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The Angband Ladder: Magnork, Half-Orc Paladin by will_asher

  [DaJAngband v1.3.0 Character Dump]

 Name   Magnork                                  Self  RB  CB  EB   Best
 Sex    Male              Age        12   STR:     15  +2  +3  +0  18/20
 Race   Half-Orc          Height     66   INT:     10  -1  -2  +0      7
 Class  Paladin           Weight    155   WIS:     17  -1  +1  +0     17
 Title  Warder            Status      1   Dex:     17  +0  +0  +0     17     16
 HP     60/116            Score     748   CON:     11  +1  +1  +0     13
 SP     11/20                             CHR:     11  -4  +2  +0      9

 Level           14       Armor     [13,+3]     Saving Throw          42
 Cur Exp       1936       Fight     (+4,+7)     Fighting             135
 Max Exp       1936       Melee     (+9,+8)     Shooting             137
 Adv Exp       2030       Shoot   (+17,+11)     Throwing             103
 MaxDepth     Lev 7       Blows      2/turn     Disarming             39
     Day 5, 6:39:45       Shots      1/turn     Magic Device          29
 Gold         10726       Stealth         0     Alertness             16
 Burden   122.1 lbs       Energy       100%     Searching             13

 Your mother was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have dark brown
 eyes, straight black hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............+ Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You have no room for hard leather armour [6]. <2x>
> You have no room for 4 throwing axes (1d5).
> You have no room for hard leather armour [6].
> You removed a throwing axe (1d5) (+0,+0) {@v2=g} (x) from your quiver.
> You drop a throwing axe (1d5) (+0,+0) {@v2=g} (x).
> You have no more throwing axes (1d5) (+0,+0) {@v2=g} (x).
> You reorganize your quiver.
> You have no room for hard leather armour [6].
> You have no room for 4 throwing axes (1d5).
> Your quiver needs more backpack space.
> You have no room for hard leather armour [6]. <2x>
> You are surrounded by a white light.
> You can learn 2 more prayers.
> You have a good feeling...
> This level doesn't seem very threatening.


  [Character Equipment]

a) a Mahogany Staff of Cure Light Wounds of Venom (1d5) (+5,+1) (8 charges) {@}
     It is branded with poison.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 22 against poison-vulnerable
   creatures, and 10 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 37.
   
b) a long bow of Power (ML3) (+13,+11)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) a Granite Ring of Slow Digestion
     It slows your metabolism.  
   
e) (nothing)
     
   
f) a brass lantern (27:45) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) soft studded leather [5] {excellent}
     
   
h) a cloak [1,+0]
     
   
i) a small leather shield [2,+0]
     
   
j) a hard leather cap [2,+0]
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of soft leather boots [2] {good}
     
   


  [Character Equipment -- Quiver]

n) 70 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 35.4.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 39.
   
o) 6 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 34.
   
p) a dagger of Slay Demon (1d4) (+7,+2) {@v3=g @w1}
     It slays demons.  It is better for throwing than most melee weapons.
   
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 11.3 against demons, and 5.1
   against other monsters.  This weapon can be thrown for an average
   damage of 16.2 against demons, and 5.4 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 36 (less
   when thrown).
   
q) 3 daggers (1d4) (+0,+0) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 3.1.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 58 (less when thrown).
   


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1 !k}
     
   
b) a Holy Book of Prayers [Godly Insights] {@p2@b2@G2 !k}
     
   
c) a Holy Book of Prayers [Defences of Light] {@p3@b3@G3 !k}
     
   
d) 3 flasks of oil
     It is branded with fire.  
   
e) an Oily Yellow Potion of See Invisible
     
   
f) a Crimson Potion of Speed {@q7}
     
   
g) 10 Purple Potions of Cure Light Wounds
     
   
h) 6 Orange Potions of Cure Serious Wounds {@q2}
     
   
i) 6 Scrolls titled "mil do vendor" of Phase Door {@r1}
     
   
j) 3 Scrolls titled "gro reo us que" of Word of Recall {@r3}
     
   
k) 6 Scrolls titled "ur stios" of Blessing
     
   
l) a Silver-Plated Rod of Trap Location {@z3}
     
   
m) a Siren Lip Wand of Heal Monster (11 charges)
     
   
n) a Hydra Tongue Wand of Light (7 charges)
     
   
o) 2 Hippogriff Hoof Wands of Slow Monster (21 charges)
     
   
p) 2 Wyvern Scale Wands of Confuse Monster (21 charges)
     
   
q) a Sphinx Feather Wand of Stinking Cloud (8 charges)
     
   
r) 2 Catoblepas Hair Wands of Wonder (17 charges)
     It cannot be harmed by the elements.  
   
s) an Ash Staff of Light (1d5) (+4,+3) (11 charges) {@u2 @w0}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 12.  Your chance of scoring a
   critical hit with this weapon is 1 in 39.
   
t) hard leather armour [6] {good}
     
   
u) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 36.
   
v) a sling (ML2) {good}
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   


  [Home Inventory]

a) 2 Puce Potions of Resist Heat
     
   
b) 2 Scrolls titled "con anca ar" of Detect Invisible
     
   
c) a Scroll titled "adoriens" of Protection from Evil
     
   
d) a Siren Lip Wand of Heal Monster (14 charges)
     
   
e) a filthy rag [1,+2]
     
   
f) soft studded leather [5,+0]
     
   
g) a hard leather cap [2,+0]
     
   
h) a pair of leather sandals [1,+2]
     
   
i) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
j) 27 rounded pebbles (1d2) {@f3=g, good}
     
   
k) 31 iron shots (1d4) (+0,+0) {@f1=g}
     
   


Magnork the Half-Orc Paladin
Began the quest to kill Morgoth on 01/27/2011 at 06:11 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 01:47:25 |     1 |  1  | Killed Grip, Farmer Maggot's dog
| 1, 06:58:33 |     1 |  5  | Reached level 5
| 1, 17:18:11 |     2 |  6  | Killed Fang, Farmer Maggot's dog
| 3, 14:25:22 |     4 | 10  | Reached level 10
| 3, 18:46:11 |     5 | 10  | Killed Lotho Sackville-Baggins
| 5, 06:30:40 |     7 | 14  | Killed Golfimbul, the Hill Orc Chief
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.1.2011 07:57

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11614. on the Ladder (of 12674)
90. on the DaJAngband Ladder (of 100)
88. for this player (out of 101)

Comments

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On 28.1.2011 07:59 will_asher wrote:
Just found the nice staff and bow, and the level I'm currently on has a lesser vault which doesn't have much dangerous stuff in it. (Golfimbul came out of that vault and his escorts are part of the reason there's nothing very dangerous in it)

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