The Angband Ladder: Porkrind, High-Elf Mage by <danielp@dallas.net>

  [Angband 3.0.2 Character Dump]

 Name   Porkrind                                 Self  RB  CB  EB   Best
 Sex    Male              Age       123   STR! 18/100  +1  -5 +15 18/210
 Race   High-Elf          Height     86   INT! 18/100  +3  +3  +0 18/160
 Class  Mage              Weight    180   WIS! 18/100  -1  +0  +0  18/90
 Title  Sorcerer          Status    100   DEX! 18/100  +3  +1  +4 18/180
 HP     810/810           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     274/274           Preserve    Y   CHR! 18/100  +5  +1  +4 18/200

 Level           43       Armor    [47,+125]     Saving Throw     Heroic
 Cur Exp    4803432       Fight    (+44,+31)     Stealth       Very Good
 Max Exp    4803432       Melee    (+63,+52)     Fighting      Legendary
 Adv Exp    4830000       Shoot    (+57,+11)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       2318574       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   161.3 lbs       Infra        80 ft     Searching          Fair

 You are the only child of a Telerin King.  You have light green eyes,
 straight black hair, and a fair complexion.




  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {plain room,2100'}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and it is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+13,+11) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Slaying (+8,+5)
d) a Ring of Speed (+4)
   It increases your speed by 4.  
e) an Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain {LesserBalrog,2600'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {Smaug,2500'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak of Protection [6,+17]
   It provides resistance to shards.  It cannot be harmed by the elements.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It
   provides resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot be
   harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {LVault,2800'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {LVault,2800'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks] {10% off}
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) a Potion of Healing
j) a Potion of *Healing*
k) 8 Potions of Restore Mana
l) a Wand of Clone Monster (8 charges)
m) 18 Mithril Bolts (3d5) (+9,+6)
   It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 7 Mushrooms of Restoring
b) 5 Scrolls of *Identify*
c) The Amulet of Carlammas (+2) {Vault,2500'}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
d) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
e) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability
   to see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Vault,2600'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
i) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
j) The Large Leather Shield of Celegorm [4,+20] {LesserBalrog,2600'}
   It cannot be harmed by the elements.  
k) The Large Metal Shield of Anarion [5,+20] {LesserBalrog,2600'}
   It cannot be harmed by the elements.  
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
   It decreases your strength, dexterity, and constitution by 5.  It is
   cursed.  It cannot be harmed by the elements.  
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intellegence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
n) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
o) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intellegence and wisdom by 5.  It decreases your 
   searching by 5.  It is cursed.  It cannot be harmed by the elements.  
p) The Steel Helm of Hammerhand [6,+20] (+3) {Dracolisk,2800'}
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  
q) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It activates for lightning bolt
   (4d8) every 6+d6 turns.  It cannot be harmed by the elements.  
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Ar-Pharazon,2500'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   cannot be harmed by the elements.  
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {Vault,2600', cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you and is heavily cursed.  It cannot be harmed by the elements.  
t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {LesserBalrog,2900'}
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
w) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Acquirement,2500'}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to 
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.2.2003 22:01
Last updated on 27.2.2003 07:02

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7357. on the Ladder (of 18915)
3190. on the Angband Ladder (of 6466)

Comments

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On 4.2.2003 22:01 danielp@dallas.net wrote:
Character is now a speed freak, walking around at +10 w/o haste spells. Would love to find gloves of free action -- that's my own 'weakness' at this point, if I have any. Best start to a character I've had yet.

On 7.2.2003 13:04 danielp@dallas.net wrote:
Way too easy at way too shallow. Moving deeper, want to hang out at around 2500' for a level or two. Might have to turn autoscum off to do it!

On 12.2.2003 05:30 danielp@dallas.net wrote:
Zarcuthra, where have you BEEN.. wow, what a great find in a plain room at 2100'. Moving steadily down. Finally found Kelek's, which is making clearing annoying pits easier. Still going VERY slow and careful.

On 18.2.2003 10:06 danielp@dallas.net wrote:
Still alive!

On 19.2.2003 05:49 danielp@dallas.net wrote:
Only missing nether and disenchant on resists. Thank god for the Arkenstone -- saves me on the nasty life level draining. I'm slower than I'd like at +9, but there's plenty of time for that. Onward and downward!

On 27.2.2003 07:02 danielp@dallas.net wrote:
At 3000' right now with no signs of stopping. Would really like to find some more speed enhancing equipment, as only a +7 doesn't give me much of an edge. However, Zarc plus my bonuses isn't making melee combat much of a problem, and god bless Mana Storm! Missing Disench and Nether resists, but I have all the rest and they're relatively well spread-out (got very fortunate on some vault drops).

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