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The Angband Ladder: Viegal I, Human Rogue by RogerN

  [Z+Angband 0.3.2 Character Dump]

Name     : Viegal I             Age             16     STR:   30.0
Sex      : Female               Height          63     INT:   31.0
Race     : Human                Weight         142     WIS:   28.0
Class    : Rogue                Social Class    28     DEX:   33.0
Magic    : Illusion                                    CON:   29.0
Title    : Master Thief                                CHR:   27.0

+ Skill         34     Level                37     Max Hit Points     485
% Deadliness   235     Experience       845880     Cur Hit Points     -55
+ To AC         94     Max Exp          845880     Max SP (Mana)      130
  Base AC       50     Exp to Adv.       29120     Cur SP (Mana)      127
                       Gold             200063

                         (Miscellaneous Abilities)
Fighting    : Superb         Perception  : Superb         Blows/Round : 5
Bows/Throw  : Excellent      Sensing     : Superb         Shots/Round : 1.25
Saving Throw: Chaos Rank     Disarming   : Chaos Rank     Avg.Dam./Rnd: 271
Stealth     : Chaos Rank     Magic Device: Superb         Infra-Vision: 30'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    70 (3500')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   0   2   0   30.0         ...s.........
Int:   28.0   0   1   2   31.0         ...s.....2...
Wis:   28.0   0  -2   2   28.0         ...s.....2...
Dex:   28.0   0   3   2   33.0         .2.s.........
Con:   28.0   0   1   0   29.0         ...s.........
Chr:   28.0   0  -1   0   27.0         ...s.........

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  .......3...4. 
Search :  ....4..3..... 
Infra  :  .....3....... 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ........+....
Elec  : ........+....
Fire  : +.......+....
Cold  : ........+....
Poison: .........+...
Fear  : .............
Light : ......+.+....
Dark  : ......+.+....
Shard : .............
Blind : .........+...
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .....+.......
Aura Elec: .....+.......
Aura Cold: .............
No Magic : .............
Free Actn: ....+.....+..
SeeInvis.: ....+........
Hold Life: ...+.........
Telepathy: .........+...
SlwDigstn: ....+........
Regen.   : .............
Levitate : .............
PermLite : +....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: .............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 6685 enemies.


  [Top 10 deepest kills]

 1 Draugluin, Sire of All Werewolves    Level 92 (4600')
 1 Chaos hound                          Level 90 (4500')
 1 Shadowlord                           Level 88 (4400')
 2 Great swamp wyrm                     Level 77 (3850')
 9 Time hound                           Level 72 (3600')
 1 Aether vortex                        Level 71 (3550')
 4 Plasma hound                         Level 71 (3550')
 1 Smaug the Golden                     Level 70 (3500')
 1 Knight templar                       Level 69 (3450')
 1 Ji Indur Dawndeath                   Level 68 (3400')


  [Character Equipment]

a) a Diamond Edge of Flame (7d5) (+10,+65%)
   It does extra damage from fire.  It is very sharp and can cut your foes. 
   It provides resistance to fire.  It provides permanent light.  It cannot
   be harmed by fire.  You bought it in a Arcane Swordsman in Caldal Town.  
b) a Light Crossbow of Buckland (x5) (+11,+60%) (+2)
   It increases your dexterity by +2.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   It was given to you as a reward for killing a local enemy in Nuzhak Keep. 
c) an Onyx Ring of Accuracy (+13)
d) a Tortoise Shell Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  It
   was dropped by a Ice skeleton in a quest (level 35).  
e) a Golden Amulet of the Magi [+3] (+4)
   You have full knowledge of this item.  It increases your perception by +4. 
   It provides immunity to paralysis.  It allows you to see invisible
   monsters and slows your metabolism.  It cannot be harmed by the elements. 
   It was created by reading a Scroll of Acquirement.  
f) The Incandescent Globe of Sawall (+3)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  It was dropped by a Sand-dweller in a quest (level 24).  
g) an Ethereal Dragon Scale Mail (-2) [30,+12] (charging) {!!}
   It can be activated for breathe light/darkness (670) every 30-60 turns if
   it is being worn.  It provides resistance to bright light and magical
   darkness.  It cannot be harmed by the elements.  You bought it in a
   Obscure Heavy Armoury in Dinori.  
h) an Elven Cloak of Protection [4,+19] (+3)
   It increases your stealth and perception by +3.  It cannot be harmed by
   the elements.  You bought it in a Deep Armoury in Kekhin.  
i) The Shield of Celegorm [6,+20]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold, bright light and magical darkness.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 54.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to poison and blindness.  It gives
   telepathic powers.  It cannot be harmed by the elements.  You found it in
   a vault on dungeon level 54.  
k) a Set of Gauntlets of Free Action [2,+11]
   It provides immunity to paralysis.  It cannot be harmed by acid.  You
   bought it in a Armoury in Kekhin.  
l) a Pair of Metal Shod Boots of Stealth [6,+9] (+4)
   It increases your stealth by +4.  It cannot be harmed by acid.  You bought
   it in a Armoury in Dinori.  


  [Character Inventory]

a) 2 Illusion Spellbooks [Sleight of Hand] {@m1@b1@G1!k!v=g3}
b) 3 Illusion Spellbooks [Smoke and Mirrors] {@m2@G2@b2!k!v=g3}
c) 5 Orange Mushrooms of Cure Critical Wounds {5% off}
d) 11 Brown Potions of Heroism {25% off}
e) 4 Dark Blue Potions of Healing
f) 6 Viscous Pink Potions of Resistance
g) an Ichor Potion of *Speed*
h) 4 Scrolls titled "prok gre" of Phase Door {25% off}
i) 6 Scrolls titled "ple snedoe plu" of Teleportation
j) 3 Scrolls titled "foosan mon" of Word of Recall
k) 2 Scrolls titled "therval" of Satisfy Hunger
l) a Bone Rod of Perception {@z5!!}
m) 4 Brass Rods of Detection (2 charging) {@z3!!}
n) 4 Adamantite Rods of Light {@z2!!}
o) 6 Copper Rods of Acid Balls (4 charging) {@z1!!}
p) 3 Zirconium Wands of Teleport Other (35 charges)
q) 5 Titanium-Plated Wands of Drain Life (6 charges)
r) a Mallorn Staff of Enlightenment (1 charge)
s) an Elm Staff of Speed (2 charges)
t) a Golden Staff of *Destruction* (4 charges)
u) a Quartzite Ring of Poison Immunity
   It provides immunity to poison.  It was dropped by a Death drake on
   dungeon level 63.  
v) a Dragon Shield [11,+15]
   You have full knowledge of this item.  It provides resistance to sound,
   nether and chaos.  It cannot be harmed by the elements.  You bought it in
   a Obscure Shieldsman in Caldal Town.  
w) 18 Steel Bolts (1d15) (+9,+30%) (100/125) {@f1=g}


  [Home Inventory - Nuzhak Keep]

a) a Black Potion of Life
b) a Scarab Ring of Free Action
   It provides immunity to paralysis.  It was dropped by a Forest troll in a
   quest (level 40).  
c) The Star of Elendil (+1 to speed)
   You have full knowledge of this item.  It can be activated for magic
   mapping and illumination every 50-100 turns if it is being worn.  It
   provides light (radius 3).  It increases your speed by +1.  It provides
   resistance to life draining.  It provides permanent light and allows you
   to see invisible monsters.  It cannot be harmed by the elements.  It was
   dropped by a Master lich on dungeon level 61.  


  [Home Inventory - Gishbahz]

a) 2 Tin-Plated Wands of Dragon's Frost (3 charges)


  [Home Inventory - Sulad Town]

a) a Dark Blue Potion of Healing
b) a Scroll titled "cre tem ashro" of Mass Genocide
c) a Bamboo Staff of Perception (1 charge) {@u5}
d) a Marble Ring of Sound Resistance
   It provides resistance to sound.  It was dropped by a Banshee on dungeon
   level 55.  
e) a Stained Glass Amulet of Luck
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to nexus.  You bought it in a Silver Jeweler
   in Nellaure Town.  


  [Home Inventory - Sirin]

a) an Oily Yellow Potion of New Life
b) a Wire Ring of Protection [+12]


  [Home Inventory - Hodtum]

a) a Carven Amulet of Resistance
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold and nether.  It cannot be harmed by the elements. 
   You found it on the floor on dungeon level 55.  
b) The Hagaromo 'Tenyo's Despair' [2,+20] (+4)
   You have full knowledge of this item.  It can be activated for heavenly
   blessing and heal (500) every 1000 turns if it is being worn.  It
   increases your stealth by +4.  It sustains all your stats.  It provides
   resistance to acid, electricity, fire, cold, magical darkness and
   confusion.  It allows you to levitate.  It cannot be harmed by the
   elements.  You found it in a vault on dungeon level 57.  


  [Home Inventory - Dinori]

a) 3 Blue Speckled Potions of *Healing*
b) a Scroll titled "cre tem ashro" of Mass Genocide
c) an Elm Staff of Speed (2 charges)
d) The Pair of Hard Leather Boots 'Destiny Star' [3,+32] (+2 to speed)
   You have full knowledge of this item.  It increases your strength,
   intelligence, constitution, charisma, speed, stealth and perception by +2. 
   It increases your infravision by 20 feet.  It provides immunity to
   paralysis.  It provides resistance to acid, cold, magical darkness and
   chaos.  It allows you to see invisible monsters, slows your metabolism and
   allows you to walk the wild unhindered.  It produces an anti-magic shell. 
   It provides protection from demons, giants and dragons.  It cannot be
   harmed by the elements.  It was dropped by a Ice troll on dungeon level
   61.  
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+80%) (+2) {cursed}
   This item may have hidden powers.  It provides resistance to chaos.  It is
   cursed.  It was dropped by The Stormbringer on dungeon level 64.  


  [Home Inventory - Ninhim Watch]

a) a Scroll titled "ood orgorg" of *Identify*
b) a Scroll titled "eepprok erprok" of Wizard Eye
c) a Stained Glass Amulet of Luck
   You have full knowledge of this item.  It increases your saving throws by
   +10.  It provides resistance to sound.  It was dropped by a Ancient blue
   dragon on dungeon level 55.  
d) The Chain Mail of Command (-2) [14,+15] (+2)
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold,
   fear and sound.  It cannot be harmed by the elements.  You found it in a
   vault on dungeon level 45.  
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, poison and shards.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 45.  
f) a Metal Cap of Seeing [3,+12] (+4)
   You have full knowledge of this item.  It increases your perception by +4. 
   It increases your infravision by 40 feet.  It provides resistance to
   blindness.  It allows you to see invisible monsters.  It cannot be harmed
   by acid.  It was dropped by a Stone troll in a quest (level 50).  


  [Home Inventory - Nellaure Town]

a) an Illusion Spellbook [Illusion and Deception]
   It cannot be harmed by the elements.  You found it in a vault in a quest
   (level 24).  
b) 35 Brown Potions of Heroism
c) an Emerald Ring of Slaying (+9,+50%)


  [Spells]

You have learned 11 spells and/or improvements.

You have 1 tier-1 slot (levels 5-14) remaining.
You have 2 tier-2 slots (levels 5-24) remaining.
You have 5 tier-3 slots (levels 5-34) remaining.
You have 6 tier-4 slots (levels 5-44) remaining.
You have 5 tier-5 slots (levels 5-50) remaining.


Illusion Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Light                             3       5%       0%  
Noble Visage                      6       5%       0%  
Invisibility                      4       5%       0%  
Detect Traps                      6       5%       0%  
Luminosity                        7       5%       0%  
See Invisible                     5       5%       0%  
Mirror Image                     10       5%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Phantasmal Horror                14       5%       0%  
Horrid Visage                    15       5%       0%  
Magic Mapping                    16       5%       0%  
Improved Invisibility            15       6%       0%  


  [Quests]

====Active quests==== 

Defeat the undead camp south-west of Quenbar Watch.  

Defeat the troll camp north-east of Quenbar Watch.  

Defeat the orc camp north-east of Losorn.  

Defeat the undead camp north-east of Nellaure Town.  

Defeat the troll camp south of Bizgish.  

Defeat the giant camp near Hodtum.  

Defeat the undead camp north-west of Elenthang.  

Defeat the orc camp north-west of Nizbahz.  

Defeat the undead camp north-east of Nizbahz.  

Defeat the undead camp south of Zunhed.  

Defeat the orc camp north-west of Sirin.  

Defeat the troll camp north-west of Nizbahz.  

Defeat the undead camp north of Caldal Town.  

From a Keep in Bizgish (Danger level 2):
   Kill the 5 Rock lizards that are guarding dungeon level 2. You have killed
0.

From a Keep in Nuzhak Keep (Danger level 13):
   A group of yeeks have been spreading evil in the area north-east of Nuzhak
Keep.  Discover their den and destroy them all.  (3 levels)  

From a Keep in Quenbar Watch (Danger level 13):
   A bunch of living dead have been terrorizing the area south of Quenbar
Watch.
 Discover their stronghold and kill them all.  

From a Castle in Nellaure Town (Danger level 17):
   Too many women have been spotted in the area near Nellaure Town.  Discover
their hideout and exterminate them all.  

From a Thieves' Guild in Nuzhak Keep (Danger level 18):
   A number of orcs have been running amok in the area north-west of Nuzhak
Keep.  Discover their stronghold and destroy them all.  

From a Town Hall in Ninhim Watch (Danger level 23):
   A group of strange substances have been terrorizing the area north-west of
Ninhim Watch.  Discover their lair and slay them all.  (3 levels)  

From a Keep in Gishbahz (Danger level 25):
   A group of venomous insects have been lurking in the area north of Gishbahz.

Discover their hideout and slay them all.  

From a Keep in Caldal Town (Danger level 25):
   A bunch of mysterious things have been rampaging the area south-west of
Caldal Town.  Discover their home and exterminate them all.  

From a Castle in Braglos (Danger level 29):
   A Sphinx and its legion have been lurking in the area near Braglos.  Find
their stronghold and exterminate them.  

From a Keep in Thornala (Danger level 33):
   A Paladin and his gang have been seen in the area near Thornala.  Find their
home and kill them.  

From a Castle in Dinori (Danger level 38):
   Find the relic 'Gondricam', which is hidden in a mine, south-west of
Thornala.  

From a Keep in Ayaduz Town (Danger level 46):
   A bunch of women have been seen in the area near Ayaduz Town.  Discover
their
lair and slay them all.  

From a Thieves' Guild in Kekhin (Danger level 55):
   Find the relic 'Calris', which is hidden in a ruin, south-west of Nizbahz.  

From a Keep in Zunhed (Danger level 58):
   Judge Death has been running amok in the area north-west of Zunhed.  Track
him to his lair and terminate him.  

From a Keep in Kekhin (Danger level 64):
   An Ancient multi-hued dragon has been terrorizing the area east of Kekhin. 
Track it to its den and slay it.  

From a Keep in Hodtum (Danger level 82):
   Kill Brand, Mad Visionary of Amber, who is guarding dungeon level 82. 

From a Keep in Elenthang (Danger level 84):
   Kill Dworkin Barimen, who is guarding dungeon level 84. 

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Completed/failed quests==== 

From a Warriors' Guild in Nuzhak Keep (Danger level 13):
   Kill 2 Baby gold dragons.  (Killed)

From a Castle in Sulad Town (Danger level 23):
   Kill the 5 Rat-things that are guarding dungeon level 23. (Killed)

====Finished quests==== 

(Danger level 5):  The wounded bear has been spotted in the area near
Nellaure Town.  Track it to its stronghold and kill it.  (Finished)

(Danger level 6):  A number of worms have been terrorizing the area near Nuzhak
Keep.  Discover their hideout and slay them all.  (Finished)

(Danger level 11):  Lagduf, the Snaga and his legion have been troubling the
area
north-east of Nuzhak Keep.  Find his lair and slay him.  (Finished)

(Danger level 12):  Brodda, the Easterling and his legion have been hiding in
the
area north-west of Nellaure Town.  Find his lair and destroy him.  (Finished)

(Danger level 16):  Grishnakh, the Hill Orc and his gang have been troubling the
area
north-east of Nellaure Town.  Find his hole and destroy him.  (Finished)

(Danger level 18):  A Shadow creature and his followers have been seen in the
area
south-west of Sulad Town.  Find their stronghold and kill them.  (Finished)

(Danger level 19):  A number of freezing monsters have been discovered in the
area
near Caldal Town.  Discover their stronghold and destroy them all.  (Finished)

(Danger level 22):  A Hippogriff and its legion have been lurking in the area
east of
Sulad Town.  Find their home and destroy them.  (Finished)

(Danger level 22):  Clear 2 levels of a certain mine near Ninhim Watch. 
(Finished)

(Danger level 23):  Ulfast, Son of Ulfang and his gang have been
rampaging the area north-west of Dinori.  Find his hideout and destroy him. 
(Finished)

(Danger level 24):  A group of demons have been discovered in the area near
Caldal
Town.  Discover their den and slay them all.  (Finished)

(Danger level 27):  A Berserker and his gang have been spreading evil in the
area
west of Ninhim Watch.  Find their abode and kill them.  (Finished)

(Danger level 28):  A Thief and his legion have been spotted in the area
south-west
of Ninhim Watch.  Find their hideout and destroy them.  (Finished)

(Danger level 32):  Lugdush, the Uruk and his minions have been lurking in the
area
south-west of Dinori.  Find his den and kill him.  (Finished)

(Danger level 35):  Recently, living dead have been seen in the area west of
Sirin. 
Discover their stronghold and slay them all.  (Finished)

(Danger level 43):  A Stone troll and his minions have been terrorizing the
area
south-east of Sirin.  Find their abode and terminate them.  (Finished)

(Danger level 43):  A Young green dragon has been discovered in the area near
Elenthang.  Track it to its hideout and destroy it.  (Finished)

(Danger level 44):  A Mage has been discovered in the area south-east of
Elenthang. 
Track him to his den and terminate him.  (Finished)

(Danger level 44):  An Algroth and its followers have been lurking in the area
north-east of Hodtum.  Find their hole and destroy them.  (Finished)

(Danger level 44):  A Mind flayer and its gang have been running amok in the
area
east of Quenbar Watch.  Find their hideout and slay them.  (Finished)

(Danger level 44):  A Young blue dragon and its legion have been hiding in the
area
west of Ayaduz Town.  Find their hideout and kill them.  (Finished)

(Danger level 45):  A Mage and his followers have been spreading evil in the
area
south-west of Elenthang.  Find their den and exterminate them.  (Finished)

(Danger level 46):  An Ogre shaman and its minions have been spreading evil in
the
area north-west of Ayaduz Town.  Find their hole and slay them.  (Finished)

(Danger level 47):  An Ivory monk and his followers have been running amok in
the
area south-east of Ninhim Watch.  Find their lair and kill them.  (Finished)

(Danger level 49):  An Ivory monk and his gang have been seen in the area
south-east
of Elenthang.  Find their stronghold and terminate them.  (Finished)

(Danger level 50):  Some demons have been spreading evil in the area north-east
of
Quenbar Watch.  Discover their den and destroy them all.  (2 levels) 
(Finished)

(Danger level 52):  A Mist giant and its minions have been seen in the area
near
Zunhed.  Find their lair and kill them.  (Finished)

(Danger level 53):  Kill the 2 Time elementals that are guarding dungeon level
53.
(Finished)

(Danger level 54):  Too many ghosts have been running amok in the area east of
Zunhed.  Discover their den and slay them all.  (2 levels)  (Finished)

(Danger level 54):  A Water troll and his gang have been troubling the area
near
Sirin.  Find their lair and kill them.  (Finished)

(Danger level 56):  A Revenant and its legion have been terrorizing the area
near
Hodtum.  Find their hideout and slay them.  (Finished)

(Danger level 58):  A number of freezing monsters have been seen in the area
south of
Hodtum.  Discover their hole and terminate them all.  (Finished)

(Danger level 63):  Too many women have been troubling the area north-east of
Kekhin.
 Discover their hideout and slay them all.  (Finished)



  [Message Log (last 50 messages)]

You do 47 damage (11 remaining).
You strike the Giant silver ant.
You do 67 damage (-56 remaining).
You have slain the Giant silver ant.
You miss the Giant silver ant.
You hit the Giant silver ant.
You do 45 damage (207 remaining).
You hit the Giant silver ant.
You do 54 damage (153 remaining).
You miss the Giant silver ant. <2x>
The Giant silver ant bites you.
The Giant silver ant gets zapped!
The Giant silver ant bites you.
The Giant silver ant gets zapped!
The Giant silver ant misses you.
You hit the Giant silver ant.
You do 48 damage (93 remaining).
You miss the Giant silver ant. <4x>
You hit the Giant silver ant.
You do 46 damage (47 remaining).
You hit the Giant silver ant.
Your weapon cuts deep into the Giant silver ant!
You cut the Giant silver ant in half!
You do 111 damage (-64 remaining).
You have slain the Giant silver ant.
You have disarmed the weird rune.
You hit the Swamp thing.
You do 93 damage (-18 remaining).
You have slain the Swamp thing.
You have disarmed the faded rune.
You have disarmed the dart trap.
You hit the Jumping fireball.
You do 53 damage (-36 remaining).
You have destroyed the Jumping fireball.
The Jabberwock shrugs off the attack.
It shrugs off the attack.
One of your Scrolls titled "ple snedoe plu" of Teleportation (i) was destroyed!
In your pack: 6 Scrolls titled "ple snedoe plu" of Teleportation (i).
The Jabberwock breathes chaos.
It is destroyed.
It changes!
The Mature white dragon is unharmed.
It changes!
The Monastic lich is unharmed.
You are confused!
Oh, wow! Everything looks so cosmic now!
You keep hold of your life force!
One of your Scrolls titled "foosan mon" of Word of Recall (j) was destroyed!
In your pack: 3 Scrolls titled "foosan mon" of Word of Recall (j).
I don't believe this!  You die.



Posted on 8.12.2010 03:02
Last updated on 14.12.2010 21:46

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2. on the Competition No.96 Ladder (of 5)

Comments

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On 8.12.2010 03:02 RogerN wrote:
I managed to find a pretty early copy of Illusion and Deception, but I had to clear out around 400 demons to get it. There was little danger but boy was it a slog - especially with Tengus constantly teleporting me out of the vault. I would have run out of food if not for ?Satisfy Hunger drops.

So far I haven't been using magic *at all* except for the illuminate spell. Maybe that will change as time goes on? I'm not too familiar with the Illusion school so I don't know how useful its spells are vs. high-level monsters.

On 8.12.2010 07:02 Mangojuice wrote:
I wouldn't count on doing much damage with illusion spells. I think the value with this character is in interesting tricks.

I REALLY like Horrid Visage, it's a great defensive spell. Hypnotic pattern is a lot of fun to play with too, a good help in going after deep monsters that are vulnerable to sleep. The detect spells are nice, of course. And you've got a permanent lite source now but I still might suggest learning Luminosity: the +4 light radius is like a "light room" spell that doesn't wake up monsters.

The temporary telepathy spell isn't bad either.

I also like Invisibility. It lasts long enough that you'd still be invisible after your mana regenerates, so if you use it carefully you can have a +4 stealth bonus a lot of the time you aren't in heavy combat. Also, Noble Visage is a decent use of a spell slot if you can remember to use it, especially when buying or selling expensive objects. (And, hey, you probably have the tier-1 slots for it.)

On 10.12.2010 17:46 RogerN wrote:
I got rather lucky finding a Diamond Edge in a store. It didn't come branded, but I had saved a ?Weapon Branding for just such an occasion.

Unfortunately my shiny new sword was not enough to slay the unique AMHD. I had to flee for my life after being double-moved (at +10 speed, no less) with consecutive nasty breaths. If not for !Resistance that would have killed me - heck, if one of the breaths had been poison then it would have killed me anyway. If I had known that this dragon was so fast then I wouldn't have even attempted the quest. Other player take note!

It would have nice to find a Shield of Resistance with ResPoison, but no luck so far.


On 10.12.2010 19:08 Roch wrote:
I see that you have a potion of experience in your house. Is there a reason not to drink it right away?

On 10.12.2010 19:44 RogerN wrote:
At this point I am just now able to drink !Experience and get maximum benefit from it. That was not the case when I found the potion. In general you should wait until you have at least 200,000 XP.


On 14.12.2010 05:36 RogerN wrote:
Ugh, just lost about 30 minutes of good progress to a game crash. I have no idea what caused the crash as I was hallucinating at the time (maybe that was it?).

The big thing holding me back right now is a lack of speed. I've cleared dozens of vaults around levels 50-60 but without finding any speed. Frankly that's one of the things that's always bugged me about Z... =Speed is native to level 100, whereas you need it for survival much earlier. In the meantime I'm burning through staves of Speed at an extremely rapid pace.

On 14.12.2010 19:19 RogerN wrote:
Still no permanent speed :(


On 14.12.2010 21:46 RogerN wrote:
YASD.

I saw the Jabberwock sleeping in a small nook of a vault, but I wasn't worried because I had perfect stealth, and all other nearby monsters had been killed. A juicy unidentified wand was sitting right in front of him...

I opened the door and a forgotten jumping fireball (undetected by ESP) explodes in my face, waking up the Jabberwock. The Jabberwock instantly breathes chaos and I die.

To add insult to injury, my swap shield had rChaos.

I swear, ESP does me about as much harm as good sometimes...


On 14.12.2010 21:49 RogerN wrote:
Ugh, and now that I review the messages I see that I died from double-tapping the keyboard (thinking the space behind the door was empty). Had I just been playing slower I would have had time to see the fireball and ?Phase away. I disgust myself.


On 15.12.2010 10:59 Roch wrote:
That's rough. The real killer was the rng's stinginess with speed drops -- unlucky to have found no speed items in all that time.

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