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The Angband Ladder: Frodoyoda, Hobbit Ancient Jedi by <duxenaz@hotmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Frodoyoda              Age                 31       STR!     30       
 Sex   : Male                   Height              34       INT:     40       
 Race  : Hobbit Ancient         Weight              58       WIS!     40       
 Class : Jedi                   Social Class        42       DEX:     39       
 Body  : Player                                              CON!     27       
 God   : Nobody                                              CHR:     31       
                                                                               
 + To Melee Hit         124 Level             45    Hit Points      507/   507 
 + To Melee Damage       70 Experience   2888799    Spell Points    255/   255 
 + To Ranged Hit         45 Max Exp      2888799    Sanity          837/   837 
 + To Ranged Damage       0 Exp to Adv.  3240000                               
   AC                 24+62 Gold         1657672    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  60d6+700  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit  Jedimaster. He          
           was a rock and roll legend and has past the skill of the            
          axe on to you. You have further developed this skill to              
          design a blade of light, the "lightsaber".                           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Fort Blade: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 5923 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Elec Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ......+........+            
        Sust Con  : ........+.+.....            
        Sust Chr  : .+..............            
        Free Act  : +.....++..+.....            
        Hold Life : .......+........            
        Blessed   : ................            
        Reflect   : +...............            
        No Stun   : ......+.........            
        Protection: ................            
        Res Acid  : ..+.............            
        Res Elec  : +.+.............            
        Res Fire  : +.+.+...........            
        Res Cold  : +.+....++.......            
        Res Pois  : +.+.+...........            
        Res Fear  : +...+...........            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : +.......++......            
        Res Sound : ................            
        Res Shard : +.......+.......            
        Res Neth  : ................            
        Res Nexus : ...+....+.......            
        Res Chaos : +.......+.......            
        Res Disen : ....+.+.........            
        Fly       : ......+.........            
        Light     : +...++....+.....            
        Digestion : +...............            
        See Invis : .......+.......+            
        WraithForm: ..............+.            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Spell-Hold: ..............+.            
        Add Str   : ....4.........3.            
        Add Int   : 6.....3..2......            
        Add Wis   : ....4....2......            
        Add Dex   : 6.....3.........            
        Add Con   : ......3.......3.            
        Add Chr   : 62..4.........3.            
        Add SPower: 6...............            
        Add Stlth.: 62..............            
        Add Infra : .2..............            
        Add Speed : ....4.3....2..3.            
        Add Luck  : .2............3.            
        Tunneling : 62..............            
        Acidproof : +++++++++++...+.            
        Elecproof : +++++++++++...+.            
        Fireproof : +++++++++++...+.            
        Coldproof : +++++++++++...+.            
        Activate  : +++.+..+..+...+.            
        Cursed    : +++++.........+.            
        Auto Curse: ..............+.            
        Hvy Curse : ..............+.            
        Orc    ESP: .........+......            
        Troll  ESP: +........+......            
        Giant  ESP: +...............            
        Evil   ESP: .........+.....+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

 Corruption list:
Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 76)
 - Combat                                        10.576 [0.800]
          - Weaponmastery                        22.516 [0.850]
                   . Sword-mastery               47.000 [1.000]
          - Archery                              03.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              06.000 [1.000]
          . Disarming                            02.500 [0.900]
 - Powers                                        06.380 [1.000]
          . Devices                              30.400 [1.150]
          . Geomancy                             01.000 [0.300]
          . Innate                               01.000 [0.300]
          . Alchemy                              01.000 [0.300]
          - Jedi                                 17.600 [1.000]
                   . Dark                       -02.800 [1.000]
                   . Light                       47.800 [1.000]
                   . Jedi-Dodge                  47.000 [1.000]
 . Spirituality                                  10.000 [0.400]
 . Monster-lore                                  00.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Detect Invisible on level 2.
You are fated to find a Mushroom of Confusion on level 19.
You do not know all of your fate.


  [Character Equipment]

a) The Curved Lightsaber of Count Dooku (E:285888, L:31) (6d6) (+32,+18) [10,+0]
(
        It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth, ability to tunnel and 
    spell power by 6.  It does extra damage from electricity.  It can
    cause damaging strikes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    cold, poison, shards and chaos.  It allows you to sense the presence 
    of trolls and giants.  It slows your metabolism.  It reflects bolts
    and arrows.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
d) The Harp of Thorin (+2 to stealth) {cursed}
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Death on level 42 of Moria.
e) an Elemental Ring of Accuracy (+8) {cursed}
    It can
    be activated for whirlwind attack every 250 turns if it is being worn. 
    It provides resistance to acid, electricity, fire, cold and poison.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
f) a Ring of Nexus Resistance {cursed}
    It
    provides resistance to nexus.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm in the town of
    Khazad-dum .
m) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm in the town of Khazad-dum .
n) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire orc on level 40 of Moria.
o) an Ethereal Fur Cloak [3,+21]
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Kobold Captain on level 40 of Moria.
p) The Large Leather Shield 'Echelir' [4,+8]
    
    It sustains your constitution.  It provides resistance to cold, 
    confusion, shards, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog on level 37 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire giant on level 42 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Maia Hooves [3,-3] (+2 to speed)
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated
    for dispel good (level*5) every 300+d300 turns if it is being worn. It
    can be used to store a spell.  It decreases your strength, 
    constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .


  [Character Inventory]

a) 13 Rations of Cram
b) 40 Potions of Cure Critical Insanity
c) 7 Scrolls of Word of Recall
d) 2 Scrolls of Remove Curse
e) a Golden Rod of the Istari of Disarming (250/250) {@z1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Barney the Dinosaur on level 36 of Moria.
f) a Ring of Extra Attacks (+3 attacks)
g) an Amulet of Weaponmastery (+3,+3) [+3] (+2)
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Rogue on level 35 of Moria.
i) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 66 of Fort
    Blade.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 61 of Fort
    Blade.
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases
     your mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you vulnerable to fire.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
l) a Magical Gnomish Shovel of Digging (+6)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 36 of Moria.
m) The Rod of Annuminas (+4)
    It can
    be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 66 of Fort Blade.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Rage (charging)
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Byakhee on level 46 of Moria.
b) The Pipe of Buckland (charging) {@A1}
    It can
    be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Moria.
c) a Sprig of Athelas
d) a Sprig of Athelas {25% off}
e) a Potion of Speed
f) a Potion of Healing
g) 2 Potions of Restore Mana
h) a Silver Rod of Nothing (100/100)
i) a Golden Rod of Quickness of Nothing (125/125)
j) a Rod Tip of Door/Stair Location (10 Mana to cast)
k) a Rod Tip of Recall (80 Mana to cast)
l) a Rod Tip of Detection (80 Mana to cast)
m) a Rod Tip of Disarming (50 Mana to cast)
n) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Staff of Summon[4|29]
p) a Staff of Summon[3|31]
q) a Ring of Speed (+6)
    It increases your speed by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    42 of Moria.
s) The Key of Orthanc
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gachapin on level 36 of Moria.
v) a Curved Lightsaber (E:682499, L:33) (6d6) (+22,+11) [10,+0](100%) (+5)
{!k!d}
w) The Small Wooden Boomerang of Nimros (E:0, L:0) (1d4) (+12,+9)
    It does
    extra damage from acid and dark.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) a Parchment - Map


  [The Museum Inventory - Bree ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 39 of Moria.
b) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 39 of Moria.
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 48 of
    Moria.
f) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 39 of Moria.
g) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every
    5+d5 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snow-troll on level 42 of Moria.
h) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gachapin on level 36 of Moria.
i) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It is easy to throw. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Vampire ogre on level 43 of Moria.
j) The Small Wooden Boomerang of Orossirn (1d4) (+0,+0) {cursed}
    It
    is a great bane of dragons.  It is a great bane of Maiar.  It induces
    random teleportation.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 36 of Moria.


  [The Museum Inventory - Khazad-dum ]

a) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
b) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
c) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm in the town of
    Khazad-dum .
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nether and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich in the town of Khazad-dum .
f) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ogrillon on level 50 of Moria.
g) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It should be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 48 of Moria.
i) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    
    It should be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
j) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 49 of Moria.
k) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 12.11.2010 05:18
Last updated on 21.11.2010 13:04

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4190. on the Ladder (of 12432)
85. on the FuryBand Ladder (of 152)
Third best for this player (out of 5)

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On 12.11.2010 17:17 OmniNegro@hotmail.com wrote:
Just to let you know, you can push points into BOTH light and dark Jedi powers. All it does is take away one tenth of a point from the opposing skill per point. So it effectively makes your multiplier .9 instead of 1.0.

Be very careful about the last points for light and dark. There is a power that needs 50 points in the skill on one side. Make the other skill 50 first, then put the last point into the one that MUST be 50. You will have one at 50 and one at 49.9.

Use and abuse the force!

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