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The Angband Ladder: Lacir, Dunadan Warrior by Adley

  [Angband 3.0.9b Character Dump]

 Name   Lacir                                    Self  RB  CB  EB   Best
 Sex    Female            Age        68   STR! 18/100  +1  +5  +3 18/190
 Race   Dunadan           Height     75   INT! 18/100  +2  -2  +5 18/150
 Class  Warrior           Weight    168   WIS! 18/100  +2  -2  +5 18/150
 Title  Hero              Status     34   DEX! 18/100  +2  +2  +0 18/140
 HP     919/919           Maximize    Y   CON! 18/100  +3  +2  +3 18/180
 SP     0/0                               CHR! 18/100  +2  -1  +0 18/110

 Level           45       Armor    [39,+88]     Saving Throw      Superb
 Cur Exp    4345182       Fight   (+25,+19)     Stealth        Excellent
 Max Exp    4345182       Melee   (+45,+43)     Fighting       Legendary
 Adv Exp    4860000       Shoot   (+39,+13)     Shooting       Legendary
 MaxDepth    Lev 59       Blows      6/turn     Disarming         Superb
 Turns      3038987       Shots      2/turn     Magic Device      Superb
 Gold       1317751       Infra        0 ft     Perception          Fair
 Burden   246.2 lbs       Speed          32     Searching           Fair

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:........+.... Confu:......+..+...
 Fire:........+.... Sound:.............
 Cold:+...+...+.... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+...........+ Nethr:.............
 Lite:+.......+.... Chaos:.............
 Dark:....+...+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:+............ Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:+.++.......+.
Invis:+....+...+... Blows:.............
FrAct:+............ Shots:.+...........
HLife:....+........ Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+20,+24) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
b) a Long Bow of Extra Shots (x3) (+14,+13) (+1)
   It increases your shooting speed by 1.  
c) an Azurite Ring of Speed (+9)
   It increases your speed by 9.  
d) an Azurite Ring of Speed (+11)
   It increases your speed by 11.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil (charging)
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) a Shadow Cloak of Stealth [6,+13] (+3 to stealth)
   It increases your stealth by 3.  
i) The Large Leather Shield of Celegorm [4,+19]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+9] (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) a Set of Gauntlets of Power (+4,+4) [2,+9] (+3)
   It increases your strength by 3.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 14 Pieces of Elvish Waybread
b) 49 Copper Speckled Potions of Cure Critical Wounds
c) a Coagulated Crimson Potion of Healing
d) 3 Smoky Potions of Enlightenment
e) 34 Scrolls titled "indonsto" of Phase Door
f) 6 Scrolls titled "cono flis nus" of Teleport Level
g) 29 Scrolls titled "emplucus cura" of Identify
h) a Scroll titled "por ali pario" of *Identify*
i) 3 Scrolls titled "pleo pra ava" of *Destruction*
j) a Scroll titled "colissi pro" of Banishment
k) an Ivory Rod of Trap Location
l) 2 Iron Rods of Recall
   It cannot be harmed by electricity.  
m) 2 Platinum Rods of Teleport Other
n) 3 Mahogany Staffs of Teleportation (21 charges)
o) a Runed Staff of *Destruction* (4 charges)
p) Rusty Chain Mail [14]
q) Double Chain Mail [16]
r) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
s) a Golden Crown [0]
t) 27 Mithril Bolts (3d5) {good}
u) 16 Arrows of Wounding (1d4) (+15,+18)


  [Home Inventory]

a) 47 Pieces of Elvish Waybread
b) 24 Blue Potions of Speed
c) 94 Copper Speckled Potions of Cure Critical Wounds
d) 36 Coagulated Crimson Potions of Healing
e) a Brown Speckled Potion of *Healing*
f) an Orange Potion of Life
g) 11 Scrolls titled "por ali pario" of *Identify*
h) a Scroll titled "influm cons" of *Remove Curse*
i) 17 Scrolls titled "pleo pra ava" of *Destruction*
j) 4 Scrolls titled "colissi pro" of Banishment
k) a Scroll titled "ignitudo" of Mass Banishment
l) a Birch Staff of Healing (2 charges)
m) 3 Runed Staffs of *Destruction* (18 charges)
n) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
p) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, 
   dark, and blindness.  It aggravates creatures around you.  It
   activates for a magical arrow (150) every 20+d20 turns.  It cannot
   be harmed by the elements.  
q) 3 Bolts of Slay Dragon (1d5) (+7,+8)
   It slays dragons.  
r) 20 Bolts of Lightning (1d5) (+10,+4)
   It is branded with electricity.  It cannot be harmed by electricity.
   
s) 22 Mithril Bolts of Acid (3d5) (+13,+8)
   It is branded with acid.  It cannot be harmed by acid or fire.  
t) 22 Seeker Arrows (4d4) (+8,+8)
u) 18 Mithril Arrows of Slay Giant (3d4) (+9,+8)
   It slays giants.  It cannot be harmed by acid or fire.  
v) 53 Mithril Arrows (3d4) (+9,+9)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : yes (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.10.2010 15:24

Download this dump

4216. on the Ladder (of 12727)
1419. on the Angband Ladder (of 3751)
4. for this player (out of 8)

Comments

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On 5.10.2010 15:24 Adley wrote:
Recent game. Posted on ladder to ask for some help. Lessons learnt so far : be VERY careful with teleport level/destruction scrolls.

On 6.10.2010 17:58 UniqueName wrote:
Why do you need to be careful with those? Both would have saved you from 2 storm wyrms although destruction is far superior. You're biggest problem is detection. A staff of detect evil may have kept you alive. With detection you can use destruction offensively. Detect an undead pit you don't want to deal with? No problem. Use staff to destruct it and continue on your way. Detect Time Hounds around the corner? Use the staff to destruct.

Also in my opinion, Barahir + Staff of Speed is superior to Speed+9. Without detection, instakill is the main threat and CON is better than Speed at preventing instakill. Also makes you theft proof for Harowen not that you're really kitted for uniques.

You don't need Teleportation or Teleport Level anymore when you have near infinite destruction and teleport other unless you did something silly like drop your longbow or boots. Artifacts can't be destructed.

You should be hoarding recharging scrolls in your home.

You were using potion of enlightenment on every level right? It would be bad to die because you were trying to conserve something that can only save you if you use it beforehand.

You don't really have enough teleport other. Wands might have been useful.

On 7.10.2010 12:59 Adley wrote:
The reason i acctually died was carelessness... i KNEW they were two Great wyrms there, but had forgotten that breathing could be done around the corner... silly me.

Potions of enlightnment were used on levels better than "good".

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