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The Angband Ladder: Jade, Human Warrior by ulrichvonbek

  [Angband 3.1.2v2 Character Dump]

 Name   Jade                                     Self  RB  CB  EB   Best
 Sex    Female       Age             16   STR! 18/100  +0  +5  +9 18/***
 Race   Human        Height          63   INT:  18/94  +0  -2  +4 18/114
 Class  Warrior      Weight         136   WIS! 18/100  +0  -2  +6 18/140
 Title  ***WINNER*** Social   Respected   DEX:  18/81  +0  +2  +5 18/151
 HP     1094/1110    Maximize         Y   CON! 18/100  +0  +2  +8 18/200
 SP     0/0                               CHR! 18/100  +0  -1  +4 18/130

 Level               50   Armor   [43,+152]     Saving Throw         79%
 Cur Exp        9265111   Fight   (+57,+52)     Stealth             Fair
 Max Exp        9265111   Melee   (+62,+77)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+79,+16)     Shooting       Legendary
 MaxDepth  5050' (L101)   Blows      4/turn     Disarming            89%
 Game Turns     1440290   Shots      2/turn     Magic Device          60
 Player Turns    240010   Infra       20 ft     Perception       1 in 28
 Active Turns    178618   Speed          22     Searching            24%
 Gold          10251973   Burden  396.1 lbs

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, straight brown hair, and a dark
 complexion.


rAcid:......+..+... rConf:......+......
rElec:......+...... Sound:......+......
rFire:....+.+...... Shard:.......+.....
rCold:..*...+..+... Nexus:......+..+.+.
rPois:....+........ Nethr:........+....
rFear:....+.......+ Chaos:.....+.......
rLite:............. Disen:........+....
rDark:.........+... S.Dig:.............
rBlnd:..+..+....... Feath:..+..........

Light:............. Aggrv:+....+...+...
Regen:..+.......... Stea.:.......+.....
  ESP:+.+..+....... Sear.:.....+.......
Invis:+.+..+....... Infra:.....+.......
FrAct:..+.......+.. Tunn.:.............
HLife:..+.....+.... Speed:..+++......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Last Messages]

> You hear a door burst open!
> You tunnel into the granite wall.
> You have finished the tunnel.
> You no longer feel berserk.
> The Large white snake wakes up.
> You have disarmed the pit.
> The Mature bronze dragon breathes confusion.
> You fiercely smite the Mature bronze dragon.
> It was a *SUPERB* hit!
> You have slain the Mature bronze dragon.
> You feel something roll beneath your feet.
> You have found 58 gold pieces worth of silver.
> You have found 40 gold pieces worth of copper.
> You have finished the tunnel.
> You feel yourself yanked upwards!

Killed by Ripe Old Age.

  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 244.6 vs. animals, 244.6 vs. evil creatures, 
     319.3 vs. orcs, 319.3 vs. trolls, 468.7 vs. dragons, 468.7 vs.
     demons, 468.7 vs. undead, and 169.9 vs. others.
     Sometimes creates earthquakes on impact.
     
b) a Light Crossbow of the Haradrim (x4) (+22,+16) (+1)
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 646 to 960 turns to recharge at your current speed.
     Your chance of success is 77.2%
     
d) a Ring of Speed (+11)
     +11 speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 640 turns to recharge at your current speed.
     Your chance of success is 84.5%
     
f) The Palantir of Westernesse (+2) (charging)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 163 to 320 turns to recharge at your current speed.
     Your chance of success is 79.4%
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Protection [6,+25] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Preservation [2,+17]
     Provides resistance to nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Feanor [2,+20] (+15) (charging)
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 640 turns to recharge at your current speed.
     Your chance of success is 89.1%
     


  [Character Quiver]

n) 14 Bolts of Venom (1d5) (+10,+17)
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 462.2 vs. creatures not resistant to poison, 
     and 154.1 vs. others.
     25% chance of breaking upon contact.
     
o) 37 Seeker Bolts (4d5) (+9,+9)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 158.3.
     25% chance of breaking upon contact.
     
p) 22 Bolts of Slay Demon (2d5) (+15,+14)
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 462.2 vs. demons, and 154.1 vs. others.
     25% chance of breaking upon contact.
     
q) 22 Bolts of Acid (1d5) (+13,+19)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 487.9 vs. creatures not resistant to acid, and 
     162.6 vs. others.
     25% chance of breaking upon contact.
     
r) 31 Bolts of Slay Evil (1d5) (+15,+12)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 265.3 vs. evil creatures, and 132.7 vs. others.
     25% chance of breaking upon contact.
     
s) 21 Mithril Bolts of Slay Dragon (3d5) (+7,+15)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 513.6 vs. dragons, and 171.2 vs. others.
     25% chance of breaking upon contact.
     
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 16 Potions of Cure Critical Wounds
     
b) 11 Potions of Healing
     
c) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 4 Potions of Speed
f) 15 Scrolls of Phase Door
g) 3 Scrolls of Teleport Level
h) 6 Scrolls of Mass Banishment
i) 2 Scrolls of *Destruction*
j) 2 Rods of Detection (1 charging)
     Cannot be harmed by electricity.
     
k) 4 Rods of Teleport Other
l) 2 Rods of Recall (1 charging)
     Cannot be harmed by electricity.
     
m) 3 Rods of Identify
     Cannot be harmed by electricity.
     
n) 2 Rods of Speed (1 charging)
     Cannot be harmed by electricity.
     
o) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
p) an Iron Crown of the Magi [0,+15] (+1)
     +1 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  
     
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
r) The Glaive of Pain (9d6) (+9,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 126.8.
     
s) The Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 64 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 96 vs. creatures not resistant to fire, and 
     79.9 vs. others.
     
t) a Lead-Filled Mace (Defender) (4d3) (+17,+19) [+6] (+4 stealth)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 83.6.
     
u) a Lead-Filled Mace of Slay Troll (4d3) (+17,+13)
     Slays trolls.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 95.2 vs. trolls, and 76.6 vs. others.
     


  [Home Inventory]

a) 4 Scrolls of Teleport Level
b) 5 Scrolls of Recharging
c) 4 Rods of Disarming
d) a Ring of Speed (+9)
     +9 speed.
     
e) a Ring of Acid [+11]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
h) The Necklace of the Dwarves (+4)
     +4 strength, constitution, infravision.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Radius 1 light.
i) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 99 to 192 turns to recharge at your current speed.
     Your chance of success is 87.0%
     
     Radius 3 light.
j) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 6 turns to recharge at your current speed.
     Your chance of success is 89.1%
     
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
m) The Spear of Orome (4d6) (+15,+15) (+4) (charging)
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When aimed, it turns rock into mud.
     Takes 16 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 99.9 vs. animals, 115.4 vs. giants, 115.4 vs.
     creatures not resistant to fire, and 84.4 vs. others.
     
     Radius 1 light.
n) The Trident of Wrath (3d8) (+15,+17) (+2)
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5 blows/round.
     Average damage/hit: 106.1 vs. evil creatures, 122.6 vs. creatures
     not resistant to poison, 155.5 vs. undead, and 89.7 vs. others.
     
o) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4)
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     When aimed, it drains up to 90 hit points of life from a target cr
     eature.
     Takes 128 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 85 vs. orcs, 85 vs. creatures not resistant to
     cold, and 71.4 vs. others.
     
     Radius 1 light.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3)
     +3 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 67 to 128 turns to recharge at your current speed.
     Your chance of success is 84.5%
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1773     50'    2   Reached level 2
      5940    150'    3   Reached level 3
      5940    150'    4   Reached level 4
     13523    200'    5   Reached level 5
     15574    250'    6   Reached level 6
     19583    250'    7   Reached level 7
     21795    250'    8   Reached level 8
     25637    300'    8   Killed Bullroarer the Hobbit
     25637    300'    9   Reached level 9
     38664    300'   10   Reached level 10
     49179    400'   11   Reached level 11
     53014    450'   12   Reached level 12
     60700    500'   13   Reached level 13
     73306    600'   14   Reached level 14
     85711    650'   15   Reached level 15
     87365    650'   16   Reached level 16
     93004    750'   16   Killed Fang, Farmer Maggot's dog
    101316    850'   16   Killed Ulfast, Son of Ulfang
    101316    850'   17   Reached level 17
    106596    850'   18   Reached level 18
    115189    900'   19   Reached level 19
    123481    900'   20   Reached level 20
    135946    950'   21   Reached level 21
    145958    950'   21   Killed Lagduf, the Snaga
    146824    950'   22   Reached level 22
    162196    950'   22   Killed Mughash the Kobold Lord
    180245      0'   22   Killed Farmer Maggot
    182370    950'   23   Reached level 23
    200912   1000'   24   Reached level 24
    204500   1050'   25   Reached level 25
    216623   1050'   25   Killed Ufthak of Cirith Ungol
    235955   1050'   26   Reached level 26
    259297   1150'   27   Reached level 27
    275150   1150'   27   Killed Boldor, King of the Yeeks
    282032   1150'   27   Killed Beorn, the Shape-Changer
    289160   1150'   27   Killed Uldor the Accursed
    289160   1150'   28   Reached level 28
    299666   1150'   28   Killed Gorbag, the Orc Captain
    330662   1350'   28   Killed Grip, Farmer Maggot's dog
    337714   1350'   28   Found The Lucerne Hammer 'Turmil'
    338581   1350'   28   Killed Shagrat, the Orc Captain
    350792   1350'   29   Reached level 29
    369944   1450'   29   Killed Sangahyando of Umbar
    376580   1450'   29   Killed Angamaite of Umbar
    378628   1450'   29   Killed Wormtongue, Agent of Saruman
    385225   1450'   29   Killed Grishnakh, the Hill Orc
    418747   1600'   30   Reached level 30
    453988   1800'   31   Reached level 31
    471882   1850'   30   Killed Ulwarth, Son of Ulfang
    488797   1900'   31   Killed Khim, Son of Mim
    497734   1900'   31   Found The Leather Shield of Celegorm (LOST)
    531449   1950'   31   Found The Trident of Wrath
    553860   2000'   32   Reached level 32
    607460   2000'   33   Reached level 33
    627116   2050'   33   Found The Iron Helm of Gorlim (LOST)
    651657   2100'   33   Killed Mim, Betrayer of Turin
    653310   2100'   33   Killed Ibun, Son of Mim
    663191   2100'   34   Reached level 34
    666518   2100'   34   Found The Hard Leather Cap of Thranduil
    680958   2150'   34   Killed Bolg, Son of Azog
    718868   2400'   34   Found The Set of Gauntlets 'Paurhach' (LOST)
    725285   2400'   35   Reached level 35
    728695   2400'   35   Killed Scatha the Worm
    738105   2500'   35   Killed Ren the Unclean
    760235   2500'   35   Killed Akhorahil the Blind
    766452   2550'   35   Found The Set of Gauntlets 'Pauraegen' (LOST)
    774966   2550'   35   Killed Smeagol
    778166   2600'   35   Killed Uvatha the Horseman
    787614   2600'   36   Reached level 36
    795257   2600'   36   Killed Nar, the Dwarf
    800451   2600'   36   Found The Rapier 'Careth Asdriag' (LOST)
    826996   2600'   37   Reached level 37
    836187   2600'   36   Killed Ji Indur Dawndeath
    876657   2650'   38   Reached level 38
    890400   2700'   38   Killed Waldern, King of Water
    899414   2700'   38   Killed Kavlax the Many-Headed
    900972   2700'   38   Killed Rogrog the Black Troll
    901025   2700'   38   Found The Phial of Galadriel (LOST)
    913114   2750'   38   Killed Ar-Pharazon the Golden
    913114   2750'   39   Reached level 39
    913295   2750'   39   Found The Metal Brigandine Armour of the Rohirrim
    917061   2750'   39   Killed Gorlim, Betrayer of Barahir
    926552   3000'   39   Killed Lugdush, the Uruk
    930429   3050'   39   Killed The Queen Ant
    930676   3050'   40   Reached level 40
    964789   3100'   40   Killed The Lernaean Hydra
    965451   3100'   40   Killed Lokkak, the Ogre Chieftain
    975505   3150'   40   Killed Castamir the Usurper
    983426   3250'   40   Killed Orfax, Son of Boldor
    983438   3250'   40   Found The Amulet of Carlammas (LOST)
    986265   3250'   40   Killed Quaker, Master of Earth
    996126   3250'   41   Reached level 41
   1023511   3350'   41   Killed Brodda, the Easterling
   1034697   3400'   42   Reached level 42
   1039764   3400'   42   Killed Hoarmurath of Dir
   1045952   3450'   42   Killed Bill the Stone Troll
   1047123   3450'   42   Killed Medusa, the Gorgon
   1047157   3450'   42   Found The Full Plate Armour of Isildur
   1063895   3550'   42   Killed Golfimbul, the Hill Orc Chief
   1071633   3550'   43   Reached level 43
   1078448   3550'   43   Found The Chain Mail of Arvedui (LOST)
   1119737   3600'   44   Reached level 44
   1123038   3600'   44   Killed Adunaphel the Quiet
   1128348   3700'   44   Found The Set of Leather Gloves 'Cambeleg'
   1140663   3750'   44   Found The Long Bow of Bard
   1146030   3750'   45   Reached level 45
   1146163   3750'   45   Found The Zweihander 'Mormegil' (LOST)
   1146691   3750'   45   Killed Vargo, Tyrant of Fire
   1162763   3900'   45   Found The Hard Leather Armour of Himring (LOST)
   1166687   3950'   45   Killed Dwar, Dog Lord of Waw
   1171173   4000'   45   Found The Mithril Chain Mail 'Belegennon'
   1172149   4000'   45   Killed Lorgan, Chief of the Easterlings
   1175299   4050'   46   Reached level 46
   1193675   4100'   47   Reached level 47
   1210087   4400'   47   Found The Spear of Orome
   1216083   4400'   47   Killed Smaug the Golden
   1216108   4400'   47   Found The Amulet of Ingwe (LOST)
   1218565   4450'   47   Killed Harowen the Black Hand
   1219172   4450'   47   Found The Heavy Crossbow of Umbar
   1221360   4500'   48   Reached level 48
   1233138   4650'   48   Killed Thuringwethil, the Vampire Messenger
   1235806   4700'   48   Found The Steel Helm of Hammerhand
   1244385   4700'   48   Found The Light Crossbow 'Cubragol'
   1249850   4700'   49   Reached level 49
   1249933   4700'   49   Found The Palantir of Westernesse
   1249990   4700'   49   Found The Glaive of Pain
   1257292   4700'   49   Killed Khamul, the Black Easterling
   1258923   4700'   49   Found The Arkenstone of Thrain
   1268651   4800'   49   Killed The Witch-King of Angmar
   1268673   4800'   49   Found The Scythe 'Avavir' (LOST)
   1275266   4850'   49   Found The Small Metal Shield of Thorin
   1275654   4850'   49   Found The Short Sword 'Sting' (LOST)
   1276317   4850'   50   Reached level 50
   1279118   4850'   50   Killed Draugluin, Sire of All Werewolves
   1280739   4850'   50   Found The Iron Helm 'Holhenneth' (LOST)
   1284229   4800'   50   Found The Beaked Axe of Theoden (LOST)
   1286100   4800'   50   Killed Bert the Stone Troll
   1286297   4800'   50   Killed Ulfang the Black
   1286317   4800'   50   Found The Set of Gauntlets 'Camlost' (LOST)
   1286480   4800'   50   Found The Augmented Chain Mail of Caspanion (LOST)
   1290138   4850'   50   Found The Battle Axe of Balli Stonehand (LOST)
   1296526   4850'   50   Killed The Phoenix
   1300942   4800'   50   Killed Ungoliant, the Unlight
   1301014   4800'   50   Found The Star of Elendil
   1311148   4900'   50   Found The Ring of Barahir
   1314882   4900'   50   Killed Tselakus, the Dreadlord
   1324985   4900'   50   Found The Jewel 'Evenstar' (LOST)
   1325525   4900'   50   Killed Huan, Wolfhound of the Valar
   1333300   4900'   50   Killed Eol, the Dark Elf
   1336560   4900'   50   Found The Iron Crown of Beruthiel (LOST)
   1337027   4900'   50   Found The Elfstone 'Elessar'
   1341600   4900'   50   Killed Shelob, Spider of Darkness
   1342132   4900'   50   Found The Necklace of the Dwarves
   1346915   4950'   50   Killed Kronos, Lord of the Titans
   1349082   4950'   50   Killed The Cat Lord
   1351958   4950'   50   Found The Morning Star 'Firestar'
   1353963   4950'   50   Found The Bastard Sword of Eowyn (LOST)
   1387997   4900'   50   Killed The Mouth of Sauron
   1396651   4950'   50   Killed Sauron, the Sorcerer
   1396660   4950'   50   Found The Beaked Axe of Hurin (LOST)
   1396667   4950'   50   Found The Pair of Leather Boots of Feanor
   1405148   4950'   50   Killed Atlas, the Titan
   1406192   4950'   50   Killed Carcharoth, the Jaws of Thirst
   1425213   4950'   50   Killed Maeglin, the Traitor of Gondolin
   1425769   4950'   50   Found The Ring of Power 'Nenya'
   1434183   4950'   50   Killed Gothmog, the High Captain of Balrogs
   1435019   4950'   50   Found The Ring of Tulkas (LOST)
   1436336   4950'   50   Killed Itangast the Fire Drake
   1438100   4950'   50   Killed Saruman of Many Colours
   1439857   5000'   50   Killed Morgoth, Lord of Darkness
   1439860   5000'   50   Found The Massive Iron Crown of Morgoth
   1439870   5000'   50   Found The Mighty Hammer 'Grond'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.3.2011 16:03
Last updated on 26.3.2011 18:19

Download this dump

2883. on the Ladder (of 12805)
873. on the Angband Ladder (of 3772)
Best for this player (out of 4)

Comments

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On 19.3.2011 16:03 ulrichvonbek wrote:
I need to reduce the amount of stuff I'm carrying. I think the first candidate is the staff of dispell evil. It's cool, and if you can wade into an orc or troll pit, you can clear one very quickly, but my activation % isn't good enough to make me really want to depend on it.

I guess the next to go would be the rods of disarming. I could always tunnel around any traps that I didn't want to risk disarming.

The things I want most that I don't have are perm speed and more stat gain potions. I've seen very few, and if weren't for a augmentation potion I stumbled across while working my way to a vault, things would be even worse.

On 20.3.2011 17:00 ulrichvonbek wrote:
This is kind of an experiment to see if the dump from 5 levels back gets overwritten. Changes since the first post.

The Good: Rods of Detection & Identify, Crown of Might, Amulet of Carlammas, RoS +5, wicker shield of permance, Ring of Con +6.
The Bad: Getting my stats scrambled by nexus and dropping back down to 2 blows w/ trident. Ended up switching gear around because of that.
The Lucky: Not getting double breath from Azriel when I was at speed +18. That guy is really starting to scare me.

On 22.3.2011 06:57 ulrichvonbek wrote:
Making good progress, but now I need to dump artifacts. Ingwere seems really cool, but I just don't ever see using it as a warrior. I keep trying to think of ways I could use the other armors if I could get a 2nd source of rConf or rNexus.

Also, I should probably decide if I'm going with Umbar or extra shots if I switch from Bard back to an xBow. I'm thinking Umbar for the stats in the final fight if nothing else. I should probably just dump the wands of teleport other too. If it's more work than I can handle with the rods, I've been just teleporting off the level.

On 23.3.2011 04:42 ulrichvonbek wrote:
Excelent feeling at 4700': Helm of Hammerhand sitting on the ground about a dozen steps from the stairs and immediately detected a Palintir sitting in a vault. Is the RNG toying with me?

On 23.3.2011 07:21 ulrichvonbek wrote:
Well, Meaglin & a black reaver about gave me heart attacks boring through central walls, but they didn't let anything too nasty out. Managed to get the Palintir plus Cubragol, Haradrim, and even the Galive of pain off a drop. Missed out on a much needed !Dex when an impact hound breathed on it, and lost my staff of healing when I let an earth elemental have LOS on me for too long.

Now it's decision time about my kit. I'm thinking Rohirim, Palintir, Hammerhand, Cubragol, and the Trident of Wrath. I'll think I'll be hitting about as hard as I did at L37 when I was getting 5 blows / round w/ the Trident.

On 25.3.2011 20:47 ulrichvonbek wrote:
Getting close to the end. Still need a bit more dex.

On 25.3.2011 22:11 PowerDiver wrote:
Have you not seen an amulet of trickery? Try swapping in Bard + Caspanion + any amulet that gives resist elec. If that doesn't give 5 blows with Pain, use Cubragol instead of Bard while you look for dex potions.

On 26.3.2011 18:19 ulrichvonbek wrote:
My 2nd winner.

Key events were:
-Finding a shield of Permance at the black market. That was still my primary shield when I won.
-Finding a stack of 15-20 ?Teleport Level at the black market. If you
take finding others and ones lost to fire as a wash, I only had a few left at the end of the game.
-Finding the Trident of Wrath relatively early
-Finding sandals of speed +8 in the armory.
-Loosing the ability to use the Trident effectively because of Nexus scrambling at L37. I still didn't have max Dex when I won. Thankfully, I could switch to a crown of might and kata of Gondolin to regear for my scrambled body.
Level at 4700' where I got Hammerhand, Cubragol, Palintir, & Glaive of Pain (Hammerhand was on the floor near the stairs I came down, and a patriarch in the vault dropped the Glaive, the other two were in the vault proper)
Surviving a lightning attack from Ancalgon the Black that left me at 6hp!! ( I was trying to thin out the ranks of uniques - and almost got thinned out myself.)
Recovery from 1st aborted attempt to kill morgoth led to finding Nenya in a lesser vault.
Recovery from 2nd aborted attempt to kill morgoth led to finding seeker bolts of slay evil, all of which were used in the fight.

Probably the most interesting thing about this win was that I had never managed to get a warrior past L25 before. I tended to charge into too much trouble too many times before a bad teleport (or series of bad teleports) would do me in. Using deep descent and teleport level made a HUGE difference in keeping me alive.

On 26.3.2011 18:22 ulrichvonbek wrote:
By the time I found an amulet of trickery, I was already had 5/round and was using Elessar for poison resistance. I left it in my house

On 26.3.2011 22:37 AnonymousHero wrote:
Congrats. Kudos on keeping going after a Nexus scramble. I usually just quit when that happens.

On 27.3.2011 04:08 ulrichvonbek wrote:
Thanks, it was really one of the worst scrambling I've ever got. I was really tempted at times to take the stairs down until I found a pack of nexus hounds at a somewhat safe depth and take of Isuldur.

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