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The Angband Ladder: Eomer, RohanKnight Alchemist by <drizzt3117@aol.com>

  [ToME 2.1.1 Character Dump]

 Name  : Eomer                  Age                 34       STR: 18/***       
 Sex   : Neuter                 Height              43       INT: 18/200       
 Race  : RohanKnight            Weight              79       WIS: 18/200       
 Class : Alchemist              Social Class         4       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Manwe Sulimo                                        CHR: 18/200       
                                                                               
 + To Melee Hit          80 Level             48    Max Hit Points      1006   
 + To Melee Damage      100 Experience   8849969    Cur Hit Points      1006   
 + To Ranged Hit         72 Max Exp      8849969    Max SP (Mana)        366   
 + To Ranged Damage      33 Exp to Adv. 10000000    Cur SP (Mana)        365   
   AC                47+156 Gold          804746    Piety              71219   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Superb       Blows/Round:  22        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  66d7+2200 
 Stealth     : Bad          Magic Device: Legendary[35]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have hazel eyes, straight brown hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 88 (4400')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 32 (1600')
        Erebor: Level 64 (3200')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Quelle of the 2890th year of the third age.
 It now is 58 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ..+.+.+..+....+.            
        Add Int   : +...............            
        Add Wis   : ....+....+......            
        Add Dex   : +.........+.....            
        Add Con   : +.+...+..+......            
        Add Chr   : ..+.+...........            
        Add Stea. : ...+............            
        Add Sear. : ..++............            
        Add Infra : ......+.........            
        Add Tun.. : ..............+.            
        Add Speed : +...+++.++...+.+            
        Add Blows : +..+....+.......            
        Slay Evil : .............+..            
        Slay Demon: ..............+.            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Poison Brd: +...............            
        Acid Brand: +............++.            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ......+.......+.            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ......+.........            
        Sust Chr  : +...............            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : .......+........            
        Imm Elec  : ................            
        Imm Fire  : ..+.............            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+..++..++....            
        Hold Life : +....+..........            
        Res Acid  : +.....+++.+.....            
        Res Elec  : +.....+.++......            
        Res Fire  : +...+.+.++......            
        Res Cold  : +.....+.++......            
        Res Pois  : +...+..+........            
        Res Fear  : +...+.+.........            
        Res Lite  : .....+...+....+.            
        Res Dark  : .....+++......+.            
        Res Blind : +.....+..+......            
        Res Conf  : .........+......            
        Res Sound : +.....+..+......            
        Res Shard : ........+.......            
        Res Neth  : +..+..+.+.......            
        Res Nexus : +.....+.........            
        Res Chaos : .....+++.+....+.            
        Res Disen : ....+.+.........            
        Hide Type : .++.+++..++...+.            
        Show Mods : ++....+.+.+..+..            
        Insta Art : ..+.++..........            
        Lite      : .........+....+.            
        See Invis : ..+..+...+......            
        Regen     : .........++.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : +++++++++++..++.            
        Ign Elec  : +.+++++++++..++.            
        Ign Fire  : +++++++++++..++.            
        Ign Cold  : +.+++++++++..++.            
        Activate  : ..+.++...++...+.            
        Fly       : ..+.............            
        Orc.ESP   : .....+..........            
        TLord.ESP : ..+.............            
        Full ESP  : .........+......            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
	  . Weaponmastery                               50.000 [0.900]
	  . Archery                                     01.000 [0.500]
 . Sneakiness                                    07.300 [0.900]
 - Magic                                         09.813 [0.900]
	  . Magic-Device                                50.000 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  00.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.600 [0.100]
	  . Runecraft                                   01.400 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  24.440 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   17.000 [0.500]
 - Monster-lore                                  01.600 [0.500]
	  . Symbiosis                                   03.500 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 73 princesses.

 You have defeated 12429 enemies.


  [Character Equipment]

a) The Dark Sword called 'Stormbringer' (Exp:527488) (3d7) (+34,+30) (+9 to
speed)
    It generates an antimagic field.  It increases your intelligence,
dexterity,
    constitution, speed and attack speed by 9.  It does extra damage from
    acid, electricity, fire and frost.  It poisons your foes.  It sustains
    your charisma.  It makes you completely fearless.  It provides resistance
    to life draining, acid, electricity, fire, cold, poison, blindness,
    sound, nether and nexus.  It drains mana.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You made it yourself.
d) a Heavy Crossbow of the Haradrim (x7) (+26,+33)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You made it yourself.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70
    of Dol Guldur.
f) The Ring called 'Dark Avenger' (+23) (+3 attacks)
    It increases your stealth, searching and attack speed by 3.  It provides
    immunity to paralysis.  It provides resistance to nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 75 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 63 of Mordor.
n) The Full Plate Armour called 'Mighty Shield' (Exp:4186149) (-3,+0) [25,+36]
(+4
    It increases your strength, constitution, infravision and speed by
    4.  It sustains your strength and constitution.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to acid, electricity, fire, cold, dark, blindness, sound, nether, nexus,
    chaos and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
o) The Cloak of Mimicry [Insect] 'Elion' [1,+15]
    It sustains your intelligence.  It provides immunity to acid.  It 
    provides immunity to paralysis.  It provides resistance to acid, poison,
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) The Shield of Deflection called 'Stormguard' (Exp:1930204) (+0,+0) [10,+29]
(+6
    It increases your speed and attack speed by 6.  It is very sharp and
    make your foes bleed.  It provides resistance to acid, electricity,
    fire, cold, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound and
    chaos.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 87 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
x) a Pair of Metal Shod Boots of Free Action [6,+15]
    It provides immunity to paralysis.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) The Bolt of Varwareth (1d5) (+21,+12) (+5 to speed)
    It increases your speed by 5.  It does extra damage from acid, electricity 
    and frost.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
|) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your strength and ability to tunnel by 5.  It does extra damage from
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Mordekainen's Sneaking Eye
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Mordenkainen's Mysterious Mind-Masher
    It can be activated for satisfy hunger.  
    You found it in the remains of a Monastic lich on level 52 of Mordor.
c) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master lich on level 70 of Dol Guldur.
d) a Potion of Healing
e) a Potion of *Healing*
f) a Potion of Life
g) 23 Scrolls of *Identify*
h) a Silver Rod of Charging of Recall (100/100)
    It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 86 of Angband.
i) a Wand of Tidal Wave[6|38] (8 charges)
j) a Wand of Teleport Away[15|44] (5 charges)
k) a Wand of Demon Blade[8|38] of Plenty (19 charges)
l) a Staff of Teleportation[16|33] (14 charges)
m) a Staff of Recovery[4|20] (139 charges)
n) a Staff of Healing[3|36] (15 charges)
o) a Staff of Identify[8|40] (113 charges)
p) a Staff of Genocide[1|15] (3 charges)
q) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It provides resistance
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, nether and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 70 of Angband.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser titan on level 74 of Angband.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching 
    by 4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85
    of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wand of Demon Blade[4|35] (0 charges)
b) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your wisdom and attack speed by 2.  It makes you invisible.
    It sustains your intelligence and constitution.  It provides resistance
    to acid.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 55 of 
    Mordor.
c) The Ring of Power of Ren the Unclean (+1 attack)
    It increases your searching and attack speed by 1.  It makes you invisible.
    It sustains your intelligence and charisma.  It provides resistance
    to fire and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 85 of Angband.
d) The Ring 'Uruthar' (+2)
    It increases your intelligence by 2.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to poison, light 
    and chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 57 
    of Mordor.
e) The Ring called 'Doomwreaker' (+18) (+3 attacks)
    It increases your wisdom and attack speed by 3.  It sustains your wisdom 
    and constitution.  It provides resistance to light and nexus.  It 
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
f) The Ribbed Plate Armour of Forindol (-3) [28,+9]
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to acid, shards,
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vrock on level 76 of Angband.
g) Dwarven Adamantite Plate Mail of Immunity (-4) [40,+56] (+4)
    It increases your strength, constitution and infravision by 4.  It
    sustains your strength and constitution.  It provides immunity to cold.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to light and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 76 of Angband.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 76 of
    Angband.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It 
    makes you completely fearless.  It allows you to sense the presence
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature multi-hued dragon on level
    34 of Mordor.
l) a Mace of Disruption of Slaying (10d8) (+16,+14)
    It must be wielded two-handed.  It is very sharp and make your foes
    bleed.  It strikes at undead with holy wrath.  
    You made it yourself.
m) The Mattock 'Durgoron' (1d8) (+18,+6) (+6)
    It increases your constitution and ability to tunnel by 6.  It does
    extra damage from acid.  It can cause earthquakes.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It 
    is a great bane of demons.  It strikes at undead with holy wrath. 
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
o) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83
    of Angband.


  [Home Inventory - Gondolin ]

a) a Staff of Remove Curses[2|33] (12 charges)
b) a Staff of Identify[6|27] (49 charges)
c) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your strength, charisma and searching by 5.  It makes
    you invisible.  It sustains your constitution and charisma.  It provides
    resistance to electricity, poison and blindness.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
d) The Ring of Sarnori [+15] (+3 to speed)
    It can be activated for ball of acid and resist acid if it is being
    worn. It increases your wisdom, infravision and speed by 3.  It sustains
    your charisma.  It provides resistance to acid, fire, blindness, sound 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) a Ring of Speed (+15)
f) an Amulet of the Magi (-4,-4) (+3 to searching)
g) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
i) The Phial of Galadriel (+4)
j) The Hard Studded Leather 'Nathandis' (-44,-10) [7,+14](40%)
    It increases your hit points by 40%.  It sustains your wisdom and
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to life draining and shards.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 69 of Angband.
k) a Fur Cloak of the Magi (-2,-3) [3,+20] (+6)
    It increases your intelligence, stealth and speed by 6.  It sustains
    your intelligence.  It provides immunity to paralysis.  It cannot 
    be harmed by acid.  
    You made it yourself.
l) The Small Metal Shield of Valfindol [3,+12]
    It sustains your charisma.  It provides immunity to electricity and
    cold.  It provides resistance to poison, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 86 of Angband.
m) The Large Leather Shield of Celegorm [4,+20]
n) an Iron Crown of Might [0,+10] (+5)
    It increases your strength, dexterity and constitution by 5.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to sound.  
    You made it yourself.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47
    of The Sacred Land Of Mountains.
p) The Pair of Soft Leather Boots of Arnori [2,+1]
    It sustains your dexterity and charisma.  It makes you completely 
    fearless.  It provides resistance to confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
s) a Slaughter Axe (5d7) (+9,+9)
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
v) The Long Sword Becoming (Exp:64796) (2d5) (+17,+16) (+6 attacks)
    It increases your attack speed by 6.  It poisons your foes.  It provides
    resistance to poison.  
    You made it yourself.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Law drake on level 47 of The Sacred
    Land Of Mountains.
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    87 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Staff of Remove Curses[1|15] (12 charges)
c) The Ring 'Carwaeth' (+3 attacks)
    It increases your intelligence, searching and attack speed by 3.  It
    sustains your intelligence and constitution.  It provides resistance
    to electricity, fire, dark and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    71 of Angband.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 61 of Mordor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) The Large Metal Shield of Anarion [5,+20]
g) 5 Essences of Poison
h) 12 Essences of Explosion
i) 38 Essences of Teleport
j) 53 Essences of Cold
k) 66 Essences of Fire
l) 60 Essences of Acid
m) 11 Essences of Life
n) 5 Essences of Confusion
o) 12 Essences of Light
p) 99 Essences of Time
q) 90 Essences of Time
r) 9 Essences of Magic
s) 53 Essences of Darkness
t) 99 Essences of Knowledge
u) 22 Essences of Force
v) 99 Essences of Lightning
w) 79 Essences of Lightning
x) 69 Essences of Mana


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 37 of Mordor.
b) The Ring of Gauruinor (+5)
    It increases your charisma by 5.  It provides resistance to electricity,
    light, blindness and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 31 of 
    Moria.
c) The Ring of Coionduin [+11] (+2 to searching)
    It can be activated for ball of acid and resist acid if it is being
    worn. It increases your dexterity and searching by 2.  It provides
    resistance to acid and cold.  It allows you to levitate.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.
d) The Amulet 'Estirdor' (+5)
    It increases your intelligence, charisma and searching by 5.  It sustains
    your wisdom.  It provides resistance to poison and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70
    of Dol Guldur.
f) The Amulet of Eanwen (+4)
    It increases your intelligence and charisma by 4.  It sustains your
    dexterity.  It provides resistance to acid, electricity, fire, cold 
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 42 of Mordor.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 46
    of Mordor.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
l) The Thunderlord Coat of Marda [9,+25] (+5 to stealth)
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, chaos and disenchantment.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
o) The Steel Helm of Arrithor [6,+16]
    It provides light (radius 3) forever.  It sustains your dexterity.
    It makes you completely fearless.  It provides resistance to electricity.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 52 of Mordor.
r) a Long Sword of Gondolin (2d5) (+16,+14) (+3)
    It provides light (radius 1) forever.  It increases your strength 
    and constitution by 3.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to dark.  It allows you to see invisible monsters.  It allows you 
    to sense the presence of evil beings.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of an Archon on level 52 of Mordor.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Katana of Brahtarel (3d4) (+15,+24) (+1 to speed)
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Trifurcate Spear 'Orost' (2d9) (+13,+8) (+1)
w) The Great Hammer of Ilmel (4d6) (+26,+6)
    It does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 46 of 
    Mordor.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 70 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Amulet 'Uingin' (+3)
    It increases your wisdom by 3.  It provides immunity to paralysis.
    It provides resistance to acid, confusion, sound, nexus, chaos and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 39 of Mordor.
b) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Balance on level 77
    of Angband.
c) Black Dragon Scale Mail of Defense (-2) [30,+28]
    It can be activated for breathe acid (130) every 90+d90 turns if it
    is being worn. It sustains your charisma.  It provides resistance to
    acid.  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightcrawler on level 63 of Mordor.
d) Pseudo Dragon Scale Mail (-2) [30,+18]
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
f) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Angband.
g) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if 
    it is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
h) The Light War Axe of Hirnondor (2d5) (+11,+15) (+1)
    It increases your strength, intelligence and constitution by 1.  It
    is very sharp and make your foes bleed.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 71 of Angband.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 76 of Angband.
j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 76 of Angband.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 78 of Angband.
l) The Main Gauche 'Hirient' (1d5) (+19,+31) (+4 to speed)
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and speed by 4.  It does extra damage from electricity and fire.  It
    poisons your foes.  It produces chaotic effects.  It is very sharp
    and make your foes bleed.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of
    Angband.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of 
    Angband.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
p) The Katana of Gorondar (3d4) (+14,+10) (+2 attacks)
    It can be wielded two-handed.  It increases your intelligence, wisdom,
    constitution and attack speed by 2.  It poisons your foes.  It is 
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is a great bane of demons.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
q) The Halberd of Bredh (3d5) (+18,+9) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your attack speed by 1.  It does extra damage from acid.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 78 of Angband.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 29 of Maze.
s) The Flail 'Elegren' (2d6) (+20,+12) (+1 attack)
    It can be wielded two-handed.  It increases your attack speed by 1.
    It does extra damage from fire.  It drains life from your foes.  It
    is especially deadly against dragons.  It is a great bane of demons.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 78 of Angband.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 16.2.2003 20:47
Last updated on 27.2.2003 20:38

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5175. on the Ladder (of 17166)
1069. on the ToME Ladder (of 3102)
Third best for this player (out of 3)

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On 16.2.2003 20:47 drizzt3117@aol.com wrote:
First attempt at an alchemist, going pretty slow, but its fun!

On 17.2.2003 21:26 drizzt3117@aol.com wrote:
Oops, I made too many artifacts, now its really hard to go up levels... oh well. I've found making artifacts out of extra attack swords and damage rings work really well for alchemists... once I finish my sword my indestructible ring of damage +21 is going to become an artifact, and LOOK OUT!

On 23.2.2003 23:13 drizzt3117@aol.com wrote:
making some progress...

On 24.2.2003 22:24 ap.beze,er@freeler.nl wrote:
Does it work, a shield with 'cut enemy'? It sound a bit weard, exept when you have a sharp shield ofcourse :)

On 25.2.2003 02:48 drizzt3117@aol.com wrote:
just playing around...

On 26.2.2003 19:19 drizzt3117@aol.com wrote:
Anyone know how to find some of these items to make immunities, hold life, multiplies life, and vampirism? foreskins, trolls blood, etc...?

On 27.2.2003 20:38 drizzt3117@aol.com wrote:
Just upgrading my equipment... soon i'll work on upgrading my artifact jewelry.

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