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The Angband Ladder: Arthur, Human Tourist by will_asher

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur                                   Self  RB  CB  EB   Best
 Sex    Male              Age        18   Str:     16  +0  +0  +0     16     15
 Race   Human             Height     76   INT:     16  +0  +2  +0     18
 Class  Tourist           Weight    186   WIS:     10  +0  -2  +0      8
 Title  Tourist           Status     25   DEX:     13  +0  +1  +0     14
 HP     -1/157            Score    1346   CON:     13  +0  +0  +0     13
 SP     16/32                             CHR:     13  +0  +2  +0     15

 Level           21       Armor    [11,+20]     Saving Throw          39
 Cur Exp       5967       Fight    (+8,+12)     Fighting             104
 Max Exp       5967       Melee   (+13,+19)     Shooting             110
 Adv Exp       7480       Shoot    (+12,+2)     Throwing             140
 MaxDepth    Lev 16       Blows      1/turn     Disarming             39
    Day  7, 2:13:00       Shots      1/turn     Magic Device          44
 Gold          5496       Stealth         4     Alertness             32
 Burden   125.2 lbs       Energy       140%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:............. Speed:..+..........
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+......... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The orc skeleton hits you.
> You hit the orc skeleton.
> The orc skeleton hits you.
> You hit the orc skeleton.
> You have destroyed the orc skeleton.
> You are surrounded by a white light.
> You hear a monster nearby but out of sight.
> It throws a piece of junk from the floor.
> You have been stunned.
> It throws a piece of junk from the floor.
> You are no longer stunned.
> You hear a monster nearby but out of sight.
> You have no room for a Gloomy Mushroom.
> You feel very weak.
> You die.


  [Character Equipment]

a) a short sword (1d7) (+5,+7) {@w0}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 23.  Your chance of scoring a
   critical hit with this weapon is 1 in 22.
   
b) a long bow (ML3) (+4,+2)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
c) an Agate Ring of Speed (+5)
   It increases your speed by 5.  
    It was found on the floor on level 4.
   
d) a Lapis Lazuli Ring of Free Action
     It grants you immunity to paralysis.  
   
e) a Dragon Tooth Amulet of Alertness (+2)
     It increases your alertness by 10.  
   
f) a brass lantern (39:15) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) a robe [2,+4]
     
   
h) a cloak [1,+1]
     
   
i) a small metal shield [3,+1]
     
   
j) a hard leather cap [2,+0]
     
   
k) a set of leather gloves [1,+5]
     
   
l) a pair of soft leather boots of Stealth [2,+6] (+3)
   It increases your stealth by 3.  
    It was bought from the armoury.
   


  [Character Equipment -- Quiver]

n) 45 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 11.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 31.
   
o) 2 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 21.
   
p) 3 throwing axes (1d5) (+2,+4) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 9.8.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 20.
   
q) a throwing axe of Slay Evil (1d5) (+5,+4) {@v5=g}
     It slays all evil creatures.  It is balanced for throwing and
   can't be used for melee.  
   
   This weapon can be thrown for an average damage of 19.6 against evil
   creatures, and 9.8 against other monsters.  Your chance of scoring a
   critical hit when throwing this weapon is 1 in 19.
    It was bought from the weapon shop.
   
r) a dagger (1d4) (+3,+2) {@v1=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 12.8.  This weapon can be
   thrown for an average damage of 5.4.  Your chance of scoring a
   critical hit with this weapon is 1 in 34 (less when thrown).
   
s) 11 iron spikes {@v2=g}
     
   
t) a dagger (1d4) (+0,+0) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.8.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 38 (less when thrown).
   


  [Character Inventory]

a) 3 Books of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k}
     
   
b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k}
     
   
c) a Book of Chance Magic [Guidebook for Tourists] {@p3@b3@G3 !k}
     
   
d) 6 rations of food
     
   
e) 2 Cerulean Potions of Speed {@q7}
     
   
f) 2 Lime-Green Potions of Resist Heat
     
   
g) 2 Vermilion Potions of Heroism {@q4}
     
   
h) 7 Canescent Potions of Cure Serious Wounds {@q2}
     
   
i) 9 Cloudy Potions of Cure Critical Wounds {@q1}
     
   
j) 10 Scrolls titled "nil ezel nith" of Phase Door {@r1}
     
   
k) 5 Scrolls titled "aver ephar pel" of Word of Recall {@r3 !*}
     
   
l) a Scroll titled "ung huino" of Detect Invisible
     
   
m) 2 Cast Iron Rods of Trap Location {@z3}
     
   
n) a Mandrake Root Wand of Teleport Other (9 charges)
     
   
o) a Zhelung Scale Wand of Stone to Mud (7 charges)
     
   
p) a Hydra Tongue Wand of Light (7 charges)
     
   
q) a Minotaur Horn Wand of Confuse Monster (13 charges)
     
   
r) an Unicorn Horn Wand of Frost Bolts (8 charges)
     
   
s) a Dragon Claw Wand of Wonder (1 charge)
     It cannot be harmed by the elements.  
   
t) an Ebony Staff of Teleportation (1d5) (+0,+0) (9 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 13.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
u) a Wych Elm Staff of Identify (1d5) (+0,+0) (8 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 13.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 28.
   
v) a gnomish shovel (1d2) (+0,+0) (+2) {@w0}
   It increases your tunneling by 2.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 12.1 (add +1.4 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   


  [Home Inventory]

a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1 !k}
     
   
b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2 !k}
     
   
c) a Cerulean Potion of Speed {@q7}
     
   
d) 14 Scrolls titled "um aeth arin" of Identify {@r2}
     
   
e) 7 Scrolls titled "minwe ernus" of Object and Treasure Detection
     
   
f) a Cockatrice Beak Wand of Heal Monster (17 charges)
     
   
g) a Zhelung Scale Wand of Stone to Mud (6 charges)
     
   
h) 2 Hydra Tongue Wands of Light (19 charges)
     
   
i) 2 Phoenix Spices Wands of Slow Monster (22 charges)
     
   
j) 3 Minotaur Horn Wands of Confuse Monster (35 charges)
     
   
k) a Basilisk Tooth Wand of Stinking Cloud (8 charges)
     
   
l) a Dragon Claw Wand of Wonder (8 charges)
     It cannot be harmed by the elements.  
   
m) a Granite Ring of Slow Digestion
     It slows your metabolism.  
   
n) a Tiger Eye Ring of Alertness (+2)
     It increases your alertness by 10.  
   
o) a Topaz Ring of Strength (+4)
   It increases your strength by 4.    It sustains your strength.  
   
p) a Haematite Amulet of Slow Digestion
     It slows your metabolism.  
   
q) soft studded leather [5,+0]
     
   
r) a high quality travelling cloak [2,-1]
     
   
s) a set of leather gloves [1,+5]
     
   
t) a dagger (1d4) (+0,+0) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.8.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 38 (less when thrown).
   
u) 10 throwing daggers (1d4) (+0,+0)
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 21.
   
v) a broad axe (2d6) (+5,+5) {@w0}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 14.
   
w) a light crossbow (ML3) (+2,+3)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
   
x) 21 bolts (1d5) (+0,+0)
     
   
y) 24 iron shots (1d4) (+0,+0) {@f1=g}
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 14:41:23 |     1 |  5  | Reached level 5
| 2, 06:04:41 |     2 |  7  | Killed Fang, Farmer Maggot's dog
| 2, 06:25:12 |     2 |  7  | Killed Grip, Farmer Maggot's dog
| 2, 08:31:08 |     2 |  7  | Killed Wolf, Farmer Maggot's dog
| 3, 17:34:20 |     2 | 10  | Reached level 10
| 4, 01:39:33 |     4 | 10  | Killed Lotho Sackville-Baggins
| 4, 10:56:24 |     4 | 11  | Wow.  =speed +4 on dL4
| 4, 16:06:18 |     5 | 12  | Killed Bill Ferny, agent of Saruman
| 5, 11:17:50 |     9 | 15  | Reached level 15
| 5, 14:22:34 |     9 | 15  | Killed Ted Sandyman, the Miller
| 5, 16:24:24 |    10 | 15  | Lit cavern swamp level
| 6, 00:03:04 |    12 | 16  | another cavern level, this one more wide open 
|    continued...     |     |  and not lit 
| 6, 05:42:09 |    14 | 18  | found =free action, but which ring to take off 
|    continued...     |     |  so I can put it on? 
| 6, 18:22:18 |    14 | 20  | Reached level 20
============================================================
| 7, 02:13:00 |    16 | 21  | Killed by poisonous food.
| 7, 02:13:00 |    16 | 21  | Killed on 04/19/2011 at 10:52 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.4.2011 07:09
Last updated on 20.4.2011 05:59

Download this dump

5. on the Competition No.102 Ladder (of 13)

Comments

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On 18.4.2011 07:09 will_asher wrote:
Best I've done with a tourist. Some very nice early finds. Two of them are boughts from shops, but I still consider them nice early finds.

On 18.4.2011 07:11 will_asher wrote:
On another note, I'm not sure where oook is getting the turncount for the ladder when it isn't shown in the dump anymore.

On 18.4.2011 07:14 will_asher wrote:
(The +4STR ring is from the black market)

On 19.4.2011 08:33 will_asher wrote:
(When I mentioned a +4 speed in the notes, I meant +5 referring to the one I'm wearing. I didn't find two speed rings before dL20...)

On 20.4.2011 02:05 Roch wrote:
Would you mind giving me a refresher on slime and silver poisoning and how to cure them?

On 20.4.2011 02:41 will_asher wrote:
re: silver & slime:
http://angband.oook.cz/forum/showthread.php?t=4339

On 20.4.2011 05:59 will_asher wrote:
Don't test-ID mushrooms when already low on HP.

On 20.4.2011 06:04 will_asher wrote:
It's kinda weird how oook can sometimes read the turncount (when it isn't in the dump) and sometimes can't.

On 20.4.2011 15:51 Nick wrote:
Apparently there was a bug reading the dump which has been fixed.

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