The Angband Ladder: Grenadine, Maia Sorceror by <aaron@munge.net>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Grenadine              Age                 18       STR:  18/20       
 Sex   : Neuter                 Height              64       INT: 18/166       
 Race  : Maia                   Weight             143       WIS:     18       
 Class : Sorceror               Social Class        22       DEX:  18/90       
 Body  : Player                                              CON:  18/66       
 God   : Nobody                                              CHR:  18/30       
                                                                               
 + To Melee Hit         -70 Level             34    Max Hit Points       195   
 + To Melee Damage      -70 Experience    366882    Cur Hit Points        -2   
 + To Ranged Hit        -62 Max Exp       366882    Max SP (Mana)        586   
 + To Ranged Damage       0 Exp to Adv.   455000    Cur SP (Mana)        538   
   AC                 13+57 Gold          250255                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  6d6-420   
 Stealth     : Very Good    Magic Device: Legendary[10]Infra-Vision: 20 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a subject of Mandos.  In the past you dwelt on               
          earth in the form of a spirit of forest and river.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 It now is 14 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Ethereal dragon.
You can feel the danger of evil magic.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to fire.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.

 Corruption list:

Skills (points left: 4)
	  . Archery                                     02.500 [0.500]
 - Sneakiness                                    14.500 [0.900]
	  . Stealth                                     01.000 [0.500]
 - Magic                                         40.410 [1.000]
	  . Magic-Device                                30.000 [1.000]
	  . Spell-power                                 39.600 [0.600]
	  . Sorcery                                     39.400 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 37 princesses.

 You have defeated 3341 enemies.


  [Fates]

You may find a Scroll of Detect Invisible on level 19.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Ring of Power of Uvatha the Horseman (+3)
    It increases your strength by 3.  It makes you invisible.  It sustains
    your wisdom.  It provides resistance to dark, confusion, sound and
    nether.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
f) a Ring of Fire Resistance {cursed}
    It provides resistance to fire.  It is cursed.  It cannot be harmed
    by fire.  
    You found it in the remains of a Gelatinous cube on level 7 of Barrow-Downs.
k) an Amulet of Acid Resistance
    It provides resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of a Gelatinous cube on level 7 of Barrow-Downs.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) a Cloak of Mimicry [Serpent] of Protection [1,+20]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Large Metal Shield of Reflection [5,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 23 of
    Mirkwood.
s) a Steel Helm of Seeing [6,+7] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 36 of Mordor.
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Fireproof Books of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Spellbook of Thunderstorm
    
e) a Spellbook of Vision
    
f) a Spellbook of Essence of Speed
    
g) a Spellbook of Recovery
    
h) 2 Spellbooks of Healing
    
i) a Spellbook of Identify
    
j) 2 Spellbooks of Noxious Cloud
    
k) 2 Spellbooks of Stone Skin
    
l) Tenser's Mechanical Magician {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight in the town of Bree
    .
m) 13 Potions of Cure Critical Wounds
    
n) a Potion of Restore Mana
    
o) 4 Scrolls of Phase Door
    
p) Double Chain Mail of Resist Cold (-2) [16,+10]
q) a Cloak of Mimicry [Demon] of Protection [1,+7]
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Spellbooks of Reveal Ways
    
b) a Scroll of Recharging
    
c) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Mage Staff of Spell (1d4) (+12,+11)
    It can be wielded two-handed.  It can be activated for runespell(Knowledge,
    Sphere, 18) every 90 turns and runespell(Lightning, Power Surge, 34)
    every 170 turns if it is being worn. It cannot be harmed by acid, 
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) 6 Sprigs of Athelas


  [Home Inventory - Lothlorien ]

a) a Book of Summoning
b) a Spellbook of Remove Curses
    
c) 99 Potions of Water Curing
d) 18 Scrolls of Identify
    
e) a Moonstone Rod of Charging of Nothing (75/75)
f) a Moonstone Rod of the Istari of Nothing (150/150)
g) a Silver Rod of Nothing (100/100)
h) Elven Blue Dragon Scale Mail (-2) [30,+17] (+2 to stealth)
i) an Elven Thunderlord Coat [9,+7] (+3 to stealth)
j) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)


  [The Mathom-house Inventory - Bree ]

a) the Hand of Vecna
    It can be activated for confusion.  
    You found it lying on the ground on level 8 of Barrow-Downs.



Posted on 5.2.2003 21:50

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On 5.2.2003 21:50 aaron@munge.net wrote:
My first ToME sorceror to survive past the Barrow-Downs. Fun class, this. :)

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