The Angband Ladder: Caster Blaster, Hobbit Mage by chris

  [TinyAngband 0.0.3 Character Dump]

                          Name  : Caster Blaster

 Sex      : Male             Age                32    STR:   18/127
 Race     : Hobbit           Height             34    INT!   18/***
 Class    : Mage             Weight             56    WIS:   18/216
 Magic    : Sorcery          Social Class       63    DEX!   18/***
 Patron   : Orome                                     CON!   18/***
                                                      CHR:   18/105

 + Melee         (+37,+32)   Hit point    573/ 573    Fighting    : Heroic
                             SP (Mana)    284/ 310    Bows/Throw  : Legendary [
 Blows/Round             2                            Saving Throw: Heroic
 AverageDmg/Rnd         74   Level              35    Stealth     : Superb
                             Experience     491656
 + Shooting      (+48,+16)   Max Exp        491656    Perception  : Good
 Multiplier          x5.70   Exp to Adv     630000    Searching   : Fair
 Shots/Round          0.83   Gold         10258123    Disarming   : Superb
                                                      Magic Device: Legendary [
 AC               [36,+83]   Time      Day 9  2:48
 Speed            (+20+10)   Play time    08:08:35    Infra-Vision: 40 feet

                         (Character Background)
          You are one of several children of a Hobbit Burglar.  You
          are a credit to the family.  You have brown eyes, straight
          brown hair, and an average complexion.

          ...You retired from the adventure after the winning.

                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str:  18/87  -2  -4  10 18/127        .4..3....3...
                          Int: 18/100   1   3  11 18/***        4.....34.....
                          Wis:  18/96   1   0  11 18/216        4.....34.....
                          Dex: 18/100   3   1  10 18/***        ....3....34.s
                          Con: 18/100   2  -2  12 18/***        .4..32...3...
                          Chr:  18/85   1   1   0 18/105        .............

         abcdefghijkl@              abcdefghijkl@               abcdefghijkl@
 Acid  : .*.....++.+..    Speed   : ...+..+....+#    Free Actn: .+......+++..
 Elec  : .......+.....    Reflect : .............    SeeInvis.: +.....+++....
 Fire  : .....+.+...+.    MagicDev: .............    Hold Life: ......++.....
 Cold  : .......+.....    AuraFire: .............    Telepathy: ............#
 Poison: ..+....+.....    AuraElec: .............    Warning  : .............
 Fear  : .......+.+...    AuraCold: .............    SlwDigstn: ..........+..
 Dark  : ...........+.    Dec.mana: +............    Regen.   : ........+....
 Blind : .......+.....    Teleport: ..+..........    Levitate : .............
 Conf  : ......+....+.    NoTelprt: .............    PermLite : +.....+......
 Sound : .+...........    No Magic: .............    Aggravate: .............
 Nether: .......+.....    DrainExp: .............    EvilCurse: .............

  [Quest information]

< Recall Depth >
  Level 27 (1350')

< Completed Quest >
  Muzgash, the Snaga                       (Dungeon level:   5) - level 13
  Shagrat, the Orc Captain                 (Dungeon level:  10) - level 23
  Bolg, Son of Azog                        (Dungeon level:  15) - level 24
  Ungoliant, the Unlight                   (Dungeon level:  20) - level 31
  Gothmog, the High Captain of Balrogs     (Dungeon level:  25) - level 32
  Sauron                                   (Danger level:  26)  - level 34
  Morgoth, Lord of Darkness                (Danger level:  27)  - level 34

< Failed Quest >

  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           OFF
 Num. Random Quests: 5

 You have defeated 4439 enemies.

  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+4,+6) (+4) {!!}
      +4 to INT, WIS
      Slay Evil
       See Invisible; Decrease Need Mana; Permanent Light(1)
      Activates for identify spell every 10 turns
b) The Small Metal Shield of Thorin [5,+11] (+4) { }
      +4 to STR, CON
      Immunity to Acid
      Resist Sound
       Free Action
      Activates for nothing
c) a Crossbow of Extra Might 'Londeodh' (x5) (+15,+16) {Po;Te.!!}
      Resist Poison
      Activates for vampiric drain (3*50) every 400 turns
d) a Ring of Speed (+10)
e) a Ring of of Muscle (+3)
f) The Amulet of Carlammas (+2) (charging) {!!}
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
g) The Arkenstone of Thrain (+3 to speed) {!!}
      +3 to INT, WIS, Speed
      Resist Confusion
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for clairvoyance and recall, draining you every 20+d20 turns
h) The Mithril Chain Mail of Celeborn (-1) [20,+20] (+4 to stealth) (charging)
      +4 to INT, WIS, Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Fear, Blindness, Nether
       Hold Life; See Invisible
      Activates for heal (777), curing and heroism every 300 turns
i) The Cloak of Thorongil [1,+10] {Rg}
      Resist Acid
       Free Action; See Invisible; Regeneration
      Activates for nothing
j) a Jewel Encrusted Crown of Might (+4,+2) [0,+9] (+3) {Fe}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+10] (+4) {Sd!!}
      +4 to DEX
      Resist Acid
       Free Action; Slow Digestion
      Activates for a magical arrow (150) every 90+d90 turns
l) a Pair of Dragon Boots of Speed [5,+7] (+1) {FiDkCf}

  [Character Inventory]

a) 3 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 4 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) 9 Potions of Resist Heat {!k!q}
d) 13 Potions of Resist Cold {!k!q}
e) 4 Potions of Healing {!k}
f) 3 Potions of Restore Mana {!k!q}
g) 9 Potions of Resistance {!k!q}
h) 19 Potions of Curing {!k!q}
i) 9 Potions of Restoring {!k!q}
j) 18 Scrolls of *Identify*
k) 3 Scrolls of *Destruction* {!k!r}
l) 5 Scrolls of Genocide {!k}
m) a Scroll of Mass Genocide {!k}
n) 2 Rods of Probing {@zp!s!d!k!!}
o) a Rod of Curing {@zc!s!d!k!!}
p) 20 Steel Bolts of Hurt Evil (3d5) (+8,+9) (193/160) {@f2=g}

  [Home Inventory]

 ( page 1 )
a) 10 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 39 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) 14 Potions of Speed {!k}
d) 46 Potions of Heroism
e) 30 Potions of Restore Life Levels {50% off}
f) a Potion of Restore Strength
g) a Potion of Restore Intelligence
h) 2 Potions of Restore Dexterity
i) 2 Potions of Restore Constitution
j) 5 Potions of Enlightenment
k) a Potion of Self Knowledge
l) 3 Scrolls of Teleport Level

 ( page 2 )
a) a Scroll of Identify
b) 4 Scrolls of *Remove Curse*
c) 3 Scrolls of Recharging
d) 24 Scrolls of Blessing
e) a Rod of Acid Balls
f) 2 Rods of Lightning Balls
g) 2 Rods of Cold Balls
h) 7 Wands of Disarming (42 charges)
i) a Wand of Annihilation (4 charges)
j) a Wand of Drain Life (4 charges)
k) 3 Wands of Acid Balls (19 charges)
l) a Wand of Lightning Balls (9 charges)

 ( page 3 )
a) 2 Wands of Fire Balls (9 charges)
b) 4 Wands of Cold Balls (31 charges)
c) a Wand of Dragon's Breath (3 charges)
d) a Staff of Starlight (4 charges)
e) a Staff of Curing (6 charges)
f) a Staff of Healing (3 charges)
g) a Staff of Genocide (4 charges)
h) a Staff of Earthquakes (8 charges)
i) a Ring of Protection [+8]
j) a Ring of Acid [+9]
k) a Ring of Acid [+8]
l) a Ring of Flames [+10] {!s!d!k!!}

 ( page 4 )
a) a Ring of Flames [+9]
b) a Ring of Flames [+7]
c) 2 Rings of Ice [+12]
d) 2 Rings of Ice [+9] {!s!d!k!!}
e) a Ring of Poison Resistance
f) a Ring of Free Action
g) a Ring of Electricity [+13]
h) a Ring of Electricity [+12]
i) a Ring of Electricity [+11] {!s!d!k!!}
j) a Ring of Electricity [+9]
k) a Ring of Electricity [+8]
l) a Ring of Electricity [+7]

 ( page 5 )
a) a Ring of Constitution (+3)
b) a Ring of Speed (+7)
c) a Ring of Speed (+6)
d) The Ring of Barahir (+1) { }
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
e) a Ring of Darkness Resistance
f) a Ring of Nether Resistance
g) 2 Rings of Sound Resistance
h) 2 Rings of Confusion Resistance
i) 2 Rings of Blindness Resistance
j) The Ring of Wraith 'Purea' (+11,+11) (+2) {cursed,
      +2 to All stats
      Resist Lightning
       See Invisible; Slow Digestion; Drains Experience; Aggravates
    Heavily Cursed
      Activates for teleport every 45 turns
k) The Ring of Wraith 'Lusta' (+11,+11) (+1) {cursed,
      +1 to All stats, Searching
      Resist Fear
      Sustain DEX
       See Invisible; Drains Experience; Aggravates; Permanently Cursed
      Activates for magic missile (2d6) every 2 turns
l) The Ring of Wraith 'Morea' (+10,+10) (+1) {cursed, StInWiDxCnCh;SiRgCu(Dx!!}
      +1 to All stats
      Sustain DEX
       See Invisible; Regeneration; Drains Experience; Heavily Cursed
      Activates for earthquake (rad 10) every 50 turns

 ( page 6 )
a) The Ring of Wraith 'Martya' (+12,+12) (+1) {cursed,
      +1 to All stats, Searching
      Resist Blindness
       Free Action; Levitation; See Invisible; Drains Experience
    Aggravates; Heavily Cursed
      Activates for charm monster every 400 turns
b) an Amulet of Brilliance (+3)
c) an Amulet of Reflection
d) an Amulet of Resistance {PoDk}
e) an Amulet of Resistance {Po}
f) an Amulet of Sustaining
g) The Amulet of Faramir (+12,+0) (+3) {!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
h) an Amulet of the Hero (+4,+2) [+7] (+8)
i) The Feanorian Lamp 'Farorod' (+3 to searching) {StDxSr;*Fi;Co!!}
      +3 to STR, DEX, Searching
      Immunity to Fire
      Resist Cold
      Activates for earthquake (rad 10) every 50 turns
j) The Star of Elendil (+1 to speed) {!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns
k) The Palantir of Westernesse (+3) {!!}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
l) The Metal Brigandine Armour of the Rohirrim [13,+12] (+2) {Nt}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Confusion, Nether
      Activates for nothing

 ( page 7 )
a) The Robe of Incanus [2,+15] (+3) {Cf!!}
      +3 to INT, WIS, Searching
      Resist Acid, Lightning, Fire, Cold, Confusion
      Sustain INT, WIS
       Free Action; Hold Life; Levitation; See Invisible
    Decrease Need Mana
      Activates for a mana bolt (120) every 120+d120 turns
b) Soft Leather Armour of Elvenkind 'Lothoth' [4,+14] (+2 to stealth) {So;Lv}
      +2 to Stealth
      Resist Acid, Lightning, Fire, Cold, Sound
      Activates for nothing
c) The Hard Leather Armour of Himring [6,+10] {!!}
      Resist Poison, Nether
       Cold Aura
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
d) a Fur Cloak of Aman [3,+13] (+3 to stealth) {So}
e) a Shadow Cloak [6,+7]
f) a Shadow Cloak of Protection [6,+12] { }
g) a Small Leather Shield of Resistance [3,+10] {Cf}
h) an Iron Crown of the Magi [0,+5] (+3) {Bl;Fa}
i) a Golden Crown of Seeing [0,+9] (+3 to searching) {Esp}
j) a Golden Crown of Lordliness 'Hithorn' (+8,+8) [0,+17] (+3) {Dk}
      +3 to WIS, CHR
      Resist Dark
      Sustain WIS, CHR
       Permanent Light(1)
      Activates for nothing
k) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,  }
      +125 to All stats, Infravision
      Resist Acid, Lightning, Fire, Cold, Poison, Dark, Confusion
       Prevent Teleportation; See Invisible; ESP; Permanent Light(1)
    Permanently Cursed
      Activates for nothing
l) The Steel Helm 'Eglamellon' [6,+19] (+4) {DxCn;CoNt;Rg}
      +4 to DEX, CON
      Resist Cold, Nether
      Activates for nothing

 ( page 8 )
a) a Dragon Helm [8,+5] {So}
b) The Set of Leather Gloves 'Cammithrim' [1,+10] {!!}
      Sustain CON
       Free Action; Permanent Light(1)
      Activates for magic missile (2d6) every 2 turns
c) a Set of Cesti of Hermit 'Hyarin' [5,+12] (+1) {Ch}
      +1 to INT, WIS, CHR
       Free Action
      Activates for nothing
d) a Pair of Hard Leather Boots of Dwarf [3,+11] (+1) { }
e) a Pair of Metal Shod Boots of Levitation 'Losiath' [6,+7] (+3 to speed) {Sp}
      +3 to Speed
      Activates for nothing
f) The Dagger 'Dethanc' (2d4) (+4,+6) {Po!!}
       Lightning Brand
      Resist Lightning, Poison
      Activates for lightning bolt (4d8) every 6+d6 turns
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Wr}
      +3 to INT, DEX, Speed
      Slay Orc, Troll, Giant
       Free Action; See Invisible; Warning
      Activates for nothing
h) The Long Sword 'Aranruth' (3d5) (+20,+12) (+4) {Bl!!}
      +4 to STR, DEX, CHR, Speed
      Slay Evil, Undead, Demon, Orc
       Frost Brand; Very sharp
      Resist Cold, Blindness
       Free Action; Levitation; See Invisible; Slow Digestion
      Activates for frost bolt (6d8) every 7+d7 turns
i) a Diamond Edge (Holy Avenger) 'Peleg' (8d5) (+16,+8) [+2] (+1 attack)
      +1 to WIS, Attacks
      Slay Evil, Undead, Demon, Orc
       Very sharp
      Resist Fear
      Sustain STR
       See Invisible; Blessed Blade
      Activates for nothing
j) a Diamond Edge of Slay Giant 'Morer' (7d5) (+10,+19) (+2) {El|F}
      +2 to STR
      Slay Giant
       Flame Tongue; Very sharp
      Resist Lightning
       Free Action
      Activates for nothing
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) { }
      +3 to CON
      Slay Evil, Orc, Troll, Giant
       See Invisible
      Activates for nothing
l) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] { }
      Slay Human, Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing

 ( page 9 )
a) The Sling 'Crisfirn' (x2) (+20,+7) (+3) {Wi;AcFi!!}
      +3 to WIS
      Resist Acid, Fire
      Activates for fire bolt (9d8) every 8+d8 turns
b) 41 Bolts (2d5) (+0,+0) (125/104)
c) 55 Bolts (2d5) (+5,+5) (153/127) {@f1=g}
d) 18 Bolts (2d5) (+6,+4) (148/123)
e) 22 Bolts of Flame (2d5) (+6,+8) (171/142)
f) 11 Bolts of Hurt Dragon (2d5) (+9,+7) (165/137)
g) 26 Steel Bolts (3d5) (+0,+0) (142/118)
h) 51 Steel Bolts (3d5) (+5,+5) (171/142)
i) 14 Steel Bolts (3d5) (+6,+6) (176/146) {@f1=g}
j) 18 Steel Bolts (3d5) (+7,+8) (188/156)
k) 29 Steel Bolts of Frost (3d5) (+7,+6) (176/146)
l) 18 Steel Bolts of Hurt Dragon (3d5) (+8,+14) (222/185)

 ( page 10 )
a) 17 Seeker Bolts (6d5) (+7,+7) (233/194)
b) The Arrow of Bard (8d6) (+40,+10)
      Slay Xdragon
      Activates for nothing

Posted on 14.10.2010 16:48
Last updated on 16.10.2010 01:44

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299. for this player (out of 384)


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On 14.10.2010 16:48 chris wrote:
[CL19:DL9] 00:48
Tiny Angband is a really nice variant. Since I haven't played it for a long time, I'm not really noticing the slowness of the mage yet, but everybody seems to lament this class.

I lucked into Eriril very early and have been using it full time ever since. I just learned it has Economical Mana in addition to the +4 Int, so this is probably why this guy has done so well. I also learned that Mages have a Clear Mind ability, and this should help recovering spell points when fleeing from mobs of trolls (later).

I can't remember the depths of anything, including quests, so I'll just have to play it really really slow.

On 14.10.2010 17:19 chris wrote:
[CL23:DL10] 01:14
Quests at DL5 and DL10 have been orc uniques, easily dispatched. With my hobbit quickness, and mage haste, I am quite speedy, and can rely on bolts for damage output. Of course, now my drain bolt is castable, so I can use that too. The question is: Can I make it to CL30? It seems as though my hit points are way too low at that something will just one shot me eventually.

Taking it slow ...

On 14.10.2010 19:50 chris wrote:
[CL26:DL15] 01:48
I seem to recall the game gets exponentially hard at DL20 ... so I plan to camp here until I get Hellfire. How long can that take? I'm not sure, but I'm getting good experience from Trolls and Wights. Running out of spell points is not an issue for this guy, thanks to Eriril, Clear Mind, and an awesome shooter. Also, I think I need to stock up on !Resist Heat to deal with dragons.

Hit points are much improved thanks to Hammerhand :D

On 14.10.2010 20:33 chris wrote:
[CL27:DL17] 02:26
Holy Canoli! A Ring of Speed +7!! Now, I am super fast :D :D

Only 3 more levels to go ...

On 14.10.2010 23:18 chris wrote:
[CL28:DL19] 02:57
Well, DL19 is no picnic ... Near death experiences courtesy of Scatha (near 200hp frost breath) and a Frost Giant (near 200hp boulder toss). And, on reaching 49k necessary for CL28, I learn I need 70k for CL29, and presumably nearly 100k for CL30. I guess patience is a virtue after all!

I swapped in a ring of con for even more hit points, but I'm still dead in two moves against certain foes. Hopefully, Hellfire will be truly awe inspiring and worth the wait. In the mean time, shooting bolts is extremely effective. Ologs give 300xp a piece, so I just need to kill a couple hundred or so. With my speed and shooting, they aren't even remotely challenging (unless they have some yet to be discovered powerful distance attack like that frost giant's boulder toss ... Here I was thinking giants were pushovers!)

On 14.10.2010 23:27 chris wrote:
[CL29:DL19] 03:02
Oooh ... !Experience. That's a nice fast way to level up :D

On 15.10.2010 00:00 chris wrote:
[CL30:DL19] 03:34
A pit of minotaurs gave the remaining 35k xp for Hellfire. 21% fail. 291 damage. Hopefully, it is unresistable!

Time to mop up the minotaurs and then see who is waiting for me at DL20.

On 15.10.2010 00:55 chris wrote:
[CL31:DL20] 04:17
Minotaurs took me all the way up to CL31, so I promptly stocked up on goodies and took it to my DL20 quest monster ... Ungoliant. She's big in Hengband, but this is Tiny so surely she is too. Nope! 9600 hp! Holy Cow! She has a 300hp darkness breath too, but she only used it once early on. I took her down with the requisite 50 or so Hellfires, counting all my failures. 10 casts per each run thru my spell points, careful not to go down so far that I couldn't teleport away. Then Clear Mind and quaff !CCW and walk back to pound her some more. Geez! That took about 15 minutes or so, and hopefully she is high end as far as monsters go.

Saruman, in contrast, was quite the pushover. I even killed a Dragon as well without troubles, but that cost a !ResistHeat.

On 15.10.2010 00:57 chris wrote:
Look at the power curve:
DL15 Quest: Bolg, son of Azog.
DL20 Quest: Ungoliant the Unlight.

That's at least 2 orders of magnitude difference in just 5 dungeon levels! Wow!

On 15.10.2010 05:00 chris wrote:
[CL32:DL21] 05:13
Big kills of the Mouth of Sauron and Scatha. I didn't even notice Smaug as I thought he was just a Dragon. 2 bolts of slay dragon and a couple hellfires did that guy in. The Mouth of Sauron was very scary since probing revealed a mana storm capability. Hopefully, it doesn't go for 600hp like Hengband or I just die :D But, having no clue how much it does do, I had to flee every time he cast a whirlpool or darkness storm, which generally left me around 270hp or so.

Cleanup revealed Celeborn, which is just pure awesomeness. Cleaning out a pit of Wights (200xp each, so worthwhile) gave a rand-art light source with fire immunity, which is very sweet. Now I can boldly face those pesky Dragons!

I just hit CL32, giving a 12% fail rate on my Hellfire. I want that down a bit for Gothmog, Sauron and Morgoth, so I'll be leveling up as much as patience allows. Finding a pit of Dragons would now be very welcome. My lone Tiny winner actually managed to complete a pit of Wyverns, so I guess it is possible.

On 15.10.2010 18:21 chris wrote:
[CL33:DL25] 06:10
Gothmog is a guaranteed quest for DL25, and he is mighty tough. Teleportation is pretty much not an option, as he comes with like 40-50 Balrogs. If you land in line of sight of all those guys, you will instantly take 10,000 damage or so, even with Fire Immunity. So, I prepared with !RestoreMana, !Healing, etc. and managed to kill the guy. Still, I did have to risk about 3 teleports due to all the crazy summons, but luck was on my side. Now, I killed Gothmog about 20 minutes ago and I am *still* trying to make it back to his loot. The Witch King of Angmar is guarding it all, and is a freakin' summoning machine, begin hung up out in the open, pinned in by lava. So far, I am 60k xp and counting, and I have just started to lure out Gothmog's entourage for some 1 at a time slaughter so that I can approach the Witch King from the other side, and hopefully set up some anti summoning corridors.

Balrogs are OK one at a time, and I could probably handle two at once, but they summon like mad as well. And 50 at once? That's just nuts!

Well, I'm in for the long haul, and it will probably take at least another hour for me to work my way back to Gothmog's treasure. Maybe I can level up some more in the process :D

On 15.10.2010 19:30 chris wrote:
[CL34:DL25] 06:51
41 minutes to destroy Gothmog's entourage. In the end, he came with a whopping 103 Balrogs, which is just freakin' insane! I could only handle 2 at a time, but even that got uncomfortable when they started summoning. 10 rings of speed. About 10 artifacts too, and I ran out of *id* long ago. Now, the level is completely over run by spawned monsters, so I need to buckle down and clear the level again. Gothmog's loot will be mine!!!!!!!!

On 15.10.2010 20:25 chris wrote:
[CL34:DL25] 07:36
Gothmog's treasure at last! I'm gambling that all 7 wraith rings I found on this level suck, since the only one I was able to *id* had antimagic. Maybe 50 items I would have liked to *id*, but I really wasn't prepared for a level where I would kill about 1500 monsters.

I'm so close to CL35 and a 0% Hellfire that I might as well hang out for the needed 20k xp. Plus, Carcaroth is still alive, and I suspect he might be the last unique aside from Sauron and Morgoth.

On 16.10.2010 01:44 chris wrote:
[CL35:DL27] 08:08
Yay! Somebody just had to win a mage in Tiny ... They aren't that bad, after all. Hellfire is fairly powerful, and Haste Self really stands out, especially for a speedy hobbit.

I had trouble with Sauron, since I fought him out in the open. Eventually, he summoned so much stuff and I was out of healing and lacked regeneration, so he regenerated back 6 stars before I could settle things down again (Well, I had a couple !Healing, but I was saving those). Better to fight him in ASC and suck up his melee.

But that is the wrong approach for Morgoth, perhaps? I dunno, but half way thru the battle he took me down to 50 hp with a single round of melee. So, I finished him off from a distance from that point forward, and that worked *much* better. Carcaroth was tailing him, so I finished him off after Morgy, leveling up to CL35 in the process. Yay! Now, I am finally 0% fail on my Hellfire. Time to retire ;D

I used 6 !Healing and Celeborn, and I can't remember how many !RestoreMana. Let's say 4 or 5.

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