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The Angband Ladder: Aelaex, High-Elf Ranger by <null77@gmail.com>

  [Angband 3.1.2v2 Character Dump]

 Name   Aelaex                                   Self  RB  CB  EB   Best
 Sex    Male         Age            102   STR! 18/100  +1  +2 +20 18/***
 Race   High-Elf     Height          90   INT! 18/100  +3  +2  +8 18/***
 Class  Ranger       Weight         202   WIS! 18/100  -1  +0  +8 18/170
 Title  ***WINNER*** Social      Lordly   DEX! 18/100  +3  +1 +17 18/***
 HP     1010/1010    Maximize         Y   CON! 18/100  +1  +1 +10 18/***
 SP     24/383                            CHR! 18/100  +5  +1 +10 18/***

 Level               50   Armor   [53,+128]     Saving Throw        100%
 Cur Exp       18706774   Fight   (+40,+33)     Stealth           Heroic
 Max Exp       18706774   Melee   (+58,+51)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+57,+19)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming            98%
 Game Turns     5643559   Shots      3/turn     Magic Device         115
 Player Turns   1468812   Infra      100 ft     Perception        1 in 1
 Active Turns    244410   Speed          20     Searching            57%
 Gold          12016538   Burden  426.8 lbs

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......++*+... rConf:...........+.
rElec:......+..+... Sound:........+....
rFire:*.....++.+... Shard:.............
rCold:..*...++.+... Nexus:....+........
rPois:....+........ Nethr:...........+.
rFear:........++... Chaos:+....+..+..+.
rLite:..........+.+ Disen:+.....+......
rDark:+.....+...... S.Dig:.............
rBlnd:..+..+....... Feath:..+..........

Light:.........++.. Aggrv:+....+.......
Regen:..+.......... Stea.:....+..+.....
  ESP:..+..+...+... Sear.:....++.......
Invis:..+..+...+..+ Infra:....++......+
FrAct:.++.....+.++. Tunn.:+............
HLife:..+.......... Speed:.++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You have no room for an Executioner's Sword (4d5).
> You have no room for a Lochaber Axe (3d8).
> You have no room for 21 Mithril Arrows (3d4) (+6,+9).
> You have no room for an Amulet of Devotion.
> You have no room for a Ring of Constitution (+5).
> You have no room for a Golden Crown [0].
> You combine 42 Arrows of Flame (1d4) (+9,+10) in your quiver (n).
> You have 9 Arrows of Frost (1d4) (+9,+10) (u).
> There is a wall in the way!
> You have no room for a Golden Crown [0].
> There is a wall in the way!
> You have no room for a Staff of Holiness (2 charges).
> You have no room for a Metal Cap [3].
> There is a wall in the way!
> You have no room for 2 Books of Magic Spells [Raal's Tome of Destruction].

Killed by Ripe Old Age.

  [Character Equipment]

a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
     +6 strength, tunneling.
     Slays animals, evil creatures, undead, dragons.
     *Slays* undead.
     Branded with flames.
     Provides immunity to fire.
     Provides resistance to fire, dark, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 134.8 vs. animals, 134.8 vs. evil creatures, 
     174.2 vs. undead, 174.2 vs. dragons, 174.2 vs. creatures not
     resistant to fire, 252.9 vs. undead, and 95.4 vs. others.
     
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 767 to 1140 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
d) a Ring of Speed (+12)
     +12 speed.
     
e) an Amulet of Trickery (+4)
     +4 dexterity, stealth, infravision, speed.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
     Radius 3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1900 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
h) The Elven Cloak of Luthien [6,+20] (+4)
     +4 intelligence, wisdom, charisma, stealth, speed.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores your experience to full.
     Takes 950 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
i) The Small Metal Shield of Thorin [4,+23] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 98.3%
     
     Radius 1 light.
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity, speed.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 98.3%
     


  [Character Quiver]

n) 42 Arrows of Flame (1d4) (+9,+10)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 496.1 vs. dragons, 496.1 vs. creatures not
     resistant to fire, and 165.4 vs. others.
     35% chance of breaking upon contact.
     
o) 63 Arrows of Venom (1d4) (+9,+10)
     Branded with venom.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 496.1 vs. dragons, 496.1 vs. creatures not
     resistant to poison, and 165.4 vs. others.
     35% chance of breaking upon contact.
     
p) 28 Seeker Arrows of Frost (4d4) (+9,+8)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 582.7 vs. dragons, 582.7 vs. creatures not
     resistant to cold, and 194.2 vs. others.
     35% chance of breaking upon contact.
     
q) 28 Mithril Arrows (3d4) (+8,+8)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 543.4 vs. dragons, and 181.1 vs. others.
     35% chance of breaking upon contact.
     
r) 27 Arrows of Slay Undead (1d4) (+17,+16)
     Slays undead.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 596.2 vs. undead, 596.2 vs. dragons, and 198.7
     vs. others.
     35% chance of breaking upon contact.
     
s) 4 Arrows of Slay Evil (1d4) (+16,+15)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 386.9 vs. evil creatures, 580.3 vs. dragons, 
     and 193.4 vs. others.
     35% chance of breaking upon contact.
     
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners] {@m0}
b) 5 Books of Magic Spells [Conjurings and Tricks] {@m1}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m2}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@m3}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m4}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Books of Magic Spells [Tenser's Transformations] {@m7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 30 Potions of Cure Critical Wounds
     
j) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
k) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
     
l) 21 Potions of Restore Mana
m) 17 Scrolls of Phase Door
n) 2 Scrolls of Mass Banishment
o) 4 Rods of Magic Mapping (1 charging)
p) 2 Staves of Healing (2 charges)
     
q) 2 Staves of Banishment (5 charges)
     
r) a Staff of the Magi (0 charges)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 220.9 vs. animals, 220.9 vs. evil creatures, 
     293.8 vs. orcs, 293.8 vs. trolls, 439.6 vs. dragons, 439.6 vs.
     demons, 439.6 vs. undead, and 148 vs. others.
     Sometimes creates earthquakes on impact.
     
u) 9 Arrows of Frost (1d4) (+9,+10)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 496.1 vs. dragons, 496.1 vs. creatures not
     resistant to cold, and 165.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Scrolls of Banishment
b) 2 Staves of Teleportation (14 charges)
     
c) 2 Staves of the Magi (8 charges)
     
d) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 775 to 1520 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
e) The Necklace of the Dwarves (+4)
     +4 strength, constitution, infravision.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Radius 1 light.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 760 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
g) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 117 to 228 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Radius 3 light.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 38 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
i) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
l) The Leather Shield of the Haradrim (+5,+5) [4,+15] (+1)
     +1 strength, constitution, attack speed, shooting speed.
     Provides resistance to poison, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.  
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 190 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
m) The Mithril Shield of Gil-galad [10,+20] (+5)
     +5 wisdom, charisma.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity, charisma.
     
     When activated, it fires a line of light in all directions, each o
     ne causing 10d8 damage.
     Takes 380 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
     Radius 1 light.
n) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
o) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     7 blows/round.
     Average damage/hit: 49.5 vs. animals, 49.5 vs. evil creatures, 
     53.3 vs. undead, 53.3 vs. orcs, and 45.7 vs. others.
     
     Radius 1 light.
p) The Spear of Orome (4d6) (+15,+15) (+4)
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When aimed, it turns rock into mud.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 80 vs. animals, 95.3 vs. giants, 95.3 vs.
     creatures not resistant to fire, and 64.7 vs. others.
     
     Radius 1 light.
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 307 to 608 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 86.2 vs. trolls, 86.2 vs. dragons, 86.2 vs.
     creatures not resistant to acid, 110.2 vs. demons, and 62.3 vs.
     others.
     
     Radius 1 light.
r) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 92 vs. evil creatures, 108.5 vs. orcs, 108.5
     vs. trolls, and 75.6 vs. others.
     
s) The Mattock of Nain (2d8) (+12,+18) (+6 searching)
     +6 strength, infravision, tunneling.
     +30% to searching.
     Slays orcs, trolls, giants, dragons.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it turns rock into mud.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 85.5 vs. orcs, 85.5 vs. trolls, 85.5 vs.
     giants, 85.5 vs. dragons, and 64.6 vs. others.
     
t) The Short Bow of Amrod (x4) (+11,+14) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      8011    100'    2   Reached level 2
      9558    150'    3   Reached level 3
     11741    150'    3   Killed Grip, Farmer Maggot's dog
     11741    150'    4   Reached level 4
     19614    200'    5   Reached level 5
     29368    150'    6   Reached level 6
     40264    250'    7   Reached level 7
     55970      0'    7   Killed Farmer Maggot
     73564    450'    8   Reached level 8
     76319    400'    9   Reached level 9
     82716    450'   10   Reached level 10
     87312    500'   11   Reached level 11
     91687    500'   12   Reached level 12
    105842    550'   13   Reached level 13
    106124    500'   13   Killed Smeagol
    119557    650'   14   Reached level 14
    139220    650'   15   Reached level 15
    152987    800'   16   Reached level 16
    155983    850'   17   Reached level 17
    163934    850'   18   Reached level 18
    174160   1000'   18   Killed Wormtongue, Agent of Saruman
    179936      0'   19   Reached level 19
    186680   1000'   19   Found The Rapier 'Forasgil' (LOST)
    187688   1000'   20   Reached level 20
    193587   1000'   20   Killed Gorbag, the Orc Captain
    197202      0'   21   Reached level 21
    217131   1000'   22   Reached level 22
    222138   1000'   22   Killed Fang, Farmer Maggot's dog
    225814   1000'   22   Killed Shagrat, the Orc Captain
    226927   1050'   23   Reached level 23
    229652   1050'   23   Killed Grishnakh, the Hill Orc
    231500   1050'   23   Killed Lagduf, the Snaga
    241737   1050'   23   Killed Bullroarer the Hobbit
    243368   1050'   24   Reached level 24
    258094   1100'   24   Killed Boldor, King of the Yeeks
    266994   1100'   24   Found The Leather Scale Mail 'Thalkettoth' (LOST)
    284978   1150'   25   Reached level 25
    294566   1350'   25   Killed Ugluk, the Uruk
    301241   1350'   25   Killed Mim, Betrayer of Turin
    301252   1350'   25   Found The Iron Helm 'Holhenneth' (LOST)
    306200   1400'   25   Killed Khim, Son of Mim
    307114   1450'   25   Killed Angamaite of Umbar
    309464   1450'   25   Killed Nar, the Dwarf
    334394   1600'   26   Reached level 26
    335420   1600'   26   Killed Lokkak, the Ogre Chieftain
    395368   1650'   27   Reached level 27
    395970   1650'   27   Found The Metal Cap of Thengel (LOST)
    553285   1650'   27   Killed Rogrog the Black Troll
    576617   1650'   28   Reached level 28
    577662   1650'   28   Killed Ibun, Son of Mim
    584855   1650'   28   Killed Brodda, the Easterling
    587999   1700'   28   Found The Phial of Galadriel (LOST)
    668047   1750'   28   Killed Bolg, Son of Azog
    679672   1800'   28   Killed Tom the Stone Troll
    680662   1800'   29   Reached level 29
    714551   1900'   29   Found The Beaked Axe of Theoden (LOST)
    760503   2000'   29   Killed Kavlax the Many-Headed
    760503   2000'   30   Reached level 30
    764468   2000'   30   Killed Bert the Stone Troll
    765106   2000'   30   Killed Ulfast, Son of Ulfang
    766726   2000'   30   Found The Flail 'Totila' (LOST)
    767896   2000'   30   Found The Dagger 'Narthanc' (LOST)
    781561   2000'   31   Reached level 31
    788973   1950'   31   Found The Long Sword 'Elvagil' (LOST)
    907248   2000'   31   Killed Lorgan, Chief of the Easterlings
    909576   2000'   31   Killed Ufthak of Cirith Ungol
    910380   2000'   31   Found The Halberd 'Osondir' (LOST)
    913633   2000'   31   Killed Ulfang the Black
    965643   2050'   31   Killed Orfax, Son of Boldor
   1042302   2050'   31   Found The Mace 'Taratol' (LOST)
   1045773   2050'   31   Found The Hard Leather Cap of Thranduil (LOST)
   1045998   2050'   32   Reached level 32
   1047208   2050'   32   Found The Short Sword 'Sting'
   1047998   2050'   32   Found The Set of Gauntlets 'Paurhach' (LOST)
   1195339   2100'   32   Killed Gorlim, Betrayer of Barahir
   1201212   2150'   32   Found The Set of Gauntlets 'Paurnen' (LOST)
   1207452   2150'   32   Killed Golfimbul, the Hill Orc Chief
   1208465   2150'   32   Found The Soft Leather Armour 'Hithlomir' (LOST)
   1209252   2150'   32   Found The Pair of Steel Shod Boots of Thror (LOST)
   1295508   2200'   32   Found The Chain Mail of Arvedui (LOST)
   1297536   2200'   32   Killed Waldern, King of Water
   1297536   2200'   33   Reached level 33
   1412673   2300'   33   Killed Akhorahil the Blind
   1462433   2450'   33   Killed Smaug the Golden
   1465303   2400'   34   Reached level 34
   1465444   2400'   34   Found The Steel Helm of Hammerhand
   1470070   2400'   34   Found The Star of Elendil (LOST)
   1545146   2400'   34   Killed Itangast the Fire Drake
   1545146   2400'   35   Reached level 35
   1622801   2450'   35   Found The Dagger 'Nimthanc' (LOST)
   1626215   2450'   35   Killed Sangahyando of Umbar
   1631463   2500'   35   Killed Ren the Unclean
   1744388   2500'   35   Found The Small Metal Shield of Thorin
   1745249   2500'   35   Found The Pike 'Til-i-arc' (LOST)
   2123873   2650'   35   Killed Uvatha the Horseman
   2123873   2650'   36   Reached level 36
   2362351   2700'   36   Killed Ariel, Queen of Air
   2416263   2750'   37   Reached level 37
   2425724   2700'   37   Killed Vargo, Tyrant of Fire
   2461609   2700'   37   Found The Zweihander 'Mormegil' (LOST)
   2476334   2700'   37   Killed The Queen Ant
   2478974   2700'   38   Reached level 38
   2483310   2700'   38   Killed The Balrog of Moria
   2485262   2700'   38   Found The Amulet of Carlammas (LOST)
   2713084   2700'   38   Killed Eol, the Dark Elf
   2713215   2700'   39   Reached level 39
   2820496   2750'   39   Killed Ar-Pharazon the Golden
   2829450   2850'   39   Killed Azog, King of the Uruk-Hai
   2832184   2850'   39   Found The Rapier 'Careth Asdriag' (LOST)
   2837359   2950'   39   Killed Mughash the Kobold Lord
   3164973   2950'   39   Killed Medusa, the Gorgon
   3165222   2950'   39   Found The Pair of Leather Boots of Wormtongue (LOST)
   3168323   3000'   39   Killed Harowen the Black Hand
   3168365   3000'   39   Found The Augmented Chain Mail of Caspanion
   3234147   3150'   39   Killed Beorn, the Shape-Changer
   3236038   3150'   40   Reached level 40
   3249699   3200'   40   Found The Iron Crown of Beruthiel (LOST)
   3473884   3250'   40   Killed Quaker, Master of Earth
   3475317   3250'   40   Killed The Lernaean Hydra
   3482178   3300'   40   Found The Mithril Plate Mail of Celeborn
   3487307   3300'   40   Found The Iron Helm of Dor-Lomin
   3487806   3300'   40   Killed Scatha the Worm
   3743313   3300'   40   Killed Adunaphel the Quiet
   3743739   3300'   40   Killed Fundin Bluecloak
   3798509   3350'   40   Killed Shelob, Spider of Darkness
   3827273   3350'   40   Killed Baphomet the Minotaur Lord
   3827273   3350'   41   Reached level 41
   3830712   3350'   41   Found The Short Bow of Amrod
   3830993   3350'   41   Found The Jewel 'Evenstar' (LOST)
   3841860   3350'   41   Found The Mithril Shield of Gil-galad
   3841909   3350'   41   Found The Arkenstone of Thrain
   3842031   3350'   41   Found The Iron Helm of Gorlim (LOST)
   3842992   3350'   41   Found The Elfstone 'Elessar'
   3846092   3450'   42   Reached level 42
   3847832   3450'   42   Found The Short Bow of Amras (LOST)
   3849899   3450'   42   Killed Dwar, Dog Lord of Waw
   3850258   3450'   42   Found The Leather Shield of Celegorm (LOST)
   3854551   3450'   42   Killed The Cat Lord
   3915690   3500'   42   Killed The Mouth of Sauron
   3917062   3500'   43   Reached level 43
   3919944   3500'   43   Killed The Phoenix
   3975030   3500'   43   Found The Full Plate Armour of Isildur
   3975384   3500'   43   Killed Saruman of Many Colours
   3975410   3500'   43   Found The Broad Axe 'Barukkheled' (LOST)
   3984180   3550'   44   Reached level 44
   3990741   3600'   44   Killed Lugdush, the Uruk
   3991321   3600'   44   Found The Set of Gauntlets 'Pauraegen' (LOST)
   3997577   3600'   44   Killed Glaurung, Father of the Dragons
   3997983   3600'   44   Found The Ring of Barahir (LOST)
   3999163   3600'   44   Found The Ring of Power 'Narya'
   4078095   3600'   44   Killed Uriel, Angel of Fire
   4078788   3600'   45   Reached level 45
   4079682   3600'   45   Found The Set of Gauntlets of Eol (LOST)
   4091314   3750'   45   Killed Hoarmurath of Dir
   4092327   3750'   45   Killed Polyphemus, the Blind Cyclops
   4100907   3750'   46   Reached level 46
   4199316   3800'   46   Found The Set of Leather Gloves 'Cammithrim'
   4200643   3800'   47   Reached level 47
   4292910   4000'   47   Found The Lance of Eorlingas
   4299331   4000'   47   Killed Feagwath, the Undead Sorcerer
   4299475   4000'   47   Found The Metal Brigandine Armour of the Rohirrim
   4299512   4000'   47   Found The Spear of Orome
   4300365   4000'   47   Found The Mattock of Nain
   4300981   4000'   48   Reached level 48
   4365737   4100'   48   Found The Amulet of Ingwe (LOST)
   4368121   4100'   48   Killed Ulwarth, Son of Ulfang
   4369286   4100'   48   Found The Palantir of Westernesse
   4370229   4100'   48   Found The Mace of Disruption 'Deathwreaker'
   4371943   4100'   48   Killed Atlas, the Titan
   4372458   4100'   49   Reached level 49
   4372556   4100'   49   Found The Necklace of the Dwarves
   4372561   4100'   49   Found The Ring of Tulkas (LOST)
   4569711   4150'   49   Killed Gabriel, the Messenger
   4571070   4150'   49   Killed Pazuzu, Lord of Air
   4571254   4150'   49   Found The Mithril Chain Mail 'Belegennon'
   4571319   4150'   49   Found The Pick of Erebor (LOST)
   4572395   4150'   49   Found The Beaked Axe of Hurin
   4579756   4250'   49   Killed Omarax, the Eye Tyrant
   4801996   4350'   49   Killed Castamir the Usurper
   4802722   4350'   49   Found The Ring of Power 'Nenya'
   4803528   4350'   49   Found The Pair of Leather Boots 'Dal-i-thalion'
   4804148   4350'   50   Reached level 50
   4901998   4400'   50   Killed Khamul, the Black Easterling
   4902039   4400'   50   Killed Ji Indur Dawndeath
   4905953   4400'   50   Killed Gothmog, the High Captain of Balrogs
   4908096   4400'   50   Killed The Witch-King of Angmar
   4908640   4400'   50   Killed Ungoliant, the Unlight
   4909778   4400'   50   Killed Ancalagon the Black
   4909800   4400'   50   Found The Large Metal Shield of Anarion (LOST)
   5031082   4400'   50   Killed Uldor the Accursed
   5035799   4600'   50   Killed Carcharoth, the Jaws of Thirst
   5143179   4800'   50   Killed Lungorthin, the Balrog of White Fire
   5146528   4800'   50   Killed Thuringwethil, the Vampire Messenger
   5150026   4800'   50   Killed Vecna, the Emperor Lich
   5152269   4800'   50   Killed Cantoras, the Skeletal Lord
   5257455   4800'   50   Found The Long Bow 'Belthronding'
   5257889   4800'   50   Killed Draebor, the Imp
   5258570   4800'   50   Killed Huan, Wolfhound of the Valar
   5260089   4800'   50   Killed Tselakus, the Dreadlord
   5280387   4850'   50   Killed Qlzqqlzuup, the Emperor Quylthulg
   5282228   4850'   50   Found The Whip of Gothmog (LOST)
   5285527   4800'   50   Killed Maeglin, the Traitor of Gondolin
   5323902   4850'   50   Killed Azriel, Angel of Death
   5360154   4850'   50   Killed The Tarrasque
   5369248   4850'   50   Found The Dagger 'Angrist' (LOST)
   5373906   4900'   50   Found The Hard Leather Armour of Himring (LOST)
   5374073   4900'   50   Found The Bastard Sword 'Calris' (LOST)
   5378392   4850'   50   Found The Spear of Melkor (LOST)
   5534161   4900'   50   Found The Katana 'Aglarang' (LOST)
   5534954   4900'   50   Found The Leather Shield of the Haradrim
   5549989   4850'   50   Killed Kronos, Lord of the Titans
   5550778   4850'   50   Found The Metal Cap of Celebrimbor (LOST)
   5551272   4850'   50   Found The Long Bow of Bard
   5555124   4850'   50   Killed Draugluin, Sire of All Werewolves
   5634105   4950'   50   Killed Sauron, the Sorcerer
   5634439   4950'   50   Found The Elven Cloak of Luthien
   5643300   5000'   50   Killed Morgoth, Lord of Darkness
   5643317   5000'   50   Found The Massive Iron Crown of Morgoth
   5643325   5000'   50   Found The Mighty Hammer 'Grond'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : yes (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.12.2010 07:26
Last updated on 25.12.2010 04:59

Download this dump

1770. on the Ladder (of 16118)
339. on the Angband Ladder (of 5096)
Best for this player (out of 2)

Comments

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On 22.12.2010 07:26 null77@gmail.com wrote:
My second Ranger, and going pretty well. Had a Mage down to around 2500, that died stupidly to Inertia Hounds. Thought a Ranger might be easier, and indeed it's going well. Can this guy take me to my first Vanilla win?

On 22.12.2010 07:29 null77@gmail.com wrote:
I could probably survive without score_know... but it's saved me a bunch of times from terrible breaths. For some reason I wasn't seeing my ancestor's monster knowledge though.

On 22.12.2010 14:53 Xaxyx wrote:
I always play with score_know; I refuse to play without it.

On 23.12.2010 18:01 null77@gmail.com wrote:
Updated dump... my new problem is selecting which artifacts to keep with this limited space. That and finding a better ring of speed.

On 23.12.2010 18:01 null77@gmail.com wrote:
And glad I'm not the only one to find it makes the game better. :) I would hate to invest so much time just to be instagibbed by some guy that breathes disenchantment or shoots nether bolts.

On 24.12.2010 08:35 null77@gmail.com wrote:
Most uniques dead now... switched gear around, and without fire immunity lost my awesome staves of healing and the magi. :( Will have to think about how to manage that. Maybe find a certain special ring?

On 25.12.2010 04:59 null77@gmail.com wrote:
And it's YAFVP. Sauron didn't even break a single rune before dying. Morgoth was a bit tricker, I tried fighting him in the destroyed area with not much success, then the second level I generated had a small X shaped vault. I laid down runes in the middle of the indestructible walls and bowed him with Arrows of Slay Evil (single stack), and TO'ed him away when he got close. Got down to 200 hp a few times, but the Staves of Healing didn't fail. Easy enough win after so much preparation!

On 25.12.2010 06:15 fizzix wrote:
you got lucky with those staves. Each time you tried that you probably had something like a 1% chance of death. Next time I suggest using potions anytime you have a situation of "if I fail and Morgoth mana storms, I die"

On 25.12.2010 06:51 null77@gmail.com wrote:
Yeah you're right at that. I made an early bad decision to use healing potions and only stockpile *healing*.. net result I didn't have enough potions so was being stingy. In retrospect either saving healing or being less stingy would have negated that chance. Alternatively I could find a way to shoot while being able to step out of LOS for a turn.

Just a note that two early items made this game a lot easier: found a BOS +10 somewhere around stat gain, and a helm with telepathy. Playing with telepathy is such a game-changer, even given the paranoid amount of detection I use.

I'm not sure what/when I'll try next time. Maybe a priest, kinda tired of the slowness of mage, despite it's versatility in the late game.

On 25.12.2010 09:54 LostTemplar wrote:
Five millions game turns :) gratz with first win.

On 25.12.2010 16:47 null77@gmail.com wrote:
Hah thanks. About that, although the town scumming for stat potions was probably overkill, at the end I had to scum quite a bit for CCW. And arrows a bit too. I think I also got my first mage book from the black market.

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