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The Angband Ladder: Deep, Beorning Warrior by Adley

  [FAangband 1.1.5 Character Dump]

 Name    : Deep            Age                    16 STR     18/130
 Sex     : Female          Height                 76 INT          3
 Race    : Beorning        Weight                159 WIS         10
 Class   : Warrior         Social Class           73 DEX      18/60
                                                     CON      18/70
                                                     CHR         17

 Max Hit Points      393   Level                28   Max SP (Mana)         0
 Cur Hit Points      -11   Experience        69175   Cur SP (Mana)         0
                           Max Exp           69175
        (Fighting)         Exp to Adv.       84500          (Shooting)
 Blows/Round           4   Gold              80629   Shots/Round         1.3
 + to Skill           20   Score              6772   + to Skill           20
 Deadliness (%)      157   Base AC/+ To AC  21/ 52   Deadliness (%)      180
                           Game Turn        808848

 Fighting   :Excellent(106)Stealth    :Superb(11)    Disarming  :Very Good(53)
 Bows/Throw :Good(59)      Perception :Mediocre(18)  MagicDevice:Poor(17)
 SavingThrow:Very Good(47) Searching  :Poor(17)      Infravision:0 feet

                            (Character Background)
          You are one of several children of a Ranger.  You are a
          credit to the family.  You have brown eyes, straight brown
          hair, and a very fair complexion.
          

  [Recent locations]

 Current Location : Amon Rudh Level 24
 Previous Location: Amon Rudh Level 23
 Recall Point 1   : West Beleriand Level 14
 Recall Point 2   : Thargelion Level 15
 Recall Point 3   : Amon Rudh Level 20
 Recall Point 4   : Thargelion Level 15

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:......+.+....  63% Confu:.............   0%
 Elec:......+.+....  54% Sound:.............   0%
 Fire:...+..+.+....  83% Shard:.............   0%
 Cold:......+.+....  57% Nexus:......+......  30%
 Pois:.............   0% Nethr:.............   0%
 Lite:........+....  24% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:....+........      M-Mas:.............
Feath:.............      Stea.:......2.3..3.
PLite:+............      Sear.:.............
Regen:.............      Infra:.............
Telep:.............      Tunn.:2............
Invis:.............      Speed:2.2..........
FrAct:.............      Shots:.............
HLife:....+........      Might:.............
Blind:.............
NFear:..++.........


  [Specialty Abilities]

Fury 
Evasion 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     17   1   5   8 18/130            2.1......3..
Int:     10  -1  -2  -6      3            .........5..
Wis:     10   1  -2   1     10            ..12.....2..
Dex:     18   0   2   4  18/60            ..11......2.
Con:     18   1   2   4  18/70            .........3..
Chr:     18  -1  -1   1     17            ...2s.......

  [Last Messages]

> You resist the effects.
> It mumbles.
> You resist the effects!
> It hits you. <2x>
> It mumbles deeply.
> You resist the effects.
> You Evade the attack!
> It hits you.
> It bites you.
> You Evade the attack! <2x>
> It drains power from your muscles!
> You resist the effects!
> It mumbles.
> It mumbles deeply.
> You die.


  [Character Equipment]

a) a Trident of Nogrod (2d7) (+9,+10) [4,+0] <+2 to speed>
b) a Long Bow of Velocity (x3) (+9,+20)
c) a Pewter Ring of Combat (+2,+4) <+1, +2>
d) a Pewter Ring of Combat (+14) <+2, +1>
e) a Malachite Amulet of Sustenance
f) The Lamp of Gwindor {@A1}
g) Hard Leather Armour of Elvenkind (-1) [6,+13] <+2 to stealth>
h) a Cloak [1,+2]
i) a Small Leather Shield of Elvenkind [3,+8] <+3 to stealth>
j) a Hard Leather Cap of Trollkind [2,+8] <+3, -5, -2>
k) a Set of Steel Gauntlets of Agility [3,+7] <+2>
l) a Pair of Soft Leather Boots of Stealth [2,+6] <+3 to stealth>


  [Character Inventory]

a) 16 Blue Mushrooms of Cure Poison
b) 12 Red Mushrooms of Cure Confusion
c) 34 Rations of Food
d) a Cake of the Beornings
e) 11 Amber Potions of Speed
f) 6 Chocolate-brown Potions of Cure Critical Wounds {50% off}
g) 13 Scrolls titled "erkha qur" of Phase Door
h) 15 Scrolls titled "tue ashorn" of Teleportation
i) 3 Scrolls titled "roleng ash mi" of Teleport Level
j) 6 Scrolls titled "ulkarze" of Word of Recall
k) 4 Tombac Rods of Trap Location {@z1}
l) 9 Lithium Wands of Magic Missile (102 charges)
m) a Balsa Staff of Perception (18 charges)
n) a Balsa Staff of Perception (16 charges)
o) a Balsa Staff of Perception (10 charges)
p) a Pewter Ring of Physical Prowess <+1>
q) a Chalcedony Amulet of Basic Resistance <+2 to stealth>
r) a Chalcedony Amulet of Sustenance
s) a Malachite Amulet of Mental Strength
t) Metal Scale Mail (Dwarven) (-2) [18,+15]
u) a Pair of Leather Sandals of Stability [1,+3]
v) a Flail of Freezing (2d6) (+2,+4)


  [Home Inventory]

a) 3 Dark Blue Mushrooms of Hallucination
b) 12 Chocolate-brown Potions of Cure Critical Wounds
c) 3 Scrolls titled "rhov khomic" of Remove Curse
d) 5 Scrolls titled "zuntox rolprok" of Detect Invisible
e) a Balsa Staff of Perception (18 charges)
f) a Balsa Staff of Perception (17 charges)
g) a Balsa Staff of Perception (15 charges)
h) a Balsa Staff of Perception (12 charges)
i) a Galvorn Ring of Combat (+4,+5) <+1, +2>
j) a Chalcedony Amulet of Doom <-1, +1>
k) a Chalcedony Amulet of Doom <-1, +1>
l) a Hard Leather Cap of Serenity [2,+5]
m) a Metal Cap of Beauty [3,+10] <+3> {Shoppin'}


Deep the Beorning Warrior
Began the quest to kill Morgoth on 12/19/2010 at 12:45 PM

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
|        1|  Gladden Fields Town |  1  | Gained the Fury specialty.
|        1|  Gladden Fields Town |  1  | Gained the Evasion specialty.
|    10385|      Hithaeglir   2  |  4  | Killed Pongo the Devious
|    32720|      Khazad Dum Town |  4  | Killed The Complainer
|    41027|         Eriador   4  |  5  | Reached level 5
|   105100|   Eriador South   5  |  9  | Killed The Thief of the Mountains
|   108301|   Eriador South   5  | 10  | Reached level 10
|   243610|       Ered Luin  10  | 12  | Killed Balcmeg, the Cave Orc
|   243699|       Ered Luin  10  | 13  | Killed The Ickiness
|   243713|       Ered Luin  10  | 13  | Found The Lamp of Gwindor
|   281144|       Ered Luin  10  | 14  | Killed Lug, the Hill Orc
|   291747|       Ered Luin  10  | 15  | Reached level 15
|   298481|       Ered Luin  10  | 15  | Destroyed Deep, the Skeleton
|   305361|        Belegost Town | 15  | Moved house to Belegost.
|   309023|       Ossiriand   9  | 15  | Destroyed Newt, the Skeleton
|   323038|       Ossiriand   7  | 15  | Killed Mughash the Kobold Lord
|   324873|        Ent Path   6  | 15  | Destroyed Deep, the Skeleton
|   368743|  East Beleriand   6  | 15  | Destroyed Newt, the Skeleton
|   388660|          Andram   7  | 16  | Destroyed Anonymous, the Skeleton
|   423585|          Andram  10  | 16  | Killed Ulfast, son of Ulfang
|   434111|          Andram  10  | 16  | Destroyed Deep, the Skeleton
|   434263|          Andram  10  | 16  | Killed Brodda, the Easterling
|   448579|  West Beleriand  11  | 17  | Destroyed Deep, the Skeleton
|   461157|  West Beleriand  12  | 17  | Killed Orfax, Son of Boldor
|   484883|      Thargelion  12  | 18  | Killed Boldor, King of the Yeeks
|   486881|      Thargelion  12  | 18  | Destroyed Newt, the Zombie
|   550890|       Amon Rudh  17  | 20  | Reached level 20
|   721311|       Amon Rudh  18  | 25  | Reached level 25
|   785268|       Amon Rudh  21  | 27  | Killed Othrod, Lord of the Orcs
============================================================
|   808848|       Amon Rudh  24  | 28  | Killed by a Nruling.
|   808848|       Amon Rudh  24  | 28  | Killed on 12/22/2010 at 08:28 PM.
============================================================
============================================================

  [Options]

Adult: No selling to stores                      : no  (adult_no_sell)
Adult: Never return to less danger before winning: no  (adult_ironman)
Adult: Start as a thrall at the gate of Angband  : no  (adult_thrall)
Adult: View and spell distances halved           : no  (adult_small_device)
Adult: Play with no wilderness                   : no  (adult_dungeon)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 20.12.2010 13:41
Last updated on 22.12.2010 20:29

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8607. on the Ladder (of 12670)
243. on the FAangband Ladder (of 414)
5. for this player (out of 8)

Comments

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On 20.12.2010 13:41 Adley wrote:
Well, this guy seems pretty good... is there something i should change in my equipment? should i get better things or start the first dungeon?

On 20.12.2010 14:46 Adley wrote:
In particular, Noldor is better than slay evil? do i sell the other two daggers?

On 20.12.2010 16:02 HallucinationMushroom wrote:
Depends on if you like throwing I would imagine. 'I'nspect their throwing damage and decide if it would be worth it to you to occasionally chuck them at monsters or chuck them in the store. In any case, put them in your quiver (and the spear will fit there too, I think) when adventuring to save on inventory space and protection from the elements. I would probably sell it all and go for a regular two handed sword or lance or something with big damage dice.


On 22.12.2010 20:29 Adley wrote:
Should have kept those Noldor things. lack of FA was my doom.

On 22.12.2010 20:49 Fendell Orcbane wrote:
How did you die? I'm guessing from what you said that you got paralyzed but how can you evade if you can't move? A bug maybe?

On 22.12.2010 21:21 LostTemplar wrote:
It can be something like paralyzed characters cant breathe, so should just die. Currently paralysis prevents actions, not movement.

On 22.12.2010 21:56 Adley wrote:
So, a loss of action that isn't reflex? But for any adventurer, getting away should be a reflex...

On 23.12.2010 10:44 Nick wrote:
I guess we could make evasion not work for paralysed characters - but it's a rare occurrence and would make it (slightly) worse for the player, so it's not very high on my priority list.

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