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The Angband Ladder: Altruist, High-Elf Mage by <wmullin@nyx.net>

  [Angband 3.0.0 Character Dump]

 Name   Altruist                                 Self  RB  CB  EB   Best
 Sex    Male              Age       116   STR! 18/100  +1  -5  +2  18/80
 Race   High-Elf          Height     89   INT! 18/100  +3  +3  +8 18/240
 Class  Mage              Weight    205   WIS! 18/100  -1  +0  +4 18/130
 Title  Warlock           Status     41   DEX! 18/100  +3  +1  +0 18/140
 HP     -67/502           Maximize    Y   CON! 18/100  +1  -2  +5 18/140
 SP     283/304           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           39       Armor     [42,+68]     Saving Throw     Heroic
 Cur Exp    2067233       Fight    (+18,+13)     Stealth       Excellent
 Max Exp    2067233       Melee    (+40,+38)     Fighting      Legendary
 Adv Exp    2300000       Shoot    (+32,+12)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       1434019       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   188.2 lbs       Infra        40 ft     Searching          Fair

     You are the only child of a Noldorin Ranger.  You have
     light blue eyes, straight black hair, and a fair
     complexion.



  [Last Messages]

> You have 6 Arrows (1d4) (+0,+0) (r).
> The Arrow (1d4) (+0,+0) hits the Ancient multi-hued dragon.
> The Ancient multi-hued dragon shrugs off the attack. <4x>
> You have 5 Arrows (1d4) (+0,+0) (r).
> The Arrow (1d4) (+0,+0) hits the Ancient multi-hued dragon.
> The Ancient multi-hued dragon shrugs off the attack.
> The Arrow disappears.
> You have 4 Arrows (1d4) (+0,+0) (r).
> The Arrow (1d4) (+0,+0) hits the Ancient multi-hued dragon.
> The Ancient multi-hued dragon shrugs off the attack.
> The Arrow disappears.
> You hit the Ancient multi-hued dragon. <4x>
> You feel yourself moving faster!
> The Ancient multi-hued dragon breathes fire.
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) a Long Bow of Extra Shots (x3) (+14,+12) (+1)
c) a Ruby Ring of Constitution (+3)
d) a Zircon Ring of Intelligence (+4)
e) a Driftwood Amulet of Regeneration
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) Green Dragon Scale Mail (-2) [30,+8]
h) The Cloak 'Holcolleth' [1,+6] (+2)
   It can be activated for sleep II every 55 turns if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
i) a Large Metal Shield of Preservation [5,+18]
   It provides resistance to chaos.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) a Pair of Hard Leather Boots of Stability [3,+2]


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Holy Book of Prayers [Exorcism and Dispelling]
f) 2 Dark Red Mushrooms of Cure Confusion
g) 2 Blue Speckled Potions of Cure Serious Wounds
h) a Chartreuse Potion of Restore Mana
i) a Scroll titled "mung compkli" of Door/Stair Location
j) a Zinc Rod of Recall
k) a Molybdenum Wand of Sleep Monster (12 charges)
l) a Rusty Wand of Drain Life (2 charges)
m) a Zircon Ring of Intelligence (+2)
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
o) a Great Axe of Slay Undead (4d4) (+11,+7)
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It can be activated for confuse monster every 15 turns if it is being
   worn.
   It affects your stealth.
   It fights against evil with holy fury.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to confusion.
q) 21 Bolts (1d5) (+0,+0)
r) 3 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) 6 Books of Magic Spells [Resistances of Scarabtarices]
f) a Book of Magic Spells [Mordenkainen's Escapes]
g) 5 Light Green Mushrooms of Restoring
h) 3 Brown Speckled Potions of Restore Life Levels
i) 12 Metallic Red Potions of Restore Strength
j) 19 Tangerine Potions of Restore Intelligence
k) 8 Metallic Blue Potions of Restore Wisdom
l) a Dark Red Potion of Restore Dexterity
m) 10 Scrolls titled "mimi ivhe" of *Identify*
n) a Tortoise Shell Amulet of Searching (+6)
o) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
p) a Hard Leather Cap of Intelligence [2,+6] (+2)
q) an Iron Helm of Regeneration [5,+6]
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It affects your dexterity.
   It affects your speed.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from acid.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides immunity to paralysis.
s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It affects your searching.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It does extra damage from electricity.
   It provides resistance to electricity.
   It provides resistance to blindness.
   It slows your metabolism.
   It provides permanent light.
   It has been blessed by the gods.
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It affects your searching.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against dragons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to dark.
   It slows your metabolism.
   It provides permanent light.
   It has been blessed by the gods.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It can be activated for frost ball (100) every 35 turns if it is being
   worn.
   It affects your wisdom.
   It affects your dexterity.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of the undead.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It slows your metabolism.
   It provides immunity to paralysis.
   It has been blessed by the gods.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It affects your charisma.
   It strikes at undead with holy wrath.
   It is especially deadly against giants.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to sound.
   It induces feather falling.
   It allows you to see invisible monsters.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.2.2003 09:09
Last updated on 3.3.2003 06:36

Download this dump

5199. on the Ladder (of 12677)
1719. on the Angband Ladder (of 3734)
Third best for this player (out of 24)

Comments

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On 15.2.2003 09:09 wmullin@nyx.net wrote:
Not much to report today. Killed a few uniques, found some decent armor and weapons. STR and CON are down a bit, but that's nothing a potion or two can't fix. I'm holding onto the wand of Sleep Monster - it saved my neck from kobold archers a few times.

On 15.2.2003 11:20 wmullin@nyx.net wrote:
Found a Mace of Westernesse at 350 ft.

On 16.2.2003 21:28 wmullin@nyx.net wrote:
Found leather gloves 'Cambeleg' at 500 ft.

On 20.2.2003 02:52 wmullin@nyx.net wrote:
The latest weapon in my arsenal is the Long Sword 'Anduril' (found at 1000 ft.).

On 22.2.2003 16:12 wmullin@nyx.net wrote:
Found 'Ringil' while clearing out a Troll pit.

On 26.2.2003 13:39 wmullin@nyx.net wrote:
I had my first run-in with an Ancient White Dragon (run away! run away!). My armor gives me poison resist, and I can swap swords to resist blindness and confusion. I also have nexus resist - how cool is that?

On 28.2.2003 22:02 wmullin@nyx.net wrote:
What a difference a day makes. A potion of Constitution and Intelligence, and I'm killing Ancient Dragons without any problems. Gravity Hounds are a bit of a bother, though.

On 3.3.2003 06:36 wmullin@nyx.net wrote:
Killed by an AMHD. I'm sorry to see him go. He was my best character, to date. RIP.

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