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The Angband Ladder: Rost, Dunadan Warrior by Estie

  [Angband 3.1.2 (r8d5f723f3e) Character Dump]

 Name   Rost                                     Self  RB  CB  EB   Best
 Sex    Female       Age             56   STR! 18/100  +1  +5 +21 18/***
 Race   Dunadan      Height          81   INT! 18/100  +2  -2 +19 18/***
 Class  Warrior      Weight         179   WIS! 18/100  +2  -2 +13 18/***
 Title  ***WINNER*** Social  Well-liked   DEX! 18/100  +2  +2 +13 18/***
 HP     1165/1165    Maximize         Y   CON! 18/100  +3  +2  +5 18/200
 SP     0/0                               CHR! 18/100  +2  -1  +6 18/170

 Level               50   Armor   [54,+147]     Saving Throw         92%
 Cur Exp       14124596   Fight   (+46,+38)     Stealth             Fair
 Max Exp       14124596   Melee   (+57,+53)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+53,+11)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows    5.8/turn     Disarming           100%
 Game Turns     1265284   Shots      1/turn     Magic Device          71
 Standard Turns  304952   Infra        0 ft     Perception       1 in 35
 Resting Turns   200975   Speed          32     Searching            17%
 Gold           1072368   Burden  372.9 lbs

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have green eyes, straight brown hair, and an average
 complexion.


rAcid:...+..+...+.. rConf:..+..........
rElec:**..+.++..+.. Sound:..+...+......
rFire:....*.+.+.... Shard:......+......
rCold:..++.*+...+.. Nexus:...+.+.......
rPois:..+++........ Nethr:+.....++.....
rFear:+..+......+.+ Chaos:+........+...
rLite:..++.+....+.. Disen:..++......+..
rDark:...+......... S.Dig:...+......+..
rBlnd:...........+. Feath:..+..........

Light:...+......+.. Aggrv:.............
Regen:.....+....... Stea.:.............
  ESP:+......+..... Sear.:.............
Invis:...+......+.. Infra:.............
FrAct:+..++....++.. Tunn.:+......+.....
HLife:..+...+...... Speed:.+.+...+++++.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Blade of Chaos 'Dirionath' (6d5) (+11,+15) (+2)
     +2 wisdom, constitution, charisma, tunneling.
     Slays animals, evil creatures.
     Provides immunity to lightning.
     Provides resistance to fear, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants telepathy.  
     
     Combat info:
     5.8 blows/round.
     This weapon may benefit from one or more off-weapon brands or slays.
     Average damage/hit: 95.9 vs. animals, 95.9 vs. evil creatures, 
     116.2 vs. creatures not resistant to acid, and 75.5 vs. others.
     
b) The Light Crossbow of Dunen (x5) (+7,+11) (+2)
     +2 speed, shooting power.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Nienna (+4)
     +4 dexterity.
     It brands your melee attacks with acid.
     Provides resistance to cold, poison, light, confusion, sound, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Sustains your life force.  
     
     When activated, it removes all curses from all equipped items.
     Takes 639 to 936 turns to recharge at your current speed.
     Your chance of success is 84.8%
     
d) The Ring of Eandur (+12,+8) (+6)
     +6 strength, intelligence, dexterity, speed.
     Provides resistance to acid, cold, poison, fear, light, dark, 
     nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Slows your metabolism.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Radius 1 light.
e) The Amulet 'Falarador' (+3)
     +3 wisdom, dexterity.
     Provides immunity to fire.
     Provides resistance to lightning, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it grants temporary resistance to fire and cold, c
     ures 200HP, but also makes you hallucinate wildly.
     Takes 222 to 245 turns to recharge at your current speed.
     Your chance of success is 86.1%
     
f) The Palantir of Erinyar (+4,+5) (+4)
     +4 strength, wisdom.
     Provides immunity to cold.
     Provides resistance to light, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it maps the entire level and detects nearby object
     s, traps, doors, and stairs.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 83.3%
     
     Radius 3 light.
g) Law Dragon Scale Mail of Permanence [36,+32] {!*}
     Provides resistance to acid, lightning, fire, cold, sound, shards, 
     nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
h) The Cloak 'Branostin' [1,+15] (+3)
     +3 constitution, tunneling, speed.
     Provides resistance to lightning, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
i) The Small Metal Shield 'Urilmar' [5,+21] (+15)
     +15 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Hard Leather Cap of Berchar [2,+16] (+7)
     +7 strength, intelligence, speed.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Prevents paralysis.  
     
     When activated, it restores your wisdom.
     Takes 253 to 280 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
k) The Set of Gauntlets 'Galendair' (+0,+5) [3,+33] (+2)
     +2 intelligence, speed.
     Provides resistance to acid, lightning, cold, fear, light, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Radius 1 light.
l) The Pair of Steel Shod Boots of Essir [7,+15] (+4)
     +4 strength, intelligence, wisdom, charisma, speed.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 21 Seeker Bolts of Lightning (4d5) (+11,+11)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 288.3 vs. creatures not resistant to
     electricity, and 180.2 vs. others.
     25% chance of breaking upon contact.
     
o) 27 Seeker Bolts of Slay Evil (4d5) (+10,+13)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 267.1 vs. evil creatures, and 190.8 vs. others.
     25% chance of breaking upon contact.
     
p) 27 Mithril Bolts of Slay Evil (3d5) (+11,+10)
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 222.6 vs. evil creatures, and 159 vs. others.
     25% chance of breaking upon contact.
     
q) 18 Seeker Bolts of Holy Might (4d5) (+20,+19)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 314.6 vs. evil creatures, 359.5 vs. undead, 
     359.5 vs. demons, and 224.7 vs. others.
     25% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 4 Potions of Healing
     
b) 9 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
c) 5 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 15 Potions of Heroism
e) 5 Potions of Berserk Strength
f) 27 Scrolls of Phase Door
g) 21 Scrolls of Teleportation
h) 18 Scrolls of Teleport Level
i) 8 Scrolls of Banishment
j) 10 Scrolls of Holy Chant
k) 10 Scrolls of *Destruction*
l) 7 Rods of Detection {@8}
     Cannot be harmed by electricity.
     
m) 4 Rods of Healing (4 charging)
     Cannot be harmed by electricity.
     
n) 3 Rods of Restoration
     Cannot be harmed by electricity.
     
o) 12 Rods of Teleport Other
p) 5 Rods of Illumination {@6}
q) 3 Rods of Recall {!*}
     Cannot be harmed by electricity.
     
r) 3 Rods of Identify {@7}
     Cannot be harmed by electricity.
     
s) 2 Rods of Speed
     Cannot be harmed by electricity.
     
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     4.7 blows/round.
     This weapon may benefit from one or more off-weapon brands or slays.
     Average damage/hit: 227.1 vs. animals, 227.1 vs. evil creatures, 
     300.4 vs. orcs, 300.4 vs. trolls, 300.4 vs. creatures not
     resistant to acid, 447.1 vs. dragons, 447.1 vs. demons, 447.1 vs.
     undead, and 153.7 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) a Staff of Banishment (0 charges)
b) a Ring of Speed (+14)
     +14 speed.
     
c) The Elfstone 'Ethir' (+4)
     +4 strength, wisdom.
     +20% to searching.
     Provides immunity to acid.
     Provides resistance to fire, fear, dark, confusion, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
d) Power Dragon Scale Mail (Dwarven) [60,+36] (+1) {!*}
     +1 strength, constitution, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     dark, confusion, sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
e) The Full Plate Armour of Maram (-1,+7) [62,+23] (+4)
     +4 speed.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, blindness, confusion, sound, nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Slows your metabolism.  Grants the ability to see invisible
     things.  
     
f) The Cloak 'Narith' [1,+13] (+4)
     +4 constitution.
     Provides resistance to lightning, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
g) The Large Metal Shield 'Amiregoth' (+8,+6) [12,+38] (+4)
     +4 wisdom, constitution, charisma.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     dark, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it allows you to breathe light or darkness for 200 dam
     age.
     Takes 670 to 982 turns to recharge at your current speed.
     Your chance of success is 77.7%
     
h) The Mithril Shield 'Breth' [16,+42] (+4)
     +4 strength, intelligence, constitution, charisma, tunneling.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 639 to 936 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
i) The Mithril Shield 'Fearen' (+3,+6) [16,+24] (+4)
     +4 wisdom.
     Provides resistance to lightning, fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a large fire ball with damage 200.
     Takes 413 to 507 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
j) The Iron Crown of Glindoron [0,+17] (+4)
     +4 constitution, charisma.
     Provides resistance to fire, light, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     Takes 97 to 105 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
     Radius 1 light.
k) The Golden Crown 'Telbel' [0,+11] (+4)
     +4 intelligence, dexterity, charisma.
     Provides resistance to cold, poison, blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When aimed, it grants fire resistance for d20+20 turns and creates 
     a fire ball of damage 80.
     Takes 351 to 429 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
l) The Metal Cap 'Vastel' [3,+28] (+3)
     +3 wisdom, constitution, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 191 to 210 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
m) The Iron Helm of Agolaque (+8,+4) [7,+11] (+1)
     +1 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
n) The Set of Leather Gloves 'Lalas' [1,+13]
     Provides resistance to dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants telepathy.  
     
     When aimed, it destroys traps and doors.
     Takes 159 to 175 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
o) The Set of Gauntlets of Luinoeg [3,+19] (+3)
     +3 strength, intelligence, dexterity, constitution, charisma.
     Provides resistance to lightning, cold, fear, light, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
p) The Set of Gauntlets 'Arnie' [3,+18] (+4)
     +4 strength, constitution.
     Provides resistance to lightning, cold, poison, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Radius 1 light.
q) The Pair of Leather Boots of Nilperen [2,+22] (+4)
     +4 intelligence, wisdom, speed.
     Provides resistance to cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to fire for 1d10+10 
     turns.
     Takes 128 to 140 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
r) a Pair of Leather Boots of Speed [2,-2] (+9) {squelch}
     +9 speed.
     
s) The Pair of Mithril Shod Boots of Minol [8,+12] (+5)
     +5 intelligence, constitution.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) The Short Bow of Hadhrin (x2) (+20,+23) (+3)
     +3 constitution, charisma, speed.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     When activated, it cures confusion.
     Takes 128 to 140 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
u) The Long Bow of Foros (x5) (+13,+13) (+2)
     +2 wisdom, charisma, shooting power.
     Slays evil creatures.
     Provides resistance to acid, fear, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Speeds regeneration.  Prevents paralysis.  
     
     When aimed, it creates a large fire ball with damage 200.
     Takes 413 to 507 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
v) a Long Bow of Lothlorien (x4) (+13,+20) (+1)
     +1 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================









































































































































































































































































  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.12.2010 22:08

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2064. on the Ladder (of 12598)
511. on the Angband Ladder (of 3705)
14. for this player (out of 110)

Comments

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On 1.12.2010 22:08 Estie wrote:
More nightly, the Warriors turn.

Not impressive in the damage department, but plenty enough artifacts to make the last fight easy. I could have gone for M long before, but was searching for the last ring of power (to replace the =damage I was using at the time) and possibly a better weapon. Fun fun.

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