The Angband Ladder: Ordinary Treehugzzor, Amberite Priest by kingvictory2003

  [Hengband 1.7.2 Character Dump]

                          Name  : Ordinary Treehugzzor

 Sex      : Male             Age                63   STR!:  18/170
 Race     : Amberite         Height             85   INT :   18/92
 Class    : Priest           Weight            198   WIS!:  18/***
 Magic    : Crusade, Nature  Social Class       26   DEX :  18/190
                             Align            Good   CON :  18/***
                                                     CHR :  18/165

 Right hand      (+61,+47)   Hit point    931/ 931   Fighting   : Legendary[7]
                             SP (Mana)    421/ 421   Bows/Throw : Legendary[15]
 Blows/Round           7+0                           SavingThrow: Heroic
 AverageDmg/Rnd      457+0   Level              48   Stealth    : Heroic
                             Experience    8592586
 Shooting        (+40,+20)   Max Exp       8592586   Perception : Very Good
 Multiplier          x0.00   Exp to Adv    9800000   Searching  : Very Good
 Shots/Round          1.00   Gold          1893307   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [46,+189]   Time     Day 16  4:34
 Speed               (+22)   Play time    12:30:26   Infra-Vision: 0 feet

                         (Character Background)
          You are an unacknowledged child of an unknown Amberite.
          You have hazel eyes, curly brown hair, and a dark

          ...Now, you are in Wilderness.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Amberite      STR!:  18/80  1 -1  0  9 18/170         .4...2...3...
 Class : Priest        INT :  18/62  2 -3  0  4  18/92         .......4.....
 Level : 48            WIS!: 18/130  2  3  0 15 18/***         3....234.3...
 Hits  : 931/931       DEX : 18/100  2 -1  0  8 18/190         ..........44.
 Mana  : 421/421       CON :  18/85  3  0  0 11 18/***         .4......43..s
                       CHR :  18/65  2  2  0  6 18/165         3.....3......
         |)}=="*[(]]]             |)}=="*[(]]]                 |)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+..+.#    Sound : .+...........    Speed     : ..+.+....+.+.
 Elec  : .......+.+...    Nether: ..+....+.....    FreeAction: .+...+....++.
 Fire  : .......+.+..#    Nexus : ...........+.    SeeInvisi.: +....+.+.++..
 Cold  : .......+.+...    Chaos : .+...+...+...    Hold Life : +....+.+.....
 Poison: .......+....#    Disnch: .............    Warning   : +............
 Light : .........+...    Fear  : +......+.....    SlowDigest: ..+..........
 Dark  : ..+....+.....    Reflct: ........+....    Regene.   : .....+...+..+
 Shard : +............    AuFire: .............    Levitation: ...........+.
 Blind : .+.......+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .....+..++...    AuCold: .............    Cursed    : .............

             |)                 |)}=="*[(]]]                   |)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+......    Add Blows   : ...+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+....++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : +............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : +............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level  12
    Yeek cave       : level   1
    Orc cave        : level  10
    Dragon's lair   : level  60
    Mine            : level  75
    Anti-melee cave : level  40

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 28
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 28
  Doom Quest 1                             (Danger  level:  15) - level 28
  Orc Camp                                 (Danger  level:  15) - level 28
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 36
  The Old Castle                           (Danger  level:  50) - level 37
  Node of Nature                           (Danger  level:  65) - level 38

< Failed Quest >

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 3306 enemies including 74 unique monsters in total.

< Unique monsters top 10 >
  Cyaegha                                  (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Corwin, Lord of Avalon                   (level  78)
  Tsathoggua, the Sleeper of N'kai         (level  74)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Julian, Master of Arden Forest           (level  69)
  Fiona the Sorceress                      (level  68)
  Bleys, Master of Manipulation            (level  67)
  Vlad Dracula, Prince of Darkness         (level  63)
  Bast, Goddess of Cats                    (level  62)


Your alighnment : Good

You are the living embodiment of Faith.
You are the living embodiment of Temperance.
You are an arch-enemy of Honour.
You are the living embodiment of Justice.
You are very virtuous in Nature.
You are the polar opposite of Compassion.
You are a bitter enemy of Patience.
You are a bitter enemy of Valour.

  [Character Equipment]

a) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3)
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;BlSoCa;Fa}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;DkNt;Sd}
d) a Gold Ring of Extra Attacks (+2 attacks) {At}
e) a Fluorite Ring of Speed (+11) {Sp}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
i) The Elven Cloak 'Red Belet' [4,+18] (+4 to stealth) {CnSlSr;Cf;Rf}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLu}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 3 Books of Crusade Magic [Rites of Initiation] {@ma!k}
b) 3 Books of Crusade Magic [Ways of War] {@mb!k}
c) 2 Books of Crusade Magic [Exorcism and Dispelling] {@mc!k}
d) a Book of Crusade Magic [Wrath of God]
e) 3 Books of Nature Magic [Call of the Wild] {@me!k}
f) 3 Books of Nature Magic [Nature Mastery] {@mf!k}
g) a Book of Nature Magic [Nature's Gifts] {@mg!k}
h) a Book of Nature Magic [Nature's Wrath] {@mh!k}
i) 4 Purple Potions of Healing {!k!q}
j) a Clotted Red Potion of Life {!k!q}
k) 3 Chromium Rods of Perception {@z1}
l) 2 Molybdenum Rods of Recall
m) a Nickel Rod of Healing
n) 10 Silver Rods of Teleport Other
o) a Locust Staff of Healing (4 charges)
p) a Mulberry Staff of Speed (7 charges) {@u1}
q) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
r) The Pair of Metal Shod Boots of Arctic Ocean [6,+8] (+4) {Dx;ElCoLiNt}

  [Home Inventory]

 ( page 1 )
a) 4 Books of Crusade Magic [Rites of Initiation] {@ma!k}
b) 5 Books of Crusade Magic [Ways of War] {@mb!k}
c) a Book of Crusade Magic [Exorcism and Dispelling] {@mc!k}
d) 7 Books of Nature Magic [Call of the Wild] {@me!k}
e) a Book of Nature Magic [Nature Mastery] {@mf!k}
f) a Book of Nature Magic [Nature's Gifts] {@mg!k}
g) 4 Violet Potions of Speed {!k!q}
h) 14 Indigo Potions of Heroism
i) 21 Purple Potions of Healing {!k!q}
j) 9 Pink Speckled Potions of *Healing* {!k!q}
k) 12 Orange Speckled Potions of Restore Mana {!k!q}
l) 2 Chartreuse Potions of Restore Life Levels

 ( page 2 )
a) an Ivory White Potion of New Life {!k}
b) 11 Scrolls titled "bulther valish" of Phase Door {75% off}
c) 57 Scrolls titled "shu urfor" of Teleportation
d) a Scroll titled "batuni blaame" of Mundanity
e) 4 Scrolls titled "bluju wex blu" of Holy Chant
f) 8 Scrolls titled "vlytox" of *Destruction*
g) 2 Scrolls titled "temeep aks el" of Genocide
h) a Scroll titled "snetrol uni" of Mass Genocide
i) a Scroll titled "binvom cosmung" of Ice
j) a Scroll titled "wexab jahnag" of Artifact Creation
k) 2 Molybdenum Rods of Recall
l) a Tungsten Rod of Detection

 ( page 3 )
a) a Zirconium Rod of Acid Balls
b) a Titanium Wand of Heal Monster (6 charges)
c) 2 Brass Wands of Teleport Other (23 charges)
d) a Silver Wand of Cold Balls (9 charges)
e) a Molybdenum Wand of Dragon's Flame (5 charges)
f) an Aluminum Wand of Striking (6 charges)
g) 2 Teak Staffs of Perception (2x 21 charges) {@u0}
h) 4 Mulberry Staffs of Speed (4x 8 charges) {@u1}
i) a Cottonwood Staff of Dispel Evil (8 charges)
j) 3 Mistletoe Staffs of *Destruction* (3x 5 charges)
k) a Pearl Ring of Levitation
l) a Tanzanite Ring of Resist Cold

 ( page 4 )
a) a Jasper Ring of Acid [+11]
b) a Bloodstone Ring of Flames [+9]
c) a Quartzite Ring of Free Action
d) a Wooden Ring of See Invisible
e) a Granite Ring of Lightning [+9]
f) an Azurite Ring of Damage (+18) { }
g) an Emerald Ring of Slaying (+13,+11) { }
h) a Fluorite Ring of Speed and Haste (+8) {Sp}
i) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
j) a Carnelian Ring of Fear Resistance
k) a Moonstone Ring of Nether Resistance
l) a Platinum Ring of Sound Resistance

 ( page 5 )
a) a Rusty Ring of Shard Resistance
b) a Garnet Ring of Chaos Resistance and Light {CfCa;Lu}
c) a Nephrite Ring of Blindness Resistance
d) an Adamantite Ring of Extra Shots
e) a Steel Ring of Mana
f) a Curved Amulet of Reflection
g) an Ivory Amulet of Anti-Teleportation
h) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
i) The Torque of Boromir (+0,+8) {Fe(St}
j) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
k) The Pendant of Gogo (+4) {InWiDx;SiLu}
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCfDi~Z}

 ( page 6 )
a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoBlCf}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
d) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
e) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoDkBlDiFe}
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
g) The Hard Studded Leather of the Hunter (-1) [7,+12] (+4 to speed)
h) The Cloak of Super Model [1,+17] (+3 to stealth) {ChSl;AcDi(Ch}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;Fa}
k) an Elven Cloak [4,+9] (+4 to stealth) {SlSr}
l) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCa(StInWiDxCnCh}

 ( page 7 )
a) a Dragon Shield [8,+18] {PoCfDi}
b) a Dragon Shield [8,+16] {Nx}
c) The Iron Crown 'Smoke Ball' [0,+13] (+4 to searching) {DxSr;NtDi(Dx}
d) a Jewel Encrusted Crown of Might [0,+12] (+3) {StDxCn;So;Fa(StDxCn}
e) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
f) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
g) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
h) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
i) a Dragon Helm [8,+22] {FiCoLi}
j) The Kabuto of Diamond [7,+15] (+3) {St;FiBlFe;HlLv(In}
k) a Set of Leather Gloves of Magic Mastery [1,+4] (+1)
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}

 ( page 8 )
a) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
b) The Set of Gauntlets 'Paurhach' [2,+15] {Fi}
c) The Set of Cesti 'novmoth' [5,+18] (+3 to stealth) {InWiSlIf;Rg(Wi}
d) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
e) a Pair of Dragon Boots [5,+16] {Po}
f) The No-dachi 'Taro Dachi' (9d4) (+9,+9) [-5] (+4) {St;Fe;Bs|S/poTP}
g) a Poison Needle (1d1) (+0,+0) { }
h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
j) a Heavy Lance of Slaying (8d8) (+10,+16) { }
k) The Fishingpole of Taikobo (1d1) (+0,+0) { }
l) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)

 ( page 9 )
a) a Mace (Defender) (2d4) (+8,+6) [+7] (+2 to stealth)
b) a Mace of Force (2d4) (+9,+13) (+1) {InWi;Si|M}
c) The War Hammer 'Mjollnir' (5d3) (+9,+15) (+4) {StDx;*El;Th|E/P}
d) The Flail 'Totila' (3d6) (+7,+9) (+2 to stealth) {Sl;FiCf;Lu|F/*}
e) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
f) a Great Hammer of Slaying (5d7) (+10,+10) {|P}
g) a Wizardstaff (1d2) (+3,+6)
h) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
i) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Po;Xm}
j) a Long Bow of Extra Might (x4) (+13,+12) {Li;Xm}
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
l) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}

 ( page 10 )
a) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;HlXm}
b) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4) {StIf;Fi[F}
c) a Heavy Crossbow (x4) (+0,+0)
d) The Heavy Crossbow 'galthol' (x4) (+20,+14) (+4 to infravision)
e) 22 Steel Bolts of Hurt Dragon (3d5) (+7,+11)
f) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) {/Xp}
g) 34 Seeker Bolts (6d5) (+4,+2)
h) 99 Arrows (1d4) (+0,+0)
i) 99 Arrows (1d4) (+0,+0)
j) 70 Arrows (1d4) (+0,+0)
k) 70 Arrows (1d4) (+6,+6) {@f0}
l) 24 Sheaf Arrows of Hurt Animal (2d4) (+7,+9)

 ( page 11 )
a) 14 Arrows of Slaying (2d4) (+6,+22)
b) 31 Seeker Arrows (6d4) (+6,+3)
c) 21 Seeker Arrows (6d4) (+7,+7) {@f0}
d) The Black Arrow of Bard (8d4) (+30,+19) {/XD}


 ( page 1 )
a) The Amulet of Carlammas (+2) {Cn;Fi}
b) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
c) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
d) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
e) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
f) The Phial of Galadriel (+1 to searching) {Sr}
g) The Star of Elendil (+1 to speed) {Sp;SiHl}
h) The Stone of Lore { }
i) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
j) The Augmented Chain Mail 'holmedagnir' (-2) [16,+17] (+3) {Wi;RfTe(Wi}
k) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
l) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}

 ( page 2 )
a) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4)
b) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
c) The Iron Crown of Beruthiel [0,+25] (-25) {cursed, StDxCn;MaFaSiLu~Tele}
d) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
f) The Set of Gauntlets 'Pauraegen' [2,+15] {El}
g) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
h) The Broken Sword 'Starlit Angel' (2d2) (+6,+11) {Hl~o}
i) The Dagger 'Uunwunta' (1d4) (+10,+17) (+4 to searching) {Sr|Ca/Z}
j) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoDk;Th|Co}
k) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
l) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}

 ( page 3 )
a) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
b) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack) {At/pDoTPZ}
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
d) The Broad Sword 'Wormbiter' (2d5) (+16,+16) (+3 to stealth) {SlDg;Hl/U}
e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
g) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}
h) The Katana of Anubis (3d4) (+28,+22) [-30] (+4 attacks) {cursed,
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
j) The Two-Handed Sword 'celebcabor' (4d6) (+11,+11) [+6]
{ElCf;LuBs|ECoCaS/XD/o(Dx From BM, RUINED by Chaos Brand!}
k) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}

 ( page 4 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
b) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT}
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
d) The Scythe 'turduin' (5d3) (-21,-17) (-8) {cursed, Dg;TeAgTy}
e) The Lance of Eorlingas (3d8) (+3,+21) (+3) {StDxCh;FaSi/oT}
f) The Great Axe of Agony (4d4) (+19,+13) {Fe/pL}
g) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sr}
h) The Ball-and-Chain 'Eerfea' (2d4) (+16,+14) (+4) {Dx;DkCa/DT(Dx}
i) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Fi;Lu|F}
j) The Bo Staff 'Cleaver' (1d11) (+18,+13) (+4 to infravision)
k) The Dwarven Shovel 'Hhaurnauger' (2d3) (+15,+12) (+4) {ChDg;PoDkNt|APV}
l) The Corpse of Smeagol

 ( page 5 )
a) The Corpse of Wormtongue, Agent of Saruman
b) The Corpse of Nami, the Mate
c) The Corpse of The Wounded Bear
d) The Corpse of The Borshin
e) The Corpse of Dailai Dongzhu, the Captain of Southerings
f) The Corpse of Golfimbul, the Hill Orc Chief
g) The Corpse of Wutugu, the Chief of Southerings
h) The Corpse of Gorbag, the Orc Captain
i) The Corpse of Meng Huo, the King of Southerings
j) The Corpse of Ugluk, the Uruk
k) The Corpse of Old Man Willow
l) The Corpse of Mime, the Nibelung

 ( page 6 )
a) The Corpse of Grendel
b) The Corpse of Gachapin
c) The Corpse of Bill the Stone Troll
d) The Corpse of Ishikawa Goemon {DIDN'T DROP IT...but that's OK this game! :)}
e) The Corpse of King Koopa
f) The Corpse of Kavlax the Many-Headed
g) The Corpse of Malekith the Accursed
h) The Corpse of Ashram, the Ebony Knight
i) The Corpse of Scatha the Worm
j) The Corpse of Smaug the Golden
k) The Corpse of Fafner the Dragon
l) The Corpse of Glaurung, Father of the Dragons

 ( page 7 )
a) The Corpse of Madame Debby
b) The Corpse of Bull Gates
c) The Corpse of Santa Claus
d) The Corpse of Nidhogg the Hel-Drake
e) The Corpse of Ancalagon the Black
f) The Corpse of Saruman of Many Colours
g) The Corpse of Brand, Mad Visionary of Amber
h) The Corpse of Eibra the Water Dragon
i) The Corpse of Julian, Master of Arden Forest
j) The Corpse of Benedict, the Ideal Warrior
k) a Stone Statue of Yog-Sothoth, the All-in-One
l) a Golden Statue of a Time bomb

  [Check Sum: "07aa1b1849421ce8ec"]

Posted on 20.10.2010 10:39
Last updated on 22.10.2010 02:39

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248. on the Hengband Ladder (of 692)
48. for this player (out of 77)


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On 20.10.2010 10:39 kingvictory2003 wrote:
clvl 38 and 5:30

Not a bad start for my style, especially as an Amberite. I'm a bit surprised I hadn't thought of the synergies of Crusade and Nature before now--they actually complement well in several ways:

1) Mobility from Crusade's Portal spell and Nature's Stone to Mud is just incredible.

2) Awesome defensive spells from Nature coupling with LoS Crusade spells--the dispels are much, much safer with the resists Nature offers.

3) Coupling Crusade's late game offensive juggernautness with Nature's top-tier detection, i.e. Call Sunlight. Can't ever go wrong there.

That being said, I just can't help but love the Nature school more every time I play it. The early game is really helped by Resist Environment, super early detect traps/doors, Produce Food, and probably THE best early detection spell ever, Nature's Awareness. Late game benefits include Herbal Healing (goes without saying), Call Sunlight, Cyclone (attack all adjacent monsters, of course preferably with a Mace of Disruption), Resistance True and Stoneskin (available quite early).

Cloning Pits was pretty smooth other than a couple of annoying hydra summons by the Gachapin clones, and one summoning episode by a Father Dagon clone. Random enemies were jokes (fortunately).

The Old Castle got a bit hairy when the Fallen Angel did not cooperate by casting Globe of Invulnerability with 2 stars left, and summoning a nice flaming Greater Balrog in my face. Oh joy. This was followed by a pack of Crypt Creeps, which are glass-cannon undead summoners. I ran low on ? of Teleport, having only brought 20 and figuring Portal would suffice for most of my teleport needs. I didn't anticipate the rate of mana consumption for keeping my buffs constant, and things became tricky until I managed to kill the Greater Balrog with very careful use of perma-walls and tunnels.

Then I teleport right into the face of the Iron Lich, who gifts me with some Undead Beholder company. Okay, if I had to vote for an enemy falling both into Incredibly Annoying, Not Worth Your Time, and Possibly Dangerous all at once, these stinky floaty eyeballs of beasties would be pretty close to the top. Long story short, I managed to put it back to rest with another anti-summoning-esque little cove I was able to create using the limited terrain in the quest.

Oh yeah, Thorin was from the Cloning Pits (awesome!), and Mjollnir was from a greater vault in the Dragon Caves that received generous doses of *destruction*.

On 21.10.2010 07:41 kingvictory2003 wrote:
So...a bubble vault finally spawns in the Dragon Caves, leading to much good loot.

Staff of Aesculapius was a brilliant stroke, whoever thought to implement it in version 1.7.2. True to its origins, it drains life, but not true to its origins, it only does extra damage to all LIVING things. As it stands though, it is quite a magnificent weapon for smashing dragons, and actually worked quite well on Fiona and Julian, the two Amberites I've offed so far.

A great bile wyrm dropped my amazing randart elven cloak--+4 constitution AND reflection! Nice!! And what's that unid'd scroll sitting in that vault right there...? Let's take my chances. Yup, a scroll of artifact creation.

Now to find a mace of disruption to try the artifact roulette...or maybe a nice set of dragon gloves?

On 21.10.2010 16:00 chris wrote:
I love Aesculapius! It also has a wonderful activation that is very true to its origins ...

On 22.10.2010 01:21 kingvictory2003 wrote:
A glass crown-like vault popped up in the Dragon Caves with several hard leather caps and a dragon helm. No Dor-Lomin, but one of the caps was indeed Indra. As my Con is 18/206 without Hammerhand, I fell to the temptation of Electricity Immunity.

On 22.10.2010 02:39 kingvictory2003 wrote:
After cleaning out two narrow and tall checker vaults, I actually found Excalibur for the second time ever. First time ever was with a Ninja, who definitely could not make good use of it. I'm wielding it now for the sake of its rarity, even though Nain is probably overall stronger, and I don't like to be without disenchantment resistance. Excalibur does give shards resist, which is nice though. It also cuts through great wyrms like butter, but not quite as well as the Mattock smashes them.

Before long, I'll get my head back on straight and swap back to Nain.

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