The Angband Ladder: Jay, RohanKnight Alchemist by <vanharjc@mcmaster.ca>

  [ToME 2.1.1 Character Dump]

 Name  : Jay                    Age                 23       STR: 18/***       
 Sex   : Neuter                 Height              60       INT: 18/110       
 Race  : RohanKnight            Weight              80       WIS: 18/160       
 Class : Alchemist              Social Class        69       DEX: 18/160       
 Body  : Player                                              CON: 18/***       
 God   : Eru Iluvatar                                        CHR: 18/130       
                                                                               
 + To Melee Hit          38 Level             36    Max Hit Points      1752   
 + To Melee Damage       46 Experience   1310134    Cur Hit Points      1752   
 + To Ranged Hit         40 Max Exp      1310134    Max SP (Mana)        234   
 + To Ranged Damage      13 Exp to Adv.  1375000    Cur SP (Mana)        234   
   AC                 43+50 Gold         5449524    Piety             158297   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  24d5+368  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a King of the Rohirrim.           
          You have blue eyes, wavy black hair, and an average                  
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 48 (2400')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 22 (1100')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Yavie of the 2891st year of the third age.
 It now is 323 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +...+.....+.....            
        Add Dex   : +...............            
        Add Con   : ....+....+......            
        Add Stea. : ......++...+....            
        Add Sear. : .....+.+.+......            
        Add Infra : .........+......            
        Add Speed : ...........+...+            
        Add Blows : ..++............            
        Slay Evil : +...............            
        Slay Und. : .............+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Sharpness : ...........+....            
        Poison Brd: ...........+....            
        Acid Brand: ...........+....            
        Elec Brand: ...........+....            
        Fire Brand: +..........+....            
        Cold Brand: ...........+....            
        Sust Str  : ....+......+....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +..........+....            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ...........+....            
        Mul life  : ...........+....            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+...........            
        Hold Life : ................            
        Res Acid  : .+....+.........            
        Res Elec  : ......+.........            
        Res Fire  : +.....+..+......            
        Res Cold  : ......+.........            
        Res Pois  : ..........+.....            
        Res Fear  : +...+...........            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .......+........            
        Res Disen : +...+...........            
        Hide Type : +...++....++....            
        Show Mods : ++........++.+..            
        Insta Art : .....+..........            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : +........+......            
        Xtra Might: .+..............            
        Ign Acid  : +.++.+++...+....            
        Ign Elec  : +.++.+++...+....            
        Ign Fire  : +.++.+++...+....            
        Ign Cold  : +.++.+++...+....            
        Activate  : +....++.........            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : ......+....+....            
        Troll.ESP : .........+.+....            
        Dragon.ESP: .........+.+....            
        Giant.ESP : ...........+....            
        Demon.ESP : ...........+....            
        Animal.ESP: ...........+....            
        Full ESP  : .........+......            

 Corruption list:

Skills (points left: 0)
 - Combat                                        22.700 [0.700]
	  . Weaponmastery                               28.600 [0.900]
	  . Archery                                     01.000 [0.500]
 - Sneakiness                                    03.700 [0.900]
	  . Stealth                                     01.000 [0.500]
 - Magic                                         08.580 [0.900]
	  . Magic-Device                                01.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     41.800 [0.800]
 - Spirituality                                  08.360 [0.800]
	  . Prayer                                      36.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  01.900 [0.500]
	  . Symbiosis                                   10.000 [0.500]

 2 of your companions have been killed.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You have defeated 11778 enemies.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
d) a Long Bow of Extra Might (x6) (+12,+13)
    It provides resistance to acid.  It fires missiles with extra might.
    
    You made it yourself.
e) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
f) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
k) an Amulet of Weaponmastery (+2,+4) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You made it yourself.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
n) Elven Blue Dragon Scale Mail (-2) [30,+10] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold and shards.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak of Aman [4,+15] (+5 to stealth) {50% off}
    It increases your stealth, searching and luck by 5.  It provides resistance
    to chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) (nothing)
s) a Dwarven Iron Helm of Seeing [5,-4] (+7 to searching)
    It increases your constitution, searching and infravision by 7.  It
    provides resistance to fire and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+1,+3) [1,+3] (+8)
    It increases your strength by 8.  It provides resistance to poison.
    
    You made it yourself.
x) The Pair of Hard Leather Boots of the Healthy Elementalist (+0,+0)
[3,+6](160%)
    It increases your stealth and speed by 8.  It increases your hit points 
    by 160%.  It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is very sharp and can cut your foes.  It
    makes you invisible.  It sustains your strength and dexterity.  It
    allows you to levitate.  It allows you to sense the presence of orcs,
    trolls, dragons, giants, demons and animals.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) 12 Arrows of Slay Undead (1d4) (+6,+6)
    It strikes at undead with holy wrath.  
    You made it yourself.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) Baalzebub's All-seeing Servant
    It can be activated for satisfy hunger.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) The Lost Works of Kenault
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 25 of Cirith Ungol.
d) Raal's Tormented Spirits
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Gnome mage on level 19 of A lost 
    temple.
e) Agannazar's Altruistic Assassin
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 4 of Barrow-Downs.
f) a Scroll of Word of Recall
g) an Indestructible Ring of Damage (+17)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 47 of 
    Moria.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 47 of Moria.
i) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring Mail of Indeloren (-2) [12,+3]
    It provides immunity to acid and fire.  It provides resistance to cold 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 31 of Moria.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 44 of Moria.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 44 of Moria.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Archer on level 35 of Moria.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death knight on level 35 of Moria.
o) a Pick of Digging (1d3) (+15,+13) (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You made it yourself.
p) a Magical Orcish Pick of Digging (1d3) (+8,+5) (+5)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 5.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 35 of Moria.
q) 19 Bolts (exploding) (1d5) (+2,+1)
r) 7 Arrows of Frost (exploding) (1d4) (+14,+11)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
s) Portable hole
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Death Ray Experiment
    It can be activated for Destruction.  
    You found it in the remains of a Hill giant Priest in a hill.
b) The Ring of Power of Uvatha the Horseman (+4)
    It increases your wisdom and dexterity by 4.  It makes you invisible.
    It sustains your constitution.  It provides resistance to light and
    dark.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
c) 75 Essences of Poison
d) 99 Essences of Poison
e) 86 Essences of Poison
f) 99 Essences of Explosion
g) 14 Essences of Teleport
h) 55 Essences of Cold
i) 99 Essences of Fire
j) 11 Essences of Fire
k) 19 Essences of Acid
l) 55 Essences of Life
m) 13 Essences of Confusion
n) 5 Essences of Light
o) 66 Essences of Chaos
p) 12 Essences of Time
q) 17 Essences of Magic
r) 57 Essences of Extra Life
s) 99 Essences of Extra Life
t) 52 Essences of Darkness
u) 67 Essences of Knowledge
v) 63 Essences of Force
w) 6 Essences of Lightning
x) 62 Essences of Mana


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 37 of Moria.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 47 of Cirith
    Ungol.
c) a Mushroom of Unhealth
d) a Lembas
e) 6 Sprigs of Athelas
f) 11 Potions of Invisibility
g) 4 Scrolls of Trap Detection
h) a Scroll of *Destruction*
i) an Indestructible Ring of Slaying (+13,+10)
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) a Dwarven Lantern
k) The Metal Scale Mail 'Elthmotel' (-56,-35) [13,+8](40%)
    It increases your hit points by 40%.  It sustains your intelligence 
    and wisdom.  It provides immunity to fire and cold.  It provides immunity
    to paralysis.  It provides resistance to life draining, electricity,
    poison, confusion, sound, shards, nether, nexus, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town
    of Gondolin .
l) The Dagger 'Dethanc' (E:93635, L:28) (1d4) (+26,+15)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It strikes at undead with holy 
    wrath.  It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to electricity and fire.  It produces
    a fiery sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Novice ranger on level 13 of Mirkwood.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire, poison and blindness.  It allows you to sense 
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .
n) a Dark Sword (3d7) (+0,+0)
o) The Heavy Crossbow of Angor (x7) (+12,+20) (+3)
    It increases your strength by 3.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin
    .
p) Shelob, Spider of Darkness's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.


  [Home Inventory - Minas Anor ]

a) a Potion of Resist Heat
b) a Ring of Acid [+14]
    It can be activated for ball of acid and resist acid if it is being
    worn. It provides resistance to acid.  It cannot be harmed by acid.
    
    You made it yourself.
c) a Ring of Fear Resistance
    It makes you completely fearless.  
    You made it yourself.
d) an Everburning Torch
e) a Feanorian Lamp


  [Home Inventory - Lothlorien ]

a) Agannazar's Antique Acorn
    It can be activated for gain corruption.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) a Sprig of Athelas
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
d) a Golden Rod of Cheapness of Polymorph (125/125)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
e) a Rod Tip of Recall (80 Mana to cast)
f) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
g) Gold Dragon Scale Mail (-2) [30,+17]
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hardened warrior on level 21 of Mirkwood.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 31 
    of Mirkwood.
n) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 29 of
    The Helcaraxe.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching 
    by 4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    It was given to you as a reward.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
t) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 13 of Mirkwood.
u) The Great Hammer of an Alchemist (4d6) (+17,+20)(100%)
    It increases your hit points by 100%.  It does extra damage from acid,
    electricity, fire and frost.  It poisons your foes.  It provides resistance
    to life draining and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Forest troll on level 20 of A lost
    temple.



Posted on 15.2.2003 06:46

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On 15.2.2003 06:46 vanharjc@mcmaster.ca wrote:
I finally have a decent character going. Pretty new at this. Spent a lot of time on scumming the towns for stuff to see what I could make. Was using a vampiric sword of gondolin (i think) for most of the game, but it was just destroyed by some unique when i attacked it. I'm going to make another weapon and turn it into an artifact, any ideas on what I should make?

On 15.2.2003 10:46 ap.bezemer@freeler.nl wrote:
How do you make artifacts? I just started a Alchemist and I don't know how to do that. Must you have a special lvl for that?

On 15.2.2003 11:55 spitfyr@gmx.net wrote:
Aye, you need a high Alchemist Level as well as a lot of Magic Essences iirc.

On 15.2.2003 13:09 ap.bezemer@freeler.nl wrote:
Thx, i hope my Alchemist will live long enough for that.

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