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The Angband Ladder: Krond, Half-Orc Warrior by Nomad

  [Angband 3.1.2 (r8d5f723f3e) Character Dump]

 Name   Krond                                    Self  RB  CB  EB   Best
 Sex    Male         Age             13   STR! 18/100  +2  +5  +2 18/190
 Race   Half-Orc     Height          66   INT:  18/68  -1  -2  +3  18/68
 Class  Warrior      Weight         150   Wis:     16  +0  -2  +5  18/10     15
 Title  Hero         Social   Respected   Dex! 18/100  +0  +2  +5 18/170 18/140
 HP     -32/970      Maximize         Y   CON! 18/100  +1  +2  +7 18/200
 SP     0/0                               CHR:     18  -4  -1  +5     18

 Level               42   Armor   [50,+100]     Saving Throw         59%
 Cur Exp        1811880   Fight   (+26,+42)     Stealth              Bad
 Max Exp        1811880   Melee   (+34,+62)     Fighting       Legendary
 Adv Exp        1980000   Shoot   (+38,+11)     Shooting       Legendary
 MaxDepth   3000' (L60)   Blows    6.0/turn     Disarming            73%
 Game Turns      639725   Shots      1/turn     Magic Device          48
 Standard Turns   80003   Infra       30 ft     Perception       1 in 31
 Resting Turns     1782   Speed           9     Searching            24%
 Gold            546017   Burden  232.0 lbs

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Townsman.  You are a credit to the family.  You have green
 eyes, wavy brown hair, and a dark complexion.


rAcid:.+....+...... rConf:......+......
rElec:..........*.. Sound:.............
rFire:.+.....+*.... Shard:.............
rCold:.+..*........ Nexus:........+.+..
rPois:.......+..... Nethr:.+...........
rFear:....+.......+ Chaos:......+......
rLite:.+........... Disen:.......+.....
rDark:........+.+.+ S.Dig:.+...+.......
rBlnd:.+........... Feath:..........+..

Light:.........+... Aggrv:.............
Regen:.........++.. Stea.:.............
  ESP:.........+... Sear.:.+...........
Invis:..........+.. Infra:............+
FrAct:.+......+.+.. Tunn.:.............
HLife:............. Speed:.+.........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Ethereal dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The Ethereal dragon misses you.
> *** LOW HITPOINT WARNING! ***
> You are no longer bleeding.
> The Eye druj casts a nether ball.
> The Ethereal dragon resists somewhat.
> The Shardstorm is destroyed.
> The Olog resists somewhat.
> *** LOW HITPOINT WARNING! ***
> The Eye druj casts a nether ball.
> The Ethereal dragon resists somewhat.
> The Ethereal hound resists.
> The Olog resists somewhat.
> You die.

Killed by an Eye druj.

  [Character Equipment]

a) The Dagger 'Huden' (7d4) (+8,+20) (+2)
     +2 constitution.
     *Slays* undead.
     Branded with flames.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a large frost ball with damage 200.
     Takes 95 to 117 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 118.9 vs. creatures not resistant to fire, 156
     vs. undead, and 81.8 vs. others.
     
b) The Short Bow of Eldur (x2) (+12,+11) (+2)
     +2 charisma, speed.
     +10% to searching.
     Provides resistance to acid, fire, cold, light, blindness, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it heals 500 hit points.
     Takes 95 to 117 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
c) a Ring of Damage (+0,+10)
d) a Ring of Damage (+0,+10)
e) The Jewel 'Elebras' (+2)
     +2 strength, dexterity.
     Provides immunity to cold.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
f) The Phial of Rimbas
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
     Radius 3 light.
g) The Augmented Chain Mail of Ciruin (-2) [42,+12]
     Provides resistance to acid, confusion, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it destroys traps and doors.
     Takes 36 to 40 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
h) The Cloak of Laithuor (+2,+3) [1,+12] (+2)
     +2 wisdom, constitution.
     Provides resistance to fire, poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Wicker Shield of Calmanca [2,+24]
     Provides immunity to fire.
     Provides resistance to dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Iron Crown 'Dregondon' (+3,+4) [0,+13]
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Speeds regeneration.  Grants telepathy.  
     
     Radius 1 light.
k) The Set of Gauntlets 'Tinth' [3,+18] (+3)
     +3 intelligence, wisdom, dexterity, constitution, charisma.
     Provides immunity to lightning.
     Provides resistance to dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
l) a Pair of Leather Boots of Speed [2,+12] (+9)
     +9 speed.
     


  [Character Quiver]

n) 5 Arrows (1d4) (+5,+8)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 44.7.
     35% chance of breaking upon contact.
     
o) 15 Mithril Arrows (3d4) (+4,+9)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 57.2.
     35% chance of breaking upon contact.
     
p) 27 Arrows (1d4) (+0,+1)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 29.8.
     35% chance of breaking upon contact.
     
q) 28 Bolts of Slay Undead (1d5) (+13,+10)
     Slays undead.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) 28 Mithril Arrows of Slay Dragon (3d4) (+11,+10) {@f8}
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 148.2 vs. dragons, and 59.3 vs. others.
     35% chance of breaking upon contact.
     
w) 24 Arrows of Acid (1d4) (+11,+9) {@f9}
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 117 vs. creatures not resistant to acid, and 
     46.8 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 9 Pieces of Elvish Waybread
     
d) 17 Potions of Cure Serious Wounds
     
e) a Potion of *Healing* {!q}
     
     It can be thrown at creatures with damaging effect.
     
f) 4 Potions of Restore Life Levels
g) 3 Potions of Speed
h) 37 Scrolls of Phase Door
i) 37 Scrolls of Teleportation {!r}
j) a Scroll of Teleport Level {!r}
k) 13 Scrolls of Word of Recall
l) 3 Rods of Detection (1 charging) {@1}
     Cannot be harmed by electricity.
     
m) 2 Rods of Probing (1 charging) {@0}
n) a Rod of Teleport Other {@3}
o) a Rod of Speed {@2}
     Cannot be harmed by electricity.
     
p) 10 Wands of Teleport Other (75 charges) {!d}
     
q) a Wand of Annihilation (3 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
r) 6 Staves of Teleportation (44 charges) {!u}
     
s) 10 Staves of Identify (107 charges)
     


  [Home Inventory]

a) 89 Potions of Cure Critical Wounds
     
b) 17 Potions of Healing {!q}
     
c) 6 Potions of *Healing* {!q}
     
     It can be thrown at creatures with damaging effect.
     
d) 17 Potions of Speed
e) 10 Scrolls of Teleport Level {!r}
f) a Scroll of *Remove Curse* {!r}
g) 5 Scrolls of Banishment {!r}
h) a Scroll of Mass Banishment {!r}
i) a Ring of Acid [+15]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) The Metal Scale Mail 'Nariacil' (-2) [38,+17] (+3)
     +3 strength, dexterity.
     Provides resistance to acid, cold, poison, blindness, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) The Augmented Chain Mail of Avalad (-2) [42,+10] (+3)
     +3 stealth.
     Provides resistance to fire, poison, confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Hard Leather Armour of Beliris (-1) [16,+17] (+2)
     +2 speed.
     Provides resistance to lightning, fear, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Leather Shield 'Varondor' [8,+16] (+3)
     +3 strength, wisdom, speed.
     It brands your melee attacks with venom.
     Provides resistance to acid, lightning, cold, fear, light, 
     confusion, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     Takes 88 to 108 turns to recharge at your current speed.
     Your chance of success is 82.3%
     
n) The Metal Cap of Danarfind (+1,+6) [3,+21] (+3)
     +3 strength, intelligence, wisdom, constitution, charisma.
     Provides resistance to light, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Slows your metabolism.  
     
     When activated, it hastes you for a while, but then makes you slow
     er for a while afterward.
     Takes 36 to 40 turns to recharge at your current speed.
     Your chance of success is 76.2%
     
o) The Set of Gauntlets of Gormendir [3,+10] (+2)
     +2 wisdom, charisma, speed.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
     When activated, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Takes 88 to 108 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
p) The Pair of Leather Boots 'Tireglon' (+4,+1) [2,+21] (+6)
     +6 strength, speed.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     
     When activated, it detects doors and stairs nearby.
     Takes 44 to 48 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
q) The Rapier of Ciryath (3d6) (+10,+14)
     *Slays* demons.
     Provides resistance to lightning, fire, cold, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 112.6 vs. demons, and 68.1 vs. others.
     
r) The Broad Sword 'Valioris' (2d5) (+20,+10) [+8] (+3)
     +3 intelligence, wisdom, charisma, speed.
     Slays animals, evil creatures.
     *Slays* dragons.
     Branded with lightning, flames, venom.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     Combat info:
     5.5 blows/round.
     With an additional 3 strength and 0 dex you would get 5.8 blows
     With an additional 0 strength and 1 dex you would get 5.8 blows
     Average damage/hit: 66.6 vs. animals, 66.6 vs. evil creatures, 
     73.3 vs. creatures not resistant to electricity, 73.3 vs.
     creatures not resistant to fire, 73.3 vs. creatures not resistant
     to poison, 86.6 vs. dragons, and 59.9 vs. others.
     
s) The Pike of Eldir (2d5) (+11,+21) (+3)
     +3 wisdom.
     Slays animals, evil creatures, orcs.
     *Slays* demons.
     Branded with acid.
     Provides immunity to cold.
     Provides resistance to nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     Combat info:
     5.5 blows/round.
     With an additional 0 strength and 1 dex you would get 5.8 blows
     Average damage/hit: 78.8 vs. animals, 78.8 vs. evil creatures, 
     85.5 vs. orcs, 85.5 vs. creatures not resistant to acid, 98.8 vs.
     demons, and 72.1 vs. others.
     
t) The Scythe of Thonde (5d3) (+21,+10) (+3)
     +3 attack speed.
     Slays evil creatures.
     Provides resistance to lightning, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Aggravates creatures nearby.  
     
     Combat info:
     8.2 blows/round.
     With an additional 0 strength and 1 dex you would get 8.5 blows
     Average damage/hit: 76.5 vs. evil creatures, and 65.1 vs. others.
     
u) a Long Bow of Lothlorien (x5) (+12,+22) (+2)
     +2 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
v) The Light Crossbow of Teleb (x5) (+9,+22) (+2)
     +2 shooting power.
     Provides resistance to poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
w) 24 Mithril Bolts of Slay Animal (3d5) (+13,+11) {@f5}
     Slays animals.
     Cannot be harmed by acid, fire.
     
x) 15 Mithril Bolts (3d5) (+5,+7) {squelch}
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================

























































































































































  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.11.2010 19:43
Last updated on 30.11.2010 19:04

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4693. on the Ladder (of 12459)
1543. on the Angband Ladder (of 3630)
6. for this player (out of 23)

Comments

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On 29.11.2010 19:43 Nomad wrote:
My most successful game playing the nightlies. It's definitely raining randarts by this depth, which is kind of fun. Just found a shield with fire immunity and an awesome pair of gauntlets. So far, looking pretty promising...

On 29.11.2010 23:10 Nomad wrote:
Amulet with cold immunity, boots of +6 speed/+6 STR... I vote that after the frequency of randart drops is fixed, we make boosting the number of artefacts drops a cheat option, because seriously, it makes for a very fun (if undoubtedly too easy) game.

On 30.11.2010 19:04 Nomad wrote:
Thought I'd teleported everything nasty out of the vault, didn't spot the eye druj hiding in the crowd. Dammit.

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