The Angband Ladder: Theon, Dark-Elf Ranger by <strda221@student.otago.ac.nz>

  [ToME 2.3.5 Character Sheet]

 Name  : Theon                  Age                123       STR!     40       
 Sex   : Male                   Height              74       INT!     38       
 Race  : Dark-Elf               Weight              89       WIS!     37       
 Class : Ranger                 Social Class        44       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          70 Level             50    Hit Points      770/   772 
 + To Melee Damage       72 Experience  14320591    Spell Points    665/   718 
 + To Ranged Hit         80 Max Exp     14320591    Sanity          653/   805 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                89078 
   AC                 35+76 Gold          558827    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Legendary[57]Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  48d7+576  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 69 (3450')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 8937 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You have completed 71 princess quests.
 You have completed 71 lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 32nd Quelle of the 2890th year of the third age.
 You have been adventuring for 46 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : ......4........+            
        Add Wis   : ........5......+            
        Add Dex   : .........34.....            
        Add Con   : ....3.4..3.....+            
        Add Chr   : ........5....2.+            
        Add Stea. : ......43........            
        Add Sear. : ........5..4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..4.            
        Add Speed : 3*.8.343........            
        Add Blows : 3...............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Giant: .............+..            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ........++......            
        Sust Con  : ....+....+......            
        Sust Chr  : ........+.......            
        Invisible : +..............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : .+..++..........            
        Res Acid  : ......+++++.....            
        Res Elec  : +.....+.+.......            
        Imm Fire  : *+....*........*            
        Res Cold  : +...+.+..+......            
        Res Pois  : ................            
        Res Fear  : +........+......            
        Res Light : .....+..........            
        Res Dark  : ....++..++.....+            
        Res Blind : ................            
        Res Conf  : +....+..........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ....+...........            
        Res Nexus : ......++.+......            
        Res Chaos : +....+..........            
        Res Disen : +.......+.......            
        Aura Fire : ......+.........            
        Aura Elec : +...............            
        EvilCurse : +...............            
        Lite      : ....+...+....+..            
        See Invis : .....+....+....+            
        Digestion : +........+......            
        Regen     : ....+...........            
        Activate  : .+..++.++.+.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Aggravate : +...............            
        Cursed    : +.....+..+.+....            
        Hvy Curse : +...............            
        B.Breath  : ...............+            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        20.000 [0.500]
          - Archery                              50.000 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    04.650 [0.950]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.500 [1.600]
 - Magic                                         36.568 [0.900]
          . Magic-Device                         26.700 [1.100]
          . Conveyance                           23.000 [0.500]
          . Divination                           20.000 [0.500]
          . Nature                               50.000 [0.500]
          . Udun                                 00.400 [0.400]
          . Necromancy                           01.300 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  11.000 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation
 * Perfect casting


  [Fates]

You are fated to meet a Clear icky thing on level 6.
You may find a Ring of Cold Resistance on level 20.
You are fated to meet a Crow on level 16.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:5466971, L:44) (6d7) (+0,+0) [-20] (+3 to
speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 3.  It does extra damage from electricity, fire and frost.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, cold, chaos and 
    disenchantment.  It slows your metabolism.  It produces an electric
    sheath.  It drains mana, life and experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
f) an Indestructible Ring of Speed (+8) {cursed}
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 68 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 61 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {cursed}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {cursed}
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 18 Seeker Bolts of Pered (4d5) (+26,+7) (+2) {90% off}
    It provides light (radius 1) forever.  It increases your charisma by 2
    .  It does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Pick of Digging (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of The Old Forest.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!d!d!d!k!k!k!}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 6 Fireproof Tomes of the Tree {!d!d!d!k!k!k!}
    It cannot be harmed by fire.  
    You stole it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {!d!d!d!k!k!k!}
    It cannot be harmed by fire.  
    You stole it from the Forbidden Library.
d) a Fireproof Unholy Tome of the Hellflame {!d!d!d!k!k!k!}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) The Ebon Cube of Darkness {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
f) a Potion of Cure Serious Insanity
g) 4 Potions of Restore Mana
h) 16 Scrolls of Teleportation
i) 25 Scrolls of Satisfy Hunger
j) a Golden Rod of the Istari of Healing (250/250) {100% off}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
k) a Mithril Rod of Simplicity of Healing (154/160)
l) an Adamantite Rod of Simplicity of Recall (200/200)
    
    You found it in the remains of Saruman of Many Colours on level 58 of
    Mordor.
m) The Wand of Digging of Thrain (395 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Ring of Power of Hoarmurath of Dir (+5% of critical hits) {cursed}
o) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
p) The Ring of Berun (+1 to speed)
    It increases your intelligence, wisdom, searching and speed by 1.  It
    sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to electricity, blindness, 
    confusion, sound and chaos.  It allows you to fly.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Angband.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Mighty Hammer 'Grond' (E:2870, L:14) (9d9) (+31,+27) [+10]
u) 9 Seeker Bolts 'Ulathovas' (4d5) (+24,+16) (+4) {90% off}
    It increases your wisdom and dexterity by 4.  It does extra damage 
    from acid.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
v) 29 Seeker Bolts of Acid (4d5) (+16,+14) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Water demon on level 50 of Moria.
b) a Ring of Constitution (+4)
    It increases your constitution by 4.  
    You found it in the remains of an Ancient red dragon on level 40 of Mordor.
c) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Wyrm of Law on level 79 of Angband.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Large Leather Shield 'Celman' [4,+9]
    It provides immunity to acid and fire.  It provides resistance to 
    poison, light, nexus and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
k) The Zweihander 'Linarth' (4d6) (+15,+13) (+4 to speed)
    It must be wielded two-handed.  It increases your speed by 4.  It does
    extra damage from electricity.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of undead.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
p) a Heavy Crossbow of Extra Shots (x4) (+17,+14)
    It fires missiles excessively fast.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
q) The Bolt 'Noldant' (1d5) (+8,+3) (+1)
    It provides light (radius 1) forever.  It increases your constitution
     by 1.  It drains life from your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in The Pits of Angband.
r) 7 Arrows of Lightning (1d4) (+8,+8) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
s) 9 Arrows of Acid (1d4) (+6,+7) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
t) 18 Seeker Arrows (4d4) (+5,+8) {90% off}
u) 41 Seeker Arrows (4d4) (+5,+7) {90% off}
v) a Mage Staff of Power (1d4) (-22,+4) (+10)


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) a Silver Rod of Capacity of Nothing (200/200)
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 60 of
    Mordor.
d) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it lying on the ground on level 27 of Mirkwood.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
g) The Necklace 'Nauglamir' (+3)
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 21 of
    Mirkwood.
k) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Aman [1,+21] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
r) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Club 'Oiondis' (1d4) (+15,-6) (+2 attacks)
    It increases your dexterity and attack speed by 2.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of The Sacred
    Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Tome of Theon
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
c) a Golden Rod of Capacity of Nothing (250/250)
    It can hold more mana.  
    You found it lying on the ground on level 60 of Mordor.
d) a Rod Tip of Recall (80 Mana to cast)
e) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
f) a Ring of Speed (+4)
    It increases your speed by 4.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
g) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 40 of Mordor.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Long Bow of Arrimbor (x3) (+14,+8) (+3 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Angband.
o) a Light Crossbow of the Haradrim (x4) (+11,+15)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
p) a Heavy Crossbow of Power (x4) (+16,+12)
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) 23 Arrows of Lightning (1d4) (+13,+10) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
s) 22 Seeker Arrows of Slay Undead (4d4) (+9,+13)
    It strikes at undead with holy wrath.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Climbing Set
v) a Mage Staff of Power (1d4) (-10,-2) (+11)
w) a Mage Staff of Mana (1d4) (-1,-20)(60%)


  [The Mathom-house Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
b) The Ring 'Atarendor' (-2)
    It decreases your strength and constitution by 2.  It sustains your 
    strength and intelligence.  It provides resistance to confusion, sound
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 30 of Mirkwood.
c) The Ring of Aewenwe (-3) {cursed}
    It decreases your strength, intelligence and dexterity by 3.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    cold.  It allows you to fly.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 51 of
    Mordor.
d) The Ring of Power of Adunaphel the Quiet (+1% of critical hits)
    It increases your constitution and ability to score critical hits by 1
    .  It makes you invisible.  It provides resistance to acid.  It allows
    you to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 95 of Angband.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
f) a Leather Scale Mail of Vulnerability (-1 to accuracy) [11,-15] {cursed}
    It aggravates nearby creatures.  It is cursed.  
    You found it in the remains of a Mature gold dragon in The Pits of Angband.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) a Harp (+1)
k) a Novice rogue corpse
l) a Novice warrior corpse
m) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) a Parchment - Adventurer's Guide to Middle-earth
o) an Empty Bottle



Posted on 23.11.2010 06:36

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2825. on the Ladder (of 18915)
839. on the ToME Ladder (of 3145)
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On 23.11.2010 06:36 strda221@student.otago.ac.nz wrote:
A Ranger who can cast Genocide. Was initially going for a "good" win, only for Mount Doom to get overrun by Greater Wall Monsters. Ended up going for the evil win instead.

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