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The Angband Ladder: Mighty Avenger, Klackon Duelist by dzhang

  [Chengband 0.0.17 Character Dump]

                          Name  : Mighty Avenger

 Sex      : Male             Age                22   STR :  18/***
 Race     : Klackon          Height             59   INT :   18/79
 Class    : Duelist          Weight             79   WIS :   18/96
                             Social Class        3   DEX :  18/***
                             Align            Evil   CON :  18/***
                                                     CHR :      11

 Two hands      (+89,+129)   Hit point   1081/1081   Fighting   : Legendary[15]
                             SP (Mana)      0/   0   Bows/Throw : Heroic
 Blows/Round           1+0                           SavingThrow: Superb
 AverageDmg/Rnd      160+0   Level              50   Stealth    : Superb
                             Experience   12512262
 Shooting        (+47,+20)   Max Exp      12512262   Perception : Fair
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Fair
 Shots/Round          1.00   Gold         10840273   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [16,+123]   Time     Day 41  9:02
 Speed               (+26)   Play time    14:57:47   Infra-Vision: 50 feet


                         (Character Background)
          You are one of several children of a Klackon hive queen.
          You have yellow skin, and black eyes.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Klackon       STR :  18/77  2  2  2 12 18/***         .....3..33.3.
 Class : Duelist       INT :  18/69 -1  1 -2  3  18/79         ......3......
 Level : 50            WIS :  18/76 -1 -2 -1  6  18/96         ......3..3...
 Hits  : 1081/1081     DEX : 18/124  1  2  0  7 18/***         ........3.4..
 Mana  : 0/0           CON : 18/115  2 -3  1 12 18/***         .....3..33.3.
                       CHR :     13 -1 -1  0  0     11         .............
         / }=="*((]]]             / }=="*((]]]                 / }=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+.+    Sound : ........+....    Speed     : ..+.+.+..+.++
 Elec  : .......+.+...    Nether: ..+..........    FreeAction: .....+....+..
 Fire  : .......+.+...    Nexus : ...........+.    SeeInvisi.: .....++..+...
 Cold  : .......+.+...    Chaos : ......+..+...    Hold Life : ......+......
 Poison: .......+.....    Disnch: ........+....    Warning   : ..+..........
 Light : .........+...    Fear  : .............    SlowDigest: .............
 Dark  : .......++....    Reflct: .............    Regene.   : .....+..++...
 Shard : ..+..........    AuFire: .............    Levitation: .............
 Blind : .........+...    AuElec: .............    Perm Lite : .....+...+...
 Conf  : ......+..+..+    AuCold: .............    Cursed    : .......+.....

             /                  / }=="*((]]]                   / }=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .........+...    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+....+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: ..........+..
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Next!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
    R'lyeh          : level  80
   !Chameleon cave  : level  45
   !Dark cave       : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level 11
  Brodda, the Easterling                   (Dungeon level:   4) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 11
  Lousy, the King of Louses                (Dungeon level:   8) - level 13
  King Duosi, the Chief of Southerings     (Dungeon level:  10) - level 13
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 14
  Nar, the Dwarf                           (Dungeon level:  14) - level 16
  The Sewer                                (Danger  level:  15) - level 16
  Shagrat, the Orc Captain                 (Dungeon level:  16) - level 16
  Sangahyando of Umbar                     (Dungeon level:  18) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 20
  Ulwarth, Son of Ulfang                   (Dungeon level:  20) - level 21
  Hagen, Son of Alberich                   (Dungeon level:  22) - level 21
  Ishikawa Goemon                          (Dungeon level:  26) - level 22
  Vapor Quest                              (Danger  level:  25) - level 28
  That @$^& Black Bat                     (Dungeon level:  28) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Loge, Spirit of Fire                     (Dungeon level:  30) - level 31
  Eol, the Dark Elven Smith                (Dungeon level:  32) - level 31
  Judge Mortis                             (Dungeon level:  36) - level 31
  Ashram, the Ebony Knight                 (Dungeon level:  38) - level 31
  Judge Death                              (Dungeon level:  40) - level 31
  Yibb-Tstll the Patient One               (Dungeon level:  42) - level 31
  Baphomet the Minotaur Lord               (Dungeon level:  44) - level 32
  The King in Yellow                       (Dungeon level:  46) - level 32
  Eihort, the Thing in the Labyrinth       (Dungeon level:  48) - level 32
  Petshop                                  (Dungeon level:  50) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Old Castle                           (Danger  level:  50) - level 34
  Julian, Master of Arden Forest           (Dungeon level:  54) - level 34
  Habu the Champion of Chaos               (Dungeon level:  56) - level 38
  Bleys, Master of Manipulation            (Dungeon level:  58) - level 40
  Glaaki                                   (Dungeon level:  60) - level 40
  Tselakus, the Dreadlord                  (Dungeon level:  62) - level 43
  Ungoliant, the Unlight                   (Dungeon level:  64) - level 44
  Iketa, the Brave                         (Dungeon level:  66) - level 44
  Omarax the Eye Tyrant                    (Dungeon level:  68) - level 44
  Yig, Father of Serpents                  (Dungeon level:  70) - level 45
  Eric the Usurper                         (Dungeon level:  72) - level 45
  Klingsor, Evil Master of Magic           (Dungeon level:  74) - level 46
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 47
  Wahha-Man the Golden                     (Dungeon level:  78) - level 47
  Lungorthin, the Balrog of White Fire     (Dungeon level:  80) - level 48
  Kronos, Lord of the Titans               (Dungeon level:  82) - level 49
  Kaschei the Immortal                     (Dungeon level:  84) - level 49
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  86) - level 49
  Nyarlathotep, the Crawling Chaos         (Dungeon level:  88) - level 49
  Fenris Wolf                              (Dungeon level:  90) - level 50
  Yog-Sothoth, the All-in-One              (Dungeon level:  94) - level 50
  Oremorj the Cyberdemon Lord              (Dungeon level:  96) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  98) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 16
  Gachapin                                 (Dungeon level:  24) - level 21
  The Vault                                (Danger  level:  30) - level 22
  The Barrow Downs                         (Danger  level:  35) - level 22
  Gorlim, Betrayer of Barahir              (Dungeon level:  34) - level 30
  Killing Fields                           (Danger  level:  50) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  52) - level 34
  The Destroyer                            (Dungeon level:  92) - level 50


 Arena: True Champion


  [Defeated Monsters]

You have defeated 4209 enemies including 180 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)


  [Virtues]

Your alighnment : Evil

You are the polar opposite of Diligence.
You are an arch-enemy of Honour.
You are an arch-enemy of Compassion.
You are the living embodiment of Harmony.
You are a champion of Valour.
You are very virtuous in Patience.
You are the living embodiment of Temperance.
You have sinned against Justice.


  [Mutations]

 You can polymorph yourself at will.
 You are subject to cowardice.
 You have an extra pair of legs (+3 speed).
 You are telepathic.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+10,+30)
b) (wielding with two-hands)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;ShNt;Wr dlvl 63 Great
Venom Wyrm}
d) a Ring of Damage (+18)
e) a Ring of Speed and Ball Lightning (+10)
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {cursed,
Sl;AcElFiCoPoDk}
i) The Cloak 'Bruce Lee' (+5,+5) [1,+15] (+3) {StDxCn;DkSoDi;Rg}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLu~Good
dlvl 70 GWoBalance}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Nx}


  [Character Inventory]

a) 4 Mushrooms of Restoring {!*}
b) 20 Pieces of Elvish Waybread {50% off}
c) 12 Potions of Speed {!*}
d) 84 Potions of Cure Critical Wounds {25% off}
e) 3 Potions of Healing {!*}
f) 11 Potions of *Healing* {!*!*}
g) 11 Potions of Resistance {!*}
h) 46 Scrolls of Phase Door {!*}
i) 82 Scrolls of Teleportation {!*}
j) 3 Scrolls of Teleport Level {!*!*}
k) 15 Scrolls of Recharging {50% off}
l) 11 Scrolls of *Destruction* {!*!*}
m) 2 Rods of Perception {!k!d !!}
n) 2 Rods of Recall (1 charging) {!*!*}
o) 3 Rods of Detection {!*!!}
p) 2 Rods of Healing {!*}
q) 10 Rods of Teleport Other {!*}
r) 6 Rods of Disarming {!k!d}
s) 6 Rods of Stone to Mud {!k!d !!}
t) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
u) The Ring Mail 'Time Warp' (-2) [12,+18] (+4 to stealth)
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]


  [Home Inventory]

 ( page 1 )
a) 6 Books of Kendo [Gorinnosho]
b) 3 Song Books [Harps of Rivendell]
c) 8 Crusade Spellbooks [Exorcism and Dispelling]
d) 6 Daemon Spellbooks [Demonthoughts]
e) a Craft Spellbook [Spiritual Enlightenment]
f) 7 Trump Spellbooks [Trumps of Doom]
g) 7 Death Spellbooks [Black Channels]
h) 13 Chaos Spellbooks [Chaos Channels]
i) 9 Nature Spellbooks [Nature's Gifts]
j) a Nature Spellbook [Nature's Wrath]
k) a Sorcery Spellbook [Grimoire of Power]
l) 3 Life Spellbooks [Book of the Unicorn]

 ( page 2 )
a) 2 Mushrooms of Restoring {!*}
b) 24 Pieces of Elvish Waybread {50% off}
c) 15 Potions of Speed {!*}
d) a Potion of Life {!*!*}
e) 10 Potions of Restore Life Levels
f) 9 Potions of Resistance {!*}
g) 2 Potions of Polymorph {!*!*}
h) 57 Scrolls of Phase Door {!*}
i) 11 Scrolls of Teleportation {!*}
j) 9 Scrolls of Teleport Level {!*!*}
k) 8 Scrolls of *Remove Curse*
l) 7 Scrolls of Recharging

 ( page 3 )
a) 3 Scrolls of Artifact Creation {!*!*}
b) 3 Rods of Trap Location {!k!d !!}
c) 3 Rods of Door/Stair Location {!k!d !!}
d) 3 Rods of Teleport Other {!*}
e) 6 Rods of Disarming {!k!d}
f) a Wand of Teleport Other (4 charges) {!*}
g) a Staff of Perception (20 charges)
h) a Staff of Healing (3 charges) {!*}
i) a Staff of the Magi (4 charges) {!*}
j) a Staff of Speed (8 charges) {!*}
k) a Staff of Speed (7 charges) {!*}
l) 2 Staffs of Speed (2x 6 charges) {!*}

 ( page 4 )
a) 2 Staffs of Speed (2x 0 charges) {!*}
b) a Staff of Speed (8 charges) {!*}
c) a Staff of Speed (5 charges) {!*}
d) a Staff of Speed (7 charges) {!*}
e) a Staff of Speed (8 charges) {!*}
f) 4 Staffs of *Destruction* (4x 0 charges) {!*}
g) a Ring of Constitution (+5)
h) a Ring of Constitution (+3)
i) a Ring of Damage (+12)
j) 2 Rings of Speed (+9)
k) 3 Rings of Speed (+8)
l) a Ring of Speed (+7) {Sp dlvl 51 Great Storm Wyrm}

 ( page 5 )
a) The Ring 'Frakir' (+1)
b) a Ring of Lordly Protection and Slaying (+2,+3) [+15] {PoCaDi;FaHl}
c) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
d) a Ring of Extra Shots
e) a Ring of Spell Power (-3) <+23%> {!*!*}
f) an Amulet of Reflection {!*}
g) The Amulet of Carlammas (+2) {Cn;Fi}
h) The Amulet of Ingwe (+3)
i) an Amulet of Resistance {AcElFiCo}
j) an Amulet of Resistance and Slow Digestion {AcElFiCoNx;Sd}
k) The Amulet of Faramir (+12,+0) (+3)
l) The Torque of Boromir (+0,+8)

 ( page 6 )
a) The Bead 'Yasaka-no-Magatama' (+3)
b) The Amulet of The Pitch Dark Night [+5] (+4)
c) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Charmed Pendant [+5] (+2)
f) The Pendant of Gogo (+4)
g) The Incandescent Light of Yeduson (+3 to infravision)
h) The Phial of Galadriel (+1 to searching)
i) The Star of Elendil (+1 to speed) {!! Sp;SiHl}
j) The Stone of Lore
k) The Palantir of Westernesse (+3)
l) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}

 ( page 7 )
a) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoShCf}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
e) The Splint Mail 'Weeds' (-2) [19,+17] (+2 to searching)
f) The Splint Mail 'maegorod' (-2) [19,+19] (+4)
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2)
j) The Robe 'Avatar of Hope' [2,+19] (+2 to infravision)
k) The Hard Leather Armour of Himring [6,+15]
l) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)

 ( page 8 )
a) The Leather Scale Mail 'Fire Extinguisher' (-1) [11,+20] (+4)
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShDi}
c) The Cloak 'Colannon' [1,+15] (+3 to stealth)
d) The Cloak of Merry [1,+6] (+1) {SpInSlSr;Cf}
e) an Elven Cloak [4,+10] (+4 to stealth)
f) a Fur Cloak of Aman [3,+22] (+2 to stealth) {Sl;Di}
g) The Fur Cloak 'Nnkhxvalwerg' [3,+13] (+4 to stealth)
h) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4)
i) a Pair of Dragon Wings [4,+14] {Nt;Lv}
j) The Small Metal Shield 'novhuan' [5,+19] (+3 to stealth)
k) The Small Metal Shield of Thorin [5,+21] (+4)
l) The Small Metal Shield of Perseus [5,+15] (+2)

 ( page 9 )
a) The Large Leather Shield of the Kender [6,-16] {cursed}
b) The Large Leather Shield of Celegorm [6,+20]
c) The Large Metal Shield of hellfire [8,+17] (+4 to speed)
d) The Large Metal Shield of Anarion [8,+18]
e) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
f) The Iron Crown 'Miniskirt' [0,+14] (+4)
g) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
h) The Hard Leather Cap 'Hide-and-Seek' [2,+13] (+3) {Dx(WiDx}
i) The Metal Cap of Thengel [3,+12] (+3)
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
k) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
l) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}

 ( page 10 )
a) a Dragon Helm [8,+14] {AcDkBlCfNtDi !k!d!k!d}
b) The Kabuto of Resist Smasher [7,+14] (+4 to stealth)
c) The Kabuto of Yositsune [7,+8] (+2) {DxCnChSrIf;BlSoFe;Wr~p}
d) a Set of Leather Gloves of Agility [1,+5] (+5)
e) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
g) a Set of Dragon Gloves [4,+12] {LiDkDi}
h) a Set of Dragon Gloves [4,+14] {PoCa}
i) a Set of Dragon Gloves [4,+14] {Sh}
j) a Set of Dragon Gloves of Magic Mastery [4,+20] (+4) {Md;Fe}
k) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+8] (+2) {SpStSl;Fa}
l) a Pair of Hard Leather Boots of Stealth [3,-2] (+2 to stealth) {Sl}

 ( page 11 )
a) a Pair of Dragon Boots [5,+17]
b) a Pair of Dragon Boots of Thievery [5,+24] (+2 to speed) {SpDxSl;CfNx}
c) The Pair of Metal Shod Boots 'Cutie Girls' (+2,+6) [6,+14] (+3) {Ch;ShNx(Ch}
d) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
e) a Dagger (Defender) (1d4) (+11,+14) [+3] (+2 to stealth)
{Sl;AcElFiCoNx;FaSiRgLv(Dx}
f) a Dagger of Slaying (3d6) (+17,+12)
g) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
h) The Dagger of Rilia (2d4) (+4,+3)
i) The Rapier of the Duelist (1d6) (+7,+17) [+17] (+4 to speed) {SpInDx;Fa|V}
j) a Small Sword (Defender) (1d6) (+5,+8) [+6] (+3 to stealth)
k) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
l) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)

 ( page 12 )
a) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
b) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2) {SpDxChSl;SiAg|S/poT~poT}
c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
d) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
e) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;SoNtNxCaDi;SiHlBs/*DULZ}
f) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
g) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
h) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
i) The Katana of Musashi (3d4) (+28,+17) (+3)
j) The Bastard Sword of Castration (3d4) (-21,-20) {cursed}
k) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2)
l) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5)

 ( page 13 )
a) The Two-Handed Sword 'Twilight' (4d6) (+9,+9) [-50] (+10 to speed)
b) The Executioner's Sword 'Chameleon's Tongue' (4d5) (+16,+15) [+5] (+3)
c) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
f) a Poison Needle (1d1) (+0,+0)
g) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed}
h) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
i) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
j) The Broad Axe of the Borg (2d6) (+14,+15) (+4 to searching) {Sr/XD/o~Tele}
k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
l) The Great Axe 'Bungee' (4d4) (+13,+20) (+1 attack)

 ( page 14 )
a) The Fishingpole of Taikobo (1d1) (+0,+0)
b) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
c) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
d) The Mace 'Taratol' (3d4) (+12,+12)
e) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
f) a Jo Staff (Trump Weapon) (1d7) (+13,+14) (+1 to searching)
g) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
h) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
{Wi;AcElFiCoNx;FaSiLv|E/XD/*UL dlvl 63 Narse}
i) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4)
j) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
k) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
l) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)

 ( page 15 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
b) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfNtFe;Xm}
c) The Short Bow of Robin Hood (x3) (+15,+17) (+2)
d) The Long Bow of Bard (x4) (+17,+19) (+3)
e) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;FaXm}
f) The Heavy Crossbow 'Ascalon' (x4) (+18,+19) (+4 to stealth)
{StWiDxCnSlIf;ShSoNt;SdRgLuXsBs(WiCn}
g) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16)
h) The Corpse of Meng Huo, the King of Southerings {!* Wanted}
i) The Corpse of Botei-Building, the Emperor {!* Wanted}
j) The Corpse of Smaug the Golden {!* Wanted}
k) The Corpse of Dworkin Barimen {!* Wanted}
l) The Corpse of Fiona the Sorceress {!* Wanted}

 ( page 16 )
a) The Corpse of Benedict, the Ideal Warrior {!* Wanted}
b) The Corpse of Combat-Echizen "Because it's time" {!* Wanted}
c) The Corpse of Ancalagon the Black {!* Wanted}


  [Check Sum: "07bbfab486c35b7aec"]


Posted on 21.11.2010 01:30
Last updated on 23.11.2010 18:43

Download this dump

2634. on the Ladder (of 15376)
62. on the Chengband Ladder (of 491)
10. for this player (out of 69)

Related screenshot:
Born to be a duelist

Comments

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On 21.11.2010 01:30 dzhang@its.caltech.edu wrote:
Just about ready to take on the Killing Fields. Zantesuken. Feeling like I should scum for another =oProtection or =oDamage.

On 21.11.2010 01:32 dzhang@its.caltech.edu wrote:
Ah, right. Let's not make the same mistake a second time. Will try to scum for a =oWarning with ~Human

On 21.11.2010 05:09 dzhang@its.caltech.edu wrote:
(Damage is 82 with Zantesuken, vs. 45 with the Defender, but I really need the FA, SI, and RBase!)

On 21.11.2010 05:24 chris wrote:
If I put more quests between you and the Killing Fields, will you fail them too? I might need to start adding the new quests to some other town :D

On 21.11.2010 05:28 dzhang@its.caltech.edu wrote:
Definitely! Nothing gets between Dave and his Killing Fields, now that his Tower is gone. :D

On 21.11.2010 19:10 Antiguard@gawab.com wrote:
Just make the quest chain cut off if you fail :)?

On 21.11.2010 20:38 dzhang@its.caltech.edu wrote:
WHHHAAAATTTTTT!?!?!?!?!?

The reward for the Old Castle is a ?oEnchant Weapon +ToDam?

OK, that's just insulting ;-)

But Avenger's doing really well. He did the Vapor Quest roulette, and picked up:

Extra Resilience (+4 CON)
Extra Legs (+3 Speed)
Telepathy
Face Masked in Illusion (equivalent of +13 CHA)
Harden to Elements
Panic Hit

But! He also picked up:

Strange Noise (-3 Stealth)
Aching Joints (-3 DEX)
Wasting Disease (every so often, take PERMANENT stat damage).

The last one was unbearable, so I headed to Zul to remove mutations. Wasting disease for 4th from last to go. Telepathy Extra Legs remained, and I figured I'm good with that, rather than try again for Harden to Elements.

Cleared Cloning Pits without too much problems, again thanks to Stealth (I even switched out Cloak of Merry for the plain old Elven Cloak (+4 Stealth).

Did a few more Angband quests, when a random Great Storm Wyrm drops my first =oSpeed, a +7. Now, with +15 speed (+3 race, +3 mutation, +7 ring, +2 boots), I felt confident about the Old Castle, and cleared it kind of easily. 4 !oHealing, all on the Raal's Tomes of Destruction.

On 21.11.2010 20:44 dzhang@its.caltech.edu wrote:
Right. Update dump before uploading.

On 21.11.2010 20:58 chris wrote:
Ummm ... Old Castle reward should have been: Rapier of the Duelist (1 in 9) or Quickthorn (8 in 9). You seriously got a ?Enchant Weapon? That is a pretty bad bug then. Unfortunately, its hard to test quest rewards at the moment since I have to actually do the quest! You got screwed by a "software bug" :)

On 21.11.2010 21:02 chris wrote:
Wait, I see the bug now. What is the difference between (t0000001.txt):

F:@:FLOOR:3:0:174

and

F:@:FLOOR:3:0:0:174

All the world, apparently. Archaelogist is similarly screwed. So, note to self, do not copy and paste quest reward lines from the Weaponsmith for other classes, since the Weaponsmith is the only class that doesn't get artifacts out of the Old Castle.

Sorry, Dave :( I had been testing the rewards earlier on, but obviously, completing the quest, even in wizard mode, takes like 20 minutes, so I clearly wasn't about to test every possible class. Somebody owes you a rapier!

On 21.11.2010 21:06 chris wrote:
It actually should be 'F:@:FLOOR:3:0:0:0:174'. Just goes to show how stupid all these external unreadable, undocumented file formats actually are. At some point, I'll redo all that junk properly, but it is a big project ...

On 21.11.2010 21:12 dzhang@its.caltech.edu wrote:
Ah, it's OK. 174 would have been Quickthorn, which would be nice for its RChaos, but I probably wouldn't use it because it's damage is so much lower than Kusanagi

On 21.11.2010 21:17 chris wrote:
Hah! 248 in a_info is The Rapier of the Duelist, but 248 in k_info is ... Potion of Poison :) You so got lucky!

On 21.11.2010 22:38 dzhang@its.caltech.edu wrote:
The War Hammer of Aule is surprisingly light... I must have been confusing it with Grond ;-) Narse the Black Dragon costed me a !oHealing, but provided that. With its 9d3 hit dice and XDragon, that's an extra 72*2 = 144 damage per round vs. Dragons, which I'm currently hunting for stat potions.

On 21.11.2010 22:41 dzhang@its.caltech.edu wrote:
Oh, I burned 3 !oHealing on Brand (one of which was topping up on HP before the kill), but he didn't oblige with his Xbow. Statued despite the Saving Throw bonus vs. foes.

On 21.11.2010 22:43 dzhang@its.caltech.edu wrote:
Whoa. 93 base damage + 72 Xdragon = 165, multiply by 2 for Careful Aim. That's 330 damage per round vs. dragons, pretty respectable!

On 21.11.2010 22:59 chris wrote:
Regarding Saving Throws: This class has -15 to save, which I implemented by giving a base skill of 23 rather than 38 for the Mindcrafter. I'm of the opinion the +30 boost is too weak, and propose the boost should be +15 (to cancel the penalty) + Lev. Anti-magic gives +Lev to saving throw, and I think we should emulate that. Against your foe, you should have effective magic resistance! Thoughts?

Nice weapon, btw!

On 21.11.2010 23:01 chris wrote:
Actually, anti-magic makes your saving throw 90 + lev to saving throw rather then a flat out + lev.

On 21.11.2010 23:31 dzhang wrote:
+15+lev saves sounds good. And actually, now that we're stiffing Duelist CON by -3, we could make WIS -2 or even +0.

One other bug/feature complaint: I can't charge across dark pits even though I levitate. Maybe basic Charge shouldn't allow it, but Acrobatic Charge should definitely allow charging over pits and trees.

Also, challenging a "friendly" monster should make it immediately go hostile.

On 21.11.2010 23:49 dzhang wrote:
Crimson! Off a Great Venom Wyrm! With RShards no less!

Nicely replaces my empty bow slot :)

On 22.11.2010 01:45 dzhang wrote:
Level 40 at least! I plowed through Bleys with my Greater Wounding blows in about 10 rounds :)

Bleys was 67. I'm 40, with 36 DEX, for an ability score of 116. Bleys saved about 50% of the time. Hanging out in the Dragon Lair, it's about the same.

On 22.11.2010 04:29 dzhang wrote:
Holy Carp! I just offed NODENS in a vault in the Dragon's Lair!

Going through the action history:

-x: A: !oSpeed, !oResistance
0: A: Challenge! N: nothing
1: A: stun N: Mana Bolt
2: A: *WOUND* N: nothing
3: A: *WOUND* N: Dispel Magic, Mana Bolt
4: A: wound, stun N: Summon (Grip, Kokuo)
5: A: !oHealing N: Anti-magic (resisted)
6: A: normal attack N: Anti-magic (resisted)
7: A: normal attack N: Mana Storm (ouch!)
8: A: !oHealing N: Hand of Doom (resisted)
9: A: normal attack N: Anti-magic
10: A: *WOUND* N: Hand of Doom (resisted)
11: A: *WOUND* N: nothing
12: A: normal attack N: Heal Self, Teleport Level (RNexus)
13: A: wound, *WOUND* N: Nothing
14: A: normal attack N: Heal Self
15: A: *WOUND* N: Heal Self
16: A: wound, stun N: fail to cast spell
17: A: normal attack N: nothing
18: A: normal attack N: nothing
19: A: normal attack, Nodens dead.

On 22.11.2010 04:32 chris wrote:
I guess Anti-magic isn't such a show stopper for you :D Congrats!!

On 22.11.2010 04:36 dzhang wrote:
Let's see, I'm lvl 42, with 18/165 DEX, so that's an ability score of 84+34 = 118.
Nodens is dlvl 92, so he should save 74% of the time. 17 of the 19 rounds are combat, I should get about 4 of each effect. I got 6 *WOUND*s, 3 stuns, 3 wounds, and 0 hamstrings.

Fundamentally, I won because Nodens wasted 3 turns of Anti-Magic, 2 turns of Hand of Doom, 1 turn on Teleport Level, and 1 turn on an optimally bad (for him) summon.

Chris -- anti-magic is a cool effect and all, but shouldn't be used against duelist and other primarily melee classes ;-)

On 22.11.2010 04:52 chris wrote:
OK, I added Duelists and Tourists to the list of exclusions (Warrior, Berserker, Weaponsmith, Archer, Cavalry). We'll let Tourists have their spells, after all!

On 23.11.2010 01:48 dzhang wrote:
Just those classes? It seems like every class that doesn't cast spells in combat should be excluded from Antimagic (i.e. melee Chaos-Warriors, Paladins, Rangers, Rogues, etc.).

Also, given that the player will save vs. Antimagic a decent amount of the time, it seems like the Antimagic effect needs to be longer... otherwise the monster will spend like 3 turns before finally getting Antimagic vs. the player for 1 turn, and the player will be like, "Oh, OK, I guess I can take a turn now to quaff a !oHealing to top up on HP." Yeah, basically my impression is that Antimagic is making the game easier at the moment.

One thought: Make Antimagic specifically a Spell Revenge effect (that's only considered when the monster takes damage from a spell, rather than an arrow or wand).

On 23.11.2010 02:57 dzhang wrote:
True Champ with a pure melee class! It was a rather quick tango, with me charge after him with every blink. Occasionally, he would Blink farther than my range, and I'd have to make do with closing 7 units. Ended without too much trouble... 580 HP left.

Used Twilight (of course), Thakeloth (for the last point of DEX), and =oCON (+3) (Still haven't found a +4 or higher!). Speed was +36, and I had 975 HP. Clvl 46.

On 23.11.2010 02:58 dzhang wrote:
Well, I was going to use the ?o*AC* on my Elven Cloak, but I found an apparently new artifact, the Cloak "Bruce Lee" which gives +3 STR DEX CON, (+5,+5) combat, and RDark RSound RDisenchant. What those kind of overwhelming stats, I think I'll wait for a Diamond Edge!

On 23.11.2010 03:36 chris wrote:
Congrats on the Babble! The extended range charges probably helped a bit. Did you phase (10) or was acrobatic (7) enough?

Bruce Lee is rather rare, with rarity 85. Colluin is only 45 and Jack of Shadows in only 20 by comparison, so a nice find. Dark was a random high resist.

Anti-magic now has class dependent odds of being used. The duration is 1d3 currently, but let's bump that up since it is "too easy" :D

On 23.11.2010 18:58 dzhang wrote:
Winner! Serpent was tougher than expected. I'm supposed to be scoring 40% against him, so every round I should be seeing one of wounding, stunning, and *WOUNDING* but there were several stretches of 2-3 rounds where I just got the normal hit. I left the Great Cthulu alive, and he and Morgoth were the big summons, but I was able to teleport and then destruct them away repeatedly.

Phase Charge is incredibly broken right now (in the player's favor). I originally meant for Phase Charge to take you next to the monster, even if that means you get placed in a wall. Currently, it drops you in the closest open space near the monster that's not a wall or another monster.

I am ashamed to say that I abused this to kill Sauron and the Unicorn of Order with fairly minimal risk to myself. Take the case of Sauron: He was generated in a checkerboard room, and I approached from the southeast corner:

.##.
#p#.
###.
...@

I just kept Phase Charging, which would attack Sauron, and then drop me back in my old position, a wall away from Sauron. Rinse and repeat ~20 times, and Sauron was dead, completely confused and having not made a single offensive action. The Unicorn was similar.. although he would breath Disintegration sometimes and I'd have to move venues, I got a lot of free hits on him. (Didn't work on the Serpent or Gothmog, of course, because they broke walls.)

Chris... this need to be fixed with high priority!

Other than that, I also noticed that my Rapier of the Duelist was only returning about 10-20 HP per round to me with the Vampirism. My damage per round was 104*2, so I thought that would give me the max 50 HP per round against things like Steel Wyrms. Am I missing something?

Best Weapons for the Duelist:

1. Stick of Irresponsibility
2 (if not aggravating). Glaive of Pain
2 (if aggravating). Chainsword
3. Vorpal Blade, Duelist, or Aglarang.

Thoughts on the various abilities:

Charge: Works about as intended. Very useful to moving quickly and for getting the all-important first strike

Strafing: Sees very little use, after a bad strafe in the Killing Fields nearly killed me. Maybe we should let strafing displace monsters?

Disengage: Being used more for a free teleport rather than for an escape. The fact of the matter is, if I'm really desperate, I'll use ?oTeleportLevel. Otherwise, I'd rather use a ?oTeleport and keep the monster marked.

Acrobatic Charge. Works as intended, and sees lots of use, especially against monsters that come with escorts. Displacing (but not killing) the escorts leaves that much less room for the monsters to summon.

Isolation. Never really used. My stealth was good enough that most of the other monsters around were asleep. Maybe the duelist needs to have a Stealth penalty.

Darting Duel. Never really used. The idea seems very in-flavor, but the duelist would prefer to always be next to his enemy: Given his huge bonus to AC, he would rather the enemy try to melee him. Also, it costs more HP to reapproach the enemy the next turn.

Phase Charge. There was the legitimate use (charging at enemies around a corner), and the illegitimate abuse (mentioned above vs. Sauron). Fixing the latter would make this well balanced.

On 23.11.2010 19:00 dzhang wrote:
(Oh, and Nemesis should stop the current round of the foe's attacks.) If you think strafing or Teleporting after Nemesis activates is too strong, we can change Nemesis so that you're brought to 0 HP and Heavily Stunned after you strafe/teleport.

On 23.11.2010 19:05 dzhang wrote:
Ah, in typical fashion, I quit too quickly after killing the big J and forgot something. In this case, it was using the 3 ?oArtifactCreation that I gathered >_<

Well, it's unlikely that a Diamond Edge would have been more damage than the Glaive.

(Speed was +31 when confronting the Serpent. Was debating whether to use the =oDamage(+18) or a =oSpeed(+9), and ended up choosing the former. In retrospect, the latter would have given me more chances at Wounds and probably would have been desireable).

On 23.11.2010 19:21 chris wrote:
40% success means 21.6% chance of doing nothing. Doing nothing 2 or 3 times in a row is mild.

I'm puzzled about Phase Charge, and you definitely found (and exploited) a bug. I'm using some built in function for the player movement, and never noticed the behavior you described, but I guess a better have a good long look, as it is clearly broken.

Vampirism only returns damage dice damage, so yeah, with one attack, that would be weak. We should probably change this for the Duelist (and only the Duelist).

So, Chengband is conquered at last ... That didn't take long :D :D


On 23.11.2010 19:31 dzhang wrote:
Haha, thanks! Duelist is probably one of the strongest classes, and is kind of like the Monk, in that your damage just grows exponentially as you level up. Much more fragile though, and fitting with the image of a glass cannon class.

On 21.12.2010 18:41 Antiguard@gawab.com wrote:
Does duelist count weapon weight for the unable to use abilities or just armor?
On one of my posts to Chris i think mentioned fundins ball of chain but that was the wrong weapon i ment the ball and chain "iron ball". If weapon weigh is not considered it might be a bit too good choice due to the 1 blow only thing despite the weigh reduction to damage.

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