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The Angband Ladder: Aminglon, Half-Troll Rogue by PowerDiver

  [Angband 3.2.0 Character Dump]

 Name   Aminglon                                 Self  RB  CB  EB   Best
 Sex    Male         Age             22   STR:     16  +4  +2  +0  18/40
 Race   Half-Troll   Height         107   INT:     16  -4  +1  +0     13
 Class  Rogue        Weight         204   WIS:     10  -2  -2  +0      6
 Title  Footpad      Social      Pariah   DEX:     16  -4  +3  +0     15
 HP     144/144      Maximize         Y   CON:     16  +3  +1  +0  18/20
 SP     11/11                             CHR:     10  -6  -1  +0      3

 Level               14   Armor     [10,+6]     Saving Throw         34%
 Cur Exp           1656   Fight     (+1,+3)     Stealth             Fair
 Max Exp           1656   Melee     (+1,+5)     Fighting          Superb
 Adv Exp           2030   Shoot     (+1,+0)     Shooting       Excellent
 MaxDepth   1100' (L22)   Blows    3.0/turn     Disarming            58%
 Game Turns       29024   Shots      0/turn     Magic Device          39
 Standard Turns    2954   Infra       30 ft     Perception       1 in 21
 Resting Turns      283   Speed      Normal     Searching            31%
 Gold                 0   Burden   70.2 lbs

 Your father was a Cave-Troll Warrior.  You have puke-yellow eyes,
 mangy sea-weed green hair, and black leprous skin.



rAcid:............. rConf:.............
rElec:............. Sound:.............
rFire:............. Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Main Gauche (1d5) (+0,+2)
     Bought from a store.
     
     Combat info:
     3.0 blows/round.
     With an additional 1 strength and 0 dex you would get 3.1 blows
     With an additional 0 strength and 4 dex you would get 3.3 blows
     Average damage/round: 24.2.
     
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (2431 turns)
     Bought from a store.
     
     Radius 2 light, reduced when running out of fuel.
g) (nothing)
h) (nothing)
i) a Leather Shield [8,+5]
     Found lying on the floor at 850 feet (level 17).
     
     
     
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 200 feet (level 4).
     
     
     


  [Character Quiver]

n) 2 Bolts (1d5) (+0,+0)
     Bought from a store.
     
     
     
o) an Arrow (1d4) (+0,+0)
     Bought from a store.
     
     
     
p) an Iron Shot (1d4) (+0,+0)
     Bought from a store.
     
     
     
q) 12 Iron Shots of Slay Animal (1d4) (+4,+6)
     Found lying on the floor at 550 feet (level 11).
     
     Slays animals.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     Bought from a store.
     
     
     
b) 5 Rations of Food
     Bought from a store.
     
     
c) 18 Flasks of oil
     Bought from a store.
     
     Branded with flames.
     
d) a Potion of Cure Critical Wounds
     Bought from a store.
     
     
e) a Potion of Boldness
     Bought from a store.
     
     
     
f) 6 Scrolls of Phase Door
     Bought from a store.
     
     
     
g) a Scroll of Magic Mapping {@r7}
     Bought from a store.
     
     
     
h) 2 Scrolls of Enchant Weapon To-Dam
     Bought from a store.
     
     
     
i) a Scroll of Light {@r6}
     
     
j) 4 Scrolls of Word of Recall {!*}
     Bought from a store.
     
     
     
k) 2 Scrolls of Aggravate Monster
     Found lying on the floor at 550 feet (level 11).
     
     
     
l) a Rod of Door/Stair Location {@z8}
     Found lying on the floor at 850 feet (level 17).
     
     
     
m) a Staff of Detect Evil (10 charges)
     Found lying on the floor at 600 feet (level 12).
     
     
n) a Staff of Curing (2 charges)
     Found lying on the floor at 450 feet (level 9).
     
     
o) 2 Wooden Torches (5000 turns)
     Bought from a store.
     
     Radius 2 light, reduced when running out of fuel.


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     Bought from a store.
     
     
     
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
c) a Potion of Restore Charisma
     Found lying on the floor at 1050 feet (level 21).
     
     
     
d) a Short Sword (1d7) (+8,+4)
     Dropped by Bullroarer the Hobbit at 850 feet (level 17).
     
     Combat info:
     1.3 blows/round.
     With an additional 2 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 4 dex you would get 1.6 blows
     Average damage/round: 15.
     
e) a Lucerne Hammer (2d5) (+3,+3)
     Dropped by Bullroarer the Hobbit at 850 feet (level 17).
     
     Combat info:
     1.1 blows/round.
     With an additional 3 strength and 0 dex you would get 1.3 blows
     With an additional 0 strength and 4 dex you would get 1.3 blows
     Average damage/round: 14.5.
     
f) a Shovel of Digging (1d2) (+2,+6) (+2)
     Dropped by Bullroarer the Hobbit at 850 feet (level 17).
     
     +2 tunneling.
     Branded with acid.
     
     Combat info:
     1.6 blows/round.
     With an additional 2 strength and 0 dex you would get 2.0 blows
     With an additional 0 strength and 4 dex you would get 2.0 blows
     Average damage/round: 22.7 vs. creatures not resistant to acid,
     and 17.5 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5367    100'    2   Reached level 2
      6087    150'    3   Reached level 3
      6814    200'    4   Reached level 4
     10572    450'    5   Reached level 5
     11665    550'    6   Reached level 6
     12308    600'    7   Reached level 7
     12611    600'    7   Killed Grip, Farmer Maggot's dog
     12731    600'    8   Reached level 8
     12782    600'    8   learned ?dStairs with 1 ?map remaining
     15525    700'    9   Reached level 9
     17427    750'   10   Reached level 10
     18330    750'   11   Reached level 11
     19895    750'   12   Reached level 12
     20500    750'   13   Reached level 13
     22110    750'   13   used up most consumables surviving, not enough cash to
?recall
     23475    850'   13   Killed Bullroarer the Hobbit
     26708   1000'   14   Reached level 14
     27618   1100'   14   ?recall to flee fire hounds
     28107      0'   14   only 1527 to spend
     28107      0'   14   after buying 18 oil, that is


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize the artifacts (except a few)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Don't show level feelings                    : no  (adult_no_feelings)
Items always sell for 0 gold                 : yes (adult_no_selling)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.2.2011 01:18

Download this dump

14. on the Competition No.99 Ladder (of 16)

Comments

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On 27.2.2011 01:18 PowerDiver wrote:
I wasn't planning on playing this comp, but until the nightlies are stable I can't work on my rune-based Id stuff.

I used ?recall immediately after picking up the 1400, bought out ?map and ?dStair and a ?+dam and a replacement ?recall and some ?phase. Used ?dStair first and then ?map to dive before CL8 for *dStairs.

Stored some stuff at home to keep track of what I could have sold if selling.

On 27.2.2011 03:22 PowerDiver wrote:
Oops, too many phone calls, lost attention and died. Didn't bother with a dump.

On 27.2.2011 05:57 bulian wrote:
Well this time I'm the target, so good luck if you try again! That's a pretty impressive turn count/depth. Averaging just over 130 turns/DL.

I'm surprised you chose to not buy the enchanted dagger. I suppose if you get a nice drop it will pay off, but it was tough to pass up an additional 15 dmg/round to start.

On 27.2.2011 07:50 PowerDiver wrote:
Damage isn't that big a deal on the first trip. 3 blows with a +2 main gauche is adequate -- I did buy another ?+dam. If I didn't go for detections, I might have saved the money towards my first staff of teleportation.

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