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The Angband Ladder: Maliv, Ent Possessor by <chrizzk@yahoo.com>

  [ToME 2.1.0 Character Dump]

 Name  : Maliv                  Age                310       STR: 18/***       
 Sex   : Male                   Height              41       INT: 18/100       
 Race  : Ent                    Weight             136       WIS: 18/154       
 Class : Possessor              Social Class         1       DEX: 18/116       
 Body  : The Necromancer of Dol Guldur                       CON: 18/***       
 God   : Tulkas                                              CHR:  18/51       
                                                                               
 + To Melee Hit          39 Level             46    Max Hit Points      2678   
 + To Melee Damage       48 Experience   7396633    Cur Hit Points      2678   
 + To Ranged Hit         37 Max Exp      7396633    Max SP (Mana)         19   
 + To Ranged Damage      12 Exp to Adv.  7500000    Cur SP (Mana)         19   
   AC                158+117Gold         2391038    Piety              38438   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  28d8+336  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of an unknown generation of the Ents.You have brown          
          skin and unflexible members.                                         
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 72 (3600')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 21 (1050')

 Your body was The Necromancer of Dol Guldur.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 It now is 46 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ..+.+...........            
        Add Int   : .....+...+......            
        Add Wis   : .....+...+......            
        Add Dex   : ++..............            
        Add Con   : ..+.+...........            
        Add Chr   : ..+..+..........            
        Add Sear. : ..+......+......            
        Add Tun.. : ..............+.            
        Add Speed : .+.........+....            
        Add Blows : ...+............            
        Slay Anim.: +...............            
        Slay Drag.: +...............            
        Sust Str  : ....+...........            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+..+........            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Imm Acid  : +...............            
        Imm Elec  : ................            
        Imm Fire  : ..+.............            
        Imm Cold  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+..........+            
        Hold Life : +...............            
        Res Acid  : .+....+.+.......            
        Res Elec  : .+....+.+......+            
        Res Fire  : .+....+.+......+            
        Res Cold  : .+....+++......+            
        Res Pois  : ......+.........            
        Res Fear  : ....+...........            
        Res Lite  : ......+.+.......            
        Res Dark  : ......+++.......            
        Res Blind : .....+...+......            
        Res Conf  : ......+........+            
        Res Sound : ......+.........            
        Res Shard : ......++........            
        Res Neth  : +.....+.........            
        Res Nexus : ......+.........            
        Res Chaos : ......++........            
        Res Disen : ....+.++........            
        Aura Fire : ...............+            
        Easy Know : .....+..........            
        Hide Type : +.+.+....+.+....            
        Show Mods : +.............+.            
        Insta Art : ..+.............            
        See Invis : +.+......+......            
        Digestion : +...............            
        Regen     : +..............+            
        Ign Acid  : +++...++++....+.            
        Ign Elec  : +++...++++....+.            
        Ign Fire  : +++..+++++....+.            
        Ign Cold  : +++...++++....+.            
        Activate  : +.+...+..+......            
        Aggravate : ...............+            
        Blessed   : +...............            
        Cursed    : .++.+...........            
        Fly       : ..+...+........+            
        Troll.ESP : ...............+            
        TLord.ESP : ..+.............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        31.000 [0.600]
	  . Weaponmastery                               47.800 [0.600]
	  . Archery                                     01.000 [0.400]
	  . Barehand-combat                             00.000 [0.200]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         04.764 [0.600]
	  . Magic-Device                                43.000 [1.000]
 - Spirituality                                  01.500 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  12.880 [1.100]
	  . Corpse-preservation                         37.900 [0.900]
	  . Possession                                  38.600 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 8 princesses.

 You have defeated 9469 enemies.


  [Fates]

You are fated to find a Potion of Shape of Sparrow on level 1.
You are fated to meet a Yellow worm mass on level 8.
You are fated to meet a Black dragon worm on level 2.
You may meet a Blue jelly on level 2.


  [Character Equipment]

a) The Trident of Ulmo (4d8) (+10,+15) (+4)
    It can be activated for aggravate if it is being worn. It increases
    your dexterity by 4.  It is especially deadly against dragons.  It
    is especially deadly against natural creatures.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to life draining and nether.  It allows you to breath underwater. 
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It is cursed.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 48 of Moria.
e) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 63 of Dol 
    Guldur.
f) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Weaponmastery (+4,+2) [+4] (+3) {cursed}
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    It is cursed.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 1.  It makes you invisible.  It provides resistance
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) Power Dragon Scale Mail of Immunity (-3) [40,+16]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides immunity to cold.  It provides resistance
    to acid, electricity, fire, cold, poison, light, dark, confusion, sound,
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak of Mimicry [Vampire] of Liringalo [1,+13]
    It sustains your intelligence and constitution.  It provides resistance
    to cold, dark, shards, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
u) a Set of Cesti of Slaying (+5,+5) [5,+8]
x) a Pair of Hard Leather Boots of Speed [3,+10] (+8)
    It increases your speed by 8.  
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (1d3) (+10,+7) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Mordenkainen's Mysterious Mind-Masher
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Barbazu on level 68 of Angband.
b) 5 Potions of Healing
c) 14 Scrolls of Phase Door
d) 8 Scrolls of Teleportation {25% off}
e) 35 Scrolls of Satisfy Hunger
f) a Wooden Rod of Illumination (10/10)
g) an Iron Rod of Disarming (50/50)
h) a Mithril Rod of Teleport Other (160/160)
i) a Mithril Rod of Simplicity of Recall (160/160)
j) a Wand of Manathrust[4|28] (9 charges)
k) a Wand of Teleport Away[12|50] (5 charges)
l) a Staff of Identify[6|25] (13 charges)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wooden Rod of Quickness of Nothing (10/10)
b) a Copper Rod of Cheapness of Nothing (20/20)
c) a Moonstone Rod of Simplicity of Nothing (75/75)
    
    You found it in the remains of Saruman of Many Colours on level 57
    of Mordor.
d) a Moonstone Rod of the Istari of Nothing (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 57
    of Mordor.
e) a Silver Rod of Quickness of Nothing (100/100)
f) a Silver Rod of Cheapness of Nothing (100/100)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 57
    of Mordor.
g) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 57
    of Mordor.
h) a Golden Rod of Quickness of Nothing (125/125)
i) a Mithril Rod of Quickness of Nothing (160/160)
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Saruman of Many Colours on level 57
    of Mordor.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) The Demonblade 'Faldi' (4d6) (+24,+17)
    It provides light (radius 1) forever.  It does extra damage from
electricity.
    It poisons your foes.  It drains life from your foes.  It is very 
    sharp and make your foes bleed.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 64 of Dol Guldur.
b) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Basilisk on level 61 of Dol Guldur.
c) Baalzebub's All-seeing Servant (charging)
    It can be activated for acquirment.  
    You found it lying in a vault on level 38 of Mordor.
d) 5 Sprigs of Athelas
e) a Potion of Cure Serious Insanity
f) 4 Potions of *Healing*
g) a Potion of Life
h) 9 Potions of Curing
i) The Crumpled Scroll of Mass Resurrection
j) an Adamantite Rod of Quickness of Nothing (200/200)
k) The Rusty Chain Mail of Aerdair (-20,-63) [14,-8](40%)
    It increases your hit points by 2.  It sustains your charisma.  It
    provides immunity to electricity, fire and cold.  It provides resistance
    to sound, nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
l) The Metal Scale Mail 'Rhuia' (-64,-66) [13,+6](20%)
    It increases your hit points by 1.  It sustains your wisdom and charisma.
    It provides immunity to electricity.  It provides resistance to dark,
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 51
    of Mordor.
m) The Soft Leather Armour of Arath [4,+12]
    It sustains your charisma.  It provides immunity to acid and cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining, cold and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 62 of Dol Guldur.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 50 of Submerged Ruins.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 60 
    of Dol Guldur.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 46 of
    Moria.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 65 of Dol Guldur.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 53 of Mordor.
s) a Guisarme of Life (2d5) (+16,+18)(20%)
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Mordor.
u) The Ball-and-Chain of Glina (2d4) (+23,+7) (+4)
    It can be wielded two-handed.  It increases your strength by 4.  It
    does extra damage from electricity.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young bronze dragon on level 46 of
    Moria.
v) The Heavy Crossbow of Arnor (x6) (+26,+11) (+2)
    It increases your intelligence, wisdom, dexterity and charisma by 2.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
w) Durin's Bane's corpse
x) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your intelligence, stealth and infravision by 3.  It 
    makes you invisible.  It sustains your wisdom.  It provides resistance
    to light.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
b) The Ring of Power of Akhorahil the Blind (+4)
    It increases your dexterity by 4.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to poison, dark,
confusion,
    sound and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of 
    Dol Guldur.
c) The Ring of Celegrien
    It makes you invisible.  It sustains your strength and intelligence.
    It allows you to levitate.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
d) The Ring of Valas (+2)
    It increases your strength, intelligence, constitution and charisma 
    by 2.  It provides resistance to nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 34 of
    Mordor.
e) The Ring of Aromen (+15,+9) (+4)
    It increases your strength and dexterity by 4.  It sustains your wisdom.
    It provides immunity to paralysis.  It provides resistance to
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a forest.
g) 2 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient green dragon on level 64
    of Dol Guldur.
h) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
i) The Amulet of Frondor [+4] (+5 to searching)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, searching and infravision 
    by 5.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to poison, blindness, sound, shards and nexus.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom, luck and mana capacity by 2.  It sustains
    your intelligence and wisdom.  It provides resistance to life draining.
    It allows you to breath underwater.  It allows you to sense the presence
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
b) The Wand of Digging of Thrain (16 charges)
    
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level
    38 of Mordor.
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 25 of Maze.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 38 of Mordor.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of 
    Bree .
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and nether.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 38 of Mordor.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 38 of
    Mordor.
l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 38 of Mordor.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of A lost temple.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
r) a Shattered Long Sword (0d0) (-4,-6) {Anduril}
    
s) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 38 of Mordor.
t) The Lucerne Hammer of Arthollor (2d5) (+14,-1) (+6)
    It can be wielded two-handed.  It increases your strength and constitution 
    by 6.  It does extra damage from electricity and fire.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Balance drake on level 33 of Mirkwood.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Cave orc Shaman on level 21 of Orc
    Cave.



Posted on 15.2.2003 17:33

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5777. on the Ladder (of 17166)
1151. on the ToME Ladder (of 3102)
Third best for this player (out of 4)

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On 15.2.2003 17:33 chrizzk@yahoo.com wrote:
Okay, right now I have no idea what I should be doing exept diving...
Had some luck finding a staff of wish. Got the PDSM and the boots of speed. Had some bad luck that Anduril got shattered (again I might add :) ). Hit some Nazgul with Ulmo, so it's disenchanted. well, 'm unlucky as intrisic so, any advice?

On 16.2.2003 01:56 wrote:
Does anyone know what you have to do for the quest : The prisoner of Dol Guldur? I am stuck, i can't find anyone distressed on any of the levels and no one to kill


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