of Boromir (+0,+16) {Fe(St}
k) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
l) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}

 ( page 9 )
a) an Amulet of Intelligence and Resist Acid (+5) {In;Ac}
b) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
c) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Pendant of Gogo (+4)
f) a Feanorian Lamp of Immortal Eye {Bl;Si}
g) The Phial of Galadriel (+1 to searching) {Sr;Dk}
h) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}
i) The White Dragon Scale Mail 'Llisshunelg' (-2) [40,+14] (+4) {St;CoCfNtNx}
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
k) Balance Dragon Scale Mail (-2) [40,+18] {ShSoCaDi}
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}

 ( page 10 )
a) The Augmented Chain Mail of Talisman (-2) [16,+13] (+4) {InCh;El}
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoDkCfSo}
d) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
e) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
f) The Filthy Rag 'Total Eclipse' [1,+16] (+3 to searching) {Sr;PoDkNt}
g) a Robe of Permanence [2,+7] {AcElFiCoFe;Hl(StInWiDxCnCh}
h) Soft Leather Armour of Elvenkind [4,+13] (+3 to stealth) {Sl;AcElFiCoSh}
i) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
j) Rhino Hide Armour of Elvenkind (-1) [8,+9] (+3 to stealth) {Sl;AcElFiCoNx}
k) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
l) Padded Armour of Resistance [5,+11] {AcElFiCoPoNx}

 ( page 11 )
a) Padded Armour of Resistance [5,+11] {AcElFiCoPoBl}
b) Leather Scale Mail of Resistance (-1) [11,+15] {AcElFiCoPo}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcDkSh}
d) Black Clothes of Resistance [4,+24] (+2 to stealth) {Sl;AcElFiCoFe}
e) a Cloak of the Bat (-10,-8) [1,+1] (+5) {SpSlIf;Dk;SiLv}
f) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;PoBlCf;FaSi}
g) an Elven Cloak of Aman [4,+20] (+6 to stealth) {SlSr;So}
h) an Elven Cloak of Aman [4,+18] (+5 to stealth) {SlSr;Sh}
i) The Elven Cloak 'Alchemist 3' [4,+17] (+4 to stealth) {SlSr;Ca;Hl}
j) The Elven Cloak 'Maelstrom' (+8,+8) [3,+25] (+3) {StDxCn;Fe~L}
k) a Shadow Cloak [6,+12]
l) a Shadow Cloak [6,+6] {LiDk}

 ( page 12 )
a) a Small Leather Shield of Resistance [3,+18] {AcElFiCoDi}
b) a Small Metal Shield of Resistance [5,+23] {AcElFiCoCa}
c) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn}
d) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa}
e) The Large Leather Shield 'Holy Destiny' [6,+19] (+4) {InWiDxCn;So;Fa}
f) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
g) a Large Metal Shield of Resistance [8,+18] {AcElFiCoCf}
h) a Large Metal Shield of Resistance [8,+14] {AcElFiCoNt}
i) The Large Metal Shield 'White Diamond' [8,+20] (+3 to searching)
{Sr;*Co;Fe;HlWr}
j) The Large Metal Shield of Anarion [8,+18] {AcElFiCoNt(StInWiDxCnCh}
k) a Dragon Shield [8,+13] {AcLiCfSoDiFe}
l) a Dragon Shield [8,+12] {Po}

 ( page 13 )
a) a Dragon Shield of Resist Acid [8,+27] {AcFiNt}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
c) an Iron Crown of Telepathy [0,+11] {~Tele~o}
d) an Iron Crown of Telepathy [0,+9] {~EvilGood~D}
e) an Iron Crown of the Magi [0,+7] (+3) {In;AcElFiCoCf~P(In}
f) an Iron Crown of Might [0,+8] (+3) {StDxCn;Di;Fa(StDxCn}
g) an Iron Crown of Might [0,+0] (+3) {StDxCn;Bl;Fa(StDxCn}
h) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfSoCa;SiSdRgLu}
i) a Hard Leather Cap of Infravision [2,+4] (+3) {If}
j) The Hard Leather Cap of Vader [2,+10] (+3) {StIn;ElSoNx(St}
k) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlFe~Tele}
l) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCfNx;Si}

 ( page 14 )
a) The Jingasa of Thunder [4,+18] (+4 to stealth) {Sl;ElNtDi;FaSd}
b) The Iron Helm of Thor [5,+17] (+4 to speed) {SpDxCnSl;Di}
c) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
d) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
e) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
f) a Dragon Helm [8,+15] {PoDi}
g) a Set of Leather Gloves of Free Action [1,+7] {Fa}
h) a Set of Gauntlets of Genji (+5,+0) [2,+5] (+2) {Dx}
i) a Set of Gauntlets of Power (+3,+4) [2,+9] (+4) {St;Ca}
j) a Set of Gauntlets of Power (+4,+5) [2,+6] (+5) {St;Dk}
k) a Set of Gauntlets of Agility [2,+5] (+4) {Dx}
l) a Set of Dragon Gloves [4,+22] {PoDkBlNtNx}

 ( page 15 )
a) a Set of Dragon Gloves of Magic Mastery [4,+20] (+1) {Md;CoPoNtNx}
b) a Set of Dragon Gloves of Free Action [4,+21] {So;Fa}
c) The Set of Cesti 'White Diamond' [5,+10] (+4 to speed) {SpSl;CoLiDkSo}
d) The Set of Cesti 'Shadow' [5,+12] (+2) {Dx;AcPoNt;FaLu(Dx}
e) a Pair of Soft Leather Boots of Free Action [2,+8] {Fa}
f) a Pair of Soft Leather Boots of Levitation [2,+5] {Lv}
g) a Pair of Hard Leather Boots of Free Action [3,-3] {Fa}
h) a Pair of Dragon Boots [5,+18] {CoShBlCfDi}
i) a Pair of Dragon Boots [5,+8] {PoCfNt}
j) a Pair of Metal Shod Boots of Levitation [6,+4] {Lv}
k) The Pair of Metal Shod Boots of Diomedes [6,+20] (+4)
{StCh;ElCoCfSoFe;Si(St}
l) The Pair of Metal Shod Boots of Libyan Desert (+6,+3) [6,+17] {FiNtNxDi;Lu}

 ( page 16 )
a) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Li}
b) a Dagger (Pattern Weapon) (1d4) (+15,+5) (+2) {StCn;So;FaSiHl/*UL}
c) a Dagger of Slaying (4d5) (+9,+6) {|PS}
d) a Dagger of Force (1d4) (+10,+7) (+2) {InWi;Si|M}
e) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Rg/XD~D}
f) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
g) The Rapier 'Acid Blade' (2d6) (+15,+10) (+2 attacks) {At|A/P}
h) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
i) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
j) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4)
k) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
l) a Diamond Edge (7d5) (+26,+24) (+4) {Dg|S}

 ( page 17 )
a) a Poison Needle (1d1) (+0,+0)
b) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
c) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
d) a Guisarme (Pattern Weapon) (2d5) (+10,+12) (+2) {StDxCn;Po;FaSiHl/*UL}
e) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
InWiDxSl;*Fi;ElDk;LuAg|F/poTPZ}
f) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
{Wi;AcElFiCoPoNx;FaSi|E/XD/*UL~p}
g) a Bo Staff of Westernesse (1d11) (+6,+11) (+2) {StDxCn;FaSi/oTP~oTP}
h) a Wizardstaff (1d2) (+6,+4) {Ma}
i) a Wizardstaff (1d2) (+2,+4) {Ma}
j) a Wizardstaff (1d2) (+4,+2) {Ma}
k) a Wizardstaff (1d2) (+0,+0) {Ma}
l) a Wizardstaff of Venom (1d2) (+15,+13) {Po;Ma|P}

 ( page 18 )
a) The Wizardstaff 'Alchemist' (1d2) (+11,+13) (+3) {InWi;CoNt;MaBs|AP}
b) The Wizardstaff 'Alchemist 2' (2d2) (+12,+12) (+4 to stealth)
{WiSl;MaBs|F/U}
c) a Pick (1d3) (+0,+0) (+1) {Dg}
d) The Orcish Pick 'thilduin' (2d3) (+17,+14) (+4)
e) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
f) a Sling of Extra Might (x3) (+9,+9) {Cf;Xm}
g) The Long Bow 'Cubragol' (x3) (+19,+16) (+3 to speed) {SpCh;Sh}
h) a Light Crossbow of Extra Might (x4) (+11,+11) {Bl;Xm}
i) The Light Crossbow 'Red Storm' (x4) (+9,+6) [+12] {*Fi;Di;LuXm}
j) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;RgXm, After
the Yumi ...}
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;DkNt~p}


  [Check Sum: "07d98b188b784e05ec"]


Posted on 31.8.2010 01:30
Last updated on 31.8.2010 02:46

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1149. on the Ladder (of 15372)
26. on the Entroband Ladder (of 299)
19. for this player (out of 384)

Comments

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On 31.8.2010 01:30 chris wrote:
[CL50:DL99] 17:24
Well ... I've set my sights on the Mad Chemist, but that is a risky proposition. I've only spotted the sucker once, and I carefully lined him up for some Hellfire slaughter. First ball of Hellfire kicked of a TY Curse, turned me into a statue, spotted the Chemist 7 free moves. By the time I came to, I was surrounded by an army of good (including Nodens and Raphael!), and down to 300hp. Teleportation was not an option, so I activated _*Destruction*. Score 1 for the Mad Chemist, though I think the statue effect was a stroke of luck on his part (maybe 5% with my heroic saving throw?).

I've yet to spot him again, and in the mean time, I've taken down all 3 lazy guardians, so I'm a bit more powerful now.

Actually, Morgoth nearly got me, taking me from full hp down to 16hp in a single round. It seems he took a double move (Mana Storm and Nether ball) and that I had sloppily not been standing on a wall prior to his nearly inevitable and instantaneous dispel magic. Also, an adjacent Ancient Gold Dragon took a double move as well! Free moves for all!!! Well, I quickly corrected my error, and played much more carefully after that.

The Unicorn was easy, of course. And the Plain Gold Ring? Well, I just stumbled onto that guy. Not the best positioning, but not bad, as there was a wall right next to him, and I could approach easily from outside line of sight. Still, he had about 10 spaces to summon into, and used them quite liberally, forcing me to teleport to escape frequently. About 10 rounds of this, and the Stick was mine! (Unicorn -> Clothes, Morgoth -> Yumi, PGR -> Stick).

Now, I am scumming for the Chemist. Hellfire should completely own the sucker, but that wasn't how things worked out the last (and only) time I spotted him!

On 31.8.2010 02:28 chris wrote:
[CL50:DL99] 18:13
The Mad Chemist at last! No statue effects, but the sucker stopped time 6 times. Ouch, any one of those could easily have killed me, but I survived them all. 23 hellfires to dish out the requisite 30k damage. Maybe 15 AFCs ... That sucker is tough. Really, he should drop a fourth lazy artifact ;)

Time for the Serpent.

On 31.8.2010 02:46 chris wrote:
[CL50:DL100] 18:24
Of course, now the win was anti-climatic. I was exceptionally loose with the healing, and only required 19!Healing. No close calls ...

On 31.8.2010 02:49 chris wrote:
Ah ... one mistake is that I could have swapped in Thorin for +4 Str. But I got the stick so late, and before that I needed shards resistance from my shield. Oh well ...

On 31.8.2010 07:01 kingvictory2003 wrote:
Couldn't see you doing more than spitting trolls with the Stick as a high mage, and your con was already 18/***, so no loss there without Thorin. Congrats on nailing the mad one!

On 31.8.2010 16:08 chris wrote:
Thanks ... I was really hoping that my first Chemist encounter was a fluke. Still, it would have been funny to have died that way. For about 5 years now, I've been meaning to take down the Chemist with a Death HM since Hellfire should be the most effective method. To have the battle go:

You cast Hellfire.
You turn into a statue.
You die.

Would have been quite amusing (retrospectively, of course!) :D

On 31.8.2010 16:31 Mars wrote:
Very nice. How was the unicorn exactly 'easy'? (or did i miss some sarcasm there :p).

On 31.8.2010 17:31 chris wrote:
The Unicorn only has 20,000hp. Hellfire does 1332 damage from a nice safe cozy distance. That's just 16 hellfires to do her in. If you play it right, she will only get 16 moves (Maybe 20 with double moves). Of course, it really helps to kill Nodens, Combat, Bahamut, Raphael, Uriel and Azriel first. All of these except Combat were still alive for me, but only Bahamut got summoned, and he is easily avoided (Teleport and draw the Unicorn away). I don't recall using a single potion of healing for the battle, and I used Eat Magic and a single activation of the Charmed Pendant to regain mana.

The battle could prove more difficult if she decides to summon a GWoP ... Also, fighting from a distance means you can keep you _Destruction to deal with her summons. Just keep teleporting and using Stone to Mud to line her up for Hellfire. Half the time, she will respond by moving towards you rather than by summoning, or dispel magic, or breathing. Plus, her breaths are pretty weak.

Morgoth was way more difficult for me as Hellfire only does 666 and that guy has the dreaded Mana Storm! But you can use Vampirism True to heal, so that balances out. If only you can avoid the double move insta-death (which I did with a mere 19hp to spare ...)

On 31.8.2010 19:38 Djabanete wrote:
How was the Unicorn easy? The whole _game_ is easy for chris, why shouldn't the unicorn be easy :)

Congrats on the win. I saw your comment on Combat Player, but I'm taking a break from Entro at the moment. (And starcraft, and HoMM3... you get the idea.)

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