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The Angband Ladder: Danica, Human Jedi by <s_latour@hotmail.com>

  [FuryBand 5.1.0 Character Sheet]

 Name  : Danica                 Age                 16       STR! 18/***       
 Sex   : Female                 Height              66       INT! 18/***       
 Race  : Human LostSoul         Weight             122       WIS! 18/***       
 Class : Jedi                   Social Class        31       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         152 Level             68    Hit Points     1751/  1751 
 + To Melee Damage      100 Experience  62031634    Spell Points    705/   723 
 + To Ranged Hit         59 Max Exp     62031634    Sanity         1263/  1263 
 + To Ranged Damage       0 Exp to Adv. 65000000                               
   AC                25+111 Gold          832869    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Superb       Blows/Round:  29        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Damg./Round:  261d9+2900
 Stealth     : Legendary[32]Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children  of a Yeoman.   You are a            
          credit to the family.   You have blue-gray eyes,  straight           
          black hair,  and a dark complexion.                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Only One Town:        OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Halls of Waiting: Level 98 (4900')
        Dol Guldur: Level 70 (3500')
        Marshes: Level 1 (50')
        Gondolin Outskirts: Level 10 (500')
        Underground Caverns: Level 10 (500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 5517 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 3 princesses.
 You saved Arda and became a famed Queen.
 You stopped Celegorm from destroying the Jedi Enclave 
 You stopped centipedes from destroying the Jedi Enclave 

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayMaia  : +...............            
        SlayDragon: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ..++............            
        Sust Int  : ...+............            
        Sust Wis  : ...+..+.........            
        Sust Dex  : ..++............            
        Sust Con  : ..++.......+....            
        Sust Chr  : ...........+....            
        Free Act  : ..+...++.+++....            
        Hold Life : ..+..+..........            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : ......+.........            
        Protection: ................            
        Imm Acid  : ...+...*........            
        Imm Elec  : +.*+............            
        Res Fire  : ....+...........            
        Res Cold  : +........+......            
        Res Pois  : ..+.+...........            
        Res Fear  : +...+...........            
        Res Light : .....+...+......            
        Res Dark  : .....+...+......            
        Res Blind : ...+.....+......            
        Res Conf  : ...+.+.....+....            
        Res Sound : .........+......            
        Res Shard : ...+.....+......            
        Res Neth  : ...+.......+....            
        Res Nexus : ...+............            
        Res Chaos : .....+.....+....            
        Res Disen : +.+.+.+.........            
        Levitate  : ..+.............            
        Fly       : ......+.........            
        Climb     : .......+........            
        Light     : +...++...+......            
        Digestion : ..+.............            
        Regen     : ..+.............            
        See Invis : ..+..+.+.+.....+            
        Invisible : +......+........            
        WraithForm: ..............+.            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Water Brth: .......+........            
        Spell-Hold: ..............+.            
        Add Str   : ..3.4.....2...3.            
        Add Int   : ..3...*..3......            
        Add Wis   : ..3.4.*.........            
        Add Dex   : ..3*..*4.3.5....            
        Add Con   : ..3*......2...3.            
        Add Chr   : ..3.4.*..3.5..3.            
        Mul Mana  : +...............            
        Add SPower: 2...............            
        Add Stlth.: ...*...4........            
        Add Search: ......*..3......            
        Add Speed : ..3*43*..3....3.            
        Add Blows : ...*............            
        Mul life  : ...............+            
        Add Crits : ...*............            
        Add Luck  : ..3..3*.......3.            
        Acidproof : ..++++++.+++..+.            
        Elecproof : ..++++++.+++..+.            
        Fireproof : ..++++++.+++..+.            
        Coldproof : +.++++++.+++..+.            
        Activate  : ..+.+++..+.+..+.            
        Drain SP  : .........+......            
        Cursed    : ..+...........+.            
        Auto Curse: ..............+.            
        Hvy Curse : ..............+.            
        Orc    ESP: .....+..........            
        Evil   ESP: ......+........+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.900]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      02.000 [1.000]
 - Sneakiness                                    09.010 [0.900]
          . Stealth                              50.000 [0.900]
          . Disarming                            01.000 [0.900]
          . Backstab                             15.000 [1.000]
          . Stealing                             01.000 [0.500]
 - Powers                                        50.000 [0.900]
          . Devices                              01.000 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 . Spirituality                                  01.000 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Ring of Spell [Globe of Light] on level 83.


  [Character Equipment]

a) a Doublended Lightsaber (E:19468661, L:53) (9d9) (+43,+18) [15,+0](40%) (+2)
{}
d) (nothing)
e) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed, !*}
        It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides resistance to paralysis, life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 98 of Halls of Waiting.
f) The Speed Ring of Lornen (+17 to speed) {!*}
    
    It increases your dexterity, constitution, stealth, speed, attack speed
     and critical hit chance by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 95 of Halls of
    Waiting.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn.  It provides light (radius 3) forever.  It
    increases your strength, wisdom, charisma and speed by 4.  It provides
    resistance to fear, fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 98 of Halls of
    Waiting.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Halls of
    Waiting.
n) The Jedi Master Robe of Yoda [1,+25] (+10) {!*}
    It can be activated for invulnerability (4+d8) every 800 turns
     if it is being worn.  It prevents stuns.  It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides resistance to paralysis
     and disenchantment.  It allows you to fly.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 97 of
    Halls of Waiting.
o) The Shadow Cloak of Tuor [6,+12] (+4) {!*}
    It increases your dexterity and stealth by 4.  It
    makes you invisible.  It provides immunity to acid.  It provides
    resistance to paralysis.  It allows you to breathe underwater.  It
    allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) (nothing)
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!*}
    It can
    be activated for analyze monster every 500+d200 turns if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides resistance to paralysis, cold, light, dark, blindness, sound
     and shards.  It allows you to see invisible monsters.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 98 of Halls of
    Waiting.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It provides
    resistance to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Amlach, son of Imlach on level 65 of Dol
    Guldur.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!*}
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn.  It increases your dexterity and charisma
     by 5.  It sustains your constitution and charisma.  It provides
    resistance to paralysis, confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Waiting.
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {cursed, !*}
    It can
    be activated for dispel good (level*5) every 300+d300 turns if it is
    being worn.  It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 98 of Halls of
    Waiting.


  [Character Inventory]

a) 14 Sprigs of Athelas {!*}
b) 8 Potions of Cure Insanity {!*}
c) 16 Potions of Healing {!*}
d) 7 Potions of *Healing* {!*}
e) 2 Potions of Life {!*}
f) 19 Scrolls of Phase Door {!*}
g) 20 Scrolls of Teleportation {!*}
h) 7 Scrolls of Teleport Level {!*}
i) 10 Scrolls of Word of Recall {!*}
j) 3 Scrolls of *Remove Curse* {!*}
k) 20 Scrolls of Satisfy Hunger {!*}
l) 6 Scrolls of *Destruction* {!*}
m) 3 Scrolls of Genocide {!*}
n) a Golden Rod of the Istari of Recall (250/250) {!*}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    88 of Orodruin.
o) The Doublended Lightsaber of Darth Maul (E:88348, L:28) (9d9) (+28,+20)
[10,+0]
    It can be activated for teleport away every 200 turns
     if it is being worn.  It provides light (radius 2) forever.  It
    increases your strength, dexterity, speed and spell power by 4.  It
    hits with fire.  It poisons your foes.  It can cause damaging strikes.
    It provides resistance to paralysis, fear, acid, fire, cold and poison
    .  It reflects bolts and arrows.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
p) a Dwarven Shovel of Digging (+8) {!*}
    It
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 62 of Dol
    Guldur.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides resistance to paralysis, life draining and 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
b) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn.  It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest ogre Mutant on level 98 of Halls
    of Waiting.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn.  It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 97 of
    Halls of Waiting.
d) The Anchor of Space-Time {!*}
    It provides light (radius 2) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 98 of Halls of Waiting.
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
f) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It can be activated for alter reality every 100 turns if it is
    being worn.  It can cause earthquakes.  It is a great bane of dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It must be wielded two-handed.  It
    cannot be harmed by acid, cold, lightning or fire.  
g) a Climbing Set
h) Portable hole
i) The Key of Thorin
j) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) a Moonstone Rod of the Istari of Nothing (150/150)
b) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn.  It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 98 of Halls
    of Waiting.
c) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides resistance to 
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.
d) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It
    prevents stuns.  It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    resistance to paralysis and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 98 of Halls of
    Waiting.
e) an Ethereal Ethereal Cloak [0,+37] {Is it Ethereal?}
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn.  It provides resistance to paralysis and life draining.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
f) The Small Mithril Shield of Thorin [3,+25] (+4)
    It
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides resistance to paralysis, sound, shards and chaos
    .  It allows you to sense the presence of orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 98 of Halls of Waiting.
g) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, dexterity, constitution, 
    charisma, speed and spell power by 5.  It can cause damaging strikes.  
    It provides resistance to fear, electricity, fire, poison and dark.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
h) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It
    can be activated for rays of fear in every direction if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    strength, dexterity, constitution, speed and spell power by 4.  It can
    cause damaging strikes.  It provides resistance to fear, cold, 
    blindness and shards.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Waiting.
i) The Curved Lightsaber of Count Dooku (E:140, L:6) (6d6) (+12,+12) [10,+0]
(+6)
    It
    can be activated for mass charm every 750 turns if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It can cause
    damaging strikes.  It provides resistance to paralysis, fear, fire, 
    poison, shards and chaos.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 97 of
    Halls of Waiting.



Posted on 10.12.2010 16:09

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36. on the Ladder (of 15404)
35. on the FuryBand Ladder (of 156)
Third best for this player (out of 67)

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On 10.12.2010 16:09 s_latour@hotmail.com wrote:
Another Jedi lost soul. No void diving for me, thank you very much.

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