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The Angband Ladder: Iron Sauce II, Gnome Sorceror by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Iron Sauce II          Age                 75       STR:     14       
 Sex   : Male                   Height              42       INT:     30       
 Race  : Gnome                  Weight              92       WIS:     19       
 Class : Sorceror               Social Class        13       DEX:     19       
 Body  : Player                                              CON:     29       
 God   : Melkor Bauglir                                      CHR:     26       
                                                                               
 + To Melee Hit         -65 Level             36    Hit Points      -23/   324 
 + To Melee Damage      -61 Experience    775692    Spell Points     50/   573 
 + To Ranged Hit        -31 Max Exp       775692    Sanity          257/   257 
 + To Ranged Damage       7 Exp to Adv.   907500    Piety                39237 
   AC                 25+76 Gold          824061    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  1d4-61    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          I am IRON MAN, do do do do doo doo vote for me.                      
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')

 Your body was a Player.
 You have defeated 5760 enemies.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by the strain of casting Genocide on level 34 of The Small
Water Cave.
You can teleport yourself short distances.
You can cause mold to grow near you.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of dragons.
You are unlucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .....1...3.....+            
        Add Wis   : .....1.........+            
        Add Con   : .2........4....+            
        Add Chr   : .....1.........+            
        Mul Mana  : +...............            
        Mul SPower: .........+......            
        Add Tun.. : ..............7.            
        Kill Drag.: .+..............            
        Sust Str  : ...........+....            
        Sust Int  : .......+.+......            
        Sust Wis  : ................            
        Sust Dex  : ......+.........            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+....+....            
        Invisible : .....+..........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ..+.....+.......            
        Imm Acid  : .+......*+......            
        Res Elec  : .........+......            
        Res Fire  : ......+..+.....+            
        Imm Cold  : ......+.*++.....            
        Res Pois  : ........++......            
        Res Fear  : .+...++.+..+....            
        Res Light : ......+.........            
        Res Dark  : ........+..+....            
        Res Blind : .....+..........            
        Res Conf  : .......+........            
        Res Sound : .......+........            
        Res Shard : .......+........            
        Res Neth  : ..+.............            
        Res Nexus : ................            
        Res Chaos : .......+........            
        Res Disen : ...........+....            
        Levitate  : .........+......            
        Regen     : ..........+.....            
        Activate  : ..........+.....            
        Cursed    : ..+.+.+....+....            
        Fly       : ...+............            
        Dragon.ESP: .+..............            

Skills (points left: 58)
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         38.560 [1.000]
          . Magic-Device                         20.200 [1.000]
          . Spell-power                          39.600 [0.600]
          . Sorcery                              39.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  07.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana [Noxious Cloud] (1d4) (-18,-21)(60%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 60%.  
    You found it lying in a vault on level 13 of Orc Cave.
d) a Metal Boomerang of *Slay Dragon* (4d5) (+7,+7) (+2)
    It increases your constitution by 2.  It is a great bane of dragons.  
    It makes you completely fearless.  It provides resistance to acid.  It
    allows you to sense the presence of dragons.  
    You found it lying in a vault on level 15 of Orc Cave.
e) a Ring of Nether Resistance {cursed}
    It provides resistance to life draining and nether.  It is cursed.  
    You bought it from the Jewelry Shop.
f) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature green dragon on level 14 of Orc
    Cave.
k) an Amulet of Spell [Identify] {cursed}
    It has a spell stored inside.  It is cursed.  
    You found it in the remains of a Master thief on level 10 of Barrow-Downs.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat 'Falien' (-24,-11) [9,+10](40%) {cursed}
    It increases your hit points by 40%.  It sustains your dexterity and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to fire, cold and light.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
o) The Fur Cloak 'Tureiglim' [3,+10]
    It sustains your intelligence.  It provides resistance to sound, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 16 of The Old Forest.
p) The Large Metal Shield of Angildal [5,+8]
    It provides immunity to acid and cold.  It makes you completely
    fearless.  It provides resistance to life draining, poison and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) a Golden Crown of the Magi [Disarm] [0,+9] (+3)
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Old Forest.
u) The Set of Gauntlets 'Paurnimmen' [Dig] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of Orc Cave.
x) The Pair of Metal Shod Boots of Elpion [6,+7] {cursed}
    It sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to dark and disenchantment.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+7) {cursed}


  [Character Inventory]

a) a Tome of the Time {!k!d!v!s!y}
    
b) a Fireproof Tome of the Mind {!k!d!y!s!y}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
c) a Holy Tome of Manwe Sulimo
d) a Fireproof Book of Beginner Cantrips {!k!d!v!s!y}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) a Spellbook of Greater Identify {!k!d!v!s!y}
    
f) a Spellbook of Probability Travel {!k!d!v!s!y}
    
g) a Spellbook of Vision {!k!d!v!s!y}
    
h) a Parchment titled ``Demigods and their Uses'' {@A1 Heal700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Novice mage on level 22 of Orc Cave.
i) The Jester's Cap of Insanity {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
j) Boccob's Magical Mish-mash (charging) {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Gnome mage on level 34 of The Small Water
    Cave.
k) Tenser's Torch of Spontaneous Combustion (charging) {@A2 Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 3 of Barrow-Downs.
l) 2 Potions of Cure Insanity
m) 8 Potions of Speed {@q9 !k!d!v!s!y}
    
n) 11 Potions of Cure Critical Wounds {@q1 !k!d!v!s!y}
    
o) 3 Potions of Healing
p) 3 Potions of Restore Mana {@q2 !k!d!v!s!y}
    
q) 11 Scrolls of Teleportation {@r9 !k!d!v!s!y}
    
r) a Silver Rod of the Istari of Recall (200/200) {@z0 !*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 10 of Barrow-Downs.
s) a Wand of Tidal Wave[2|21] (8 charges)
    
t) 2 Rings of See Invisible
u) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of The Small Water Cave.
v) The Chain Mail of Arvedui (-2) [14,+15] (+2)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Recovery
    
b) a Spellbook of Identify
    
c) a Spellbook of Disarm {!k!d!v!s!y}
    
d) a Potion of Cure Insanity
    
e) a Potion of Healing {@q3 !k!d!v!s!y}
f) The Cord Armour of Ilindi [6,+8]
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, dark and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
g) The Cloak of Valma [1,+4]
    It sustains your constitution and charisma.  It provides resistance to 
    life draining, fire and poison.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Orc Cave.
h) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
i) a Mouse Fur of Aman [1,+26] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of Orc Cave.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Orc Cave.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Tome of Meta Spells
    It cannot be harmed by fire.  
b) a Spellbook of Dig {!k!d!v!s!y}
    
c) a Spellbook of Stone Skin
    
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.



Posted on 27.11.2010 23:18

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