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The Angband Ladder: Combat Pavarotti, Dunadan Bard by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Combat Pavarotti

 Sex      : Male             Age                59   STR!:  18/***
 Race     : Dunadan          Height             82   INT :   18/53
 Class    : Bard             Weight            183   WIS :  18/159
 Magic    : Music            Social Class       24   DEX :  18/***
                             Align         Chaotic   CON!:  18/190
                                                     CHR!:  18/***

 Right hand      (+57,+34)   Hit point   -230/ 804   Fighting   : Legendary[2]
                             SP (Mana)    340/ 413   Bows/Throw : Legendary[7]
 Blows/Round           4+0                           SavingThrow: Heroic
 AverageDmg/Rnd      292+0   Level              47   Stealth    : Excellent
                             Experience    6757309
 Shooting        (+37,+20)   Max Exp       6757309   Perception : Superb
 Multiplier          x0.00   Exp to Adv    7700000   Searching  : Excellent
 Shots/Round          1.00   Gold          1112901   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [21,+108]   Time    Day 546 18:34
 Speed               (+39)   Play time    10:18:51   Infra-Vision: 20 feet


                         (Character Background)
          You are the illegitimate but acknowledged child of a
          Yeoman.  You are a credit to the family.  You have hazel
          eyes, straight red hair, and a dark complexion.


          ...You were killed by a Great Wyrm of Law on level 60 of
          Dragon's lair.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dunadan       STR!:  18/80  1 -2  1 14 18/***         .4.....4.2..4
 Class : Bard          INT :  18/13  2  1 -1  2  18/53         .....2.......
 Level : 47            WIS :  18/79  2  2 -2  6 18/159         ......3.3....
 Hits  : -230/804      DEX : 18/115  2 -1  2  9 18/***         ........32.4.
 Mana  : 340/413       CON!: 18/120  3 -2  0  6 18/190         .4.......2..s
                       CHR!: 18/120  2  4  1  8 18/***         .....23.3....
           }       ]                }       ]                    }       ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*...........    Sound : .+..........+    Speed     : ..+++..++..+.
 Elec  : .......+.....    Nether: ..+.....+.+..    FreeAction: .+...+...+.++
 Fire  : ..........+..    Nexus : ..........++.    SeeInvisi.: .....+.+.....
 Cold  : .......+.....    Chaos : .+...........    Hold Life : .............
 Poison: ........+.+..    Disnch: ........+.+..    Warning   : ..+..+.......
 Light : ..........+..    Fear  : .............    SlowDigest: .....+.......
 Dark  : ..+..........    Reflct: .............    Regene.   : .....+.......
 Shard : .+...........    AuFire: .....+.......    Levitation: ...........+.
 Blind : .............    AuElec: .....+.++....    Perm Lite : .....+.......
 Conf  : .........+...    AuCold: .....+.......    Cursed    : .............

                                  }       ]                      }       ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+....+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+..+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : .........+...
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .........+.+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+..+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> The Great Wyrm of Law is suddenly very hot!
> The Great Wyrm of Law gets zapped!
> The Great Wyrm of Law is very cold!
> The Great Wyrm of Law bites you.
> *** LOW HITPOINT WARNING! ***
> The Great Wyrm of Law is suddenly very hot!
> The Great Wyrm of Law gets zapped!
> The Great Wyrm of Law is very cold!
> You feel very good.
> You hit the Great Wyrm of Law.
> You miss the Great Wyrm of Law. <x2>
> You hit the Great Wyrm of Law.
> The Great Wyrm of Law breathes shards.
> The Great Wyrm of Law resists.
> *** LOW HITPOINT WARNING! ***
> You feel very good.
> You hit the Great Wyrm of Law. <x2>
> You miss the Great Wyrm of Law.
> You hit the Great Wyrm of Law.
> You feel very good.
> You hit the Great Wyrm of Law.
> It was a great hit!
> You hit the Great Wyrm of Law. <x2>
> It was a good hit!
> You hit the Great Wyrm of Law.
> The Great Wyrm of Law breathes shards.
> *** LOW HITPOINT WARNING! ***
> The Great Wyrm of Law breathes sound.
> The Great Wyrm of Law resists.
> It's just one of those days...
> Goodbye, Pavarotti!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  82
    Yeek cave       : level   5
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 20
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Vapor Quest                              (Danger  level:  25) - level 33
  Old Man Willow Quest                     (Danger  level:  22) - level 35
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 37
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 43
  Judge Mortis                             (Dungeon level:  38) - level 43
  Zhar the Twin Obscenity                  (Dungeon level:  44) - level 43
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 43
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 43
  Gerard, Strongman of Amber               (Dungeon level:  62) - level 43
  Surtur the Giant Fire Demon              (Dungeon level:  76) - level 43

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 36505 enemies including 86 unique monsters in total.

< Unique monsters top 10 >
  Surtur the Giant Fire Demon              (level  85)
  Yig, Father of Serpents                  (level  76)
  Gerard, Strongman of Amber               (level  74)
  Caine, the Conspirator                   (level  71)
  Fiona the Sorceress                      (level  68)
  Glaaki                                   (level  67)
  Bast, Goddess of Cats                    (level  62)
  Raou the Conqueror                       (level  62)
  Kenshirou the Fist of the North Star     (level  62)
  Brand, Mad Visionary of Amber            (level  60)


  [Virtues]

Your alighnment : Chaotic

You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are an enemy of Individualism.
You are very virtuous in Patience.
You are an arch-enemy of Honour.
You have sinned against Valour.
You are an enemy of Sacrifice.
You have sinned against Justice.


  [Mutations]

 You can teleport yourself short distances.
 You can travel between town and the depths.
 You are superhumanly strong (+4 STR).
 You are resistant to magic.
 Your movements are precise and forceful (+1 STL).
 There is a white aura surrounding you.


  [Character Equipment]

a) a Bo Staff of Slaying (6d12) (+10,+9) {|P}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;ShSoCa;Fa}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;DkNt;Wr, $}
d) a Ring of Speed (+13)
e) a Ring of Speed (+11) {Sp}
f) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC, $ !!}
g) The Palantir of Westernesse (+3) {WiCh~Tele, !!}
h) The Soft Studded Leather of Resist *Lightning* [5,+11] (+4 to speed)
{SpStSl;ElCo;Si[E}
i) The Fur Cloak 'Great unclean one' [3,+10] (+3 to speed)
{SpWiDxChSr;PoNtDi[E}
j) an Iron Crown of Might [0,+10] (+2) {StDxCn;Cf;Fa(StDxCn}
k) a Set of Dragon Gloves [4,+19] {FiPoLiNtNxDi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 4 Song Books [Minstrel's Music] {@mb!k}
b) 8 Song Books [Harps of Rivendell] {@mc!k}
c) a Song Book [Lays of Beleriand] {@md!s!d!k}
d) 6 Rations of Food {@E1}
e) 9 Potions of Resist Heat {!q!k}
f) 9 Potions of Resist Cold {!q!k}
g) 12 Potions of Heroism {25% off}
h) 23 Potions of Cure Critical Wounds {25% off}
i) 4 Potions of Resistance {!k!q}
j) 33 Scrolls of Teleportation {90% off}
k) 9 Rods of Detection (1 charging) {@z3!s!d!k!!}
l) a Rod of Speed {@zs!s!d!k!!}
m) 5 Rods of Teleport Other {@zt!s!d!k}
n) 17 Rods of Stone to Mud {@z6!s!d!k}
o) 3 Staffs of Healing (3x 0 charges) {@uh!s!d!k}
p) 2 Staffs of *Destruction* (2x 4 charges) {@ud!s!d!k}
q) a Set of Dragon Gloves [4,+11]
r) a Set of Dragon Gloves of Agility [4,+19] (+5)


  [Home Inventory]

 ( page 1 )
a) 17 Song Books [Apprentice Handbook] {@ma!k}
b) 4 Song Books [Minstrel's Music] {@mb!k}
c) 23 Song Books [Harps of Rivendell] {@mc!k}
d) 2 Crusade Spellbooks [Curse and Spelling]
e) 2 Books of Kendo [Gorinnosho]
f) a Crusade Spellbook [Exorcism and Dispelling]
g) 4 Daemon Spellbooks [Demonthoughts]
h) 2 Craft Spellbooks [Note of Acting Master]
i) a Trump Spellbook [Trumps of Doom]
j) 4 Death Spellbooks [Black Channels]
k) 2 Nature Spellbooks [Nature's Gifts]
l) 4 Sorcery Spellbooks [Pattern Sorcery]

 ( page 2 )
a) a Life Spellbook [Book of the Unicorn]
b) 32 Mushrooms of Restoring {!E}
c) 26 Rations of Food {@E1}
d) 99 Potions of Speed {!k!q}
e) 4 Potions of Speed {!k!q}
f) 99 Potions of Resist Heat {!q!k}
g) 3 Potions of Resist Heat {!q!k}
h) 99 Potions of Resist Cold {!q!k}
i) 27 Potions of Resist Cold {!q!k}
j) 99 Potions of Heroism
k) a Potion of Heroism
l) 90 Potions of Cure Critical Wounds {25% off}

 ( page 3 )
a) 52 Potions of Healing {!k!q}
b) 13 Potions of *Healing* {!k!q}
c) a Potion of Life {!k!q}
d) 19 Potions of Restore Mana {!k!q}
e) 9 Potions of Restore Life Levels {25% off}
f) a Potion of Constitution {!k}
g) a Potion of Charisma
h) 33 Potions of Enlightenment {25% off}
i) 35 Potions of Resistance {!k!q}
j) 4 Potions of Curing
k) 40 Scrolls of Teleportation
l) 4 Scrolls of Word of Recall

 ( page 4 )
a) 11 Scrolls of Remove Curse
b) 8 Scrolls of *Remove Curse*
c) a Scroll of Mundanity
d) 17 Scrolls of *Destruction* {!r}
e) 2 Scrolls of Genocide {!r}
f) 3 Rods of Recall {!z!s!d!k}
g) 4 Rods of Enlightenment {@z9!s!d!k!!}
h) a Rod of Restoration {!s!d!k}
i) 3 Rods of Teleport Other {@zt!s!d!k}
j) 4 Rods of Acid Balls {50% off}
k) 5 Rods of Lightning Balls
l) 4 Rods of Fire Balls

 ( page 5 )
a) 3 Rods of Cold Balls {75% off}
b) 60 Wands of Stone to Mud (720 charges) {@a1!s!d!k}
c) 2 Wands of Drain Life (14 charges) {!s!d!k}
d) a Wand of Disintegrate (4 charges) {!s!d!k}
e) a Wand of Dragon's Flame (5 charges) {!s!d!k}
f) 2 Wands of Dragon's Frost (10 charges) {!s!d!k}
g) 9 Staffs of Speed (9x 8 charges) {!s!d!k}
h) 5 Staffs of Speed (5x 6 charges) {!s!d!k}
i) 2 Staffs of Holiness (2x 5 charges) {!s!d!k}
j) a Staff of Genocide (4 charges)
k) 2 Staffs of *Destruction* (2x 5 charges) {@u1!s!d!k}
l) a Staff of *Destruction* (5 charges) {@ud!s!d!k}

 ( page 6 )
a) a Staff of *Destruction* (3 charges)
b) a Staff of Mana Storm (4 charges) {!s!d!k!!}
c) a Ring of Resist Cold {Co}
d) a Ring of Acid [+13] {Ac, !s!d!k!!}
e) a Ring of Acid [+10] {Ac}
f) a Ring of Flames [+8] {Fi}
g) a Ring of Ice [+10] {Co, !s!d!k!!}
h) a Ring of Ice [+7] {Co}
i) a Ring of Free Action and Damage (+0,+5) {Fa}
j) a Ring of Lightning [+14] {El, !s!d!k!!}
k) a Ring of Lightning [+9] {El}
l) a Ring of Lightning [+7] {El}

 ( page 7 )
a) a Ring of Lightning [+8] {El}
b) 3 Rings of Constitution (+3) {Cn}
c) a Ring of Damage (+17)
d) a Ring of Slaying (+10,+15)
e) a Ring of Slaying (+12,+14) {25% off}
f) The Ring 'Frakir' (+1)
g) a Ring of Chaos Resistance and Power Throwing {CfCa}
h) an Amulet of Resist Acid {Ac}
i) an Amulet of Charisma (+3) {Ch, !*}
j) an Amulet of Charisma and Levitation (+2) {Ch;Lv}
k) an Amulet of the Magi [+2] (+2 to searching) {SrIf;FaSi~DLZ}
l) The Amulet of Carlammas (+2) {Cn;Fi, !*!*}

 ( page 8 )
a) an Amulet of Resistance {AcElFiCo}
b) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
c) The Torque of Boromir (+0,+8) {Fe(St}
d) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
e) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Collar Harness of the Hell (+15,+15) [-5] (-2)
h) a Feanorian Lamp of Immortal Eye {Bl;Si}
i) The Phial of Galadriel (+1 to searching)
j) The Star of Elendil (+1 to speed) {Sp;SiHl}
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNx}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSo}

 ( page 9 )
a) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
b) The Full Plate Armour of Isildur [25,+25] (+2)
c) Soft Leather Armour of Elvenkind [4,+14] (+2 to stealth) {Sl;AcElFiCoPo}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkSh}
e) Hard Leather Armour of Elvenkind (-1) [6,+15] (+1 to stealth)
{Sl;AcElFiCoDk}
f) The Hard Studded Leather of the Ninja (-1) [7,+18] (+4 to speed)
{SpDx;Di(Dx}
g) Padded Armour of Elvenkind [5,+11] (+3 to stealth) {Sl;AcElFiCoNx}
h) Leather Scale Mail of Elvenkind (-1) [11,+14] (+1 to stealth)
{Sl;AcElFiCoLi}
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShSo}
j) Black Clothes of Resistance [4,+21] (+4 to stealth) {Sl;AcElFiCoPoSo}
k) The Cloak 'Darknesslurker' [1,+14] (+4 to searching) {InDxSr;Hl(Dx}
l) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaRg}

 ( page 10 )
a) an Elven Cloak [4,+10] (+4 to stealth)
b) an Elven Cloak [4,+8] (+4 to stealth) {SlSr}
c) an Elven Cloak [4,+4] (+4 to stealth) {SlSr}
d) an Elven Cloak of the Bat (-12,-11) [4,+8] (+3) {SpSlSrIf;Dk;SiLv}
e) a Shadow Cloak [6,+4] {LiDk}
f) a Small Metal Shield of Resistance [5,+10] {AcElFiCoFe}
g) a Large Metal Shield of Resistance [8,+14] {AcElFiCo}
h) The Large Metal Shield of Anarion [8,+18]
i) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
k) an Iron Crown of Might [0,+6] (+1) {StDxCn;Bl;Fa(StDxCn}
l) a Golden Crown of Seeing [0,+7] (+3 to searching) {Sr;Bl;Si}

 ( page 11 )
a) a Jewel Encrusted Crown of the Magi [0,+12] (+3) {In;AcElFiCoNt;Fa(In}
b) a Jewel Encrusted Crown of Might [0,+13] (+1) {StDxCn;Fe;Fa(StDxCn}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;Bl~Tele}
d) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
e) an Iron Helm of Beauty [5,+6] (+4) {Ch(Ch}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
g) The Steel Helm of Hammerhand [6,+20] (+3)
h) a Dragon Helm [8,+17] {AcCfDi}
i) a Dragon Helm [8,+18] {ElCoCa}
j) a Dragon Helm [8,+17] {Fi}
k) a Set of Leather Gloves of Magic Mastery [1,+9] (+3) {Md}
l) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}

 ( page 12 )
a) a Set of Gauntlets of Slaying (+8,+8) [2,+8]
b) a Set of Gauntlets of Agility [2,+6] (+4) {Dx}
c) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
d) a Set of Dragon Gloves [4,+18] {PoCfSo}
e) a Set of Dragon Gloves [4,+17] {SoDi}
f) a Set of Dragon Gloves [4,+17] {Po}
g) a Set of Dragon Gloves [4,+14] {Cf}
h) a Set of Dragon Gloves of Magic Mastery [4,+21] (+1) {Md;Dk}
i) a Set of Cesti of Magic Mastery [5,+4] (+4)
j) The Set of Cesti 'Great Icefield' [5,+19] {CoBlNx;Fa}
k) a Pair of Hard Leather Boots of Speed [3,+10] (+7)
l) a Pair of Hard Leather Boots of Levitation [3,+9] {Ca;Lv}

 ( page 13 )
a) a Pair of Dragon Boots [5,+17] {Di}
b) a Pair of Dragon Boots [5,+18] {Li}
c) a Pair of Dragon Boots [5,+15] {Cf}
d) a Pair of Metal Shod Boots of Levitation [6,+8] {Lv}
e) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
f) a Basillard (Defender) (1d8) (+15,+10) [+8] (+4 to stealth)
{Sl;AcElFiCoPoCf;FaSiRgLvWr(St}
g) The Cutlass of Slay Mold (1d7) (+19,+18) (+2 attacks) {AtCh;Di/U}
h) a Long Sword of Extra Attacks (2d5) (+4,+9) (+2 attacks) {At}
i) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
j) a Falchion (Defender) (4d5) (+14,+6) [+1] (+2 to stealth)
{Sl;AcElFiCoNx;FaSiRgLvWr(Wi}
k) a Claymore (Holy Avenger) (2d8) (+18,+14) [+2] (+1 attack)
l) a Two-Handed Sword of Extra Attacks (3d6) (+9,+6) (+2 attacks) {At}

 ( page 14 )
a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
b) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
c) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
e) 2 Poison Needles (1d1) (+0,+0)
f) a Trident of Extra Attacks (1d8) (+4,+18) (+2 attacks) {At}
g) a Great Axe (Holy Avenger) (4d4) (+9,+13) [+3] (+1 attack)
{AtWi;Fe;SiBs/*UL(In}
h) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
i) a Lochaber Axe of Slaying (6d9) (+13,+11)
j) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}
k) a Jo Staff (Pattern Weapon) (1d7) (+10,+13) (+1) {StCn;Cf;FaSi/*UL}
l) a Wizardstaff (1d2) (+7,+6)

 ( page 15 )
a) a Wizardstaff (1d2) (+3,+4)
b) The Wizardstaff 'brilram' (2d2) (+9,+17) {Ac;Ma|A}
c) The Orcish Pick 'Seven Tools' (1d3) (+9,+17) (+4) {DxCnDg}
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
e) The Long Bow 'gurohtar' (x4) (+7,+18) (+3) {WiCn;CoPo;XmBs}
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 23.9.2010 19:16
Last updated on 24.9.2010 06:36

Download this dump

5195. on the Ladder (of 16391)
262. on the Hengband Ladder (of 692)
202. for this player (out of 384)

Related screenshot:
Approaching Death (Pt II)

Comments

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On 23.9.2010 19:16 chris wrote:
[CL35:DL60] 03:51
3 rounds of mutation scumming. First, I picked up 12 mutations in the relative safety of the Vapor Quest, but nothing notable other than Teleport Self, which I managed to keep after removing the others. It had a 25% fail rate though ... Round two was just 4 mutations from a pair of chaos vortices before I fled for mutation removal. I'm trying to scum Eat Magic and really can only hope to keep it if it comes early, like in the first 4 or 5. And I'll quit the attempt on the first really bad mutation. My third round scored a beak and +4 con (also, -3 stealth) and I think I will actually keep this set. Especially as when I was retreating I ran into a hell wyrm while hallucinating, except I had no idea what it was, and nearly died. Its not really safe standing still letting chaos vortices breathe on you at DL60! Plus, I'm a huge fan of hit points, and +4 con will help out with that :D

I think I am ready for the Cloning Pits, despite my truly horrible stealth. This 6d12 poison branded bo staff is just crazy, and even puts Nain to shame doing more than twice the damage. Why can't my weaponsmith find something similar?

On 23.9.2010 20:01 chris wrote:
[CL35:Cloning Pits] 04:20
I began with Hiding Tune for Legendary[32] stealth and a sprint to the Bokrugs. But then, once I emerged from my song stealth, I got some nasty summons, including a Crypt Creep that drained all my healing charges and 1 of my speed charges. I had redundant !Healing, but not !Speed, so it was fortunate my staves had split on usage and that only 1 got drained. I still had 3 remaining or I'd have to fall back on Hobbit Melodies when I would much prefer to use Doomcall.

After the Bokrugs, Its and their plentiful summons were dispatched, the remainder was fairly straightforward. Doomcall to distance kill the Grendel Army amassing on my northern front, and then why not? Doomcall to distance kill the Rogrogs. Jurts went down easily, and fortunately I managed to get all 3 Dagons before the Queens sprinted over to join the party. 2 ranging regal ants and 100+ fire ant minions fell to my call of doom, and that just left the already escaped Gachapins as serious contenders, but they dazed right up and fell to my 15d12 staff of destruction.

Thorin was a sweet early take. Isildur is too heavy, and now I really do have enough Con. Not knowing what to wear on my shield finger, I'm going with a slight AC boost and some alternative double resistance. For dragons in the lair, I've been using Finrod's Resistance rather than Doomcall, and I'd like that to change!

I really want the Palantir as lack of telepathy has been getting me into trouble, but I don't quite feel up for that quest just yet. Let me level up a bit more first ...

On 23.9.2010 22:52 chris wrote:
[CL37:Old Castle] 05:12
I took my "Very Bad" stealth into the Old Castle, but I went in strong. 8 charges of _Healing, 32 of _Speed, 10 !Healing, 10 !Speed, 5 !RestoreMana, 60 ?Teleport, etc. The trick is getting started in the right spot (Wall Monsters) to gain a foothold, and it takes a bit of teleportation to get there. Once established, just dig in and let the onslaught come to you. Of course, Doomcall just totally owns almost everything at this stage of the game. I mean, it is actually downright ridiculous how powerful that spell is. Monsters that don't resist sound and stunning typically sit there, frozen in place while I beat on them with my 15d12 staff. 99% of the time, monsters get zero moves against me, and I'm ripping out damage so fast that I can keep Doomcall up easily for the entire battle. Craziness!

So now I shuffled up my equipment for more speed and stealth. I'm up to "Fair" at the moment, which puts me just a few more steps above "Aggravate" :D

On 24.9.2010 02:57 chris wrote:
[CL41:DL69] 07:07
Two more runs at mutations. The first one was a bust, but the second one netted the White Aura. I decided to play with that for a bit, but what I am really after is Eat Magic. Sadly, that mutation is next to impossible to obtain (Try starting up a Beastman and scumming for it ... I've never managed to get it that way in over 1000 attempts). Still, I did have a couple characters luck into it, including a Blue Mage, so there is hope.

Meanwhile, its time to start taking on some uniques since about 220 remain.

On 24.9.2010 04:21 chris wrote:
[CL43:Mutations?] 08:21
I ran into a !Polymorph, quaffed it, and turned into an Albino. Removal removed 'em all, so I decided to go for mutations in earnest. I went thru about 100 mutations, but never picked up Eat Magic (or Telepathy or Harden to Elements). I did pick up a White Aura 3 times, though. Finally, I surrender. This is a pretty good set of mutations, with utility (Blink, Recall), stats (+4 Str), Defense (Magic Resistance) and Luck (White Aura). I've spent a few hours scumming mutations, and any longer and I could just win the game in the time I spend waiting for that stupid Eat Magic mutation. Only having 14 !RestoreMana was what was egging me on. With my incredibly bad stealth, its hard to scum more even with the awesome bard detection.

Well, back to normal play ...

On 24.9.2010 06:00 chris wrote:
[CL44:DL60] 09:48
I plowed down to DL82 in Angband, picked up a really good ring of speed, and some nice dragon gloves at last, and decided I was oh so close to CL45 and the Wizardry of Sauron. So why not level up the last 500k xp at the top of the lair, which is very quick? Well, I just ran into a pit of Great Wyrms of Law, and for some reason, they are rather tough for me! But 95 x 35k xp means I'll meet my goal of CL45 for sure :D

C'mon lucky aura, show your stuff!

On 24.9.2010 06:36 chris wrote:
Aw! Double moved for the death. Damn, I was +39 speed and those dragons only +10 speed. Sigh ...

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